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Old Sep 28, 2007, 01:31 PM // 13:31   #81
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I get the impression that with such a buff, 1 human and 7 H/H wouldn't be able to kill the boss now.
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With enough barrels he goes down, but I'd hate to face him without them.
Magnus is a caster. Alone, after you clear the other mobs.

What does one do to casters? Shuts them down. And all that health, damage and everything turns into a quivering blob of nothing.

No boss of any kind can ever hope to deal any reasonable damage alone, unless it's using skills that break the game mechanic. Anything else can be shut down, be it melee, caster or whatever.

Of course, having a party full of SF nukers will be problematic. But everyone has learned the importance of bringing melee and caster shutdown in their party by now, right?
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Old Sep 28, 2007, 03:34 PM // 15:34   #82
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Funny thing is I can't take no for an answer, so the HOS cr is still pretty close to remaining a run for me. A few blatant changes they made are the gates at every portal. But I want to thank anet for putting them there because that eliminated the leechers that infested the runs, lazy leechers ruined so many runs for me. Keg spamming is a tad slower, and just dropping the keg at a breakable wall doesn't explode it anymore. You now have to wait the full duration for the barrel to go off. Magmus sucks, but he can still be defeated through spamming. A suggestion to teams that go for the run is to bring a Ranger with Quickening Zephyr. It slows the recharge of Magmus and friends casting tremendously and as long as you interupt is "raining fire of wipe everything when you aggro him" the run is still a run.


The funny things is, once you pay close attention to the AI in guildwars, you get a feel for how to bend the game to your liking. I can complete Frostmaw with a careful team in twenty five minutes.
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Old Sep 28, 2007, 06:52 PM // 18:52   #83
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GuildWars Prophecies CE - $80

Factions - $40

Nightfall - $40

GwEn - $40

Being able to craft a Destroyer Weapon for 5k platinum...

Priceless
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Old Sep 28, 2007, 07:04 PM // 19:04   #84
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QZ slows recharge? Maybe you're thinking of Energizing Winds, because QUICKENING Zephyr definitely doesn't slow down anything...
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Old Sep 28, 2007, 07:39 PM // 19:39   #85
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I think those kegs should do damage to all in the area, friend or foe
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Old Sep 28, 2007, 07:52 PM // 19:52   #86
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Quote:
Originally Posted by The Way Out
I can complete Frostmaw with a careful team in twenty five minutes.
i call bs. video please.
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Old Sep 29, 2007, 12:13 AM // 00:13   #87
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I have always fought my way on this one with h/h because it just wasn't that tough and I wasn't in a hurry - so the changes to the doors didn't really affect me. After the update I thought I would give it a try and see how hard he is to kill now. Just for fun I brought the norn bear skill - also put on max hp armor. The bear skill made it a breeze - very easy to get to him. The extra hp from the bear aspect along with the weakness from the bear shout seemed to work well along with the kegs - kept me alive during his attacks at least long enough for my healers to do their job so I didn't die and could just spam the kegs and bear shouts. I think I finished in under 20 minutes. It would be faster, of course, if you ran the first part. So if you are having trouble with the boss might try the bear aspect.
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Old Sep 29, 2007, 12:44 AM // 00:44   #88
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Well, now its nerfed totally, i think. Haven't yet tested with new keg timing, but I think they finally nerfed. So this thread can be perhaps closed?
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Old Sep 29, 2007, 12:51 AM // 00:51   #89
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Quote:
Originally Posted by Zabe
Well, now its nerfed totally, i think. Haven't yet tested with new keg timing, but I think they finally nerfed. So this thread can be perhaps closed?
What? When? How?

nvm. just saw this on the official site


Update - Friday September 28

Bug Fixes
Added a delay after Budger Blackpowder dispenses a powder keg to prevent players from exploiting keg drops in the Heart of the Shiverpeaks dungeon.
Fixed an issue that allowed players to charm the Master of Interrupts’ pet wolf under certain circumstances.
Fixed a bug in the Eye of the North quest "The Anvil of Dragrimmar" that prevented Outrunner Remlok from following players after they had defeated the Fragment of Antiquities.

Miscellaneous
Players may now display Silver Eagle armor in their Hall of Monuments.
Increased the number of creatures guarding the gate leading to the second level of the Heart of the Shiverpeaks dungeon.
Automated Tournament text has been changed to more accurately match the map rotation.
Increased Reputation point rewards for completing the Charr Battle Plans encounters and the quest "Kilroy's Punchout Tournament".
Increased Reputation point rewards for defeating opponents in Polymock while playing by Tournament Rules.


wow, consecutive nerfs in as many days to the same area. youd think that they might get it right the first time, lol.

