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Old Sep 23, 2007, 11:48 PM // 23:48   #341
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Hi Sab. I remember you. This is simply a continuation of the last discussion. You are once again saying that Coordination and Cooperation are skills learned exclusively in GW PvP, and claiming that those constitute "leetness" in GW that is unattainable for any other player, specifically PvE players, which you consider me one.

My answer is the same as before.

Any competitive game, player versus player or player versus bot, will involve coordination and cooperation in team play, and your contention that the only place to master those skills in GW is top GvG is just plain silly. They can be learned if you play in the same PuG in PvE all the time. They can be learned in PvP also, as you say. You claim there is a difference, and I'm claiming that there is not. Sound fair enough as a summary?

The idea that team familiarity and thereby getting coordination and cooperation amongst that team constitute deepness of the game is a sketchy argument at best for tactical depth, since every competitive game requires that. As I said before, any matchup between teamwork versus individual supastarz will result in a win for teamwork. Claiming that GW is different from every other competitive game seems a bit far-fetched, when I can say the same mechanic applies to such lowly sports as kickball.

If if it comforts you thinking that cooperation/coordination is some sort of a GW PvP exclusive, then whatever.

As far as becoming an arrogant liar, your words not mine, then why are you so disturbed by the premise that equipped skills > player skill? You challenge me every message with providing you proof of my PvP leetness, so what would tales from a year ago or more about sweeping HoH with this or that trick build mean to you? Would that prove anything to you? I doubt it.

Listen, if the best you can do is attack me, then you have no position or argument worthy of continued debate as far as I am concerned. This is not a referendum on me, as much as you'd like to make it one. This is about the game itself, and how to fix a problem that has been summed up in this thread. If you believe that Guild Wars is alone in concern about equipment superceding player skills, then I would suggest you look at every other real sport in existence, since I have been ground down into comparing GW to actual sports which it is not, and google titanium drivers or corked bats. It is a real problem, and I am here saying that the in-game skills are such that they can overcome player "skill".

Thanks!
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Last edited by TabascoSauce; Sep 23, 2007 at 11:53 PM // 23:53..
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Old Sep 24, 2007, 05:28 AM // 05:28   #342
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Originally Posted by Burst Cancel
You're discounting an awful lot of legitimate content, which hurts your position particularly because these are exactly the areas that require more skill. As such, you are biasing your argument; normal mode is incredibly easy, and is designed so that anybody could beat it - of course skill is going to be less of a factor there.
I didn't say it wasn't legitimate - I think every part of GW from Pre-Searing to the HoH is legitimate content, however, not all these parts are equal, nor do they deserve equal treatment.

My concern is with the basic PvE playing level content that gets you through the game (i.e. the missions and the primary quests), and the related side material that has become the tradition in RPG's (i.e. the side quests). Part of the solution here is deciding what content belongs where, and how much we should expect a casual player to do to experience that content. Let's remember, GW was designed first and foremost for the casual player, and it was touted time and again that your skill in the game would not depend on how much time you played. However, by nature, build experimentation requires much more time to be vested in a game to be successful and thus works against the casual player. That is my contention, with each new addition to GW, the base mechanics of the game is drifting away from that notion that this is a game suited for the casual player.Now, a casual player by definition has a limited amount of time vested in a game, either by choice or by outside influences, such as job or family. Therefore, they will primarily be PvE players since PvP requires much more time, as it is more of a competitive environment.

The High End content such as the Elite Missions, and the core High End Areas, and Hard Mode were not designed for the casual player, but for the hard core/power player. Anyone understands that, so they too must be thought of as separate content from the base nature of the game as it was designed. The typical casual player generally will not, nor has any desire to play in these areas, therefore they can be treated separately and I have no problem with build selection becoming more of an option/issue in these areas as that is part of the attraction to the higher end player.

Quote:
Originally Posted by Burst Cancel
Magni is a minigame that is specifically designed to test your ability to analyze your opponent's skills and produce a counter. The fact that success depends the most on build is exactly the intent of the game in this instance. Even so, there are several ways to beat him - some people use condition overload, others use 'punishment' skills like Ripostes, Spoil Victor, etc. combined with shutdown or damage mitigation (blinds, anti-melee hexes, wards, prots, etc.)
Quite so, Magni, like the other Gunner's games can be considered content outside of the norm, however, my problem with this particular mini-game is that you need it to unlock two Heroes (each with a sub-quest of their own), a really cool quest that offers up a unique mini-pet, and three skills. I wouldn't have as much of a problem with this game if it first wasn't for the artificially increased power of Magni as I stated in the PS of my last post, and the fact that it offers a lot more than simply favor, XP, or a unique item. I wouldn't have a problem if it were just that, but the fact that you need to beat this quest to unlock Heroes and Skills, but also requires careful build choice goes against what I believe should be content more easily accessible to the casual player.

