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Old Sep 08, 2007, 06:36 PM // 18:36   #1
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Default Fendi Nin (Least Favorite Dungeon Thread)

This boss (and the entire Orr Dungeon, as well as others) is indicative of the entire EotN experience. anet's attempt at making the game "more challenging" has resulted in the same old "more enemies closer together that spike the team and let's add some area fire and poison damage" scenario.

Not exactly what fun is all about; running around to every mob to kill one priest with 60 dp. I can appreciate a candy cane sink once in a while, but I have enough Gwen crap in my inventory as it is, don't force me to carry more.

I guess this is a LEAST favorite dungeon thread: let's hear yours.

KANE

Last edited by KANE OG; Sep 08, 2007 at 06:39 PM // 18:39..
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Old Sep 08, 2007, 06:43 PM // 18:43   #2
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Frostmaw's is probably my favorite and least favorite at the same time. I know that sounds weird, lol.

It's all great...fine and dandy and fun...until things turn for the worst, and the Jotun + Mandragor + Incubus groups decide to merge and wipe the party repeatedly to 60dp. Also throw in the stubborn Frost Wurm that decides to pop up at just the right moment. The two Diamond reward (3.4k) I got from the end chest was soooo worth it. xD

I have NEVER, in GW or any game...gotten frustrated to the point of punching my keyboard...until GWEN... -_-
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Old Sep 08, 2007, 06:45 PM // 18:45   #3
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Maybe if you died less you wouldn't have to chase things around with 60DP. The only issue I have with the dungeon is the boss takes so long to take and there's an glitch which happens sometimes.
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Old Sep 08, 2007, 06:55 PM // 18:55   #4
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Quote:
Originally Posted by yesitsrob
Maybe if you died less you wouldn't have to chase things around with 60DP. The only issue I have with the dungeon is the boss takes so long to take and there's an glitch which happens sometimes.
Four times, with different h/h builds, if you must know. And "The glitch" (which I didn't even mention) happenned twice. I can fight thru a glitch, no problem, but not an entire buggy game.... which seems to me is prevalent in EotN.

This dungeon, glitch aside, is the most frustrating to me. Care to share YOUR setup? A warrior is screwed down here unless it's set up as a caster.

KANE
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Old Sep 08, 2007, 07:06 PM // 19:06   #5
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Quote:
Originally Posted by KANE OG
This boss (and the entire Orr Dungeon, as well as others) is indicative of the entire EotN experience. anet's attempt at making the game "more challenging" has resulted in the same old "more enemies closer together that spike the team and let's add some area fire and poison damage" scenario.

Not exactly what fun is all about; running around to every mob to kill one priest with 60 dp. I can appreciate a candy cane sink once in a while, but I have enough Gwen crap in my inventory as it is, don't force me to carry more.

I guess this is a LEAST favorite dungeon thread: let's hear yours.

KANE
Lol. I'm a warrior and i H/H'ed Shards of Orr just fine. I've done everything else too, except one other one I forgot.. (I did slaver's exile with a friend). The only problem I had was... the boss kept wiping my party to 60% DP, but he was going down. After I had cornered him, I hit my dolyak and didn't let those rit spikers that come out with him get me. When he turned back to his non-soul form, the undead all spawned together so they were nuked easily. (Dual Attunement builds=Longgggg nuking). Also, they don't even have bows... so... it'd be alot harder if they did. Shards of Orr isn't hard, just the boss takes a while... too long imo...
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Old Sep 08, 2007, 07:18 PM // 19:18   #6
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Sight Beyond Sight. You don't even need to chase monks, actually since they have SoD it's genereally not a good idea to stick on a target, the groups are all squishy and don't last long. And you're one person out of 8.

The glitch I am referring to by the way is where when you light all the braziers the boss with the key doesn't spawn until you backtrack to the start or something.
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Old Sep 08, 2007, 07:31 PM // 19:31   #7
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Quote:
Originally Posted by yesitsrob
Sight Beyond Sight. You don't even need to chase monks, actually since they have SoD it's genereally not a good idea to stick on a target, the groups are all squishy and don't last long. And you're one person out of 8.

The glitch I am referring to by the way is where when you light all the braziers the boss with the key doesn't spawn until you backtrack to the start or something.
i had that happen to me. didn't know what was going on until i decided to map out the entire dungeon again.
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Old Sep 08, 2007, 07:34 PM // 19:34   #8
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The Elusive Golemancer portion where you are stuck running through ten gazillion fracking fire traps - there isn't a clue that you should speak to the worker golem, and even then there's ten gazillion sentry golems you have to fight while that worker rumbles down the path, leaving you without the protection. Like was said above, ANet's version of "let's make it challenge" which really in this ONE particular case is just piss poor. I've been in similar fire traps and this one is WAY overpowered.

I've tried it pulling them bastards my way to clear some out, tried with four fracking monks, it just royally makes me mad.

Oh well, off to buy a new keyboard.
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Old Sep 08, 2007, 07:45 PM // 19:45   #9
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KANE OG, OlMurraniKasale... come on.

Before the Internet players tried again, games were a lot harder and players probably a lot better than nowadays.

Shards of Orr is a bit harder, but the quest is called "Master" for a reason. Yet you want to make it another scrub dungeon. Better accept that you are just not that good.

Sorry about the few Golems that dared to destroy your nice little walk in the park. Sounds as if you had to fight for your life.


OK. ANet will reduce the fire arrow traps to 3-4, most of them in the far corner so that they cannot harm you. -> Then the game is fun again?

