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Old Sep 04, 2007, 11:08 PM // 23:08   #61
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Quote:
Originally Posted by Pompeyfan
Comparing to Bioshock it looks OK, but what about if you compare it to £25 Neverwinter Nights 2? Dosen't look as good then does it? Plus there's so much solo stuff now I might as well play an offline game with more depth and no repetative grind.
Ha! I paid around 50 PLN for Neverwinter Nights 2, which is less than 10 pounds. The camera in that game makes it unplayable though. You have to pay me to play that game.
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Old Sep 04, 2007, 11:17 PM // 23:17   #62
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The difference between a much longer story line, many more new skills [elites that are usable for PvP], 2 new professions, New weapon types [daggers/scythe], New innovation in PvP [Alliance Battles, Hero Battles], amongst other things... is apparently $10. It may be fun now, give it a month or two, and the PvE only skills you so treasure now won't be nearly as fun. Grind away Captain!

New character development-
- Some hats with stats that should be on event hats [giving them an actual purpose, and being able to look cool outside of town where no one really cares]
- Some gloves that don't match any armor.
- And re-skinned armor that looks very similar to previous armors [Take a look at some of the necro armor]

=)

Edit: Also a character slot xD... $10 difference! woo...
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Old Sep 04, 2007, 11:17 PM // 23:17   #63
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Quote:
Originally Posted by Darksun
You opened you mouth and proved it again. If you don't care to find out what someone is saying and just rant "that's stupid!" do it to someone's face, not on a forum.

Since you're having trouble grasping basic concepts:

Cut & paste dungeons, Armor reskins, LOTS of monster rehashing, limited HoM & faction grinding for armor were NOT some of the things that were shown before it came out. Because of that I think, perhaps, it's not worth 4/5 of the price. I think it's interesting that the only armor they let us see in the preview event was the only set that wasn't reskins. They know.. Besides, even if we DID know for certain the game was only coming with 1/2 the content doesn't mean that all the sudden it's ok to charge 4/5 the price.
And yet, i'm the one that has NCSoft backing for a Guild Wars radio show huh? yeah, cos I don't know what i'm talking about... and i rest my case and walk away
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Old Sep 04, 2007, 11:49 PM // 23:49   #64
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Quote:
Originally Posted by Pompeyfan
Comparing to Bioshock it looks OK, but what about if you compare it to £25 Neverwinter Nights 2? Dosen't look as good then does it? Plus there's so much solo stuff now I might as well play an offline game with more depth and no repetative grind.
NWN2 came out after Guild Wars. EOTN is still using their old Guild Wars engine with minor updates, you're basically comparing the old with the new. We can talk again when GW2 comes out.


Quote:
Originally Posted by Darksun
You opened you mouth and proved it again. If you don't care to find out what someone is saying and just rant "that's stupid!" do it to someone's face, not on a forum.

Since you're having trouble grasping basic concepts:

Cut & paste dungeons, Armor reskins, LOTS of monster rehashing, limited HoM & faction grinding for armor were NOT some of the things that were shown before it came out. Because of that I think, perhaps, it's not worth 4/5 of the price. I think it's interesting that the only armor they let us see in the preview event was the only set that wasn't reskins. They know.. Besides, even if we DID know for certain the game was only coming with 1/2 the content doesn't mean that all the sudden it's ok to charge 4/5 the price.
Then again, I say its still worth the money, and I would still buy it considering all these things. They aren't gonna leave us hanging like this, either, ANET will probably add in Sorrow's Furance size updates for free. Also, I can't even say that HoM is completed yet. You still can't rearrange properly, a "pet" stable would be awesome (Doubt about this though), and they will probably add in more weapons in the valor monument, as everyone isn't happy with the destroyer weapons. Also, you cant buy a game and expect EVERYTHING you wanted out of it.
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Old Sep 04, 2007, 11:50 PM // 23:50   #65
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I havent read what people wrote, but all I know, GW being a no subscription MMO, I think it's fair that the devs and artist and musicians and more people get money they deserve. They have to feed families too? Who knows
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Old Sep 04, 2007, 11:53 PM // 23:53   #66
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Yeah..GW:EN was too expensive. There was barely any content. However this is grinding (but that isn't fun)...There is a lot of armor...but the game lacks skills and a lot of other things.

GW:EN should of been at MOST $29 USD...
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Old Sep 05, 2007, 12:15 AM // 00:15   #67
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Hard to say really. Some things I like, some things ANet seemed to cut corners on.
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Old Sep 05, 2007, 12:23 AM // 00:23   #68
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Quote:
Originally Posted by endtype
Yeah..GW:EN was too expensive. There was barely any content. However this is grinding (but that isn't fun)...There is a lot of armor...but the game lacks skills and a lot of other things.

