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Old Sep 09, 2007, 02:52 AM // 02:52   #21
Wilds Pathfinder
 
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Take some nukers, especially SF ele, they can kill huge mobs within 5 sec
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Old Sep 09, 2007, 04:16 AM // 04:16   #22
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Quote:
Originally Posted by nw5221
I have been playing Guild Wars since July of 2005. I have purchased all of the new games, as well as the new expansion. I’ve been looking forward to “Eye of the North” ever since I read about it. I enjoy GW immensely but I have to tell you that I am also VERY FRUSTRATED!!

With every new game, I’ve grown more and more irritated at the unrealistic difficulty in certain areas. I understand that there has to be a degree of challenge, but the game is becoming 90% aggravation. The quests in the dungeons are next to impossible to complete. Within 2 minutes the entire party has a -60% death penalty. The foes are not only unrealistically ultra-powerful but there are times that I’ll attack a group of 5 and within seconds every red dot on the mini-map is drawn in and ‘suddenly’ I’m fighting 30. And that’s a “lovely” experience if you happen to be near a resurrection shrine. Because the AI isn’t smart enough to Rez away from the foes…So I get to experience the “joy” of getting slaughtered 50 times.

I have tried several quests 4 or 5 times only to quit in frustration. I’ve tried with henchmen and I’ve tried with real players. I’ve yet to complete them.

I’m at a point where I’m about to quit.
Only a handful of overpowered strategies are used by people in PvE anymore. The levels, then, are designed with these strategies in mind. I'm sorry that you're not able to enjoy EOTN with the team setup you created. You need to think about changing it if you want to complete the campaign.

Minion Masters work in almost every area of the game. Random bodies litter undead dungeons which traditionally wouldn't have any bodies for a MM to work with.

Due to the incredibly sparse and barely-armed anti-caster enemies, Elementalists are very effective. Charr and undead are especially weak.

Due to the large amount of enemies that cluster close together and the weak condition removal of enemies, Rangers are also highly effective.

Last edited by Spazzer; Sep 09, 2007 at 04:26 AM // 04:26..
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Old Sep 09, 2007, 04:47 AM // 04:47   #23
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for any game, EXPANSION is always, "ALWAYS" harder than whatever the original game.

I've played so many games, from the old classic warcraft starcraft, dawn of war u name it, w/e they are, expansion is always hard, its meant to be a challenge.

plus, I don't find it "THAT" difficult for most part but I haven't even beaten the campaign so I won't go there.

I hope you're changing your party combination, as well as ur hero's build everytime u fail.

like I did.. I got raped in 1 of the master difficulty quest, the one where you have to defend the dwarve's cave against the stone summit's invasion.
but after I failed it once, I threw in an Olias instead of Jora, and have him use Tainted Flesh.
and little tweak here and there.. and guess wat, horde of summits that raped me kept dying from disease etc, made everything so easy.

its good to have a favorite build, but to be good in this game u need to be flexible in build.


the only REAL frustrating part so far was that 1 cave with ice dagger trap all over.. and zombies that blinds everybody in my party, it was pain in the ass but i still managed it..
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Old Sep 09, 2007, 04:48 AM // 04:48   #24
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Quote:
Originally Posted by themickman
nw5221, can i take a wild guess and say that you are an assassin primary?
Quote:
Originally Posted by genofreek
I've had the same frustrating problem with the popup monsters that fill your screen with red dots and spawning at a rez shrine right under the feet of the mob you were trying to run from.

I bet he's doing Shards of Orr.
hehe shards was fun (and i'm assn pri on my 1st GW:EN char, my nec comes next)... nothing like 5 casters in a group all aoe'ing you at once... Smite Monk Heroes FTW.
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Old Sep 09, 2007, 04:52 AM // 04:52   #25
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Take a mesmer?
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Old Sep 09, 2007, 05:07 AM // 05:07   #26
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be easy on the OP guys.

My warrior already finished the game without much retry. Yes it is easy to build up DP as monsters in GW:EN now know how to spike you, especially those dinasour using monster touching skills. Just be patience, got res at res shrines and try again if you die. I remember I could still finish 1 or 2 quests or missions (can't tell which are quests which are missions now ) with 60%DP for the whole team.

Just let us know what quests/missions you are trying to complete, we can hopefully help you get through.
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Old Sep 09, 2007, 05:16 AM // 05:16   #27
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If you can't beat a dungeon I have three pieces of advice that will let you beat every dungeon...

1. Learn to corner block.
2. Bring enough prot to keep your corner blocker alive.
3. Bring Broad Head Arrow to kill caster bosses at the end.

If you do all three of those things properly, you can't possibly lose.
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Old Sep 09, 2007, 05:42 AM // 05:42   #28
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Quote:
Originally Posted by Lagg
You're doing it wrong.
Hate to say it but QFT.

