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Old Sep 13, 2007, 10:09 PM // 22:09   #21
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Quote:
Originally Posted by SotiCoto
Way to not read the first post... ¬_¬
Sight Beyond Sight is Spawning Power based and is cast ON SELF. Only usable for more than a few seconds for Primary rits BY Primary rits, who couldn't care less if they're blinded or not anyway.



Assassin = Melee Character.
Melee Character = Useless when blind.

It doesn't matter what freakin attack skills (practically the key feature of any Assassin's build) I put on that bar..... the result will still be the same.
Now quit being a nuisance. If you have something productive to say then say it, as I'm getting exactly NOTHING helpful from you so far.



Multiple wipes of a party with three monks, two paragons and an earth elementalist strongly implies otherwise. Admittedly it took them a bloody long time to achieve wipe-out before the death penalty started to build up....
Assassins do have usefull skills other than attacks, try to make a build without you having to attack, and victory will be yours!

Also, im pretty curious about what kind of monks you use, because a 3 monk backline should be able to hold almost anything in any dungeon..
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Old Sep 13, 2007, 10:10 PM // 22:10   #22
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Quote:
Originally Posted by HydroX
hmm

plague touch?

learn how to interrupt?

or if you have horrible timing and can't interrupt a turkey in the oven, bring a.. gasp.. mesmer hero to help interrupt and maybe even have some condition removal on it, just in case?
Perhaps you're failing to understand the magnitude of the problem here...

Try four Skeletal Wizards running around haphazardly spamming Eruption all over the place (easily confused with Herta's Sandstorms for that matter) and Blinding Surge inbetween... with several Skeletal Rangers using Throw Dirt on the side.


If you can interrupt an entire spread out party every other second then I'd like to see you try.

Plague Touch? It might as well be the only skill on my bar the amount of time I'd spend using it... and that clearly wouldn't do much good.
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Old Sep 13, 2007, 10:10 PM // 22:10   #23
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Wow youre just having all kinds of problems. First the drakes now this... I never realized PvE was that difficult... I better go practice...
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Old Sep 13, 2007, 10:12 PM // 22:12   #24
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Quote:
Originally Posted by HydroX
hmm
plague touch?
LoL yes, and Bye-Bye 'E'

Quote:
Originally Posted by HydroX
learn how to interrupt?
Again LoL...If you can interrupt FOUR wizards spamming BF, and I mean spamming the skill, you are above and beyond most...and need to post a vid of it.
Quote:
Originally Posted by HydroX
or if you have horrible timing and can't interrupt a turkey in the oven, bring a.. gasp.. mesmer hero to help interrupt and maybe even have some condition removal on it, just in case?
yes a mesmer...that is the answer to having a mob being able to silly spam an anti melee skill. Oh yeah nevermind the one-hit spike that some of the undead can hammer you with...you're interrupting BF.

[edit] damn OP beat me to it ;-p
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Old Sep 13, 2007, 10:13 PM // 22:13   #25
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Originally Posted by Roman
Assassins do have usefull skills other than attacks, try to make a build without you having to attack, and victory will be yours!
Explain yourself.
This sounds rather akin to what newbie assassins are told NOT to EVER do over on the Assassin board on a regular basis.

Quote:
Also, im pretty curious about what kind of monks you use, because a 3 monk backline should be able to hold almost anything in any dungeon..
Dunkoro, Mhenlo and Lina.
Prot, Heal, Prot.

That answer your question?

They hold up fine for a while... but one of them here and there dies for a moment.... then a second.... and before you know it sheer death penalty is causing more trouble than anything else.
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Old Sep 13, 2007, 10:13 PM // 22:13   #26
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Quote:
Originally Posted by SotiCoto
Assassin = Melee Character.
Melee Character = Useless when blind.

It doesn't matter what freakin attack skills (practically the key feature of any Assassin's build) I put on that bar..... the result will still be the same.
Now quit being a nuisance. If you have something productive to say then say it, as I'm getting exactly NOTHING helpful from you so far.
Assassin is not just a melee character. Ever taken a look at Shadow Arts and Deadly Arts? There are completely viable skills you can throw in a build from the Deadly Arts line that will make any melee attacks look like absolute garbage in comparison.

The poster you referred to in this quote had a good point. Apparently, it is you who doesn't see what is helpful. Open your eyes, and maybe you will see that their post was in your best interest.
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Old Sep 13, 2007, 10:16 PM // 22:16   #27
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Quote:
Originally Posted by SotiCoto
Explain yourself.
This sounds rather akin to what newbie assassins are told NOT to EVER do over on the Assassin board on a regular basis.


Dunkoro, Mhenlo and Lina.
Prot, Heal, Prot.

That answer your question?

