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Old Sep 06, 2007, 02:11 PM // 14:11   #21
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Minion bomber build without deathnova -__-

What is the point of jagged bones MM without deathnova? He's a necro, drop powerdrain and give him deathnova damnit. He has infinite energy.
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Old Sep 06, 2007, 02:16 PM // 14:16   #22
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if you have a decent dwarven rank, take

[wiki]Alkar's Alchemical Acid[/wiki]

destroyers drop like flies

Last edited by korcan; Sep 06, 2007 at 02:23 PM // 14:23..
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Old Sep 06, 2007, 02:24 PM // 14:24   #23
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This is what I run vs Destroyers

ME - A Echo spoil victor nec with mark of pain
Gwen - Fast casting fire nuker
Vekk - Earth Aoe with unsteady ground elite
Xandra - Defensive spirit spammer for general support

and mhenlo lina zho talon for henchy slots.

I had no problem at all vs them, they fall like flies. Spoil Victor bakes em nukers eat em.
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Old Sep 06, 2007, 02:39 PM // 14:39   #24
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Energy Blast works wonders against them and if you have Ele attunement + Air/Fire/Earth attunement, + glyph of lesser energy, you dont really need to worry about it losing its effectiveness. You could also try obsidian flame if you have a way to counter the ehxastion, or just go air though its mediocre at best.

Best thing would be to just bring a long a couple of SS necros and let them do all the work.

I wouldn't reccomend fire or earth at all, unless your using earth for defensive purposes. Thier resistence just makes you end up dealing 20 damage when you normally deal 120, and no burning affect makes it even more of a stupid choice. Gwen as a fire nuker!?!? Better off just using an actual Ele that has +3 Ele runes on him.

Last edited by Perfect_Clarity; Sep 06, 2007 at 02:44 PM // 14:44..
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Old Sep 06, 2007, 02:49 PM // 14:49   #25
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Quote:
Originally Posted by Mr. Fahrenheit
Will Elemental + Air Attunement + Blinding Flash with Epidemic work as nicely?
Yes.

The blinding doesn't deal damage, of course, but it does help considerably in stopping your party being slaughtered, and means any minions stay alive considerably longer. The real threat from Destroyers is the physical damage dealers. The necros and mesmers seem to pose no real threat.

All destroyers seem to have stupid armor vs just about anything, especiallu fire magic, naturally, so I use blind to help keep people alive. The AI is godly at using Blinding Flash, you only have to go through Kryta as a physical damage dealer to know that.

Giving Elementalists skills like Magnetic Surge and Energy Blast can prove useful, as these are both sources of armor ignoring damage.

Last edited by Cebe; Sep 06, 2007 at 02:51 PM // 14:51..
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Old Sep 06, 2007, 04:54 PM // 16:54   #26
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Quote:
Originally Posted by Celestial Beaver
Giving Elementalists skills like Magnetic Surge and Energy Blast can prove useful, as these are both sources of armor ignoring damage.
If you're looking for armor ignoring damage, wouldn't a necro be better with all their shadow damage/life steal?
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Old Sep 06, 2007, 05:06 PM // 17:06   #27
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I found 2 Eles with Savannah Heat and other AoE spells worked nicely
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Old Sep 07, 2007, 05:43 AM // 05:43   #28
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Quote:
Originally Posted by AlienFromBeyond
If you're looking for armor ignoring damage, wouldn't a necro be better with all their shadow damage/life steal?
If your primary character is an elementalist and you have high attribute stats with +3 runes, it can be more effective to just work with the ele skills rather than become a mediocre E/N, and eles can easily do decent damage with abilites like energy bast, which deals up to 120 armor ignoring damage.

Quote:
Originally Posted by vergerefosh
I found 2 Eles with Savannah Heat and other AoE spells worked nicely ?
/Disagree. You'll deal only around 10 damage each second with savnnah heat. Though its true if there's enough enemies around it can add up to a lot of damage since its AOE, but taking out single targets extremely quickly with abilites like energy blast is a lot more effective. Also, if you really wan to deal aoe damage then just use AOE curses with neco.

Last edited by Perfect_Clarity; Sep 07, 2007 at 05:49 AM // 05:49..
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Old Sep 07, 2007, 05:50 AM // 05:50   #29
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To fight the destroyers, we must think like the destroyers. We can ill afford another Klendathu. /endcornyness

Sorry I had to say it lol thats like the first thing that popped into my head if you know what reference that is from.

My warrior uses Ursun Blessing and kicks but with strikes, kd's and roars for weakness. Eles use water skills, necro uses ss/faintheartedness/insidious all that good stuff, aim for Compassion first! Those dervishes can be quite nasty
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Old Sep 07, 2007, 06:50 AM // 06:50   #30
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Quote:
Originally Posted by Perfect_Clarity
If your primary character is an elementalist and you have high attribute stats with +3 runes, it can be more effective to just work with the ele skills rather than become a mediocre E/N, and eles can easily do decent damage with abilites like energy bast, which deals up to 120 armor ignoring damage.
I was more thinking about using necro heroes, not being a lame E/N. I never mentioned trying to do that. I think a classic dark bomber would work well, as long as you remember to give them melee weapons so they're in range for Dark Aura.
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Old Sep 07, 2007, 06:55 AM // 06:55   #31
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I use Winter+Savannah heat+SavannahHeat+savannaheat+deepfreeze+Earthquak e..
Just time your hearoes and they drop like flies, balled up mobs oftne do not get a chance to escape from the heats and die withing 4-5 seconds.
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Old Sep 07, 2007, 07:00 AM // 07:00   #32
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Absolutely seconding Blessing of the Raven or whatever the hell it's called when coming up against destroyers. Blind/crippled/bleeding/AoE damage FTFW.
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Old Sep 07, 2007, 08:09 AM // 08:09   #33
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and you can take a lot of this:

