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Old Aug 18, 2007, 04:02 PM // 16:02   #21
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Ok, here are some of my comments:
Your build should work, keep FW in since you are using the ranger hench.
Changes: +expertice, - wilderness (you want winter up longer than 60 seconds, but that's it).
Tactic here: Focus your team on one sparc (perhaps daze that one first), while you as ranger switch to an other.

Whispers: I prefer Spitefull Spirit here on a necro, minions are not that usefull there.
If you don't have Spirit yet, consider taking Koss instead of Whispers.

Dunk: I don't like those kinds of dual-builds.
Leech signet also makes that you can't set the hero to 'avoid combat'.
I would recommend putting Reversal of Fortune and Protective spirit in the build. Swap Breeze and Divine Spirit for those two.
Make Dunk Mo/E and swap Leech sig for Glyph of Lesser Energy for E-management.

Zhed, since you are running water on him, you might want to check maelstrom. It shuts the casters down completely.
Also at least take a look at the Ward Against Harm elite (don't combine this one with winter).

On Sparks:
There are 2 or 3 near the start then 2 just over the bridge.
Then there is the large group, but you can avoid that one by waiting a little (that's the spot Shyft describes). After that, there is the spot near the seer.
That's one of the hardest spots in the missions. If you constantly fail there, consider flagging your hench back behind the rock and pull the sparks to your location, while you protect yourself with Protective Spirit (takes some micro-management of your monk, but not that hard to do).
Also, seperate your heroes with flags, since the spark do AoE damage, when they are standing in a ball they will go down fast.
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Old Aug 18, 2007, 10:40 PM // 22:40   #22
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Thank you for answering. I can't make a key that would make all of group attack everything I do. I do use guard, I think that's supposed to control your group for that. But, if I have a friend in my group, we would like to get our flag by our name, so we can use assist.

As I said, I don't have elites. I never wanted to use my limited skill bar for a caption signet, especially since I didn't know which npc dropped something useful.

I think you're right about Whispers. Someone else had said he was useful for the minions available from Sparks. I wanted all range in my group, but my only other choice is Koss, and he is so hard to control. But, I will try him.

I put Dunkoro on protective and use Mhenlo for healing because I can control Dunk's skills. And I put him on avoid combat so he will run from trouble that he frequently gets himself into. I use his leech signet for him. I do notice however, he tends to stand around too much.

I don't have Maelstrom, and I have seen it recommended. If it's elite, I won't have it. Do you think fire would be a better choice for Zhed? He has the Frigid Armor, but he's still the first to die.

For the Sparks, the ones I can't get by are the 3rd set, after crossing two bridges and turning the corner to go east, then a bit south. There are three there around the tree, along with an Ash Hulk. I think the Seer is further south. I try to pull just one or the other, but it doesn't work, and they have to be pulled around that corner because they are in a tight spot.

I will look at your other suggestions, also. I do need to try something really different.
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Old Aug 18, 2007, 11:29 PM // 23:29   #23
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Shaft... if your willing to waste a slot for an MM to use a VERY limited number of corpses then be my guest. I can think of a 100 different things that would be more use than an MM with 2 minions. Especially when Rodgorts Invocation is AoE so will kill them regardless.
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Old Aug 19, 2007, 08:52 AM // 08:52   #24
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Quote:
I can't make a key that would make all of group attack everything I do.
(left) Ctrl + Space should make you 'call target', all your heroes and hench follow that target.
What I would do is Ctrl + Space to call the target, Tab to switch to next target.
That way, you can leave one spark to the heroes and hench and disable a second spark yourself.
It's even possible to dedicate a hero to a specific target, there is a 'target' option on the 'hero control panel.' It's the most left (grey) icon on the bar.
That way, you could even target all 3 sparks at once, you one, one or two heroes on one and the rest on the third spark. This requires some micro-management, but is possible.

Also remember, the first character to walk in will get blown hard most of the time.
It might be usefull to send in Koss a few seconds before the rest (flag) while under protective spirit. That way, the sparks will focus most fire on him and not Zhed (who tends to rush in and draw attention on him).
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Old Aug 19, 2007, 09:33 AM // 09:33   #25
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Thanks. I thought that was the combination, but my ctrl is keyed to log out. I will see if I can change that.
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Old Aug 19, 2007, 01:59 PM // 13:59   #26
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If you don't want to cap elites, consider unlocking them for your heroes through PvP.