Quote:
Originally Posted by Burst Cancel
Your argument essentially discounts the dimension of build-making that GW allows people to do. Part of the difficulty in this game is exactly figuring out what build to use.
I'm not trying to discount it, I simply desire it to be placed where it belongs – in the higher end and PvP content. Again, I personally view build experimentation as a non-casual mechanic, because it requires time vested, therefore it should not be required in Normal Mode outside of the initial choices a player makes when creating his character, playing through the tutorial area, and choosing that's character's secondary profession. Once chosen, a player should be able to use this character with the skill set they filled out throughout the remainder of the normal content of the game.

Quote:
Originally Posted by Burst Cancel
What ruins it is, ironically, sharing of information. If no one shared their builds for beating particular areas, each player would have to figure it out on their own, and the entire process of 'figuring it out' becomes an aspect of difficulty in and of itself. The reason a lot of people complain about cookie-cutter in GW today is because you don't have to do any of the work to develop the build - you just pull something off of the forums or the wiki that's already been figured out and tested, and then win.
Well again, the figuring out isn't necessarily what a casual player would desire. I don't doubt that a lot of players find this part of the game enjoyable as much as I find Role-playing my characters enjoyable. The problem is, we are sacrificing one for the other, I don't think that is necessarily right or should be required. I am in total agreement in that a player should never have to go to outside sources to get through any part of the game. Again, this goes against the typical casual player who just wants to sit down for an hour or two and progress in a manner they find fun and enjoyable. Making them feel they need to consult a Strategy Guide or wiki is a failure in the game IMO.

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Originally Posted by Burst Cancel
If people could win with literally any build, any time, there wouldn't be any compelling reason to actually figure out all of the skills, and no reason for the designers to include so many skills.
Except that it is fun. I restate, that is why I have 22 PvE characters. It is because I want to play with and learn to use all these myriad of skills given to us and create a character I have a vested interest in playing and that I have a fun time doing it. Forcing me to change my choice because it is a choice that does not suit a particular part of the game is not fun to me, and goes directly against what I consider a casual game to be.

Quote:
Originally Posted by Klimax
I see where you're coming from, but I disagree with you, I believe finding a specific build ispart of the skill for playing the game, and the Guild Wars skill system is almost entirely based upon it: there aren't a lot of games where you can change everything about your character with just being in a town.
Tactics should come in too, but preparations are another thing, and Guild Wars is built upon that.

Now you say you want to be able to roleplay your character, but this IS roleplaying. Some people are suited for particular jobs, but can't do others, and that goes for your W/Mo too. Now that's roleplaying.
But the fact is, GW isn't a roleplaying game, it's set up so builds can be changed at any given time, and there are lots of other things I probably don't have to tell you that prove that GW isn't a roleplaying game.

It sounds to me you're asking something from a game that it's not offering. It's just not what Guild Wars is.
Well, then maybe they shouldn't have advertised themselves as being a CORPG!! But in all seriousness, just because we have this ability to change on a whim, doesn't mean we should have to. Originally, it was a lot harder to change your build once chosen, but it has been made a lot eaiser. Prophecies is a prime example of needing skill over build to play through the entire game - I have not yet once had to make major changes in any of my characters to progress through any quest or mission - even my Pyro stayed a Pyro in the Ring of Fire. My problem is that with each new campaign, that has become less and less of the case, and I think that's the wrong direction for GW to go. I think we can still keep the Role-Playing aspect of the game, yet still make the game challenging enough for all to enjoy.

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Old Sep 24, 2007, 06:05 AM // 06:05   #343
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Originally Posted by TabascoSauce
>snip<
qft, I completely PWNED slavers exile with a PUG because of good teamwork. Maybe bad teamwork would have done the job too, but it would have taken twice the time.
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Old Sep 24, 2007, 06:30 AM // 06:30   #344
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I don't know why you keep dodging this. Here, I'll bold it again just so you don't miss it for the hundredth time. You have no experience in top GvG, therefore your cannot make claims on top GvG with any authority. You are free to call FA/JQ, AB, RA and PvE skill-less because you've played in those arenas before. You're free to ask questions about GvG, which I'll answer to the best of my abilities, but don't think you can make solid claims about top GvG by extrapolating from Obs mode or lower arenas.

Quote:
Originally Posted by TabascoSauce
Hi Sab. I remember you. This is simply a continuation of the last discussion. You are once again saying that Coordination and Cooperation are skills learned exclusively in GW PvP, and claiming that those constitute "leetness" in GW that is unattainable for any other player, specifically PvE players, which you consider me one.
I'm saying that there is a strong element of personal skill in PvP that you're dismissing. And as for being a PvE player, I think it's quite clear by now that you are. I couldn't imagine having this argument with a PvPer.