Last edited by korcan; Sep 29, 2007 at 12:54 AM // 00:54..
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Old Sep 29, 2007, 12:57 AM // 00:57   #90
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From the new update:

Added a delay after Budger Blackpowder dispenses a powder keg to prevent players from exploiting keg drops in the Heart of the Shiverpeaks dungeon.
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Old Sep 29, 2007, 01:10 AM // 01:10   #91
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I knew it was coming, nerfing the keg drops. That was inevitable.

What they SHOULD do now is reverse all the other changes they made to the dungeon. They've effectively stopped chest running. Why keep it at a higher difficulty level when it takes so much longer without running anyway.
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Old Sep 29, 2007, 01:12 AM // 01:12   #92
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R.I.P HoS Chest runs.

Was lots of fun while it lasted.
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Old Sep 29, 2007, 01:13 AM // 01:13   #93
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i just tested the new update and budger blackpowder only give you a keg after your previous one has exploded, which effectively kills the chest run.
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Old Sep 29, 2007, 01:18 AM // 01:18   #94
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People, people, people. It is a simple matter for, like 6 people to bring damaging skills, and 2 to bring running ones. The runners make it to the end of the level, then everyone dies. Kills things to open the doors. Repeat.
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Old Sep 29, 2007, 01:19 AM // 01:19   #95
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Wow that blows.

I mean WHAT was the actual reasoning behind the chest runs? I mean who was it really hurting?

If anything it was a way for people to get diamonds and gemstones. :\ Now how will i get them? with the small chance i'll get one from a dungeon chest drop? NO! I have to buy them from the trader or some person. I can't go get them myself. Or I could go to nightfall and just hope I get a diamond essence and just HOPE i can salvage it for a diamond.

And do the gemstones drop from anywhere? I don't know of any place!

This sucks :\ I only done 5 runs ever but I was looking to do more.
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Old Sep 29, 2007, 01:22 AM // 01:22   #96
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It might still be doable if you have tons of aoes like Savana Heat, Meteor Shower etc (is Magmus resistant to fire?). If you have eles you could aoe the boss and aggro the oozes and aoe. They might run away from aoe though, I dunno.

If you have 8 eles you should have np killing stuff and you can use your secondary proff for running.

The run might be a bit slower and not that much of a "run" but it should still be pretty fast.

I haven't tried it. Just an idea.
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Old Sep 29, 2007, 01:25 AM // 01:25   #97
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So they turned a run that was free, fun, and medium/rarely high rewarded, into a run that will most likely turn to a runner(xxxg)+team.

Job well done.
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Old Sep 29, 2007, 01:33 AM // 01:33   #98
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It was fun while it lasted.. i got r8 Asuran.. some nice drops..

And met a lot of nice people

It was a success for me
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Old Sep 29, 2007, 01:42 AM // 01:42   #99
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Now i'm mad I closed Guild Wars !! >:O

Rawr.

Oh well, it was fun while it lasted, and I was able to make a bit of good cash in the meantime. Plus getting a few decent greens for me heros. It was a plus all around.
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Old Sep 29, 2007, 01:56 AM // 01:56   #100
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I really wish ANet would think a little before doing things like this.

I don't do the run but I do like to farm for granite - I was planning to buy the onyx and diamonds. This run was a benefit to me because the price of onyx and diamonds was dropping fairly quickly while the price of granite was going up (because people use it to make the destroyer weapons). That put destroyer weapons within my reach even though I did not do the run.

Since yesterday's nerf onyx has risen 1k and granite has dropped 30g/10. I suspect that trend will increase now - probably putting onyx at 10k by the end of next week while dropping granite back to under 100g/10. That means no destroyer weapons for me for a very long time.

It is not only me this effects. For me a new weapon would just be a luxury. But this nerf is going to hit new players pretty hard too. Granite is something that drops fairly frequently in the beginning parts of the game. The high price of granite meant that new players could get more money to buy the things they need and want - increasing their enjoyment of the game. Now they will be screwed too.

So some people got mega-rich off the run. Who cares? The trickle down benefit was good for a lot of new people and now ANerf has made it harder for them too.

ANerf, hire yourselves and economist - PLEASE
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