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Old Oct 08, 2007, 11:02 AM // 11:02   #1
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Default Vanquishing Eastern Frontier?

Or rather, how the hell do I kill those askfdj Ulodytes?

I'm a Ranger and have all the heroes, as well as all campaigns, so I can put together any builds for my heroes. I'm aiming for the Vanquisher title, but I always get stopped by the Grawls just outside Frontier Gate outpost.

So, how do I deal with them?
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Old Oct 08, 2007, 11:32 AM // 11:32   #2
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This is one of the few areas i did with a full human team, i had a warrior adn 2 monks with me, don't recall the build but one of the monks had spirit shackles. To beat those oh so evil grawl ulodytes, the warrior would attack them, the otehr grawl would then go for him, and i'd put spiteful spirit on the grawl, grawls attack warrior, lots of dmg on the ulodyte, dead nice and fast 8D
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Old Oct 08, 2007, 01:59 PM // 13:59   #3
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The easiest I did it was Monk/MM/Assassin/Blindbot worked great, the Sin had Leaping Mantis Sting(Crip) and the reg Grawls were blinded so you could concentrate on the monks.
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Old Oct 08, 2007, 02:02 PM // 14:02   #4
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I just did it with 3 N/Rt heroes, running Sab's hero builds.

You can probably get some minions by killing a few scorpions first. After you have enough minions, the bombs should be powerful enough to kill them.

I headed straight for them before building up an army, though, since I have enough killing power with my Ele spells. I also brought Ward of Stability so the hammer Grawls couldn't kd and interrupt us. Not sure what skills a Ranger can specifically bring so it'd be nice if somebody else can help! (My Ranger is a Survivor. She's *so not* touching HM :P)
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Old Oct 08, 2007, 02:24 PM // 14:24   #5
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I suppose I could go R/E and bring some wards, although at 55 energy (max I can get on this char) and max earth I would have to sacrifice either Expertise (which would work, assuming I won't be using many ranger skills) or Marksmanship, which would mean I'd have to do damage a different way.

Suggestions?
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Old Oct 08, 2007, 02:55 PM // 14:55   #6
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I would suggest [skill]throw dirt[/skill] [skill]broad head arrow[/skill] and some enchantment removal skill incase you missed interrupting that annoying healing hands. The blind should help long enough for you to slaughter the dazed monks, and once they're death the warriors will follow soon.

EDIT:Another need help on eastern frontier tread
You might want to read this tread aswel

Last edited by Squishy ftw; Oct 08, 2007 at 03:11 PM // 15:11..
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Old Oct 08, 2007, 03:42 PM // 15:42   #7
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Thanks, I'll give it a look
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Old Oct 09, 2007, 10:38 AM // 10:38   #8
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Another idea is make a litle longer trek and do it either 6 or 8 man (depens on how sick you are ... if youre like myself, you will start from TOA and you can be at Frontier in 10 hours while vanquishing all zones you go trough)
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Old Oct 09, 2007, 10:54 AM // 10:54   #9
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I'll probably set aside some time this weekend and go from Yaks, clearing my way to Eastern Frontier. Or just run there, since it's the Grawl that give me trouble, not the charr. Charr are easily disposed of.
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Old Oct 09, 2007, 03:16 PM // 15:16   #10
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i did this on my war with 2 monks and a reapers mark curse necro. degen the bastards out. to make sure the necro was filled with energy at all times i took bip on me

Last edited by jaymat; Oct 09, 2007 at 03:18 PM // 15:18..
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Old Oct 09, 2007, 08:44 PM // 20:44   #11
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I took an 8 man team from toa to acalon vanquishing and the hardest part was the grawl monk but i was able to manage them i took all aggro with bonds on me and then i brought up heros and henchs i was doing each zone in ascalon aera in 30-40mins only problems were grawl monk and the shatter grogules was just annoying
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Old Oct 10, 2007, 03:09 AM // 03:09   #12
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Quote:
Originally Posted by malko050987
Or rather, how the hell do I kill those askfdj Ulodytes?

I'm a Ranger and have all the heroes, as well as all campaigns, so I can put together any builds for my heroes. I'm aiming for the Vanquisher title, but I always get stopped by the Grawls just outside Frontier Gate outpost.

So, how do I deal with them?
Here is what you have to do. Seperate those packs make sure only 1 Udo is there. Once that is done...concentrate on make the tank alone with the hammer one. Once that, tank run to Monk then you apply all you have on both making sure not to break agro. Depending on the team you have you might have to do an Ol School Denial AKA killing it for a 2 min time with casting and low NrG skills then apply all you have on the Mo.

That way you remove its NRG then blast him off.