Quote:
Originally Posted by TabascoSauce
Any competitive game, player versus player or player versus bot, will involve coordination and cooperation in team play, and your contention that the only place to master those skills in GW is top GvG is just plain silly. They can be learned if you play in the same PuG in PvE all the time. They can be learned in PvP also, as you say. You claim there is a difference, and I'm claiming that there is not. Sound fair enough as a summary?
I said before, your team can have the best communication in the world, but if your Warriors sucks at pressure, your Mesmer can't time his shutdown, and your Ele gets his B-Surge diverted, your team is going to fail. You can get by in PvE and the scrub arenas without knowing those things because the level of play is a lot lower. I don't expect a PvE Monk to understand pre-protting, for example, because it's simply not needed in most of PvE. And to carry on this example, the importance of pre-protting rises as the level of play increases, until you get to GvG where if you suck at pre-protting, you lose. By no means am I saying that GvG is the only place you can learn to pre-prot, I'm saying that an ounce of GvG experience will teach you more about pre-protting than two years of PvE.

Quote:
Originally Posted by TabascoSauce
The idea that team familiarity and thereby getting coordination and cooperation amongst that team constitute deepness of the game is a sketchy argument at best for tactical depth, since every competitive game requires that. As I said before, any matchup between teamwork versus individual supastarz will result in a win for teamwork. Claiming that GW is different from every other competitive game seems a bit far-fetched, when I can say the same mechanic applies to such lowly sports as kickball.
Like I said, you're extrapolating from other games when you could either play GvG, or not talk about it.

Quote:
Originally Posted by TabascoSauce
If if it comforts you thinking that cooperation/coordination is some sort of a GW PvP exclusive, then whatever.
...

Quote:
Originally Posted by TabascoSauce
As far as becoming an arrogant liar, your words not mine, then why are you so disturbed by the premise that equipped skills > player skill? You challenge me every message with providing you proof of my PvP leetness, so what would tales from a year ago or more about sweeping HoH with this or that trick build mean to you? Would that prove anything to you? I doubt it.
I don't think a person who has never played top GvG has the authority to call it skill-less. It's dishonest at best. And I asked for a guild history, which is a standard of way of showing your PvP experience. If you had anything to show, you wouldn't be weaseling your way out of it.

Quote:
Originally Posted by TabascoSauce
Listen, if the best you can do is attack me, then you have no position or argument worthy of continued debate as far as I am concerned. This is not a referendum on me, as much as you'd like to make it one. This is about the game itself, and how to fix a problem that has been summed up in this thread. If you believe that Guild Wars is alone in concern about equipment superceding player skills, then I would suggest you look at every other real sport in existence, since I have been ground down into comparing GW to actual sports which it is not, and google titanium drivers or corked bats. It is a real problem, and I am here saying that the in-game skills are such that they can overcome player "skill".
I don't "attack" you, I attack your arguments and your know-it-all attitude. The only statement that you might misconstrue as a personal attack would be my comment about your lack of PvP experience. So far you haven't disproved this claim, and I keep bringing that point up because it's absolutely central to this discussion. So if you're going to reply, please start by refuting the bolded statement at the top my my post.

Last edited by Sab; Sep 24, 2007 at 06:51 AM // 06:51..
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Old Sep 24, 2007, 06:56 AM // 06:56   #345
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Originally Posted by Sab


Never said such things. And as for being a PvE player, I think it's quite clear by now that you are. I couldn't imagine having this argument with a PvPer.



I said before, your team can have the best communication in the world, but if your Warriors sucks at pressure, your Mesmer can't time his shutdown, and your Ele gets his B-Surge diverted, your team is going to fail. You can get by in PvE and the scrub arenas without knowing those things because the level of play is a lot lower. I don't expect a PvE Monk to understand pre-protting, for example, because it's simply not needed in most of PvE. And to carry on this example, the importance of pre-protting rises as the level of play increases, until you get to GvG where if you suck at pre-protting, you lose. By no means am I saying that GvG is the only place you can learn to pre-prot, I'm saying that an ounce of GvG experience will teach you more about pre-protting than two years of PvE.
These two items I quoted from you do indicate a certain amount of arrogance.
You say you cannot imagine having such a discussion with a PvP'er but perhaps you forget there are lots of PvP idiots that you can have much worse discussions with.
You may play PvE but from your comments I see that you must not understand PvE much either. I am a PvE player and I do understand the point of pre protting, in fact in some missions it is required or you die (Dasha Vestibule end bosses anyone?). Your assumption that because a lot of PuGs manage in spite of themselves there are no players out there playing PvE on a higher level is arrogant at best...perhaps not intended but what I quoted from you is laced with arrogance whether you wanted it that way or not. So either admit your arrogance or choose your words more carefully so that they actually reflect what you mean.

PvP and PvE are very different types of play. I have tried PvP on a few occasions and I simply never liked it...so be it. When I want to play against real people as such I will play a FPS like Unreal tournament.

