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Old Sep 15, 2007, 10:10 PM // 22:10   #121
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Quote:
Originally Posted by Longasc
First, many groups do the dungeon from Gadd's after getting the quest.
I couldn't do it.
There is a door along the way, 1st floor, that is locked if you enter from Gadd's Encampment... and has the lock for the next door visable on the other side.
If someone has found a way past that locked door then I'd like to know it.


Quote:
Now, let me give you the team build that makes it. It was a shitty one, but it did it.
Fair enough... but it sounds like you had help.
I'm sure if I could find someone else competant with heroes then it wouldn't be so much of an issue... but I'm not exactly endowed with guildies or friends or much usefulness.


Quote:
And if things get hairy, use an Asuran Essence of Celerity and a Powerstone of Courage... and if it still does not work, use the Armor of Salvation and the Grail of Might, too.
I'll probably need to at this rate. I resent being forced into a position where I have to use such things.... but at this rate I'll grudgingly have to go along with it. The thing is... I'm afraid that I'll end up using them and STILL fail somehow... which would peeve me off exponentially more.


Quote:
Originally Posted by Simath
Have you ever taken a second to think that we are getting sick of you complaining things are too hard when they really aren't. It would be one thing if the topic you are moaning about was actually difficult but they aren't.

As for the "PvE is "too easy"" comment maybe it's not the difficulty of the game but your ability to play it.
"Really aren't"? ... Difficulty is subjective. One person may find things difficult and the next person easy, but it doesn't mean either one is wrong or right.
Perhaps I do suck at the game, but I'm not going to get any better just by grinding at it for longer: I don't learn that way. It just makes me frustrated. And when anyone asks for help here, most of the responses are just complaints that the OP can't play and PvE is too easy.... which is bloody useless.
And if you've got an issue with my complaining... then feel free to complain about it yourself. I couldn't care less.


Quote:
Originally Posted by Skuld
you're using a blood magic assassin you dumb RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, what do you expect?
Just how stupid are you?
My playing a Blood Magic build worked a hell of a lot better than playing a proper Assassin build in that joint for the simple reason that I spent the whole time blind (Angorodon's Gaze works great with that). More often than not I was the last member of the party alive at near-wipe... and I almost entirely soloed the circular brazier room on the second level.
The problem has nothing to do with what I was personally doing this time and everything to do with difficult flagging and bad hero set-up. If you don't have a clue then don't post.


Quote:
Originally Posted by Cyandroid
So let me get this straight...you have a problem with Blindness spamming in EOTN, so you start a thread looking for advice on how you might handle this problem and then proceed to be extremely rude to all the people offering advice...is that correct? You are looking for help right? Or did you just create this thread to complain and blow off some steam?
On the contrary, I complained because all I got here was some non-advice and people telling me I just wasn't doing it right.
My thoughts on that: NO SH!T SHERLOCK! ... But if I don't find out from someone or something HOW to do it right then I'm never going to be able to. I'm a book-learner, not a failure-learner.


Quote:
Originally Posted by Krytos
[skill]antidote signet[/skill]
Fail @ keeping consistantly unblinded.


Quote:
Originally Posted by Antheus
To do it from Gadd's encampment: clear the dungeon to the other exit, find the NPC, escort it back.
Ah.... that explains that.
Thanks for being clear. ^_^


Quote:
Have you tried grouping with real players who don't bunch up and get spiked like a pincushion?

Oh, right, ... people skills...
Precisely.
Me and other people mix like oil and water... i.e. we don't.
This thread alone should be proof enough of that.
To be honest... I can't help it, and I have tried. These days I just accept that if I'm going to be rude no matter what I do, I might as well not apply any effort to not being (wasted effort makes me bitter).

In any case... thanks for your sage advice.


Quote:
Originally Posted by Krytos
[skill]vow of silence[/skill] [skill]avatar of melandru[/skill]
Nice if you're a primary Dervish.
I'm not.
My Dervish won't be near this place for ages.... and I doubt anyone playing one has had much trouble in the joint... to be honest.