If you keep getting overwhelmed consider manually controlling Dunk as a bonder. Precasting protective spirit also helps tremendously. Like other have said, [skill]Maelstrom[/skill] is a very good aoe water spell that can interrupt a group of sparks for a short amount of time if they're grouped close enough together. Whats even better is that [skill]Choking Gas[/skill]+[skill]Practiced Stance[/skill] can achieve the same result and can be kept up indefinitely. Further more [skill]Ward Against Harm[/skill] is an interesting water elite that you might wanna consider in bringing as it helps mitigate spike damages and make it easier on your healers. Although using it would mean sacrificing some offense by taking off Winter as it would reduce its effectiveness. Maelstrom and WaH takes only 4k faction to unlock.

Last edited by SilentDaunt; Aug 19, 2007 at 02:57 PM // 14:57..
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Old Aug 19, 2007, 02:55 PM // 14:55   #27
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Its 3k for an elite skill.

Ward Against Harm is a great skill if you know you'll be fighting very dangerous AoE Fire eles. It saved my teams arse when i vanquished Perdition Rock. Drakes could hardly scratch me.
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Old Aug 19, 2007, 04:14 PM // 16:14   #28
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The only really hard thing about hell's is the damned sparks. Interrupting is nice, but there's no chance you'll get every RI every time, especially now that it's 5s recharge. Ward against harm will help, but even with +a jillion armor, those things still hurt. A shelter rit is a good idea if you can find one, and a really good human monk can try to preprot against it.
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Old Aug 19, 2007, 05:27 PM // 17:27   #29
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I just did this mission for the first time and beat if first time through, mission and bonus and I, too, was running a ranger/monk.

The build I used was:

Broad Head Arrow
Savage Shot
Distracting Shot
Apply Poison
Signet of Capture
Charm Animal
Comfort Animal
Rebirth

The same build I've been using for months

Bow was an Icy recurve bow of fortitude for the most part, but I had a longbow for pulling.

Heroes were:

Dunkoro - straight up healer
Tahlkora - straight up protection monk
Olias - MM with Flesh Golem

Henchmen were:

Little Thom
Devona
Eve - for Blood Ritual
Lina - extra protection monk

Strategy is simple . . . You gotta pull effectively if you don't want to get overwhelmed. The titans should be whittled down one at a time because of their respawning and if you kill too many risen ashen hulks then you suddenly have a pile of hand/fist of the titans cracking on you. So one at a time. Even so, I found with my hero/hench set-up we weren't taking much damage.

Remember, those sparks hit HARD with all their burning. Again, use Broad Head Arrow as much as possible as it will render the sparks pretty much useless. Again, slowly pulling small groups is a must.

I think this mission took me over an hour to complete just by going really slow. At times I was quite bored and frustrated by how long it was taking but at no time did any member of my party even come close to death. Pull slowly, flag your henchmen a ways back and just aggro a couple of enemies and run back into the safety of your henchmen. Game over!
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Old Aug 19, 2007, 10:59 PM // 22:59   #30
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Amazing, just amazing. I truely don't understand how some players find this mission that simple, and with the skills and hemchmen they use. The strategy, I understand and have used as far as possible. Plus I've tried different suggestions. I simply don't find the same results. I rarely can pull just a couple mobs. The Sparks being the biggest danger, always come together.

My frustration is complete now. I've come to the conclusion that I can't do this mission. I've tried many times. Last night I spent three hours trying to go slow and carefully. When three of my group died, I pulled my group back, and then couldn't fight the mob that followed: one Burning Titan, one Ashen Hulk and one Spark. They wouldn't leave, so I couldn't get back to my dead henchmen.

This is the first time I see how handicapped I am without elites.
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Old Aug 20, 2007, 01:42 AM // 01:42   #31
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Whenever i do this mission with my warrior, i bring a ranger hero with magebane shot. Its great for the sparks. as for other heros, a monk and ss are great, and i use the monk ele and nec hench. This is only nm atm, i havent tried it in hm.
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Old Aug 20, 2007, 04:05 AM // 04:05   #32
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First of all check wiki about the foes/area so you know which counterskills you need. Try to control your aggro keep the damage focussed on 1 Ally.Make use of skills like wards/aegis/ armour enchants/prot spirit/remove condition.Also strips and interrupts can be a bonus.Shadowdamage/Pure damage, hp degen and a type of damage to finish them fast. You wanna take these foes out in the right order starting with the imps.These foes might be stronger but you make the first move always so try to control the aggro,observe how the ai reacts you can force them to not overrun you as well.Maintain your own party formation as well.If you really wanna beat this or any other mission/area in hm you can ... i wish you gl
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Old Aug 20, 2007, 05:47 AM // 05:47   #33
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Make sure your own armor is max, I didn't see if you mentioned it.
I hope you cap some elites, they help drastically. Or just join a PUG, not every single one is horrible.
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Old Aug 29, 2007, 04:39 AM // 04:39   #34
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I done Hell's Precipice (as well as 22 other mission in HM, I stuck at Aurora and D'Alessio ) as a warrior in HM (henchway), 3 times (for skills capping) with 100% success.

