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Old Sep 14, 2007, 07:07 AM // 07:07   #21
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Quote:
Originally Posted by CyberNigma
...

1) as more runners become available the prices will lower, bringing their income down considerably just like any other run

and

2) they aren't creating an influx of gold, they are merely the recipients of a new distribution as their gold comes from other players.

...
Exactly. People will soon realize that paying Xk for those hero armors is too much with runners and such and they would just pay less, bringing it to ballance. Aditionally, no gold is being brought to economy, it is just moved.

---

You either want to farm it for profit and runners are hurting your business, well, QQ MOAR.

Or you want to play that area for fun, in which case reward is fine even if its price drops because of overfarming.

Stuff loosing value was never bad for game economy.
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Old Sep 14, 2007, 07:55 AM // 07:55   #22
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i agree just like in DoA every1 has to beat every boss to get to the last part.....
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Old Sep 14, 2007, 08:06 AM // 08:06   #23
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I don't know, maybe they should just fix it because it's wrong? Does anyone really think getting credit for killing the first 4 bosses when you kill Duncan, is supposed to happen?
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Old Sep 14, 2007, 08:27 AM // 08:27   #24
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Yes it should be fixed. Skipping straight to Duncan will just make his items worthless in weeks or less. Which then makes the dungeons worthless.

Please don't tell me how great this is for casual players .. look at all the other over farmed places they become dead zones.

Took me 10 full runs to get the shield .. it meant something to me as a drop when I finally got it. If it were common I wouldn't have put the effort into getting it if I could have just paid 5k for it in town. Don't kill the dungeons out of short term greed.

Anet please fix this.
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Old Sep 14, 2007, 08:42 AM // 08:42   #25
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Quote:
Originally Posted by Gli
I don't know, maybe they should just fix it because it's wrong? Does anyone really think getting credit for killing the first 4 bosses when you kill Duncan, is supposed to happen?
Thats the part i found most bizarre... why the hell does the quest log say you've killed the others just because you've killed Duncan, then basically gives you a free 2.75k gold reward.

Zwei was there a point to your post other than wanting to jump on the morons bandwagon of telling people to 'whine less'?
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Old Sep 14, 2007, 10:05 AM // 10:05   #26
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Quote:
Originally Posted by Uber Mass
i agree just like in DoA every1 has to beat every boss to get to the last part.....
Yes, I wonder why we can skip directly to Duncan?

I think it is simply a bug.

I do not care for people running others there, but this would stop it and be better in general:

To kill Duncan you must have...:
* done the other wings before
* repeat this every time before you can go for Duncan again

Just like DoA.
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Old Sep 14, 2007, 10:08 AM // 10:08   #27
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I don't care, I did all 4 parts with guildies, and if my hard work gets me more money, hooray for me.
And Onyx Gems dropping?
Thank god!
Now I won't have to farm Frostmaw's Burrows over and over for gems to get a Destroyer weapon.
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Old Sep 14, 2007, 10:20 AM // 10:20   #28
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It seems to me the only thing that needs to br fixed is the reward for only doing Duncan. I realy dont care about the price of hero armour,because its just that. o.0
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Old Sep 14, 2007, 10:35 AM // 10:35   #29
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I think doing the dungeon yourself gets far more profit than just paying a runner. I only killed two of the bosses and got the onyx and other stuff. Two more bosses to go before Duncan.
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Old Sep 14, 2007, 10:45 AM // 10:45   #30
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Yawn. Another thread of please fix this so I can exploit this, but not others so I can get more money over a longer time.

All arguments are over the worth of items, which means players have personal interest in seeing the runs stopped so they can repeat run and keep profit on their runs high.
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Old Sep 14, 2007, 10:49 AM // 10:49   #31
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Quote:
Originally Posted by Engel the Fallen
Yawn. Another thread of please fix this so I can exploit this, but not others so I can get more money over a longer time.

All arguments are over the worth of items, which means players have personal interest in seeing the runs stopped so they can repeat run and keep profit on their runs high.
Yawn. Another pointless nonsense post that doesn't have anything to do with the issue at hand.

The quest is bugged. Bugs need to be fixed. That's how things are supposed to go in the wonderful world of online computer games.
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Old Sep 14, 2007, 10:51 AM // 10:51   #32
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This is evil, You can't get to Realm of Anguish if you have not beaten Abaddon, you cannot make the titan quests if ou have not beaten the lich. This is EXACTLY the same.

By the way, access to Urgoz, The Deep, The Tombs and Sorrow's Furnace should be also limited to those who finished the game. Yeah.
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Old Sep 14, 2007, 10:56 AM // 10:56   #33
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I don't really care, when I play I play for fun and the drop value means little to me.
So from that point of view, I don't care about the Onyx or hero armor value.

On the other hand, Duncan is supposed to be killed after finishing the rest of the missions. I can understand that.