You see, when I play PvE with a PuG or with a few of my guildies there is a noticeable difference. The main differences being that we don't have that much dp and it takes half the time to do it. Skill in playing PvE does exist and does make a difference. There is no mission in the game that we would worry about in the sense that there is the chance that we might not make it. When missions are new then you can fail or have trouble with them but we learn and adapt builds of skill bars and team and then you know how to handle it. And yet there are many people who get stuck on missions and do em 20-30 times and still fail, but again there are many PvP ers who will never play high level PvP either.
Now in PvP you have rankings and you can say...look we are in high ranking PvP so we know what we're talking about.
But just because there is no listing for high level PvE play doesn't mean it isn't there.
There are loads of idiots in PvE and PvP...your vision may be clouded to this if you play high level PvP or GvG only, forgetting that the general populace on the PvP side which are by definition not on the high level side are just as unskilled as the general populace on the PvE side.

All in all, I would say that you seem either biased yourself or simply not choosing the words that describe what you actually mean.

As the saying goes: "How can you mean what you say, if you cannot say what you mean?"
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Old Sep 24, 2007, 07:59 AM // 07:59   #346
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Originally Posted by cthulhu reborn
These two items I quoted from you do indicate a certain amount of arrogance.
You say you cannot imagine having such a discussion with a PvP'er but perhaps you forget there are lots of PvP idiots that you can have much worse discussions with.
You may play PvE but from your comments I see that you must not understand PvE much either. I am a PvE player and I do understand the point of pre protting, in fact in some missions it is required or you die (Dasha Vestibule end bosses anyone?). Your assumption that because a lot of PuGs manage in spite of themselves there are no players out there playing PvE on a higher level is arrogant at best...perhaps not intended but what I quoted from you is laced with arrogance whether you wanted it that way or not. So either admit your arrogance or choose your words more carefully so that they actually reflect what you mean.
I do choose my words carefully. Quoting from myself, "I don't *expect* a PvE monk to understand pre-protting", because the majority of them don't. Pick up a random pug monk and chances are he'll be running a bar full of heals. There's a small minority of PvE Monks who do understand the importance of Prot, and that's good, but it's not what I'm arguing in the paragraph you quoted. I'm arguing that the level of skill required for top GvG is far beyond what you can learn in PvE or even low-end PvP. Agree or disagree?

Quote:
Originally Posted by cthulhu reborn
PvP and PvE are very different types of play. I have tried PvP on a few occasions and I simply never liked it...so be it. When I want to play against real people as such I will play a FPS like Unreal tournament.
To each their own. The problem starts when a non-PvP player pretends he knows PvP inside out and makes baseless claims about aspects of PvP of which he has no experience. You haven't done that, so thank you.

Quote:
Originally Posted by cthulhu reborn
You see, when I play PvE with a PuG or with a few of my guildies there is a noticeable difference. The main differences being that we don't have that much dp and it takes half the time to do it. Skill in playing PvE does exist and does make a difference. There is no mission in the game that we would worry about in the sense that there is the chance that we might not make it. When missions are new then you can fail or have trouble with them but we learn and adapt builds of skill bars and team and then you know how to handle it. And yet there are many people who get stuck on missions and do em 20-30 times and still fail, but again there are many PvP ers who will never play high level PvP either.
Now in PvP you have rankings and you can say...look we are in high ranking PvP so we know what we're talking about.
But just because there is no listing for high level PvE play doesn't mean it isn't there.
There are loads of idiots in PvE and PvP...your vision may be clouded to this if you play high level PvP or GvG only, forgetting that the general populace on the PvP side which are by definition not on the high level side are just as unskilled as the general populace on the PvE side.
There are bad players everywhere, I don't doubt that. I run into them every day in both PvP and PvE. The main matter here is: What separates good players from bad players? You mentioned that player skill is important and I agree with you, in fact that's what I've been arguing all this time. To expand on this, a player's success also depends on knowledge, understanding and communication. However, knowing all that is useless without proper execution, which ties in closely with player skill.

Quote:
Originally Posted by cthulhu reborn
All in all, I would say that you seem either biased yourself or simply not choosing the words that describe what you actually mean.
Most of what you said, while interesting, isn't entirely relevant to what I was arguing. I hope I clarified my post by rewording and bolding my original points.

Last edited by Sab; Sep 24, 2007 at 08:12 AM // 08:12..
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Old Sep 24, 2007, 10:15 AM // 10:15   #347
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Originally Posted by Sab
level of skill required for top GvG is far beyond what you can learn in PvE or even low-end PvP. Agree or disagree?
Ah, but what you fail to see is that there doesn't exist a single entity called 'skill'. A person that is highly skilled in one area may be completely unskilled in another, and thus you're comparing apples to oranges here. Your statement only holds water if you're talking about the skill set relevant to high end GvG, in which case it's truism. I would love to hear how leet PvP skills automagically make you a top dog in some PvE activity like power trading.