You need to take a look in the mirror and determine your problems, is it your build, your team, your mentality, your knowledge, your patience, or lack of any of these things. This isn't Doom or Quake or some point and click affair, you need to think, and act with some thought, not just 'Im'a kill this mob' *rush in die* 'WTF HAX I quit'....Watch patrols, observe their movement, move accordingly.

Word/Terms to learn/live by;

'Pull' - The act of drawing a mob closer to you, to fight them out of range of other patrol or mobs.

'Aggro' - The act of drawing the attention of a mob/monster via your 'Aggro Bubble' or a 'Bow Pull'

'Aggro Bubble' - The white circle on your radar. Any red dots (see: enemies) that touch or enter this white circle become hostile towards your party.

'Bow Pull' - The act of pulling (see above) using a Long Bow.

'Corner Blocking' - Using a 'Tank' to block a large group of enemies on the edge of a wall, fence, mountain, or any type or retaining structure. Thus making them more succeptable to 'AoE damage', as well as cutting their route to the soft squishies in the 'back line'.

'Tank' - A party member preferably with a high armor level (AL) as well as damage avoidance skills. W/x is a favorite, although there are infinite variants.

'AoE Damage' - Damage that affects more than one enemy at once. Examples being; Meteor Shower, Cyclone Axe, Spiteful Spirit, Barrage, etc.

'back line' - as opposed to say I dunno, the front line, back meaning of coarse, behind the front line, and line meaning a loose arrangement of the people in the party. 'Back' being the key word though.

If your doing an area thats strange to you and its giving you signifigant issues, check its wiki entry, there is an official and unofficial wiki for GW, I recommend looking at both, as there info differs. If you need a build search for PvX Wiki.

In closing, calm down, think, look before you leap. Theres so many avoidable enemies. Like a few other posters here, I beat the game in a mad dash on the first 3 days with H/H only using people when a guild/alliance group formed now and then.
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Old Sep 09, 2007, 05:58 AM // 05:58   #29
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I'm a Monk. - I have a Warrior that seems to be doing pretty good though. I tried the assassin (way back when) - never liked it.
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Old Sep 09, 2007, 06:10 AM // 06:10   #30
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Quote:
Originally Posted by reverse_oreo
Game is easy, please stop crying about the difficulty. The hardest monsters in the entire GW arsenal are the new dinosaurs. Destroyers are simple, charr are surprisingly easy. Please, rune up your heroes and win the game.
Who's crying? There' a lot of thruth in what I wrote. But you know, I actually spent about 70K on runes and upped the health on my heroes about 65 points. And I have to tell you that seemed to make a BIG difference. - Thanks for the tip.
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Old Sep 09, 2007, 06:18 AM // 06:18   #31
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Quote:
Originally Posted by tehlemming
Be less bad at the game? Most people don't have much trouble playing through the game.

If you're running healing breeze and mending and insist on not changing your bars, good luck.
"Be less bad at the game?" - "Most people don't have much trouble playing"... ummmm, yeah sure. I can only hope & pray that I'll some day be as good as you are...
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Old Sep 09, 2007, 06:23 AM // 06:23   #32
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Hi we5221,

There are lots of mini groups of mobs with intersecting paths. A very useful tactic is when you encounter a large group of enemies, is to wait for 5-10 seconds a watch to see if they are actually several smaller groups close together. If they are smaller groups it will take a few seconds to see them regroup and move away from each other. This is where your puller, very carefully pulls one of the smaller groups away from the others while the rest of your party finds a safe position to pull the mob back too.

Sometimes also there are mobs with very big paths across the map. Those can be tricky as they aren't immediately noticeable as they may not show up on your radar right away, they often show up mid fight.
Scouting the area before pulling is very helpful as it allows you to pull groups one by one and when fought in such small numbers the enemies are a lot easier to manage.

It also helps to always be aware of your parties frontline, midline and backline. Try to keep things under control by spreading your party members to each of these lines depending on what their role is in the fight. Melee are frontline, ranged (such as mesmers, elementalist and rangers) are mid to backline and healers should be backline.
Sometimes mobs will run all the way to your backline to attack your healers or casters, and your non-frontline party members should focus on those enemies right away, but keep your melee in the frontline to keep those other mobs occupied otherwise all hell can break loose!
If you as a healer, or any other healers find themselves as a target of an enemy, strafe away from them as not to expose your backside while avoiding them. Use your other midline/backline party members as obstacles for the mobs, as sometimes a mob that is body blocked will engage the member that is blocking them and leave the healer alone.