GW:EN should of been at MOST $29 USD...
You are complaining about a difference of about... $10. That's a few lattes, or just over an hour at some minimum wage job. You probably spend that amount of time browsing the forums every day.
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Old Sep 05, 2007, 12:31 AM // 00:31   #69
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Just finished the storyline and along with the OP ive got a bit of an empty feeling afterwards.

*disclaimer, i havnt finished all of the dungeons yet, but did quite a few already*

I know this is an expansion, but at 35€ i expected a whole lot more. When i started the game i loved the new scenery (entry under lions arch -never to be seen again- up to eye of the north), but with about 4 or 5 explorables and 3 outposts for each setting (norn/asura/charr) there isnt a whole lot to explore in general.

The primary quests are done quickly enough and the great destroyer is not that big of a destroyer anyway, and thats my biggest let-down of the whole expansion: Everything Feels Cheap! So in short:

* Not enough new explorables / cities / outposts. Everything looks sweet, but there isnt enough of it.
* Storyline was a joke. What did the great destroyer actually do apart from 'being in his lair' and killing off some? He's not that great (as in size) as well..
* more on the storyline: compared to saving the world from Lich/Shiro/a demi god like Abaddon, as a roleplayer i felt belittled by dealing with the destroyers. They didnt seem terrifying/much of a threat.
* theres plenty of talk already about armors, not happy about the sets myself either.
* PVE skills are way overpowered, were kinda unnecessary and will make the three chapters way too easy.
* Lacking of HM at release. Feature? should i consider Gw:en HM already? Some mobs certainly were more difficult thanks to their skillbars but not HM material.
* Finished the storyline at 3rd tier of each faction. Feels greatly unbalanced compared to Sunspear/lightbringer/kurzich/luxon, as tier 5 is required for armor.
* HoM was way too hyped. No idea why.
* recycling old pvp skins into pve
* bad routing in outposts. when i click somewhere on the other side of town, my character always gets stuck somewhere half way.
* poor triggering of events during quests/missions
* all the new collector armor/headgear feels like a cheapened way of giving the community the much requested "re-customization of appearance".

Other ramblings:
* There should be a note at every dungeon entry: Bring Spoil Victor
* Protecting your allies isnt needed at all, because they will magically revive within a minute. No mission failure or quest failed.
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Old Sep 05, 2007, 12:36 AM // 00:36   #70
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It's an expansion; an addon to an engine that's already in place and has been running for over two years. It feels like about half a campaign's worth of gameplay and plot was added, so in that sense, I wish it had been closer to $25 or $30 in price. However, Anet's already gotten my $40, so whining at this point isn't going to do anything but spike everyone's blood pressure.

Besides, I am enjoying it. I like the new content, the minigames have been fun, I LOVE the locations, and it's good to see the development of characters that have stagnated for so long. I'd rather have this than nothing at all. But a lot of it just seems like the devs cut corners and hurried to crap out anything at all to keep players occupied while waiting for GW2, from the titles to the high prices tacked onto reskins of armor that wasn't really stellar the first time around.

But that's just my $.02 right there. I don't mind the rep point system, and obviously someone else out there likes the armor -- I've seen plenty of people wearing it.
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Old Sep 05, 2007, 12:48 AM // 00:48   #71
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I've spent more money on gmaes to spend less time beating them and have less fun doing it. I like the new heroes enough that they are going to replace most of the old ones as my "main" set. I like the dungeons because many are an easy way to get a guaranteed gold without spending money, just time. I like some of the armors (the Norn monk one looks really nice) but i don't like some of the others. Thats okay though, since I dont plan on spending all my time grinding titles for armors or money for armors for every one of my toons. 1.5s are FTW.

I don't like some of the mobs, I don't like some of the grind req, and I wasn't very impressed with the final boss. But theres lots of people complaining that Anet made GW"EN harder than the 3 games, so challenging me may not be their priority. it shouldn't be; it should be making the game fun.

