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Old Sep 18, 2007, 10:05 PM // 22:05   #261
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by the way the guys that are complaining here about how hard GW:EN arent the same that post some time ago about gate of madness impossible to do even after they tryed about 3 months for do the mission?

i only see lots of silly threads here lately

.........gwen is hard .....
.........want a taxi for duncan ....
........ for cartographer tittle shouldnt be need to huge walls ....
......... solution maybe is ...
ask anet for make a new version of gw where you can buy it install and ... puuf .... you get max tittles in everything and all missions are done only looking at screen

instead of write silly threads just read wiki and listen experienced players and then try at least to setup some builds and understand how they work. and YES all classes are important in game even if you dont know whats the importance of a rit - mesmer - paragon or a blood necro. if you havent noticed 3 SF eles and necro MM on partie dont work in lots of gwen places including some dungeons.
Other thing is that is better have 1 prot and 1 healer monk on partie then 2 healers ... so first thing to learn is how to change the build you have in hero that problably you saved from another player when nighfall went out

If you want comunitie compreension at least post the builds you are using on heros and on yourself so people can tell you what you doing wrong ... and pleeeeeeeeeeaaaaaaaassssssssssseee dont post warrior builds using mending on it
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Old Sep 18, 2007, 10:23 PM // 22:23   #262
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Suck less. Learn to adapt to different zones. Play GW just like how you'd handle life's problems, and if you quit whenever you face a problem, then go ahead and leave GW.
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Old Sep 18, 2007, 11:21 PM // 23:21   #263
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Quote:
Originally Posted by holymasamune
Suck less. Learn to adapt to different zones. Play GW just like how you'd handle life's problems, and if you quit whenever you face a problem, then go ahead and leave GW.
Life is more like WoW : A perpetual grind.

We play GW to avoid that, but A-Net are gradually letting us down in so many ways. Quite a few of the dungeons are just a grind.
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Old Sep 19, 2007, 12:07 AM // 00:07   #264
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Lol i see we are still getting the 'suck less','lrn 2 play' and the variouse other variations which are pointless and if you take alot of pride in killing stuff on GW you've got problems

Ive got a question, ill put it in in rts terms : It seems to have got to the stage where your setup needs to be almost a hard counter to the enemies you face and therfore requires research (not skillz) do you think this is appropiate for the casual gamer ?

I suppose this is where i went wrong i used this sytem:
Enter->Suceed inefficiently/fail->Refine bars->Progress
whilst now it seems to be:
Research->Load Optimum templates or fail-> Suceed.

Might be an exageration, i dont know
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Old Sep 19, 2007, 02:26 AM // 02:26   #265
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Lightbulb Fail and Try Again, but LEARN From Mistakes

I know this has been said, but I'm sort of getting it out of my own system.

Do things and fail, and then do them again until you get them right, tweaking as you go! As a mesmer, I don't have the lovely asset of taking out all these foes with sheer force. In a lot of ways, that's helped me. In others, it hasn't.

This example probably was quite easy for most, but for me, "The Dawn of Rebellion" was tough. It took me 3 tries to beat the damn Nuker outside of Cathedral of Flames, but I got it.

First I went in with a balanced team, and got slaughtered with 60% DP when I got to the boss. I tried again with the same team: same result. Then, having unlocked lots of nice interrupts throughout prophecies, I equipped Gwen with a whole lotta interrupts, as she is sooo much better than I at getting those out quickly. I beat the quest.


My point is, don't just try and fail, but re-evaluate and adjust after failure!

Best of luck!
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Old Sep 19, 2007, 02:45 AM // 02:45   #266
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The best thing to do is take it slow in tough areas. Use your Radar and keep your aggro bubble in mind when trying to pull. Flag your hero's/henches. If in a group pay attention to team mates, you should be able to determine wether in a noob group or not. I do not condone leaving, rather try to influence the group if they appear to be leading you off a cliff so to speak. Know that there are Elite type areas that you will need to do alot before knowing exactly how to get thru it. These areas are ment for the players with more experience. Use Wiki's pages to help walk you thru each quest/mission, and use the builds suggested there. If your in a good guild, there should be some guildmates that can give advice, maybe even teach you how to be a better player.
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Old Sep 19, 2007, 03:07 AM // 03:07   #267
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Allow me to lay out the diffuculties in GW:EN.

