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Old Sep 08, 2007, 09:35 AM // 09:35   #61
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As others have said in this thread, Frozen Soil is a good way of stopping enemy ressurections.
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Old Sep 09, 2007, 02:29 AM // 02:29   #62
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Just finished the elite dungeon with my guild buddy, Duncan's dungeon was pretty hard

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Old Sep 09, 2007, 02:52 AM // 02:52   #63
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Using Swap to move away the Recuperation spirits helps a bit with Duncan, and means you can just let a necro sit in the corner where all the projectiles can't hit him, while Duncan gets whittled down by SV and SS.
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Old Sep 09, 2007, 02:59 AM // 02:59   #64
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I really wanna try Slavers Exile for hero armors, but after reading this thread, it feel sooo discouraging to even visiting there... Duncan seems soo deadly
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Old Sep 09, 2007, 03:33 AM // 03:33   #65
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Is there a way to battle duncan over and over instead of having to kill the other bosses again?
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Old Sep 09, 2007, 04:42 AM // 04:42   #66
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17th run in 1 day
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Old Sep 09, 2007, 05:17 AM // 05:17   #67
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Res Signet isn't a problem for me, but the boss packs seem to have reusable resurects and just seem to keep coming back, though I did kill the drydar's pack after I killed him some how. I'm tempted to bring Frozen soil, though question, will they attack the spirits after your dead?
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Old Sep 09, 2007, 05:32 AM // 05:32   #68
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yep they attack frozen soil after you died

My guild did first level 2 boss 24min. Spider boss 17min. ele 25min.

Duncan 23 min. full run = 84min.

of couse you don't need to do everything to kill the boss again never seen someone sell 20 remnant? xD

a good tank make a run a lot faster

Last edited by pakhavit; Sep 09, 2007 at 05:34 AM // 05:34..
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Old Sep 10, 2007, 02:43 AM // 02:43   #69
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can somebody pm me a good build for a warrior to beat this?

and heroes/henchmen too please.
ty =)
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Old Sep 10, 2007, 03:37 AM // 03:37   #70
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I tried running it with an Obsidian Flesh build (actually, the exact one on PvXwiki) and either I wasn't doing it right (unlikely) or my group was completely incompetent (more likely) because they'd either pull all the aggro as soon as they started firing away or let me die.

I then ran through parts of it with a friend and heroes with my normal dungeon build and we did fine, spending most of it at +morale boost. (well, nearly fine, at one of the last areas the Heroes pathing was getting them and us killed constantly until we couldn't continue any further because of the -60DP)

One note about frozen soil: the mobs really don't like it and if it's anywhere nearby they will actually go for it first then go after you. Make sure you place it a ways back so they ignore it.
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Old Sep 10, 2007, 09:37 AM // 09:37   #71
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Quote:
Originally Posted by Kaane
I tried running it with an Obsidian Flesh build (actually, the exact one on PvXwiki) and either I wasn't doing it right (unlikely) or my group was completely incompetent (more likely) because they'd either pull all the aggro as soon as they started firing away or let me die.

I then ran through parts of it with a friend and heroes with my normal dungeon build and we did fine, spending most of it at +morale boost. (well, nearly fine, at one of the last areas the Heroes pathing was getting them and us killed constantly until we couldn't continue any further because of the -60DP)

One note about frozen soil: the mobs really don't like it and if it's anywhere nearby they will actually go for it first then go after you. Make sure you place it a ways back so they ignore it.
Things all say " I know about this " but actualy dont apply on the field :

1 - Only the war is up front , far from party, NO ONE should touch the warr agro bubble at all cost then only the monks prot and heal while ruberbanding of him.

2 - DO NOT camp cast...it mean tell your team to cast and get the hell out...this is where most team fail and break agro.

3 - Use a line in the compass and apply a 15 degree to 45 degree angle to control the mobb and ask party to crawl N hug the wall as its your GF / BF.

I know these things are easy to say but trust me , hard to apply with pugs.

Learn all that from doing Gloom / foundry runs in HM with Pros.

Gloom = Having to make a line for the Earth at end without any help of a wall what so ever

Foundry = making line with party then switching the angle of that same line once agro is set.

Controling agro is an art, tanking is at 95% of the time done wrong....im hard with my tanks but after some gaming with me...they all thanks me for being able not to say what to do for controle an agro.

Learning to tank : 2h of your life with a patient teacher

Learning to make a team and kick the bad elements : hard on your Ignore list

Killing 30+ Dwarves in this Elite Dongeon with the help of some Promess assassin Ele + EOE while you keep those pesky 4" tall mothers in one steady pack ? : PRICELESS
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Old Sep 10, 2007, 07:05 PM // 19:05   #72
Trx
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Just finished Slavers Exile with just me and heroes/henchies. Not really ideal and not very fast but it was fun anyway. On Duncan's floor I got owned bad at the start, was quickly at 60% dp but was able to fight my way to him. Wiped a couple of times when I aggro'd an extra patrol or some of those undead that pop up. I only had 2 powerstones with me and didn't know how hard Duncan would be so I figured I'd fight my way there the hard way, with 60% dp lol. Engaged him, and wiped because I was still at 45% or so dp, so ran back, popped 1 of the powerstones and an armor of salvation and just charged him ignoring the spirits. I had 2 dazer's with me so most of his spells got interupted, the ones that got through were healable. He died pretty quick, armor of salvation icon still had the bar at over 80% so couldn't have been more then a few min.

Had a good time, though with the uncustomisable henchies I'm probably not going to run it just for the loot. Two people with heroes is probably a better idea if you want to h/h it.


Last edited by Trx; Sep 10, 2007 at 07:18 PM // 19:18..
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Old Sep 10, 2007, 07:21 PM // 19:21   #73
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Duncan's Defense works on traps was hoping it didn't.

However, with a proper prot monk most damage that comes back is 0 anyway and it works like a charm.

Last edited by Gonzo; Sep 10, 2007 at 08:17 PM // 20:17..
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Old Sep 10, 2007, 10:50 PM // 22:50   #74
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Had glyph sac/ms on cancel on both ele's....starting each fight with it. I put Rupture soul on one ele just incase Frozen soil had to go down but never had to use it. Did the Swap trick at duncan, I just stood there and let Spoil victor kill him while all the henches were behind me. Took about 50 mins to finish.
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Old Sep 11, 2007, 05:43 PM // 17:43   #75
RbX
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I've got a question: I just did the quest in this dungeon and killed Duncan. I got my quest reward and everything is fine.

The question is: Can i go into the final dungeon (duncan only) straight away (like Mallyx for example) or do I have to do all the boss monster again?
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Old Sep 11, 2007, 07:22 PM // 19:22   #76
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Just hero/henched my way to Duncan's level, and that's where the fun stops. Twice, half my party was dead and the other half doomed as soon as I arrived. (Playing on a sluggish laptop atm because I'm not at home.)

Screw this.
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Old Oct 11, 2007, 11:39 PM // 23:39   #77
Lion's Arch Merchant
 
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Quote:
Originally Posted by RbX
I've got a question: I just did the quest in this dungeon and killed Duncan. I got my quest reward and everything is fine.

The question is: Can i go into the final dungeon (duncan only) straight away (like Mallyx for example) or do I have to do all the boss monster again?
No u cant, u cannot in Mallyx either.
Gotta do all bosses first.
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