Sorry for all the editing, but I keep remembering more after I hit save. lol

Last edited by Redfeather1975; Sep 09, 2007 at 06:37 AM // 06:37..
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Old Sep 09, 2007, 06:25 AM // 06:25   #33
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I stilll think games are getting EASIER
for me the missions on the ring of fire were quite a challenge 1st time i id them, then comed factions much easier it looked to me with just 1 or 2 harder missions, next was NF that wastoo easy,complete-able in 2 days, and now eotn which is absolutelly henchable,INCLUDING te so called "elite" area, making this part easiest of all 3 b4r...
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Old Sep 09, 2007, 06:43 AM // 06:43   #34
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All dungeons are more than doable with hero and hench. It is about trial and error. It isn't about picking up a weapon and just beating it to death. You have to watch what skills they use, what types of mobs they are and prepare. The first time around the dungeons is always the toughest but the next time you can go in better perpared and have greater success.
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Old Sep 09, 2007, 06:46 AM // 06:46   #35
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Sorry, but Eye of the North has taken a massive dip in difficulty from the previous games, mainly due to the replacements of missions with the repeatable primary quests. I hate to defend the people making jokes about "you're doing it wrong" etc, but they're actually right. I actually enjoyed GW:EN more because it was far less frustrating than the previous games. There are some very challenging areas, such as the dungeons, but if you're just trying to finish the main story, you don't have to do any of those.

What class are you playing as? Perhaps you need to rethink your tactics and how you're playing. Try checking out this link for some advice on the different classes. http://www.guildwarsguru.com/forum/f...splay.php?f=17

Also remember to check what skills your Heroes are using as well, if you've given them bad skills, they're obviously going to be bad.
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Old Sep 09, 2007, 07:35 AM // 07:35   #36
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use consumables, use decent build, play with other people, use +1/2 monks, dont lure all monsters

intresting when my friends and me did some dungeons it was pretty easy except slavers exile[elite]

if you cant do these pls dont play dungeons and quit (you bought all 4 campaigns we dont need you anymore ty)

doh, hate when ppl crying sry...
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Old Sep 09, 2007, 08:29 AM // 08:29   #37
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Seems to me that you have a very serious problem. You suppose to enjoy the game not get aggravated or frustrated while playing.

All you need to do is to equip the correct skills setup for your heroes and the right hench man. You also need to pull enemies toward you not to advance. I fond it much easier to play.

Trust me I have done every single mission and quest in all campaign without anyone to help me. Although after I finished the game I like to play with PUG.

Dude you have been a player of GW since 2005. You should know all things. Anyways I am currently working on my dungeon book almost complete. But I am saving the hardest (best) for last.
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Old Sep 09, 2007, 08:54 AM // 08:54   #38
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Difficult?
Depends very much on experience and team setup.
As others mentioned, pulling is a working strategy but the effectiveness depends on the dungeon.
There are some dungeons that just have large mobs and require an alternative strategy.
I know guildies finished most dungeons with H&H, I prefer to do them with at least one other human player.

In the storyline I have found 2 somewhat difficult missions/quests, both being in the end of the storyline. The rest was not that hard.
Outside the storyline: yesterday we have beaten Duncan with a guild team, that was a challenge but one of our guildies tried (not finished) it several before so we knew where to expect trouble.
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Old Sep 09, 2007, 09:13 AM // 09:13   #39
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Ignore the idiots who think their bars are leet, yet refuse to post them and dismiss your bars as "mending" because TEH WIKI SED IT WUZ BAD! They're idiots and have most likely not even got halfway through Nightfall, let alone GW:EN. Watch as they gullibly reveal themselves!

As for the game, you're right. It IS harder. You're not just going to magically get through a harder game first time. I got slaughtered first time I ran into the raptors. I had no idea they were assassins and that they knew how to take down a single target so efficiently. One Protective Spirit and Shield of Absorption later, they're nullified entirely. Long enough for me to use Ward against Melee and Eruption to make them blind for 10 seconds unconditionally. When you blind an assassin, you take away their biggest function.

The dungeons themselves catch you off guard because you DON'T know what they'll be like. If you take Searing Flames into a dungeon of destroyers, you're suddenly made redundant. Taking a minion master into the dungeons of Orr, again, made redundant. All you can do is adapt to the situations around you after you learn.
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Old Sep 09, 2007, 09:17 AM // 09:17   #40
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Another "it's to hard" rant thread...

As has been stated far to many times, in far to many threads, no, it is not difficult. EotN is actually very easy - was done with 2 or 3 players & heros, or hero/hench (depending on times) by me with ease, first try for everything, except the Great Destroyer (was near passing out, beat it in under 5 minutes second try easily). EotN is far shorter, and quite possibly easier, than the other 3 campaigns (certainly easier than Nightfall).

People like you are the reason I rarely play with pugs - you are my definition of noob - unskilled and unable to learn/adapt, usually running cookie-cutter builds. Try out new setups/tactics, and actually pay attention to what more skilled player say for once.
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