Easy - 8 live people with all skills from 3 chapters + PvE only skills

Difficult - 1 Live person with 3 heros and 4 hench + PvE skills

Very Difficult - 1 Live person 3 heros 4hench only skills from 1 chapter, no elites

Extremely Hard - 1 Live person, overly tired, 3 heros using only their orriginal skills equiped and 4 hench, 1 healer and absolutely no interest in learning from other players, looking up builds on wiki or playing the game past 15% dp.

I hope this has enlightened a few people and I'll say good night
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Old Sep 19, 2007, 06:06 AM // 06:06   #268
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Quote:
Originally Posted by FeroxC
Lol i see we are still getting the 'suck less','lrn 2 play' and the variouse other variations which are pointless and if you take alot of pride in killing stuff on GW you've got problems

Well the 'suck less and learn to play' is a natural reaction to the 'I don't want to think and it's too hard'

There are a couple of area's in the game like DoA and Urgoz Warden for example that really are tough and require gimmick builds for players aswell as the teams.
You can recognise these area's easily since they always exclude certain character classes and accept only certain builds, DoA being the most unforgiving.
Beyond that almost the entire game can be played with heroes and henchies and that includes GWEN.
It is hard if you don't understand what is happening. Now I learned my lessons in a matter of a day. If the definition of a casual player is the equivalent of someone who refuses to think then there is a problem for the casual player. However, I refuse to accept that notion. To me a casual player is limited in time and not intelligence.
Once you find out that fire doesn't affect destroyers much but are fleshy, you know that you can leave out fire ele's and bring in conditions and things that lower their armour value...it's not rocket science. Bring in an MM and an air ele for example.
The reason why PuGs fail so often is because people don't seem to be able to learn the simplest things like luring, not aggroing everything and kill the ressers and healers first...again not rocket science.
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Old Sep 19, 2007, 06:14 AM // 06:14   #269
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I'm happy as hell that we have some end-game content that doesn't require a specific cookie cutter build to win. Just use the brains and PWN some.
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Old Sep 19, 2007, 08:42 AM // 08:42   #270
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Quote:
Originally Posted by bungusmaximus
I'm happy as hell that we have some end-game content that doesn't require a specific cookie cutter build to win. Just use the brains and PWN some.
agree 1000% m8, best in gw:en is that whe need to use many diferent professions and team setups for diferent zones ... i was tired too of the cookie butter build that can do easy the 3 campaigns from begining to end ...

i went for last hierophant quest in first dungeon with balanced team SS + blood + mes + para and was with -60 dp after first zone ... i went out put the cookie butter build up + MM and did the complete zone in few minutes without even died once ... so i went for second dungeon with same setup .... lol what a whoop as soon i got the first undead group near gate they blowed our team in seconds and simple was impossible to kill them ... so time again for SS and blood build for this dungeon ... this explains well the importance or very diferent partie setups for each zone ...
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Old Sep 19, 2007, 08:45 AM // 08:45   #271
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Apart from that GW:EN is also kinda lenient, there are just a couple of things you need (defense, interrupts and the like) that can be played with lots of different classes. No wiki-build-DOA-crap .

Hell people even take mesmers....
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Old Sep 19, 2007, 08:53 AM // 08:53   #272
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I have a big tip for people. If you want to win PvE easily, DO NOT read PvX wiki. The builds there are usually terrible, and won't help you, a lot of the time the build are either plain bad, or they only work in 1 specific place. Just have a read over the skills that you have access to, and read over what you will be facing, then pick skills that will win.

In summmary; PvX wiki = bad, reading skills = good.
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Old Sep 19, 2007, 08:54 AM // 08:54   #273
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Quote:
Originally Posted by Lao-Azi
My point is, don't just try and fail, but re-evaluate and adjust after failure!
It is more efficient to evaluate the failures and learnings of a large community of people regarding an area than to personally charge in there and fail about a hundred times in a row and slowly learn from that each time.
That'd be why I advocate asking for help (or just complaining, as I often do) after the first or second time.... because you can't necessarily know whether you'd make it the third time or not... and nothing is lost if you do.