Sounds almost like the whine from guys that find Chromatic Drakes "ridiculously overpowered".



My least favorite dungeons are probably Fronis Irontoe's and Secret Snowmen Lair. One-time gimmick dungeons. Bogroot Growths is pretty boring, a very good idea but wasted by the small size and little action/interaction.
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Old Sep 08, 2007, 07:46 PM // 19:46   #10
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That part of Elusive Golemancer wasn't really tricky, just difficult. Either you have heroes and hench racing out of the tiny area of protection the worker golem grants, or PUGged allies crowding in so close that the sentry mobs bodyblock you and pick you off from there.

Can you speak to the worker to stop him from trundling on without you? I keep thinking I tried to do that, but I was so busy it might not've gone through.

Either way, the "brilliant tricks" in that dungeon were pathetically easy, at least to this longtime Zelda player.
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Old Sep 08, 2007, 08:03 PM // 20:03   #11
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My least fave is definately Heart of the Shiverpeaks. I haven't done that many but Cyndr is ridiculously hard. I hated that quest and what's worse is that it was a primary.
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Old Sep 08, 2007, 08:51 PM // 20:51   #12
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Fendi Nin is one strange boss to have to kill, again and again it seamed...

I and a freind go to him with little problems, but once there it took several deaths of him and his summoned followers to complete the dungeon.

I could understand one respawning, but 5????
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Old Sep 08, 2007, 09:10 PM // 21:10   #13
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Quote:
Originally Posted by Tender Wolf
My least fave is definately Heart of the Shiverpeaks. I haven't done that many but Cyndr is ridiculously hard. I hated that quest and what's worse is that it was a primary.
I blew Cyndar out of the water... but there have been others that drove me absolutely insane. One thing is certain, Restore Condition is a great skill to take in almost every dungeon. I usually couple it with draw conditions or Cautery Sig on a paragon hero and things go fine.
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Old Sep 08, 2007, 09:15 PM // 21:15   #14
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I did this one two nights ago for the first time. I had no idea what was in it, so I went with myself (axe attacker wammo), hero mm, hero ss, hero nuker, 2 hench monks, interrupter, and earth ele.

We did fairly well until the third and last level, when dp started stacking up. The key is to flag your guys behind a wall and pull ahead of that point. Of course, that's where it helps to be a tank.

By the time I got to Fendi, we (h&h) were all about 30 dp, and it took me a while to figure out Fendi. Suffice it to say it took me about 20 runs to Fendi doing a little damage at a time, full dp'ed. Whole thing took over 2 hours, but this was my first time and didn't know what to expect or who to take.

The end got very frustrating but I was consoled that Fendi didn't heal himself between runs at him. And I got his green focus from the chest, so I considered it a moderate success.

I'd say the most frustrating aspect of it was that most packs had 2 healers (a cleric and a priest), which means you gotta just hack and blast away at one until both healer's energy is gone, all the while absorbing all the damage from the whole mob. This should be nerfed such that each pack has only 1 healer.

edit: yeah Kane you are right, a warrior is screwed --> most of the time you are blinded. I didn't know that going in. What is this 'bug' you are talking about?

Last edited by VitisVinifera; Sep 08, 2007 at 09:22 PM // 21:22..
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Old Sep 08, 2007, 09:23 PM // 21:23   #15
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I thought GW:EN was hard until I realized I wasn't doing it right. Chromatic drakes aren't that hard to kill, take a mesmer and pack her with interrupts. Cyder of the Mountain is easier with humans since H/H tend to group around you and they don't carry bombs to cynder.


This reminds me of when everyone used to complain the titans were too damn hard.
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Old Sep 08, 2007, 09:35 PM // 21:35   #16
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Quote:
Originally Posted by genofreek
Can you speak to the worker to stop him from trundling on without you? I keep thinking I tried to do that, but I was so busy it might not've gone through.
Not sure, I don't think so though. But last time I did it, body blocking worked. Kill off any Sentry then let him walk again, he doesnt walk that fast so body blocking is not too hard. Even with H/H team, you just need to flag them.
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Old Sep 08, 2007, 10:07 PM // 22:07   #17
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I love Fendi Nin!

at last a worthy foe.
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Old Sep 08, 2007, 10:18 PM // 22:18   #18
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least fav dungeon
has to be bogroot cave, cant even fire nuke em cuz they use dormant husk, and constant -5 degens
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Old Sep 08, 2007, 10:36 PM // 22:36   #19
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Quote:
Originally Posted by Longasc
Better accept that you are just not that good.
I accept it everyday I read replies like this one. Otherwise I'd have a better come back than this.

This thread is about least favorite dungeon, not an endless discussion about what you think compared to what I think. Stick with that instead of making statements about other people, and we will get along famously.
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Old Sep 08, 2007, 11:06 PM // 23:06   #20
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Quote:
Originally Posted by Tender Wolf
My least fave is definately Heart of the Shiverpeaks. I haven't done that many but Cyndr is ridiculously hard. I hated that quest and what's worse is that it was a primary.
Did you realize you could drop blackpowder's kegs on him and his armor would go away? It literally took me 2 minutes to kill Cyndr with h/h on my Dervish.

Heart of the Shiverpeaks is actually my favorite of the dungeons I've done so far.

Chromatic Drakes are also way easy... I don't see how people have trouble with them. I bring Interrupt, Blood/Fire, Protect and Heal henchies along with my SS necro hero, Jora, and my straight healing Dunkoro. The drakes don't stand a chance for some reason.

Last edited by cryptology; Sep 08, 2007 at 11:08 PM // 23:08..
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