There are very skilled PvP'ers. There are very skilled PvE'ers. You can't claim flatly that the former are far more skilled by any given measure of 'skill' just because some people get ranked and the others don't.

Last edited by tmakinen; Sep 24, 2007 at 10:20 AM // 10:20..
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Old Sep 24, 2007, 11:02 AM // 11:02   #348
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Originally Posted by Sab
I do choose my words carefully. Quoting from myself, "I don't *expect* a PvE monk to understand pre-protting", because the majority of them don't. Pick up a random pug monk and chances are he'll be running a bar full of heals. There's a small minority of PvE Monks who do understand the importance of Prot, and that's good, but it's not what I'm arguing in the paragraph you quoted. I'm arguing that the level of skill required for top GvG is far beyond what you can learn in PvE or even low-end PvP. Agree or disagree?
As it seems we agree on most items that you mentioned in your last post I will only respond to this part.
I disagree.

Qualifications like "far beyond" are what make your statement uneven. GvG and PvE are entirely different. This means that by playing PvE you will not learn what you need in high level GvG and also by playing GvG you will not learn all you need to to do PvE on a higher level but I do think that higher level players on either side will have it easier on the other side aswell as they at least tend to show quick learning ability. There a a few things that will carry over but not enough. You still have to play it to get really skillful and that goes for both sides of the game.

PvP is geared towards beating an equal team. Two teams of 8 players of level 20 that are fighting each other without AI is a very different game than a group of 8 players going through an area with level 28 monsters on an AI and facing completely different types of enemy team builds in one session.
The one assumption that is being made that the only measure of PvE is whether you finish the game or not. This is not the case however. The game has to be made such that most anybody can finish it will minimal though (though even that seems to be lacking a lot) so it is as such relatively easy to get to the end. Higher level PvE gameplay is about how you get there and not if you get there or not.

When I see one of the many threads about "this mission is too hard" and I know that after doing it a few times and paying attention to what happens I have learned to do this same mission without any trouble at all it indicates a difference in play style.
They will eventually get lucky and make it to the end, but more in spite of themselves than thanks to them. Such it is in PvE
PvP and GvG are very different. It is about winning against a single team and you don't know ahead of time what exactly you are going to get. There is a certain thrill in that and the fact that you are beating people rather than the AI but from what I've seen in PvP and such I do not think that more skill is required but certainly different skills.
What creates the PvP attitude about PvE being less skillful is not that people cannot use just as much skill in PvE but that it is not required to use as much skill to get towards your goal and that is an importan difference.
There are some very skillful PvE ers out there but they are that way because of their attitude and choose to be skillful. In PvP the goal itself (being high ranked) requires more skill and you can't even get remotely there without a minimum amount of skill.
But I disagree when you say that GvG play goes far beyond PvE ers as a generalisation, that I think is based on that particular misconception.
Because what you should be saying is that high level GvG is way above the heads of the common PvE player and not PvE players in general, however the common PvP er will have a hard time doing certain PvE missions and call them too hard just the same.
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Old Sep 24, 2007, 11:03 AM // 11:03   #349
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Originally Posted by tmakinen
Ah, but what you fail to see is that there doesn't exist a single entity called 'skill'. A person that is highly skilled in one area may be completely unskilled in another, and thus you're comparing apples to oranges here. Your statement only holds water if you're talking about the skill set relevant to high end GvG, in which case it's truism.
I'm discussing player-skills that are required, to varying degrees, in all aspects of the game. And I gave an example of one: pre-protting. It's not comparing apples to oranges. You can learn the very basics of protting in PvE - throw PS and SoA on whoever's taking aggro, maybe a Seed or whatever else you have. That's pretty much the extent PvE requires. It does not teach you to Prot against enemies who intelligently switch targets, fakes out your Prot, spike with enchantment removal, split on the spike, and so forth. From this, I hold that a decent GvG Monk will Prot better than a decent PvE Monk, whether in GvG or PvE.

There are plenty of other examples, like target calling. It's basically non-existent in PvE (kill the Monk), but it gets more and more important the higher-level PVP you go. Or something more general like positioning. For the most part it doesn't matter in PVE, you're not punished for bad positioning unless you're really, really bad. Positioning ties in with kiting, which again is more important in higher levels of play.

Quote:
Originally Posted by tmakinen
I would love to hear how leet PvP skills automagically make you a top dog in some PvE activity like power trading.
Bringing up nonsense comparisons isn't particularly helpful to the discussion.

Quote:
Originally Posted by tmakinen
There are very skilled PvP'ers. There are very skilled PvE'ers. You can't claim flatly that the former are far more skilled by any given measure of 'skill' just because some people get ranked and the others don't.
A combination of all these aspects I gave examples of earlier is what I define "player skill".

