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Old Sep 18, 2007, 08:17 PM // 20:17   #1
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Default Slavers Exile in need of a buff?

This may be just me, but at the moment Slaver's Exile just seems..easy

My guildies and I go in there(Were not leet by any standards..were just a normal guild) and take a few of the skills that help(Frozen Soil,Ward Against Harm ect..) and we seem to blow through it. Sure we have a few deaths here and there, but nothing really

Now, this is the same for all the levels, and these levels take what? 30 minutes each? And for some reason..this may be just me again..those drops from Slavers chests seem to be better. Meaning not some crappy req 13 shield with Health +25 on it. But Onyx's and Req 9/10 with Perfect/Near perfect mods.

Compared to other dungeons, thats crazy, ill spend a heck of a lot more than 30 minutes doing some other dungeon, just to get crappy rewards..or i can do Slavers Exile and get better rewards in half the time? No..that doesnt seem right.

So please, either make this place more difficult or give me a reason to do the other dungeons other than to fill my Handbook
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Old Sep 18, 2007, 08:48 PM // 20:48   #2
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I think you're pretty correct in your assessments. I'm thinking hard mode will make Slaver's more satisfying for people otherwise not satisfied. Hopefully HM will come sooner than later.

I don't know about the dungeon rewards. Personally I think it's better to not to get your hopes up about dungeon drops, because they're basically based on luck. I haven't done many dungeons at all, but I've had pretty good luck I guess. I.e. I did the ooze pit twice and the second time I did it I got an axe I later sold for 75k.
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Old Sep 18, 2007, 08:58 PM // 20:58   #3
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I did Slayer's once. Walked in with hero/hench build I used through the entire game, got jacked up by the first mob, mapped out. I will definitely need a couple more "human" players with me for that area.
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Old Sep 18, 2007, 09:44 PM // 21:44   #4
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Hard mode: coming soon to Slavers Exile (and imo will be very very welcomed)
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Old Sep 18, 2007, 09:52 PM // 21:52   #5
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Lol, another selfish player who rather than determining how hard/easy an area is for him/herself, chooses to ask that the area be made harder for everyone.



Fail.
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Old Sep 18, 2007, 10:42 PM // 22:42   #6
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HM will fill that spot, please think before thinking.
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Old Sep 18, 2007, 11:19 PM // 23:19   #7
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QQ moar.

If it is that easy then don't take the recommended skills. Nobody is forcing you to use them.... and you only have yourself to blame therefore if it is too easy for you.

Many of us would rather it was NOT made into a gratuitous death-fest... thanks all the same.
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Old Sep 18, 2007, 11:24 PM // 23:24   #8
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Yes... it will be called Hard Mode.

And the mobs are by no means easy. The fact they almost demand specific counters such as Ward against Harm and Frozen Soil pretty much says they're not all that easy. They can still kill.
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Old Sep 18, 2007, 11:54 PM // 23:54   #9
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HM. Oh, and you may want to pug rather than go in a guild group if you want a challenge.
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Old Sep 19, 2007, 12:07 AM // 00:07   #10
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^^ Behold he speaks the truth ^^
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Old Sep 19, 2007, 01:40 AM // 01:40   #11
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Oh, you get good drops from the end chests.

I guess all I can say is sucks to be me.
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Old Sep 19, 2007, 02:31 AM // 02:31   #12
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The level of difficulty fits with the quality of drops. So far I've H&H'ed 2 of the 4 Slaver's dungeons, and from those 3 chests I've gotten a Diamond, an Onyx, and a crappy wand. I haven't gotten a single (normal) drop worth mentioning. Now, an Onyx gem is a decent drop, but considering the 2+ hours I've invested so far, the 10k in drops is hardly worth the "elite" effort. I can top that in a 15 min smite run, or two. So what is the point exactly? The dungeons certainly aren't unique enough in appearence or challenge to make the effort alone a worthwhile endeavor. By anet's logic, knocking $10 off the sale price is a sufficient excuse for knocking off 75% of the effort.
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Old Sep 19, 2007, 02:44 AM // 02:44   #13
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It's not just slaver's you know. I haven't got a single decent drop from GWEN yet. A few gems and greens and the rest are merch food. Course, I could just be unlucky.

