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Old Sep 08, 2007, 12:11 PM // 12:11   #1
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Lightbulb Hero armor VS Player armor

i was browsing though gw wiki today to see the hero armors. i was amazed by the new art and details put to it. i feel frustrated that players get 3 reskined sets and heroes get new designs.

the heroes use same movements and same skill animations as human players. obviously their armor would fit our chars of the same profession without any problem. i think anet should consider making these sets available for players. in fact i wouldn't be upset to have an armor switch. let the heroes wear our reskins and we wear their armor.

in the links i only posted the human hero armors for all to see the unfairness.
Ritualist hero armor
Mesmer hero armor armor
Dervish hero armor
Necromancer hero armor
Paragon hero armor
Assassin hero armor

here i did not post the norn set because it's the only one that is actually new.
Player asura reskins
Player dwarven reskins
Player monument reskins

the hero armors have either the male or the female version, depending on the hero gender. however this doesn't mean these sets shouldn't be available to us. look at the warrior eagle set. the female version is original, the male is reskined and either way they have 5 sets while the other professions have 4.

at least 1 hero armor set per profession should be added to compensate for the 5th armor set the other professions don't get.

discuss
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Old Sep 08, 2007, 01:15 PM // 13:15   #2
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Quote:
Originally Posted by allience
at least 1 hero armor set per profession should be added to compensate for the 5th armor set the other professions don't get.

discuss
And what would you do for the Rangers and Eles and Monks? They have different races for their armor. You can't take Pyre's armor and give it to a human ranger without remodeling it. So then you would have 3/10 professions bitching about how the others get hero armor and they don't.
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Old Sep 08, 2007, 01:24 PM // 13:24   #3
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there are ranger, eles and monk heroes from elona. their armor is also original model and it could be used.
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Old Sep 08, 2007, 01:31 PM // 13:31   #4
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Well i have bought silver eagle for male , also monument for male , and i can honestly say there not a patch on 15k luxon, kurzick, obsidian.

But i agree the hero armour is way better and also the monumant armour dosent even match the legs and arms are primevil reskin and body is 15k sunspear reskin lol what a joke anet has took the p##s imo .A lot of people are really angry with there lazy attitude towards EOTN armour gg anet fails
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Old Sep 08, 2007, 01:33 PM // 13:33   #5
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As was said in a similar thread about this, heroes only have one model, so the armour can be much more detailed. The armour for players has to reshape depending on the size of the player, so the details can't be as good.
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Old Sep 08, 2007, 01:51 PM // 13:51   #6
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honestly i think the armor artists should do that effort with the shape. i mean it looks as if they worked hard on the hero armors and then had 1 day to make the player armors. they probly went like OH SH!T, lemme textmod something quick.

this expansion is supposed to bridge gw1 with gw2, textmod armors just won't do. from the new models they created for heroes, they could take a little bit of time to adjust them for different heights. i think we deserve at least that.

i'd likie to add that no matter how u look at the armor issue, we MUST have 1 new set for the following reasons:

1. warriors get 5 sets, other professions get 4.

2. if u dismiss argument 1 for some reason, well the dwarven armor is NOT a set. it can't be added to HoM, it doesn't have a set name and they announced 4 new sets for profession. so far we can only add 3.

it's clear that something is wrong. maybe they will release the final set later on just like the late elite mission in Nightfall?

i'm annoyed that so many ppl share a common view on the reskinned armors and the dwarven set that can't be added and there's no official reply from anet or gaile or anybody.

i feel as if anet takes its players for granted.
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Old Sep 08, 2007, 02:16 PM // 14:16   #7
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Of course heroes' armor look better than the player's, look at Livia's armors compare to a normal necro girl
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Old Sep 08, 2007, 04:42 PM // 16:42   #8
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If you're going to complain about something, its best if you have all the information instead of simply spreading confusion and bad facts. Hero armor can be more detailed because there is only one hero for each armor, it only needs one shape and doesn't need to accommodate player size or shape. It does not mean Anet cared more about hero armor, or that they got lazy and didn't want to make more detailed armor.

Everyone was told there would be 4 new armor sets for each profession, nowhere was it stated that all of those sets would be able to be placed in the HoM. Dwarven armor is supposed to be a collection of different armor that doesn't match, and Silver Eagle was an extra warrior armor that was created in the past, but that sorta never got implemented, Anet had the decision to either use it and give warriors extra armor, or dump it and make it so someone's work never saw the light of day. It was not done to show favoritism or to shaft other players out of armor. And I'm pretty sure Gaile or someone mentioned they were looking into getting those armors added to the HoM.
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Old Sep 08, 2007, 04:54 PM // 16:54   #9
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Gwen's Deldrimor Armor ....
BABY GOT BACK!
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Old Sep 08, 2007, 05:51 PM // 17:51   #10
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What the hell is Anet trying to prove?

Ascended armor is purely for cosmetics, since 1K or 1.5K armor is the same AL. Therefore it's there to showcase it.

Now, if you're using heroes you're probably playing with henchmen too...so no one is ever going to see these armors except you.