Cthulhu Reborn: It seems like you replied while I was typing, but I think I covered most of you main points in the post. While there are skills which are arena-specific such as Relic Running, splitting or aggroing mobs, I'm speaking of player skills that are universal, which I gave plenty of examples of. If there's anything important that I missed, I'd be happy to elaborate.

Last edited by Sab; Sep 24, 2007 at 11:13 AM // 11:13..
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Old Sep 24, 2007, 11:16 AM // 11:16   #350
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[QUOTE=Sab]I'm discussing player-skills that are required, to varying degrees, in all aspects of the game. And I gave an example of one: pre-protting. It's not comparing apples to oranges. You can learn the very basics of protting in PvE - throw PS and SoA on whoever's taking aggro, maybe a Seed or whatever else you have. That's pretty much the extent PvE requires. It does not teach you to Prot against enemies who intelligently switch targets, fakes out your Prot, spike with enchantment removal, split on the spike, and so forth. From this, I hold that a decent GvG Monk will Prot better than a decent PvE Monk, whether in GvG or PvE.

There are plenty of other examples, like target calling. It's basically non-existent in PvE (kill the Monk), but it gets more and more important the higher-level PVP you go. Or something more general like positioning. For the most part it doesn't matter in PVE, you're not punished for bad positioning unless you're really, really bad. Positioning ties in with kiting, which again is more important in higher levels of play.

QUOTE]

lol mate I am seriously starting to think you don't PvE much. The higher level area's HM and GW:EN have a lot more going on than your description here.
Also jumping down from high level GvG to average players is interesting.
What I will give you is that PvP requires more skill in general but it still doesn't mean that it doesn't exist in PvE especially in the mentioned area's and HM.
Parties who have monks that do just that will get wiped regularly. They don't fly through those area's trust me.
Monsters go for the weakest target they can find on higher level PvE. They do target monks and spell casters and they spike a hell of a lot more. A single spell from a level 28 can cause over 400 damage to multiple targets in some places. You can't heal against that especially if you incurred some dp cause then it's one shot kills.
PvE requires a minimum amount of players that do know what they're doing and a single player can screw up a mission for a whole team in some area's. No, your condescending attitude towards PvE is not appropriate.
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Old Sep 24, 2007, 11:38 AM // 11:38   #351
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Quote:
Originally Posted by Sab
There are plenty of other examples, like target calling. It's basically non-existent in PvE (kill the Monk), but it gets more and more important the higher-level PVP you go. Or something more general like positioning. For the most part it doesn't matter in PVE, you're not punished for bad positioning unless you're really, really bad. Positioning ties in with kiting, which again is more important in higher levels of play.
Be careful not to counter nonsense with even more nonsense.

Try using [skill]mark of pain[/skill] without focus firing, it's a waste. Killing monks first is rubbish also in my book, I shut them down and rape the eles and melee first. Positioning saves your butt against a level 30 boss using pesky AoE damage, it's also pretty practical for cornerblocking.

Besides, I switch targets in PvE too, sliver armor and whirling defense are bitches.

I agree with you to some extent though, AI mobs aren't as smart as people, but there sure as hell is a lot more to PvE then people think, unless people want to spend 5 hours on a mission with -60 dp.
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Old Sep 24, 2007, 12:05 PM // 12:05   #352
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Quote:
Originally Posted by cthulhu reborn

lol mate I am seriously starting to think you don't PvE much. The higher level area's HM and GW:EN have a lot more going on than your description here.
Also jumping down from high level GvG to average players is interesting.
What I will give you is that PvP requires more skill in general but it still doesn't mean that it doesn't exist in PvE especially in the mentioned area's and HM.
Parties who have monks that do just that will get wiped regularly. They don't fly through those area's trust me.
Monsters go for the weakest target they can find on higher level PvE. They do target monks and spell casters and they spike a hell of a lot more. A single spell from a level 28 can cause over 400 damage to multiple targets in some places. You can't heal against that especially if you incurred some dp cause then it's one shot kills.
PvE requires a minimum amount of players that do know what they're doing and a single player can screw up a mission for a whole team in some area's. No, your condescending attitude towards PvE is not appropriate.
The dungeons in GWEN aren't all that demanding. In Slaver's, for example, you just aggro a mob, pull them a bit back so all their midliners ball up nicely, then nuke them all in one go. Lay down a Frozen or interrupt the Sig of Return on the Axe Para. Disrupt the Res Sig chain if needed. Rinse and repeat. One zone requires you to move out of Savannah Heats and Firestorms. Another asks you to kite from touch Necros. If you die, it doesn't really matter, you have infinite resses and consumables.

Hard Mode is harder, I'll grant you that, and Prot + passive defense + not balling up to AoE is pretty much all you need to not die. I know because I've played a lot of Hard Mode (fully vanquished Elona and I've been working on Tyria for the past week).