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Old Sep 07, 2007, 08:30 AM // 08:30   #34
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Quote:
Originally Posted by Perfect Clarity
Quote:
Originally Posted by AlienFromBeyond
If you're looking for armor ignoring damage, wouldn't a necro be better with all their shadow damage/life steal?
If your primary character is an elementalist and you have high attribute stats with +3 runes, it can be more effective to just work with the ele skills rather than become a mediocre E/N, and eles can easily do decent damage with abilites like energy bast, which deals up to 120 armor ignoring damage.
Thank you...I play Elementalist primary, and it would be silly of my to just go 12 Curses for Spiteful Spirit etc.. When I could take blind or snares, along with the armor ignoring sexyness of Energy Blast.
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Old Sep 07, 2007, 08:43 AM // 08:43   #35
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Quote:
Originally Posted by Celestial Beaver
Giving Elementalists skills like Magnetic Surge and Energy Blast can prove useful, as these are both sources of armor ignoring damage.
Quote:
Originally Posted by AlienFromBeyond
If you're looking for armor ignoring damage, wouldn't a necro be better with all their shadow damage/life steal?
Let the [skill]Death Blossom[/skill] bodies hit the [skill]Moebius Strike[/skill] floor.


[ From my shorter experience during a certain Norn mission... I'm honestly not sure why people have difficulty with Destroyers.... let alone the physical attackers. I've got the holy trinity all on me at once: CA/CD/WoP. Only the Mesmers ever pose a problem. ]
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Old Sep 07, 2007, 08:47 AM // 08:47   #36
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I always find spamming poison and bleeding around to be quite effective, unlike most creatures they can't be set on fire but they're still 'fleshy' lol - must have some uber flesh

Also bring a ranger with [skill]winter[/skill] always handy
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Old Sep 07, 2007, 09:09 AM // 09:09   #37
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Quote:
Originally Posted by SotiCoto
Let the [skill]Death Blossom[/skill] bodies hit the [skill]Moebius Strike[/skill] floor.


[ From my shorter experience during a certain Norn mission... I'm honestly not sure why people have difficulty with Destroyers.... let alone the physical attackers. I've got the holy trinity all on me at once: CA/CD/WoP. Only the Mesmers ever pose a problem. ]
To be honest, you have a valid point, however, I'd like to see Zenmai or Anton use those skill in the way they are intended! Since PuGs are few and far between in EotN, posting the message "GLF Assassin", as opposed to a popular glass such as Monk, in an outpost for a primary quest might cause everyone in there to faint.

I would certainly be using skills such as those when I take my useless Assassin through EotN, but for the time being, I'll stick with my Necro and Ele heroes.
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Old Sep 07, 2007, 09:15 AM // 09:15   #38
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Quote:
Originally Posted by Celestial Beaver
To be honest, you have a valid point, however, I'd like to see Zenmai or Anton use those skill in the way they are intended! Since PuGs are few and far between in EotN, posting the message "GLF Assassin", as opposed to a popular glass such as Monk, in an outpost for a primary quest might cause everyone in there to faint.

I would certainly be using skills such as those when I take my useless Assassin through EotN, but for the time being, I'll stick with my Necro and Ele heroes.
Zenmai and Anton couldn't use the build properly anyway. It just becomes a joke without Critical Agility... At Sunspear Castellan I get a nifty +22 armour, and the 33% faster critical hits ensure lots of health back and keep up Critical Defenses. Without that, the healing would be diminished, the damage diminished AND the armour reduced. A bad joke... basically.
That is why I always cover up Critical Agility with another enchant before running into range of those damned Mesmers.
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Old Sep 07, 2007, 09:17 AM // 09:17   #39
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In Glint's Challenge, the single most useful skill is Edge of Extinction. I got to 2100 points solo with heroes by just camping the dragon with 3x splinter barragers, 1x MM + Mark of Pain, Mhenlo, Lina, Herta and Aidan.

For those saying bring Winter, remember that Winter kicks in after damage. If you do fire damage and depend on Winter, their fire resistance will first lower the fire damage, and then Winter will convert it to cold damage. (This is possibly a bug with Winter.)
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Old Sep 07, 2007, 10:25 AM // 10:25   #40
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Quote:
Originally Posted by Esan
For those saying bring Winter, remember that Winter kicks in after damage. If you do fire damage and depend on Winter, their fire resistance will first lower the fire damage, and then Winter will convert it to cold damage. (This is possibly a bug with Winter.)
Has it always been this way?
Is it still this way?

I distinctly recall using Winter to mow through Hell's Precipice with the greatest of ease.... so I'm fairly sure it wasn't bugged then...
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