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Old Sep 17, 2007, 01:55 PM // 13:55   #161
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Its just any old character using Ursan Blessing. Course if you have a higher base armour in the first place it helps, but the extra health/damage/armour isn't bad.
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Old Sep 17, 2007, 05:04 PM // 17:04   #162
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Originally Posted by lord dragon
That's great for the first toon, maybe the second toon, even maybe the third toon. When you have to grind for 8 toons, it changes the whole thing.
Who is talking about grind?
Or do you mean the whole game is grind for you in the first place?
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Old Sep 17, 2007, 06:50 PM // 18:50   #163
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After a friend asked me to join him and i had nothing else planned, heres the dungeon run via Taxi. (yeah he's using Signet of Sorrow, thats why i'm dead, its been replaced by a pet now). Its taken us a grand total of 30 minutes. 25 minutes in the dungeon, 5 selling stuff and getting the run there.

And thats a slower run... all because some twat at Anet thought it would be funny to place a mob who rushes the spawn point while people are still loading, which then turns into an overlure when the second mobs monks come to heal.
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Old Sep 17, 2007, 07:32 PM // 19:32   #164
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Originally Posted by Mordakai
The only question is will Anet ban people from exploiting this glitch, as it certainly appears to be an exploit (quests giving rewards for tasks not done, etc.)
Ban people... What ever. You can't be serious. I kind of like it. A 1 hour run with 7 guildies is a lot easier to setup then going through all the quests. I have no problem with this right now. I do think they should fix it for it for Hard Mode to give a bit of a challenge though. Mind you I can't see it taking much longer to do. We'll probably need a bonder monk but the lvl are short.

Oh well my 2 cents.
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Old Sep 17, 2007, 08:05 PM // 20:05   #165
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QQ moar.

They *only* thing I'm prepared to suggest is a bug is the quest reward of EXP & cash upon completion. If they killed that, I wouldn't care in the slightest.

The fight to Duncan is FUN. It requires good teamwork and is particularly exhilirationg for the monks (I run prot monk there, having a blast. Most fun I've had since I first got into FoW monking.) It's one of the rare occasions in GW as a whole where you can get together with six other strangers and have a reasonable expectation that they're going to have thier sh_t together, and go have a good time. (The other in my experience was the heyday of B/P teams in Tombs, another "exploit" Anet never closed.)

The drops are crap until the chest, and then usually a crap req 13 gold, an armor remnant, a gemstone... woo. I can make more running Mo/D 55 in GoK hard mode, or Wa/Rt running UW.

But I'm not doing those higher paying things - because i'm having FUN. The first real fun I've had in GW in quite a while.

So... those of you who don't like it... don't do it. Leave those of us who do like it alone to have our fun. Live and let live.
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Old Sep 17, 2007, 08:11 PM // 20:11   #166
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At this point who cares about the economic impact of anything? Honestly A Net raped the economy with GWEN so who cares? Let ecto's rain from the heavens and armbraces grow on trees. Onyx gemstones will flow through the rivers like water and deldrimor rems will be on every corner.

It doesn't matter. What gets me though is that people complained because some skins were too highly priced in the player based trading economy. What does Anet do? In GWEN those skins drop readily thereby nerfing the price down. Now people are actually going to complain that something is going to be less expensive? Can I get a WTF? You can't have it both ways. Either you nerf the run and drive the price up to ridiculous levels or you leave it as is and deal with it being common and therefore worthless. Personally I wish that the rare skins had stayed rare and that you could still sell things for 1 million plus gold. Those were the fun days when farming had an element of excitement to it. When you could go looking for that one rare skin that would make your fortune. Now the only replay value is in titles and that's not really all that interesting to me. And while I'm on a bit of a tear let me say this to A Net. WTF is up with dungeon loot chests. Fine the element of randomness is cool but at least make the drops worthwhile. I truck through friggin Frost Maw's burrow for two and a half hours by my lonesome with some heros and henchies. Finally beat the horrendous beast and go to open the chest and what do I get? A Gold portal staff with a 15^50 inscription...How useless is that?!?! I felt cheated to tell the truth.

Last edited by Str0b0; Sep 17, 2007 at 08:16 PM // 20:16..
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Old Sep 17, 2007, 08:51 PM // 20:51   #167
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Quote:
Originally Posted by Robin_Anadri
The fight to Duncan is FUN. It requires good teamwork and is particularly exhilirationg for the monks (I run prot monk there, having a blast. Most fun I've had since I first got into FoW monking.) It's one of the rare occasions in GW as a whole where you can get together with six other strangers and have a reasonable expectation that they're going to have thier sh_t together, and go have a good time. (The other in my experience was the heyday of B/P teams in Tombs, another "exploit" Anet never closed.)
Can you make sense please. You claim you find the fight to Duncan is fun. Then you refuse to play the other 3 areas because what? Fighting wave upon wave of Shadow Prison Touchers is much more fun is it? If you were a Mesmer maybe, you could have some fun shutting them down. But how exactly does a Prot monk have fun against life stealers and hex spammers? If you have such fun in that dungeon, perhaps you should do the whole thing shouldn't you. Course we'll never know till Anet nerf it, i can't see any pugs forming to do the whole thing till they do.