From my point of view, the only thing that should be fixed (if it works that way) is people that taxi others in, leave and get others in.
If someone managed to kill all other bosses and wants to team up with guild/alliance/pug to kill Duncan, even if those others have not killed the rest, fine with me.
However, it would be impossible to see if someone is taxiing or failed before (because of disconnect for example).

Considering the above, I'd say leave the current situation.
If players want to waste gold on a taxi and only play for the loot, leave them.
They are not the kind of players I am looking for in a group anyway.
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Old Sep 14, 2007, 10:56 AM // 10:56   #34
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I'm always amused about people buying a game and then paying others to play it for them. This type of exploit has been around since Prophecies. Some people will find a way to exploit and charge for it. Others will pay for that service.

If it is meant to be then it will stay. If it is a bug then ANet will get around to fixing it.
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Old Sep 14, 2007, 11:12 AM // 11:12   #35
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Think of it this way:

You are going to do run in Slavers, with peopel who so far finished quests. But you messed up with organization and have 3 real monks. Now you can tell person go kthxbai or you can tell him to log his other char and take him along.

Similary, you are doing guild run, but one person didnt exactly have time to finish all quests or was not on then you did previous bosses. You can either tell him to get lost or take him along.

I am all for taking along.

---

If running people is suuuuch a problem, then anet could make better rules:

* i.e. At least 2/3rds of realk players much have done previus quests.

And there is technical way to stop this - in factions, all it took was one person unalowed to proceed and gates were closed, instead of one person with ability to proceed opening gates for people.
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Old Sep 14, 2007, 11:29 AM // 11:29   #36
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Quote:
Originally Posted by Gli
Yawn. Another pointless nonsense post that doesn't have anything to do with the issue at hand.

The quest is bugged. Bugs need to be fixed. That's how things are supposed to go in the wonderful world of online computer games.
As mentioned below anyone could be ferried to Urgoz and The Deep and the same stuff said in this thread was said there, and for the same reasons. It was "bugged" that people not in the alliance who controlled could be there because the prices of Zodiac items would fall.

Sorrows Furnace allowed you to do the final quest with anyone had it active, and that is a key point now in making them silly birds everyone likes, so should that be fixed as well?

What about runs to get max armor on your level 3 or 4 toons, is that an exploit? Ferrying in Elona?

Just because some people do not like the design of something it is not bugged or an exploit outright. Many said at the start the Droks run was an exploit. Been two years and it still has not been "fixed" as so many demanded.
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Old Sep 14, 2007, 12:16 PM // 12:16   #37
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Quote:
Originally Posted by Engel the Fallen
As mentioned below anyone could be ferried to Urgoz and The Deep and the same stuff said in this thread was said there, and for the same reasons. It was "bugged" that people not in the alliance who controlled could be there because the prices of Zodiac items would fall.
Design choice.

Quote:
Originally Posted by Engel the Fallen
Sorrows Furnace allowed you to do the final quest with anyone had it active, and that is a key point now in making them silly birds everyone likes, so should that be fixed as well?
Doesn't give you credit for finishing the entire quest chain.

Quote:
Originally Posted by Engel the Fallen
What about runs to get max armor on your level 3 or 4 toons, is that an exploit? Ferrying in Elona?
Strawman argument.

Quote:
Originally Posted by Engel the Fallen
Just because some people do not like the design of something it is not bugged or an exploit outright. Many said at the start the Droks run was an exploit. Been two years and it still has not been "fixed" as so many demanded.
Getting credit for killing four bosses that you didn't actually kill, if that's not a bug, I don't know what is. And if it is a bug, doing this repeatedly, ie. exploiting it, is actually a bannable offense.

Last edited by Gli; Sep 14, 2007 at 03:08 PM // 15:08..
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Old Sep 14, 2007, 12:38 PM // 12:38   #38
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The "bug" is that it gives you credit for the other bosses.

The problem for most of you is that you did the quest to get there but now others can get there with out doing what you did.

The old I did it so everyone else should have too argument has been used against every run in this game and quit frankly is getting old and tired.

If you feel cheated why? You pick up more loot by doing the other quest and by that standard the players who are getting ran are cheating them selves.

As far as this run breaking the bank look at some of the cost for running the later missions in NF. These runs can cost between 5-20k.

This is not a game breaking issue; this is a runner hate issue.

FYI: Before anyone flames me for wanting to keep it as is so I can run people or be run by people I am not running or plan on being ran for this.

Last edited by Chieftain Heavyhand; Sep 14, 2007 at 12:43 PM // 12:43..
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Old Sep 14, 2007, 01:20 PM // 13:20   #39
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You should've stopped at:

The "bug" is that it gives you credit for the other bosses.

If you didn't kill them, there shouldn't be a reward for killing them. Everything else is just mincing useless words.
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Old Sep 14, 2007, 01:39 PM // 13:39   #40
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I have no doubt this will be fixed soon.

Surprised it hasn't yet...

The only question is will Anet ban people from exploiting this glitch, as it certainly appears to be an exploit (quests giving rewards for tasks not done, etc.)
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