I bring Olias (OABEQZNWe8kH2D1BUXVtT8GEAA), Norgu (OQNEAowj2yUAuAcANQGYoCFQjA) and Dunk (OwAT02nC1RjsRyJTEtYLBqhGBA), with 4 hench (2 monks, 1 nec and 1 mes). Olias and Norgu can kill your foes fast enough.

The trick is simple, flag your heroes in the front line, seperate them, Dunky is for healing me (the puller). and flag the henchs at the back (the monks are for healing hench/heroes, nec and mes henchs are pretty useless except for br and a few additional dmg)

If you accidently pull a big group, dont fight, just run away.
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Old Oct 05, 2007, 11:38 AM // 11:38   #35
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Default Hells presiscpe mission in hardmode!

Hi, you just need to stick to basic principles, long bow for pulling, your dealing with fire based monsters with fire based attack, use water/ cold base defenses and attacks, set you 2 or 3 ele heroes(if you got gwen), as water eles , skills like malestrom, help alot, also a good domination mesmer like norgu or gwen with cry of frustation interupts all nearby foes, and other domination skills, will take care of the the sparks attacks, and disable there attack skills. 3 water eles , a mesmer , a BHA ranger, and a SS necro, would destroy hells precipise.
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Old Oct 05, 2007, 12:53 PM // 12:53   #36
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4 Skills that make this level easier then......anything really.

Protective Spirit
Restore Condition
Broad Head Arrow
Winter

Then simply bring along a ranger hero with barrage and a paragon with song of resto and afk the whole thing
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Old Oct 05, 2007, 05:45 PM // 17:45   #37
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Did you get it yet? If not, all you need do is ask, be glad to help.

A friend and I did this mission the first go through, boss before the end boss was the hardest to us, nearly wiped us many times till we noticed the 'hidden' sparks. Blasted things. I as a warrior took my typical skills, and Conjure Frost and Fridged armor. That with Winter and your average other hero builds we survived well enough. I'm no master at this game with only ~3 months under my belt, but its doable.

Help is free, if you pay, it isn't considered help anymore.

IGN: Beast Creed
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Old Oct 05, 2007, 06:20 PM // 18:20   #38
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1rst off, get some elites !! I cant fathom how 'wasting' a skill slot for a cap could possibly hinder you badly enough that the elite would not be worth capping (most anyway). For elite locations, guildwiki.org.

2nd, theres also always the faction unlocking for your heroes elites through pvping which is totally worth it as well and fun to do =)

3rd, whisper me in game and ill run ya through if you still need it =)

in game name Whirlwind Blades
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Old Oct 06, 2007, 03:26 AM // 03:26   #39
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This is a very simple mission, much easier than the quest Last Day Dawn.
Do not bring Cynn, get 2 water ele hero with Maelstrom and a prot monk hero with Extinguish. Do not rush too fast, skill sparks first, run if more than 3 members dies.
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Old Oct 08, 2007, 05:02 PM // 17:02   #40
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This is really on of the most easiest missions to hench but takes a long time.
First, when getting the henches just don't take the ranger. Even the fire ele is fine. Now the only hard part I find is geting up to where you get the bonus. Just kill the Titans one by on down to their form until they are gone, be careful of the imps they can kill a hench party easily, keep from fighting them and the Titans at the same time. Now after 7-12 groups of Titans and such you should be at the bonus guy. REMEMBER: DO NOT TAKE BONUS NOW. Just fight and get to where the guarded orbs are. From here is is VERY easy. Just wait for the titan hands to spawn. Just pull with a long bow(duh) the groups of 2 or so to your henchies who shold be flaged a good distance away from the mobs. After all the little guys are killed just pull the bigger ones. Now you should be left with the Porat wraiths. Remember to be charging at them in front of your henchies so only you are hit by their chain lightning. Now you'll be healed and fighting the wraiths, continue two more times. Now after you are through the portal Just becareful of your aggro when fighting the Prince and the mini titans. For here Lich should be pretty staight forward.
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