Quote:
Originally Posted by HydroX
Everyone recommends Deadly Arts...

...and he goes Blood Magic.

LOL.
And?
I like Spoil Victor. And with Angorodon's Gaze managing its own energy thanks to blindness.... and Smooth Criminal as dual skill shut-down and energy management itself.... it doesn't work all that badly.

I know "It works" isn't the same as "It is good".... but as far as I'm concerned, "It works" is good enough for me. Now I'm more concerned about my herohench.


Quote:
Originally Posted by fenix
There are 1200 skills in the game, how can you be losing? Restore Condition monk, with Dismiss Condition = no blind. If you still get blind, bring another removal.

Even so...HOW ARE YOU LOSING!? You have 8 people in your party. 1 gets shut down from blind. What are the other 7? Come on now, stop being bad and change your bars.
Once again, another complete failure to understand the magnitude of the blinding in question. Parties with several Skeletal Wizards dropping Eruption all over the place and spamming Blinding Surge on everything they come near. Even an entire party full of monks with Extinguish couldn't keep the Blind off.


Quote:
Originally Posted by Evilsod
/win

2 deaths before the boss, 1 down to the hideously overpowered Enchanteds mobbing 1 of the henchman, the other just an overlure by a poison jet. 1 wipe (but it was funny, my entire backline exploded in 1 Glaive spike so i decided to flag them seperately ), Mhenlo and me.

Lo Sha needs a kick up the arse to be replaced by Cynn, Hex Eater Vortex was annoying.
Fair enough.... now to analyse your hero skill-bars and see if I can make them out.... not that I can help NOT being a Dervish, incidentally... but I might manage.

For the record though, I found Lo Sha working better than Cynn when I tried. Not sure what the girl's problem was, but she didn't seem up to the task.





Anyway folks.... thanks for your continued contributions to my nag-fest here.... and I do hope you'll continue to contribute... even if that means just telling me to "lern 2 play" ...
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Old Sep 15, 2007, 10:19 PM // 22:19   #122
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Quote:
Originally Posted by SotiCoto

Just how stupid are you?
My playing a Blood Magic build worked a hell of a lot better than playing a proper Assassin build in that joint for the simple reason that I spent the whole time blind (Angorodon's Gaze works great with that). More often than not I was the last member of the party alive at near-wipe... and I almost entirely soloed the circular brazier room on the second level.
The problem has nothing to do with what I was personally doing this time and everything to do with difficult flagging and bad hero set-up. If you don't have a clue then don't post, tard.
You must be really bad at playing a sin then if the blood magic build worked better.
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Old Sep 15, 2007, 10:21 PM // 22:21   #123
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Quote:
Originally Posted by SotiCoto
Once again, another complete failure to understand the magnitude of the blinding in question. Parties with several Skeletal Wizards dropping Eruption all over the place and spamming Blinding Surge on everything they come near. Even an entire party full of monks with Extinguish couldn't keep the Blind off.
So all of your party is nothing but melee? Last time I checked, blind doesn't affect casters. Also, LoD should clean up the damage that your balled party of H+H might be receiving from Eruption so I fail to see the problem here.
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Old Sep 15, 2007, 10:32 PM // 22:32   #124
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Quote:
Originally Posted by knoll
You must be really bad at playing a sin then if the blood magic build worked better.
Fail @ conclusion.
I play a sin perfectly well when I'm not blinded.
I play a sin perfectly well when I'm only blinded occasionally and it can be removed easily.
When, despite the best efforts of my party (many monks with condition removal) I remain blinded (or rather blind on, blind off, blind on, as it is) and cannot get a hit in.... that is where I fail at playing a sin....

... And guess what.
So would anyone else, smartarse.
Blinding = Anti-Melee.
Sins = Melee.
Fancy that.

Deadly Arts?
Perhaps I could, but I very much doubt it would work better than the Blood build... even if it does use an actual Assassin attribute.