--------------
Quote:
Originally Posted by bungusmaximus
Be careful not to counter nonsense with even more nonsense.

Try using [skill]mark of pain[/skill] without focus firing, it's a waste. Killing monks first is rubbish also in my book, I shut them down and rape the eles and melee first. Positioning saves your butt against a level 30 boss using pesky AoE damage, it's also pretty practical for cornerblocking.

Besides, I switch targets in PvE too, sliver armor and whirling defense are bitches.

I agree with you to some extent though, AI mobs aren't as smart as people, but there sure as hell is a lot more to PvE then people think, unless people want to spend 5 hours on a mission with -60 dp.
While it's nice you know a lot more than the average pug, your examples show fairly basic levels of play. While I'm not saying this in a condescending way, I'm suggesting that you will learn more about focus firing, positioning and target switching in PvP, which you can then apply to PvE to greater effect.
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Old Sep 24, 2007, 12:17 PM // 12:17   #353
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Quote:
Originally Posted by Sab
I'm discussing player-skills that are required, to varying degrees, in all aspects of the game. And I gave an example of one: pre-protting.

<snip>

Bringing up nonsense comparisons isn't particularly helpful to the discussion.
It looks like you are either suggesting that trading is not an aspect of GW, despite it being more or less the entire game for some people, or then maybe you believe that it's important to pre-prot your merchandise before selling it. I have a hard time trying to decide which option is less nonsensical

There's much more to PvE than just the 'smash face' aspect. It may be hard to grasp from a PvP perspective where it's, ultimately, all about smash face. Maybe I can give another example that would be easier to understand: soloing stuff. There are runs that any amount of GvG experience won't make you prepared for - you will fail until you learn the specifics and hone your execution to impeccable levels, just like any skilled PvE'er has done. The only difference is that on the PvE side you can keep practicing just one trick until you learn it. The number of tricks on either side may well be comparable.
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Old Sep 24, 2007, 12:27 PM // 12:27   #354
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All righty hopefuly this will Shut all the bitching up Pardon my French, Sab I am Tired of you trying to Boast PvP Athority im Tier 3 champion and am sick of people trying to Claim PvP^PvE or PvE^PvP, if you are PvP specfic you do not know as much as someone who PvPs as much as you but throws in PvE as well and that the same for PvE people, Play every aspect of the Game all the time and you will be better than someone who plays just 1 thing no matter how much they try to convince you other wise ((Same as someone sitting in a Class room teaching about the world and someone Exploring the World))
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Old Sep 24, 2007, 12:44 PM // 12:44   #355
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Quote:
Originally Posted by Sab
I'm suggesting that you will learn more about focus firing, positioning and target switching in PvP, which you can then apply to PvE to greater effect.
That's indeed true, PvP was especially nice for my reflexes, I do play PvP, albeit mostly TA battles/some HA and no GvG. Especially HA taught me that PvP doen't necessarily require skill, the number of lousy players in there is rather scary, (and of course there are good players too, might wanna say that as well before chaos and flamefests will ensue, the HA community on guru is about as sensitive as unstable radio-active matter ^^).

Just wanted to pooint out that both sides have their fair share of idiots, elitists and screwups imo.

Last edited by bungusmaximus; Sep 24, 2007 at 12:47 PM // 12:47..
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Old Sep 24, 2007, 01:47 PM // 13:47   #356
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[/QUOTE]lol mate I am seriously starting to think you don't PvE much. The higher level area's HM and GW:EN have a lot more going on than your description here.
Also jumping down from high level GvG to average players is interesting.
What I will give you is that PvP requires more skill in general but it still doesn't mean that it doesn't exist in PvE especially in the mentioned area's and HM.
Parties who have monks that do just that will get wiped regularly. They don't fly through those area's trust me.
Monsters go for the weakest target they can find on higher level PvE. They do target monks and spell casters and they spike a hell of a lot more. A single spell from a level 28 can cause over 400 damage to multiple targets in some places. You can't heal against that especially if you incurred some dp cause then it's one shot kills.
PvE requires a minimum amount of players that do know what they're doing and a single player can screw up a mission for a whole team in some area's. No, your condescending attitude towards PvE is not appropriate.[/QUOTE]

I've done everything in PvE you can do...wish I could say I've had as a fulfilling experience in PvP. Trust me.

PvP will make you better.

PvP will teach you (as a monk, which is what I am) to preprot certain targets, for example that prot henchie that has DP and thus less health, and thus is targeted often.

And the difference between high end pvp and high end pve is this.

In pve if a player RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up big, normally the team can get through. In pvp, not likely.