So stick your 'QQing' where the sun don't shine please.
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Old Sep 17, 2007, 09:57 PM // 21:57   #168
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Originally Posted by Evilsod

So stick your 'QQing' where the sun don't shine please.
As I see it, you're the one crying and whining the loudest and longest. I guess now that you've had your fill of the Duncan dungeon, it's time to cry long and hard, hoping others don't start aquiring the same loot.
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Old Sep 17, 2007, 10:19 PM // 22:19   #169
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Quote:
Originally Posted by Firebaall
As I see it, you're the one crying and whining the loudest and longest. I guess now that you've had your fill of the Duncan dungeon, it's time to cry long and hard, hoping others don't start aquiring the same loot.
SecondedRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO
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Old Sep 17, 2007, 10:26 PM // 22:26   #170
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Quote:
Originally Posted by lursey
up to the moment there is still no official statement stating this is bug or not, Gaile has just only stated that the Designer is looking at the issue
http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray#Urgent:_Duncan_taxis.2Felite_ dungeon_farming


besides, if however this really is a bug, and people exploiting it, there is always a possibilty of opening a floodgate of accusation of exploiter, I mean even if you are right and you can see there is an obvious bug in the quest, there will be people ought to feel the same but still exploit it,

then it will be hard to justify for the people being banned during the armbrace duping incident.
Which is the point I was trying to get across. The point about the quest reward being obviously bugged is just that: Its obviously bugged, and anyone with eyes could see it, but its easy to just play naive and say you didn't realize it. Seriously, people will not get banned for this, whoever brought it up is kidding themselves.

Also, anyone else remember this much whining on the forums when people started ferrying to The Deep? Was it by the same people?
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Old Sep 17, 2007, 10:38 PM // 22:38   #171
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LOL - ferrying to the Deep not even in the same league, because you had to own the city as a guild to access. It was a reward for faction for a guild.

No point in crying a river on this one - Anet will either realise they stuffed up and stop it, or come out and explain that it is intended. Those that want to defend their favourite little farm will not have a leg to stand on if the nerf bat swings, and those that cry foul at the moment will have to sulk away if it doesn't. There really is little point in the pro nerf and anti nerf crowds taking swings and justifying their positions - one of the two is just plain wrong and sometime soon we will know which it is.

Personally I hope the river of tears comes from the anti-nerf crowd, but hey - I am just as allowed to take a position on this an anyone else . It has been so interesting wading through the mental leaps that are made to justify people's positions.
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Old Sep 17, 2007, 10:50 PM // 22:50   #172
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LOL! for 1k, you can get these, used to be, "top greens."

Hell, i saw a few running for as low as 700gold. What a bloody waste, in my honest opinion. He was supposed to be a challenge, and look what has happened. *shakes head.* How low can you guys go??
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Old Sep 17, 2007, 10:54 PM // 22:54   #173
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Why Urgoz and Deep can ferry, Duncan can't? Just because of the mission is too short? Ferry shouldn't be nerfed, problem is just that Duncan mission is too easy.
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Old Sep 17, 2007, 10:58 PM // 22:58   #174
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Originally Posted by CHunterX
Which is the point I was trying to get across. The point about the quest reward being obviously bugged is just that: Its obviously bugged, and anyone with eyes could see it, but its easy to just play naive and say you didn't realize it. Seriously, people will not get banned for this, whoever brought it up is kidding themselves.

I think I have fair confidence that anet would not ban anyone in this incident, but I still find it hard to justify the banning of the ambrace duping, if this result really occurs.

where does anet draw the line on exploitation, and start to ban people?

is there anything called a 100% exploit, 75% exploit or little exploit?

if from 100% to 0%

where do the ambrace exploitation and this quest exploitation fall into?

Last edited by lursey; Sep 17, 2007 at 11:03 PM // 23:03..
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Old Sep 17, 2007, 11:26 PM // 23:26   #175
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There are 3 kinds of exploits:

The kind that benefit you at the expense of someone else (ie. a pvp exploit or a trade window glitch)
The kind that benefit you but damage the whole community severely and take very little effort (ie. mass armbrace duping)
And then there's Duncan - the price of onyx and greens suffer, but nobody's printing millions of cash and you still need to spend time farming the area.

