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Old Sep 14, 2007, 11:38 AM // 11:38   #41
Lion's Arch Merchant
 
Join Date: Jun 2005
Profession: Mo/Me
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Cynder is fun. Use Pain Inverter then flag henchies on him. Good with three toucher henchies and three LoD / Heal Party monks. Light of Dwayna them back up and repeat. If he flamebursts all 7, he takes 560 damage.

And I do miss the Prop days of Pugs. Bad Warmos that could be screwed with so hard. They never seemed to understand what Unyielding Aura. I called it a leach. Go too far, I stop maintaining it, and they get to sit down till we catch up. Be funny watching while they try to figure out why they keep dying so fast when they aggro.

Last edited by Engel the Fallen; Sep 14, 2007 at 11:40 AM // 11:40..
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Old Sep 14, 2007, 11:41 AM // 11:41   #42
Forge Runner
 
Join Date: Jan 2006
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I was doing Glint's challenge a bit with PUGs.

- SF nuker LFG glint
- Burning arror ranger LFG glint
- Had a monk with 3 sup runes
- About 1 in 3 times, someone starts early, or zones into battledepths
- Had earth nuker that cast Sandstorm every 30 seconds, nothing otherwise, not even wanding
- Full prot monk that would bring only enchants
- Armor of Earth/Kinetic armor ele tank

Some things I can understand.

But how do you get to last mission, and not notice that destroyers aren't hurt by fire?

And even after told that that mission is hostile to enchants, people stack up on them, and cause more damage to themselves than all the other damage.
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