I had fun this weekend, and there is more fun for me to have. I think that is what the value of a game (or expansion) is all about. If you didn't I feel sorry for you and you probably did pay too much. But if you enjoyed yourself and did things that you liked to do, then its a GG

GG
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Old Sep 05, 2007, 01:04 AM // 01:04   #72
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Dungeons are the most fun I've had in GW in a long, long time. Very easily worth the 40 bucks in my opinion, considering I'm getting a ton more enjoyment out of GWEN than I do from most other full games that cost 50 bucls.
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Old Sep 05, 2007, 01:14 AM // 01:14   #73
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I paid full price, $40 USD. Thus far, including GWEN, I've spent about $250 on Guild Wars (CE FTW). No one has spent more on a single account. I've played about 2,500 hours. So $250 / 2,500 is about $0.10 per hour.

Not sure where else in this world I can get a bargain like that.

'nuff said.
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Old Sep 05, 2007, 01:33 AM // 01:33   #74
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I would answer the question with a question:

If you could have your progress from EotN wiped clean (skills, exp, items, reputation, HOM tapestries, heroes, consumables, polymock pieces, etc), and the game eliminated from your account and your money returned, would you do it?

If the answer is yes, then yeah, you paid too much.
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Old Sep 05, 2007, 02:20 AM // 02:20   #75
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Quote:
Originally Posted by Burst Cancel
The dungeons are their own justification. I paid for dungeons so I could play them. Or, in other words, the entire point of buying GW was to play it - I don't need further justification than that. That content that you're carelessly brushing aside as having "no justification"? Yeah, that's the content you paid money for.

Your mentality is widespread among the GW playerbase, and I've always considered it to be puzzling and misguided. I would say that most people buy games to play them - not to take on a second job so they can get l33t itamz. Sure, I like having cool gear in any game I'm playing, but that's a secondary consideration for me after I've had real fun. I enjoy the (generally) well-designed areas in EoTN, and I love the work they put into the environments. That's why I paid to play it - with or without improved items.

Different strokes and all that, I guess.



GW has never had serious item progression. For the most part, things have just been getting easier and easier to get (see: inscriptions). Frankly, I think that anyone playing this game for items is playing the wrong game; you should consider playing WoW or, better yet, Diablo 2.
1st off, i never even talked about leet items, i said item progression wich is not the same thing, is it the same to have leet items that only a handful can have or item progression wich would have slightly better items for everyone to have? cmon... what? your gonna tell me the pve skills are awesome too? cmon now...

i repeat, the dungeons are great, but what ur gonna tell me ur gonna do those till you die while not accomplishing anything? cuz just fyi the title rewards that used to be given in the dungeons were removed after the preview, wich also eliminates replayability.
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Old Sep 05, 2007, 03:21 AM // 03:21   #76
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Quote:
Originally Posted by Sasuke The Betrayer
NWN2 came out after Guild Wars. EOTN is still using their old Guild Wars engine with minor updates, you're basically comparing the old with the new. We can talk again when GW2 comes out.
So thats even more reason for GW:EN to have been cheaper then.
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Old Sep 05, 2007, 05:05 AM // 05:05   #77
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for 40 bucks, i would have expected an extra character slot
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Old Sep 05, 2007, 05:07 AM // 05:07   #78
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Quote:
Originally Posted by slow27
for 40 bucks, i would have expected an extra character slot
Great idea...but I'd prefer two. I mean, you get that with a new "chapter"...then again GW:EN was supposed to be a continuation of the story for the characters you already had.
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Old Sep 05, 2007, 06:34 AM // 06:34   #79
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Actually the life span of GWEN is quite okay for its price. The thing is that you have the choice: you can rush this storyline in 2 days or actually look carefully what GWEN has to offer.
Dungeons, for example, are quite huge, beautiful, and hard for the last ones. Taking them out the equation is like describing Nightfall without the realm of torment, or describing Factions only from a Kurzick character point of view who finished the game without going in the Jade sea.
Anet gave us choice. You can finish GWEN quickly or take your time.
Dungeons are like kingdoms you know, they are not explored that easily and fastly.
Quote:
Originally Posted by slow27
for 40 bucks, i would have expected an extra character slot
I quite agree too on that. The lack of character slot is what is making GWEN so expensive for what it is. Especially when there are tons of new items out there so an additionnal mule would have been sweet.

Last edited by glountz; Sep 05, 2007 at 07:27 AM // 07:27..
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Old Sep 05, 2007, 06:48 AM // 06:48   #80
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I kinda agree and disagree.

I love GWEN, it's awesome. I don't think flashy armor is necessary, aslong as it max. I think the dungeons are brilliant and I like most of the new skins on weapons.

To me, it was worth the money.

However - you kind of are correct. When I found out hardly any of the large jungly area to the west of the far shiverpeaks was accesible, I was harshly disappointed. But oh well, I wont complain that much. I'm still occupied plenty.
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