And need I mention that I was in fact following the advice of several others here (in this very thread) in using Blood Magic. Your word against theirs; I'm just the arbitrary implementation.


Quote:
Originally Posted by The Phantom
So all of your party is nothing but melee?
No, it isn't.
Another fail @ conclusion.

Quote:
Last time I checked, blind doesn't affect casters. Also, LoD should clean up the damage that your balled party of H+H might be receiving from Eruption so I fail to see the problem here.
Mhenlo sucks at using it perhaps?
Mhenlo was the first to die... annoyingly enough.... and the second.... and the fourth. He accumulated -60% before I was even to -15. Stupid tw4t that he is....

To be fair though, I'm not exactly a master multi-tasker with the flags and targets on the herohench though. I go about as far as flagging them all in one place and running to another myself... Any more means I have to dedicate myself to controlling them and doing nothing myself.

Last edited by SotiCoto; Sep 15, 2007 at 10:34 PM // 22:34..
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Old Sep 15, 2007, 10:33 PM // 22:33   #125
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Quote:
Originally Posted by knoll
You must be really bad at playing a sin then if the blood magic build worked better.
Yeah. He must suck so bad...

How about you try to play with blind on constantly... ESP with your warrior.

"Lern 2 play"!

I had to say that.

Hmm. innovative blood build on a sin. I like it. With assassins promise and some heavy recharge spells, wow. that could seriously put the hurt out.
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Old Sep 15, 2007, 10:40 PM // 22:40   #126
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Quote:
Originally Posted by Retribution X
Hmm. innovative blood build on a sin. I like it. With assassins promise and some heavy recharge spells, wow. that could seriously put the hurt out.
^_^
Blood Drinker -> Angorodon's Gaze = 5 energy for 119 health.
Works better with Mindbender active to compensate for the long cast-times.
And on a more defensive note...
Shadow Sanctuary -> Angorodon's Gaze also works very nicely...

O'course... I found that my monks remove conditions much quicker when I'm standing in amongst them rather than in melee combat with the enemy.... which this time around could make it awkward to get in the AG before the condition was removed..... BUT... I managed most of the time.


I mean... main issue with an Assassin faking another class is usually energy management.... which is why that was my first concern. I'm not a total retard... thankfully.
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Old Sep 15, 2007, 10:43 PM // 22:43   #127
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Quote:
Originally Posted by SotiCoto
Quote:
Originally Posted by The Phantom
So all of your party is nothing but melee?
No, it isn't.
Another fail @ conclusion.
I only said that because you seem to think that being blind shuts down your entire partys offense and that should only happen if basically everyone is melee.
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Old Sep 15, 2007, 10:58 PM // 22:58   #128
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Quote:
Originally Posted by The Phantom
I only said that because you seem to think that being blind shuts down your entire partys offense and that should only happen if basically everyone is melee.
No.
Originally... I WAS the offense.
If you want to feel right then perhaps it would help to know that all those doing damage were doing physical damage... alright? Myself, Talon and two Paragons (neither of which had spear attack skills).

After some unpleasantries in the Sepulchure of Dragimmar I decided to change my herohench for the first time in a LONG while... and switched out the old Two Elementalists and a Minion Master for Ranger + Paragon + Monk .... then switched again when I got Hayda to 2 Paragons + Monk.... and the Paragons on slightly differing but mostly defensive roles.

What can I say? I got paranoid.

Blindness aside, the set-up keeps the party alive beautifully.... and allows me to single-handedly rape entire mobs down with Death Blossom spam the way PvP sin players would cringe at.
Throw blind excessively into the mix though.... and the Paragons get no adrenaline, and I can't get any Critical Hits...


BUT

That was the first try.
Second try involved no Paragons, no Talon Silverwing... and the introduction of Lo Sha, Smiting Ogden and SS Livia.
Turned out it wipes out undead despite the blind much more easily.... BUT.... certain situations I'd rather not get into resulted in the monk henchies accumulating DP... being easily shut down... and the entire party then wiping repeatedly.
Not fun.
Almost made me miss the effectiveness I'd witnessed outside the blind-zone.