They hold up fine for a while... but one of them here and there dies for a moment.... then a second.... and before you know it sheer death penalty is causing more trouble than anything else.
You might want to try a Signet of Toxic Shock build, using the Deady Arts attribute skills. That does quite a bit of single target damage, without you having to hit the target.
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Old Sep 13, 2007, 10:16 PM // 22:16   #28
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Guess what, Ranger, Warriors, Sins, Dervish And paragons arent the only class that do Dmg. Blind isnt a big deal. Why dont you kill things with like a Necro, Ele, rit? If they are casting blind on you so much, who cares, that means they wont be hurting you with other skills.
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Old Sep 13, 2007, 10:17 PM // 22:17   #29
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Soti, I know you like your build, but maybe Unienaule has a point. Their are build changes that won't drasticly change its effectiveness. Mending touch, or maybe even a similar type spell like the new spotless spells in healing prayers that remove condition/hex repeatedly over a period of time according to the duration.

Relax and think it through. Raging solves no problems. Think of the solution, not the problem.
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Old Sep 13, 2007, 10:17 PM // 22:17   #30
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Quote:
Originally Posted by HydroX
Assassin is not just a melee character. Ever taken a look at Shadow Arts and Deadly Arts? There are completely viable skills you can throw in a build from the Deadly Arts line that will make any melee attacks look like absolute garbage in comparison.

The poster you referred to in this quote had a good point. Apparently, it is you who doesn't see what is helpful. Open your eyes, and maybe you will see that their post was in your best interest.
Opening my eyes is the whole of the problem here, and in your context there is nothing there to see anyway.
If you have a build to suggest that doesn't involve attack skills at all then get to suggesting it already..... because the ONLY such thing I've ever used involved Illusionary Weaponry.... and I got criticised a LOT for that. I have no clue what else an Assassin might get up to without attack skills that would NOT be considered "not playing a proper Assassin" or whatnot...

Oh... and don't forget.... it'd hafta be capable of taking on the final bossy of the Shards of Orr.... -_-;
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Old Sep 13, 2007, 10:22 PM // 22:22   #31
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just go /e and use obsidian flesh.

/end
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Old Sep 13, 2007, 10:24 PM // 22:24   #32
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Quote:
Originally Posted by knoll
Guess what, Ranger, Warriors, Sins, Dervish And paragons arent the only class that do Dmg. Blind isnt a big deal. Why dont you kill things with like a Necro, Ele, rit? If they are casting blind on you so much, who cares, that means they wont be hurting you with other skills.
Air elementalists do more in a short space of time than just blind, y'know...

And I can't just "stop being an assassin" at will. He is my primary character, and I'll deal with the matter of using OTHER characters separately... when I get them there.


Quote:
Originally Posted by Darkpower Alchemist
Soti, I know you like your build, but maybe Unienaule has a point. Their are build changes that won't drasticly change its effectiveness. Mending touch, or maybe even a similar type spell like the new spotless spells in healing prayers that remove condition/hex repeatedly over a period of time according to the duration.

Relax and think it through. Raging solves no problems. Think of the solution, not the problem.
Spotless Soul has a glimmer of a chance of working... but would require a hefty investment in Healing Prayers (which would involve a heinous team re-shuffle at that) .... and razor-sharp timing on my part. Mending Touch falls under the category of "unsufficient".

But honestly... I've tried thinking of the solution.
I've been into the Shards of Orr three times today... and shuffled all sorts of things round. I gave Hayda a different elite JUST to get rid of conditions, Mhenlo a spell interrupt... etc... but it wasn't enough. I've also considered what sort of thing I could do to negate blindness on myself..... but there aren't that many options and they're linked to the primary attributes of other classes as noted.
I just can't think THAT FAR outside the box to come up with something completely bizarre and yet fully workable.... It isn't within my capacity.
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Old Sep 13, 2007, 10:25 PM // 22:25   #33
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Quote:
Originally Posted by SotiCoto
Perhaps you're failing to understand the magnitude of the problem here...

Try four Skeletal Wizards running around haphazardly spamming Eruption all over the place (easily confused with Herta's Sandstorms for that matter) and Blinding Surge inbetween... with several Skeletal Rangers using Throw Dirt on the side.


If you can interrupt an entire spread out party every other second then I'd like to see you try.

Plague Touch? It might as well be the only skill on my bar the amount of time I'd spend using it... and that clearly wouldn't do much good.
I've taken my Warrior, Ranger and Monk through this area so far.

Warrior = Melee.
Ranger = Physical (but affected by blind just as well).

I had no problem with it as my warrior. I run Mending Touch as the only Monk skill on my bar, and I also run 2 LoD monks (each with 1 cond. removal skill) along with Gwen who is equipped with 2 condition removal skills. We had no issues cutting through this area.