The first two types can't be explained away: if you're doing this stuff, you should get banhammered to hell. The mass armbrace duping created masses of cash worth tens of thousands of real world dollars....PER PERSON. you can't compare that to a little duncan farming.
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Old Sep 17, 2007, 11:30 PM // 23:30   #176
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Originally Posted by lursey
I think I have fair confidence that anet would not ban anyone in this incident, but I still find it hard to justify the banning of the ambrace duping, if this result really occurs.

where does anet draw the line on exploitation, and start to ban people?

is there anything called a 100% exploit, 75% exploit or little exploit?

if from 100% to 0%

where do the ambrace exploitation and this quest exploitation fall into?
That's silly. Duping was gamebreaking. This is not.

Anet has already set precedence in allowing exploits and those that profit from using them.

For example...they forced players to sear their characters in pre-searing if they used glitched-in skill tomes. At the same time, let those that used the same glitch exploit to keep other items, and remain in pre-searing. By choice.

When asked why, the response was along the lines of "hey, it's not gamebreaking".

Bottom line, is they know about it, and will make up their own minds what needs to be done (or not done). I only have issue with those here that have taken full advantage of the Duncan mission only to start crying once others found out about it.

Hypocrites of the Hierophant.
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Old Sep 17, 2007, 11:37 PM // 23:37   #177
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Originally Posted by Firebaall
As I see it, you're the one crying and whining the loudest and longest. I guess now that you've had your fill of the Duncan dungeon, it's time to cry long and hard, hoping others don't start aquiring the same loot.
Lol, you've show you know absolutely nothing. All of your assumptions are wrong, completely and utterly.

Quote:
For example...they forced players to sear their characters in pre-searing if they used glitched-in skill tomes. At the same time, let those that used the same glitch exploit to keep other items, and remain in pre-searing. By choice.

When asked why, the response was along the lines of "hey, it's not gamebreaking".
Max items can now be gotten in pre-searing. Scrolls cannot, but offer nothing more than a little more experience. Salvage kits offer the odd rune to people. Tomes offer skills, having access to a full skillbar of high level magic in pre-searing when you were suppose to have a choice few is gamebreaking. They were very right to do so and leave the rest be.
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Old Sep 17, 2007, 11:46 PM // 23:46   #178
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Quote:
Originally Posted by joemanstar
Why Urgoz and Deep can ferry, Duncan can't? Just because of the mission is too short? Ferry shouldn't be nerfed, problem is just that Duncan mission is too easy.
U cant compare ferry to urgoz and ferry to Duncan.
Because Urgoz is a long mission/quest and you have to kill all the mods in order to kill Urgoz.
Ferry to Duncan make this dungeon mission/quest way too short. Skip all most that you have to fight, and go straight to Duncan.
Is just like people ferrying straight to Urgoz room and kill urgoz...wat's the point?
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Old Sep 17, 2007, 11:48 PM // 23:48   #179
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Quote:
Originally Posted by Jessyi
There are 3 kinds of exploits:

The kind that benefit you at the expense of someone else (ie. a pvp exploit or a trade window glitch)
The kind that benefit you but damage the whole community severely and take very little effort (ie. mass armbrace duping)
And then there's Duncan - the price of onyx and greens suffer, but nobody's printing millions of cash and you still need to spend time farming the area.

The first two types can't be explained away: if you're doing this stuff, you should get banhammered to hell. The mass armbrace duping created masses of cash worth tens of thousands of real world dollars....PER PERSON. you can't compare that to a little duncan farming.

to be more precise, this duncan incident also give you experience and 2.75k for the quest rewards,

the experience points can be transformed into consumable items, and people will then able to sell the experience points,

the chest items, the money and the experience point all have economical status, if this is really unintended and goes longer, it will still do harm to the community, of massive unintended gold and items being generated, when you try to think about how many people are doing this every 30 mins 24/7.

This of course also goes well if the quest is intended being that way, the massive gold and items being generated are intended as well, then there will be no problem at all.

Last edited by lursey; Sep 17, 2007 at 11:53 PM // 23:53..
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Old Sep 17, 2007, 11:54 PM // 23:54   #180
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Originally Posted by Evilsod
Lol, you've show you know absolutely nothing. All of your assumptions are wrong, completely and utterly.



Max items can now be gotten in pre-searing. Scrolls cannot, but offer nothing more than a little more experience. Salvage kits offer the odd rune to people. Tomes offer skills, having access to a full skillbar of high level magic in pre-searing when you were suppose to have a choice few is gamebreaking. They were very right to do so and leave the rest be.
Actually, you're still sticking your foot in your mouth. As well as demonstrating your ignorance nicely. You are also supporting my own point at the same time. Good work.

Max items are only from pre-order bonus items that's true. However scrolls can get you LDoA in days. That circumvents a HUGE effort to get that title. Doesn't take more than a few brain cells active to draw a parallel to that and this Duncan run.

Saying one's ok, and one's not? Title of hypocrite is fairly leveled at you.
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