Last edited by SotiCoto; Sep 15, 2007 at 11:03 PM // 23:03..
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Old Sep 15, 2007, 11:22 PM // 23:22   #129
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Quote:
I play a sin perfectly well when I'm only blinded occasionally and it can be removed easily.
When we did those areas, we gave our warriors Sight Beyond Sight which was suggested in this thread already. The downtime isn't much, and Song of Purification during that cool down helps as well. Really there is no other solution to 4 enemies using Blinding Flash and Eruption if you don't have a lot of physicals unless you drastically change your build (your blood sin for example).
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Old Sep 15, 2007, 11:24 PM // 23:24   #130
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Go Shadow Form echo sin!
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Old Sep 15, 2007, 11:47 PM // 23:47   #131
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Quote:
Originally Posted by SotiCoto
Way to not read the first post... ¬_¬
Sight Beyond Sight is Spawning Power based and is cast ON SELF. Only usable for more than a few seconds for Primary rits BY Primary rits, who couldn't care less if they're blinded or not anyway.
Uh.

Huh.

Well I'm not sure what makes my Warrior such a prodigy, but he seems to be able to use Sight Beyond Sight just fine. You can run around blinded all the time, or do 8 seconds worth of damage to wait out 7 seconds of blind.

Your incessant complaining gets a bit tired after maybe the first couple sentences.
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Old Sep 15, 2007, 11:52 PM // 23:52   #132
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What is the rest of your team build, if I may ask?
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Old Sep 16, 2007, 12:33 AM // 00:33   #133
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You make it sound like Critical Scythe won't work. The only new addition to my hero setup for this area was Ogden who is usually an MM. On my Dervish, i AM the damage. It took me only 3 chances at his Soul to kill (or was it 4...). Wounding Strike, Mystic Sweep, Eremite's Attack, Malicious Strike, Judges Insight and Warmongers Weapon = win.

The entire trip there was easy. Unless Prot Spirit/Shield of Deflection buggered things up most mobs would be dead in 10-20 seconds. 1 of the bosses survived a grand total of 3 attacks (doing 600, 200 and 300) and getting no spells off because the moment he got close Eremite's would interrupt the Shock.

And Lo Sha is a useless pile of wank down there. Several times i had my Spellbreaker removed thanks to a Hex Eater Vortex. Defender's Zeal was pretty useless in that respect too... anything it was cast on was usually dead 2 seconds later.

And wtf is wrong with Sepulchre... i just did that on my Assassin about an hour ago and completely walked it. The last boss didn't get a whole lot off with Zho there for the BHA and my Warmongers Weapon.
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Old Sep 16, 2007, 12:36 AM // 00:36   #134
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Quote:
Originally Posted by Retribution X
Yeah. He must suck so bad...

How about you try to play with blind on constantly... ESP with your warrior.

"Lern 2 play"!

I had to say that.
Wow cause their isnt 7, SEVEN, other people on your team, honestly how hard is it to kill Skeleton Wizards. Really. Think about it.
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Old Sep 16, 2007, 12:51 AM // 00:51   #135
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I went into Shards of Orr today with my warrior, and I have to say that the blind was the least of my problems there. The 3 skeletal wizards blinding everything that moved was bad, but not like the mass eruptions, the poison,disease and the brutes beating my monks senseless while we all died slowly.

For 1, Ogden needs to be a RC/Dismiss monk, and could smite abit, too. Secondly, earthquake/aftershocking the whole team with 3 casters doing it nearly simultaneously was a new experience that one must appreciate. Third, 2 dervish heroes may just do the trick. If I can't kill everyone, then use what you know works, like 2 melandru dervish heroes.

Properly set up, the team can drag your dead carcass through there.
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Old Sep 16, 2007, 01:30 AM // 01:30   #136
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R. C. Hero Monk.