Wish there was more original stuff, like the rose off hand. Just wish the flute was a wand rather than an offhand...
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Old Sep 19, 2007, 02:51 AM // 02:51   #14
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Quote:
Originally Posted by SotiCoto
QQ moar.

If it is that easy then don't take the recommended skills. Nobody is forcing you to use them.... and you only have yourself to blame therefore if it is too easy for you.

Many of us would rather it was NOT made into a gratuitous death-fest... thanks all the same.
Oh, the irony.

I think Slaver's Exile is fine the way it is for the most part.

Really difficult if you don't know what you're doing.

Bearable if you do.
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Old Sep 19, 2007, 03:03 AM // 03:03   #15
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Quote:
Originally Posted by Evilsod
The fact they almost demand specific counters such as Ward against Harm and Frozen Soil
No, it doesn't.

It just takes a group of reasonable players, even with a few heroes in the mix. Those skills are purely optional, they merely make things faster, not even that much easier.

Of all the elite dungeons from all chapters, this one is by far the most balanced. Play smart, and it's easy. Do the holy trinity h/h routine, and it'll be hard.

Just like most hard dungeons, having real players allows them to spread apart and reduce much of damage taken, kite as needed, and so on. Coming properly equipped helps as well, probably the most common mistake of PUGs, with dual/triple sup runes and similar.

As for harder? Dunno. Perhaps if rewards were reasonable. Right now, they're just marginal, perhaps fitting the difficulty, at least when considered from per/hour income.
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Old Sep 19, 2007, 03:04 AM // 03:04   #16
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Taking note of the type of players using gwg and gwonline etec are the hardcore or very interested type (not the actual "casual" player) making it harder would remove all accessibility to the masses which gw is actually marketed at.
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Old Sep 19, 2007, 03:11 AM // 03:11   #17
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Breif repeat of another threads reply...

Easy = 8 live people

Hard = 1 live 3 heros 4 hench.

Add in those with less then full unlock of every skill from 3 chapters and the pve skills and all the heros and lets face it a little bit of trial and error.

The range from Easy to Hard is probable 99 levels.
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Old Sep 19, 2007, 03:15 AM // 03:15   #18
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Quote:
Originally Posted by Selissi
This may be just me, but at the moment Slaver's Exile just seems..easy

My guildies and I go in there(Were not leet by any standards..were just a normal guild) and take a few of the skills that help(Frozen Soil,Ward Against Harm ect..) and we seem to blow through it. Sure we have a few deaths here and there, but nothing really

Now, this is the same for all the levels, and these levels take what? 30 minutes each? And for some reason..this may be just me again..those drops from Slavers chests seem to be better. Meaning not some crappy req 13 shield with Health +25 on it. But Onyx's and Req 9/10 with Perfect/Near perfect mods.

Compared to other dungeons, thats crazy, ill spend a heck of a lot more than 30 minutes doing some other dungeon, just to get crappy rewards..or i can do Slavers Exile and get better rewards in half the time? No..that doesnt seem right.

So please, either make this place more difficult or give me a reason to do the other dungeons other than to fill my Handbook
Yeah I think I'd go the alternate route. Increase the value of the other dungeons. If given a choice to nerf/make harder or make more rewarding, go with the make more rewarding for the other places to be on par with this one's rewards.
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Old Sep 19, 2007, 03:28 AM // 03:28   #19
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It's not hard with Heroes and Henchies. Just requires pulling, semi decent builds and patience. It gets annoying with the flagging+pulling sure, but it's very doable.
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Old Sep 19, 2007, 03:46 AM // 03:46   #20
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So is Slavers considered "the" elite dungeon of GW:EN, in the same way SF, Deep, Urgoz, and DoA is?
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