Try both ways, Ive help alot of guildies with those 2 tricks
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Old Oct 10, 2007, 03:32 AM // 03:32   #13
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Its that evil bridge!

They are a pain in Normal Mode too, when you encounter them for the first time as a Level 6-8. Getting killed by a bunch of Level 3 is quite an indignation. Hhahaha.
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Old Oct 10, 2007, 05:29 AM // 05:29   #14
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I'll second Sab's Build I used it just this past week to vanquish that area. I did swap out reckless haste though for mark of pain on the curse N/Rt. I started from the mission and went through the grawl first. The first group took a bit but after the first group it was just careful pulling to make sure that you only have two grawl monks at a time. Happy Hunting.
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Old Oct 10, 2007, 06:18 AM // 06:18   #15
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i did it with 4 man running this setup

Myself
Monk/Any
Reversal of Fortune
Gift of Health
Shield of Absorbtion
Zealous Benediction
Guardian
Balthazars Spirit
Life Bond
Blessed Sig

i believe attributes were 14/11/10

Koss
W/Rt
Crippling Slash
Gash
Final Thrust
Heal Sig
Watch Yourself
Flail (i think)
Not sure what went here (perhaps distracting blow)
Death pact Sig

max sword 11 tactics rest strength

Master of whispers
N/Mo

Spiteful Spirit
Insidious Parasite
don't remember what i used here, probably reckless
Mark of Pain
Rip enchant
Holy Veil
Sig of lost souls
Rez chant

max curses and soul reaping

Norgu
Me/mo or rt

Hex eater vortex
Shatter Enchant
Drain Enchant
Leech Sig
Power Drain
Diversion
Empathy
Rez chant/death pact/flesh

14 domination, 9 fast cast, rest inspiration

started from mission, grawls suck but the devourers make good dp remover, just watch out for skull crack. when fighting the grawls, the warriors like to switch targets a lot, and unleash backbreaker + mighty blow. so what i did was keep guardian on me and then just pre prot when the warriors aren't on you. You can expect to die a bit at grawls, cause of patrols, etc. but cripslash works well on the monks, so they don't kite so darn much. charr aren't hard, just pull right and the zone goes fine.

hope this helps anyone who doesn't have time to do 6 man, or has already vanquished most of the rest of ascalon, as i had.
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Old Oct 10, 2007, 08:02 AM // 08:02   #16
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blackknight1337, that team setup isn't available to me, since I'm a ranger. Sab's builds sound like what I need, so this weekend I'm probably going to do some Vanquishing.

Thanks all for the suggestions.
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Old Oct 10, 2007, 12:29 PM // 12:29   #17
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I hated that zone as well. I took an 8 man team from ToA. It made all of the North Shiverpeaks and Ascalon pretty easy.

Actually, you can vanquish all of Tyria with an 8 man team with the exception of Watchtower Coast.
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Old Oct 10, 2007, 12:52 PM // 12:52   #18
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Well, I don't have the time to take a team from ToA to Ascalon. My GW time is split in 2-3 hour chunks, and that's not enough to make it from ToA to Eastern Frontier AND clear it. Probably going to do it form Yaks, tho, since it's closer.
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Old Oct 10, 2007, 10:30 PM // 22:30   #19
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i did this with 2 monk heros (1 prot and 1 WoH healing monk), SS necro hero, and myself as a KD warrior with either dev hammer or earthshaker. SS owns the war grawls while i just KDed the casters. took a little while but got the job done without much trouble
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Old Oct 10, 2007, 11:49 PM // 23:49   #20
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O my bad, didn't quite read everything

As was said above, broadhead arrow/throw dirt has potential here, though having at least 2 enchant strips is almost completely necessary, otherwise healing hands and soj can really screw you up. Burning arrow/apply poison is another possiblity, as the best way i've found to kill off the ulodytes is consistent pressure, overtaxing their heals. Additional interrupts and perhaps needling shot if you have it to round out the build.

A ranger was my other choice besides a mesmer so they are a workable solution here. Just make sure you have a deep wound somewhere in your group, it cuts down on the heals and with pressure the monks will fall. If you don't have a human monk though, definitly bring blind for the warriors or your monk will rack up dp quite quickly, as the AI doesn't seem to know how to compensate for hammer warriors, and 50% block rate isn't enough for the AI, cause they have no clue how to kite.

the other trick i found to work well here if you aren't the melee char in the party is flag your melee hero at a choke point and pull past him, he'll bodyblock most of the grawl and it makes the fight much easier, and if a warrior gets out of it, its not that big a deal. occasionally the monks will come close enough to use heal area on the warriors, and then your SS does that much more
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