I wouldn't mind if they shut down GW for a week to program all the armors so we can switch around...I would make an assassin JUST for Anton's Deldrimor armor. Hell, any of his armor!

P.S. Dervish Deldrimor is a must-have
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Old Sep 08, 2007, 06:27 PM // 18:27   #11
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Quote:
Originally Posted by allience

the heroes use same movements and same skill animations as human players. obviously their armor would fit our chars of the same profession without any problem.
I think hero armor is part of the hero model, which means parts cannot be taken out individually. But I agree with you, it would be nice to have some of the hero armors avaliable for players. Kahmu's alternate armors make me drool....
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Old Sep 08, 2007, 06:56 PM // 18:56   #12
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Heres what i posted in the other thread already that addresses this:

Quote:
THis is all just my speculation based on my observation through texmod.

The heroes dont have to worry about dyes, mixing armors and armor seams.

The armors of players are designed of multiple parts, NPCs meanwhile are a singular mesh. The Players are also composed of the flesh of the player, and the armor for textures. NPCs are composed of single textures. Theres less worry about designing across seams because there are none and no need to worry about dyeability.

NPC armors are really more "simple" than player armors and that gives them leftover polygons for extra detail and they take up less ram so they can use higher resolution textures.
Quote:
Im not talking about TIME limitation. Im talking about TECHNICAL limitations.

It doesnt matter if you had all the time in the world, if the game can only handle a certain workable size for armors say.....a certain poly count, and a maximum file size/color depth/resolution for the armor.

For example, if your armor was a very simple shape, your texture can be higher quality. If your armor was a complex shape, your texture quality goes down.

Thats why i mention that players are composed of 2 texture sets and multiple pieces of armor and NPCs are a singular entity.

Whats the polygon limitation of the game engine? How much memory is allocated per NPC/Player char? Whats the render speed of the game?

In my experience with skinning for TS2, ive created and seen items that were BEYOND the average polygon count of the objects and meshes that Maxis made, but these objects usually have a little warning that says, you should have more ram/processing than what the game requires because the objects are MUCH higher quality. Remember Guild Wars is an MMO and even in town, when the game uses lower quality textures, it can get slow.

Bottom line: IMO, Anet can create more complex Hero armors because NPCs take up less memory, and can allocate memory towards more complex designs and higher quality textures..
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Old Sep 08, 2007, 07:20 PM // 19:20   #13
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I agree with the OP. There are two different things here, higher resolution more detailed armor with more polygons etc which players can't have for all the above mentioned technical reasons. Then there is the design and creativity that went into the armor.

The new heroes all have 3 sets of armor, of which most were designed from scratch and took alot of work from the armor designers. Then you have the player armor where some are just plain reskins (not all but quite a few, omg reskin at the necro stuff lol). I would have prefered they took the work and effort they put into designing the hero armor and put it toward new player armor. Like said above slap some lazy player armor reskin on the heroes with highres textures, nobody really cares about those anyway, and design new player armor. But they didn't, so I can understand that pisses people off. I personally don't really care since most classes have good armor in one of the campaigns, I dont care if its not the latest as long as it looks good.
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Old Sep 08, 2007, 07:20 PM // 19:20   #14
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There is a post on the Official Wiki that says the extra Warrior armor was just thrown into the game. I was something they had done as a concept and decided to put it in the game instead of not using it at all. My only complaint about the armors is the fact I can't put the Dwarven armor in the HoM.
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Old Sep 09, 2007, 02:50 AM // 02:50   #15
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Lol so true...
Hero (Armor) > Player (Armor)
Hero > Player
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Old Sep 09, 2007, 04:35 AM // 04:35   #16
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So, lyra, you're not talking about a TIME limitation: you're talking about a CREATIVITY limitation.
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Old Sep 09, 2007, 05:15 AM // 05:15   #17
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Quote:
Originally Posted by Spazzer
So, lyra, you're not talking about a TIME limitation: you're talking about a CREATIVITY limitation.
Player armor will never look as good as what a NPC can have. Thats basically the gist of it.

Creativity is limited by the technical limitation. Without the technical limitation, armor designs can be extravagant.

Thats not to say good designs cannot exist within a technical limitation, since some of the best designers can come up with amazing things even with such hampering limitations. Theres many many good designs in Guild Wars that fit the limitations.

However. Thematically speaking, the armors in GW:EoTN already fit their existing settings.

The problem really is that the armors in GW:EoTN do not distinguish themselves enough to be worth the cost.
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Old Sep 09, 2007, 05:37 AM // 05:37   #18
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All of Pyre's armor sucks in my opinion. I personally like the Norn Female necro armor considering I never got charr skin armor like many complain looks the same.
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Old Sep 09, 2007, 06:04 AM // 06:04   #19
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Wow. Deldrimor Dervish hero armour is the best looking dervish armour ever...

Why can't we get something so awesome??
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Old Sep 09, 2007, 06:05 AM // 06:05   #20
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Wow... A female paragon with pants. Hero armor > Player armor. Anet needs to let us use it.
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