Kthxbye.

Hint: Dunkoro is awesome at it.
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Old Sep 16, 2007, 01:41 AM // 01:41   #137
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Quote:
Originally Posted by Mickey
R. C. Hero Monk.

Kthxbye.

Hint: Dunkoro is awesome at it.
Can i just say. Your a moron. Try a single RC in Shards of Orr, see how far it gets you.
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Old Sep 16, 2007, 02:15 AM // 02:15   #138
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Quote:
Originally Posted by SotiCoto
Perhaps I do suck at the game
QFT

Quote:
Originally Posted by SotiCoto
And when anyone asks for help here, most of the responses are just complaints that the OP can't play and PvE is too easy.... which is bloody useless.
There are a lot of people here who ask for help and get helpful replies. It's just that your post are usually full of stupid thus leading to us saying you can't play.

Quote:
Originally Posted by SotiCoto
And if you've got an issue with my complaining... then feel free to complain about it yourself. I couldn't care less.
I plan on it.
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Old Sep 16, 2007, 02:38 AM // 02:38   #139
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This thread caught my eye after going through Shards of Orr on my way to Gadd's earlier today. I was with a couple guildies (and there heros), so I'm sure my trip was far less annoying. I was useless and my team was basically playing a man down because of me being shut down from blindness most of the time.

After reading through some of this thread, I decided to go back in on my own. I didn't spend a lot of time there, but I think I've found a few things that may have been making your problems even worse. A lot of it comes down to hero/hench AI behavior differences based on what profession the human player is. I took a couple trips each through the 1st few mobs on my assassin and my elemenalist. The only difference in team setup was my own character, every time I had 3 heros(MM, earth ele w/wards, heal monk) and 4 hench (Talon, Cynn, Zho, Lina).

On my ele things went rather smoothly. The hench war took the 1st spikes of damage and took the AoEs away from casters. The enemies did end up back amoung the casters, but the wards and healing was enough to keep them from doing too much damage. There were a few times where they would get a spike kill, but nothing close to a full party wipe.

The assassin is a much different story. The fights started off the same with the war hench going in 1st. I went in a few seconds behind Talon, and the rest of a heros (even though already casting/attacking) followed me up part of the way, putting them closer to the enemies and outside of wards. After getting a few hits in I was blinded and unable to do any damage leaving all the killing up to the H/H team. This is when I noticed the strangest problem. Once I was blinded and not hitting my target the heros were behaving like I was afk/dead and seemed to be ingoring called targets. I was calling a target and watching its health stay at bascially the same level untill the whole fight went south and H/H started to get killed.

Flagging H/H is clearly a must in here for any melee character or they will follow you into the fight. Hero's have never really acted right when their master is a close-up fighter; they always want to get to close. Hero location/flag issues are nothing new, but the deal with not obeying a blinded player really has me confused. I went back in with my ele and just wanded at the enemies and they seemed to do the same thing. Either my characters are doing 90% of the damage output, or these heros are actually ingoring my target (and all attacking random things) because I'm not actually hitting with my attacks or casting a spell. I'll have to mess around more with it later, but I think there might be something to heros and a blinded master.
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Old Sep 16, 2007, 02:49 AM // 02:49   #140
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SotiCoto,

I've read a couple complaint threads from you and you are quick to lash out to ArenaNet. Its understandable but there comes a time when you need to realize the problem isn't the game, its the way you are playing the game. I think by now you should have greater understanding of the need to alter your builds and tactics accordingly.

As you can see there is plenty of help in this thread, along with the putdowns aimed at you. There would be less of the latter if you'd show little more willingness to change your builds and tactics. Please understand that not every advice is going to work, Guild Wars is always evolving in terms of builds, so there is always something to learn and improve on.

All I ask is that you channel your frustration in a diplomatic manner, Otherwise people are going continue to label you as stubborn, and poor player because of it.

Wisdom is conquered with patience.
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