Still...

the game is easy.
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Old Sep 24, 2007, 01:49 PM // 13:49   #357
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Quote:
Originally Posted by IslandHermet
All righty hopefuly this will Shut all the bitching up Pardon my French, Sab I am Tired of you trying to Boast PvP Athority im Tier 3 champion and am sick of people trying to Claim PvP^PvE or PvE^PvP, if you are PvP specfic you do not know as much as someone who PvPs as much as you but throws in PvE as well and that the same for PvE people, Play every aspect of the Game all the time and you will be better than someone who plays just 1 thing no matter how much they try to convince you other wise ((Same as someone sitting in a Class room teaching about the world and someone Exploring the World))
I'm calling bullshit. Probably just grinds his lightbringer title and equates that to Champ.

Trolling as well.
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Old Sep 24, 2007, 02:13 PM // 14:13   #358
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I have to disagree with the OP. I feel that this time, Anet really hit the nail on the head as far as difficulty goes. The mobs have functional skillbars, the mixed teams are balanced, and there are even some creatures with secondary professions (oh, Charr Seeker, if I had a fiery bowstring Pyre would totally be stealing your build).

This is an enormously refreshing change from Nightfall's roving bands of superpowered elementalists.

Sure, a couple of the dungeons require actually changing your personal and team build to deal with the particular hazards there. Frostmaw thumbed his(/her?) proboscis at me until I brought in wells and wards and group hex removal. Shards of Orr kind of got melted to slag by 3 monk heroes specced for smiting. But, on the whole, I would call EotN challenging and fun, as opposed to challenging and frustrating.
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Old Sep 24, 2007, 02:16 PM // 14:16   #359
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Sab has more PvE experience than most of this thread put together. At the same time, players with almost no PvP experience are trying to condemn a lack of understanding of both facets of the game. I'm not sure how the amount of irony hasn't yet damaged the internet.

Quote:
Originally Posted by tmakinen
It looks like you are either suggesting that trading is not an aspect of GW, despite it being more or less the entire game for some people, or then maybe you believe that it's important to pre-prot your merchandise before selling it.
Trading is irrelevant to the discussion because it has nothing to do with actual player skill. The required knowledge/contacts are entirely different. Every time you try to force this point you only make yourself look more ridiculous.

Your point about soloing is also ridiculous, and you even explained why.

Quote:
The only difference is that on the PvE side you can keep practicing just one trick until you learn it.
Practicing something that doesn't change doesn't make you good. I've soloed enough to know that all it takes is rudimentary knowledge of your build and the zone, and then reliance on the build to simply plow through the target.

Quote:
There are very skilled PvP'ers. There are very skilled PvE'ers. You can't claim flatly that the former are far more skilled by any given measure of 'skill' just because some people get ranked and the others don't.
I can't honestly say I know any 'skilled PvE'ers' that don't at play PvP as well, at some level of competence.

bungusmaximus : Target calling is not an issue of what do you target first. It's a tactic of constantly rotating targets to capitalize on weak points in the enemy defense. As PvE monsters do not adapt to your build or offensive pattern, exploitation of opened weakpoints is nonexistent - you smash what they have and that's it.

Quote:
Originally Posted by cthulhu reborn
Monsters go for the weakest target they can find on higher level PvE. They do target monks and spell casters and they spike a hell of a lot more. A single spell from a level 28 can cause over 400 damage to multiple targets in some places. You can't heal against that especially if you incurred some dp cause then it's one shot kills.
Which is why you just use a tank, or stack passive defense, and roll through it with little care. Basic knowledge of the game will tell you that allowing that kind of damage to strike you in full means you are doing it wrong.
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Old Sep 24, 2007, 02:23 PM // 14:23   #360
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This thread has gone way off topic, but its still not closed so lets just jump on in shall we

PvP and PvE both require player skill. Neither requires more skill than the other but diffent skills. The methods of dealing with a team of live players using skills equal to your own is not the same as defeating a mob that outnumbers you, has skills that outperform yours and has sometimes double the hitpoints/energy you have.

The fact that the AI is not very bright when compared to a human player is imaterial. What works on most human players does not work vs an overpowered AI. If this was true there would never be any need for skill balancing as every skill/build has its counter. Even a monster that has 5000hp an infinite Holy Wrath(minus the energy cost and at 200% feedback) can be countered with the right party build and stratagey.

In PvE, just like PvP having all the right skills in your skill bar does not promiss total perfect victory. Team work is as essential in high end PvE zones like DoA as it is in high end GvG, though the player skills needed are not the exact same.

I am a pve player, I have played pvp but will not pretend to be an expert at it. I do however know enough that they are both very diffent games.

I would love to see a group of High-end GvG people, that do not PvE take on Mallyx and see if there PvP stratagy's have any corolation.

As to the original context of this thread.........The difficutly of PvE is varialbe based upon the number of live people, the skills a player has available and the skill of the play themselves. It is not unrealistic to expect the higher/elite zones to be hard for those that do not have a full team of live people all with the right skills and knowladge of how and when to use them. There is no portion of the normal(ie storyline) game that can not be accomplished with little effort and some live people.
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