The one thing that makes me reluctant to fail (and learn from that) is that it wastes time better spent succeeding.
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Old Sep 19, 2007, 08:54 AM // 08:54   #274
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Quote:
Originally Posted by fenix
I have a big tip for people. If you want to win PvE easily, DO NOT read PvX wiki. The builds there are usually terrible, and won't help you, a lot of the time the build are either plain bad, or they only work in 1 specific place. Just have a read over the skills that you have access to, and read over what you will be facing, then pick skills that will win.

In summmary; PvX wiki = bad, reading skills = good.
. QFT .
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Old Sep 19, 2007, 09:04 AM // 09:04   #275
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Quote:
Originally Posted by fenix
I have a big tip for people. If you want to win PvE easily, DO NOT read PvX wiki. The builds there are usually terrible, and won't help you, a lot of the time the build are either plain bad, or they only work in 1 specific place. Just have a read over the skills that you have access to, and read over what you will be facing, then pick skills that will win.

In summmary; PvX wiki = bad, reading skills = good.
I only use wiki to check what I'm gonna be facing, but the builds are usually made by people that have their head up their poo-hole indeed.
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Old Sep 19, 2007, 10:04 AM // 10:04   #276
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lol

Two Choices

1. Be a noob and charge intot the hoards courageously (stupidly) case ur tough and yeah thats what matterS!

2. Be like Napoleon and evaluate the situation. Pick the battlefield etc.

And yes Napoleaon was defeated twice i know
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Old Sep 19, 2007, 10:11 AM // 10:11   #277
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....._____......
..../........\....
@|..Q..Q..|@
....\.../\.../....
......\___/.....
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Old Sep 19, 2007, 10:42 AM // 10:42   #278
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Hey guys, I know some of you didn't read it, and I hope most of you knew what was in it already, but I wrote an article about how to make yourself immune to death in PvE.

Tips;

SS hex necroes = one of the strongest builds for offensive/defensive play
Paragons with defenses = awesome, have good DPS
Wards, other forms of passive defence = You don't die
Reducing damage (hybrid heal/prot monks) > Purely healing damage

If you're being killed, it's because you either don't have enough defense (healing is not defense) or because you aren't using your defense properly. In the former case, add more: Take out skills that are redundant, add some party support. In the latter, stop being bad, use your skills, and pay attention.
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Old Sep 19, 2007, 10:44 AM // 10:44   #279
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Quote:
Originally Posted by Avarre
Hey guys, I know some of you didn't read it, and I hope most of you knew what was in it already, but I wrote an article about how to make yourself immune to death in PvE.

Tips;

SS hex necroes = one of the strongest builds for offensive/defensive play
Paragons with defenses = awesome, have good DPS
Wards, other forms of passive defence = You don't die
Reducing damage (hybrid heal/prot monks) > Purely healing damage

If you're being killed, it's because you either don't have enough defense (healing is not defense) or because you aren't using your defense properly. In the former case, add more: Take out skills that are redundant, add some party support. In the latter, stop being bad, use your skills, and pay attention.
Smart man

Most people are thick headed though...

ONLY Warriors can "tank", everything else dies instantly.
ONLY Elementalists can do damage, everything else is crap.
ONLY Monks can provide defense


Last edited by Omniclasm; Sep 19, 2007 at 10:48 AM // 10:48..
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Old Sep 19, 2007, 11:14 AM // 11:14   #280
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Quote:
Originally Posted by Avarre
Hey guys, I know some of you didn't read it, and I hope most of you knew what was in it already, but I wrote an article about how to make yourself immune to death in PvE.

Tips;

SS hex necroes = one of the strongest builds for offensive/defensive play
Paragons with defenses = awesome, have good DPS
Wards, other forms of passive defence = You don't die
Reducing damage (hybrid heal/prot monks) > Purely healing damage

If you're being killed, it's because you either don't have enough defense (healing is not defense) or because you aren't using your defense properly. In the former case, add more: Take out skills that are redundant, add some party support. In the latter, stop being bad, use your skills, and pay attention.
this post says almost all just ad a good int mesmer or ranger on some situations and all game will run smooth .. keep the SF fire eles and MM only for places you know mobs will atack in big melee groups and theres lots of corpses to use (ex: hierophant quest first dungeon) ... and keep in mind that to balance fight you must act at least like oposing force ... so observing how mobs have team setup is a good way to see what you can do for your partie can face them
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