My ranger was my second character through this area. I run Magebane Shot along with 2 other interrupts, with Mending Touch on him as well. I'm not saying I interrupted every BF that was cast, but needless to say, Blinding Flash was not an issue.

Also, here's an idea: Don't stand in Eruption?

As said before.. Deadly Arts ftw.

There have been a lot of people on these forums crying that certain areas are too hard.. too overpowered. Here's a thought: CHANGE YOUR BUILD AND ADAPT. If melee doesn't work, try something else. You have a secondary profession for a reason.
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Old Sep 13, 2007, 10:25 PM // 22:25   #34
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think bout this, by the time u got owned by those drakes or skeletons's blinding flash blinding surge ,eruption, YOUR H/H or teammates are killing em, so what's a big deal if YOU cant hit them? your buddys can cast spell with Blind on no problem right?, and eventurally will kill your enemy right? that's the whole point to get through a mission, a quest or even a PvP match, is to work togather and kill the oppsite team. NOT just because YOU cant that doesnt mean OTHERS cant do the job neither. wish they add something to the H/H so that they can QQ when they have backfire on them-_-!

Last edited by undeadgun; Sep 13, 2007 at 10:29 PM // 22:29..
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Old Sep 13, 2007, 10:26 PM // 22:26   #35
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Quote:
Originally Posted by flubber
just go /e and use obsidian flesh.

/end
Byebye key attack chain (requiring elite)
Byebye movement speed (requiring shadow-stepping)
Oh... and doesn't do squat about Eruption... does it?

Nice idea... but I'm afraid it would do more harm than help.
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Old Sep 13, 2007, 10:27 PM // 22:27   #36
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Quote:
Originally Posted by SotiCoto
Opening my eyes is the whole of the problem here, and in your context there is nothing there to see anyway.
If you have a build to suggest that doesn't involve attack skills at all then get to suggesting it already..... because the ONLY such thing I've ever used involved Illusionary Weaponry.... and I got criticised a LOT for that. I have no clue what else an Assassin might get up to without attack skills that would NOT be considered "not playing a proper Assassin" or whatnot...

Oh... and don't forget.... it'd hafta be capable of taking on the final bossy of the Shards of Orr.... -_-;
I've given you the lemons (Deadly Arts) ... now it's up to you to make lemonade, my friend.
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Old Sep 13, 2007, 10:27 PM // 22:27   #37
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use a restore condition monk, stay out of aoe, forget the "you're next" mentality, leave that to the wammos; yes, assasins "assasinate" but you could "assasinate" with deadly arts too
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Old Sep 13, 2007, 10:28 PM // 22:28   #38
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Quote:
Originally Posted by SotiCoto
Byebye key attack chain (requiring elite)
Byebye movement speed (requiring shadow-stepping)
Oh... and doesn't do squat about Eruption... does it?

Nice idea... but I'm afraid it would do more harm than help.
There is your problem, just DONT use an attack chain [at least not with melee attacks]. There are more ways to do damage and be usefull.
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Old Sep 13, 2007, 10:29 PM // 22:29   #39
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I am amazed - there's that many beasties using blinding spells in GWEN? I admit I am purely a casual player, so learning all the monsters skills isn't fun for me - I can't remember being blinded even once all the way through. Perhaps my henchies or heroes were blinded somewhat, likely, but except for a few select dungeons and missions, I mowed them all over like knee-high grass.

I know, that's useless to your grumble, but I did want to say that the totem skills aren't so poor as you generally suggested; that's too negative when you could consider them your second wind. I'm a Rit with a lot of energy renewal skills, so I have a lot of energy. I can spam the hell out of my skills (or heavy energy skills like Shelter) until its way down and not coming back up fast enough, or if my health drops critically low when the dumb-arse monks aren't doing so good - when one or both of those happen, I hit my totem elite and poof! I am renewed!

The Ursan Bear (that I use regularly) completely renews my health and energy bar for a different kind of assault tactic.

In this regard, ANet gets a thumbs up from me. I always hated having only 8 skills that I had to micromanage between two professions, so this in effect gives me a secondary skillbar that helps me finish mowing things down.

Yup, I die. No questions. I've often completed a dungeon or mission at -50+ (and hate it), but it has opened up my casual playing to be a bit more than it was. I also have no problem simply running away as fast as I can to remake my torn flesh and heroes back into some reasonable fighting force.

Again, generally, totems aren't always the last resort. For some, it can be a breath of fresh air. It is for me.
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Old Sep 13, 2007, 10:30 PM // 22:30   #40
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Quote:
Originally Posted by SotiCoto
Byebye key attack chain (requiring elite)
Byebye movement speed (requiring shadow-stepping)
Oh... and doesn't do squat about Eruption... does it?

Nice idea... but I'm afraid it would do more harm than help.
LoL...you know there are other useful ele skills right?
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