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Old Oct 11, 2007, 08:31 PM // 20:31   #1
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Default Why was DoA abandoned?

Now I know it's expected that when a new elite area is released, population in the previous elite area decreases, but from what I have seen population in DoA did not just decreased, it nearly disappeared and it all happened in a matter of days.
It's almost as if everyone in DoA simply couldn't wait get out of it, the outpost is a ghost town now, in the party search all you find are 2-3 people looking to do the quest and 4-5 people that are buying or selling something.
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Old Oct 11, 2007, 08:38 PM // 20:38   #2
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its because GW:EN is there now with slavers' exile.
plus the fact that DoA was "quite" lame (imo anyway) considering it was promoted with tormented weapons at a cost of 100k+ectos(if buying from players)
on the other hand,destroyer weapons look nicer to the farming-types me thinks so people are farming duncan and all that for the destroyer weapons,who knows?maybe DoA will return someday
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Old Oct 11, 2007, 08:43 PM // 20:43   #3
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Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
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Old Oct 11, 2007, 08:47 PM // 20:47   #4
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Quote:
Originally Posted by I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
That's the weirdest part, Deep is much older then DoA and yet you can always find people in it willing to do it.
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Old Oct 11, 2007, 09:03 PM // 21:03   #5
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Because, crappy as the Deep is, it's better than DoA.
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Old Oct 11, 2007, 11:26 PM // 23:26   #6
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Quote:
Originally Posted by I Will Heal You Ally
Well Deep isn't abandoned. I always find a group at inter d1 for the Deep when I'm in the mood for it... I think it will get active once Anet sees the dead part
Deep is classic ^^ all the old people who played it a year ago still come there including me
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Old Oct 12, 2007, 01:10 AM // 01:10   #7
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I remember when they opened up DoA, I worked my ass off to get my necro and monk there. Then i got my first taste of DoA in the Stygian Veil and all I could think was; this is so lame, stay back while some dude with a gazillion bonds on goes in and tanks. I cant stand this style of gameplay, I like it when the whole party is in the action such as in Tombs which i still enjoy romping through from time to time. So in a nutshell, DoA fails because the participation factor is low - just my 2 cents worth.
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Old Oct 12, 2007, 06:30 AM // 06:30   #8
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DoA unlike The Deep and Urgoz is quite doable with 4-6 Heros. However mistakes have a much more serious impact on the party. Most teams that do it are friends / alliance teams, and it actually quite active, just not for pugs.
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Old Oct 12, 2007, 07:01 AM // 07:01   #9
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Quote:
Originally Posted by Loot Junkie
I remember when they opened up DoA, I worked my ass off to get my necro and monk there. Then i got my first taste of DoA in the Stygian Veil and all I could think was; this is so lame, stay back while some dude with a gazillion bonds on goes in and tanks. I cant stand this style of gameplay, I like it when the whole party is in the action such as in Tombs which i still enjoy romping through from time to time. So in a nutshell, DoA fails because the participation factor is low - just my 2 cents worth.
My gripe excactly, b/p build is 10 times as much fun to play as the 'tank/nuke/get wiped by aggro break' kinds of builds they use in DoA, the horror, I got stygian veil on my ele and that was about it.

If I really wint a challenge Urgoz on hard mode is 10 times as fun as DOA imho.

Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .

Last edited by bungusmaximus; Oct 12, 2007 at 07:13 AM // 07:13..
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Old Oct 12, 2007, 07:03 AM // 07:03   #10
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The Deep is fun, DoA not near as much so. The deep is also much less time consuming.

I know personally friends are always up for a deep run, mention DoA and its just meh
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Old Oct 12, 2007, 07:56 AM // 07:56   #11
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Quote:
Originally Posted by bungusmaximus
Anet did a million times better job on the GW:EN elite missions that can actually get cleared by more then one build. I did the slavers exile missions except Duncan and I had a ball in there, no reason to eat margonite hammers for me .
That's it - Not all players only play war, ele monk or necro and have rank x whateverthehell to be eligible to even talk to someone in DoA
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Old Oct 12, 2007, 08:03 AM // 08:03   #12
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Quote:
Originally Posted by psycore
That's it - Not all players only play war, ele monk or necro and have rank x whateverthehell to be eligible to even talk to someone in DoA
And even then, if I join on my warrior I must skill as punching bag. Tanks are baed lol.
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Old Oct 12, 2007, 08:26 AM // 08:26   #13
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the reason y doa is not in demand is because a large number of players still suck in it...not knowing how to agro control or anything..that is y.whereas players in the deep/urgoz/slayers....simple mistake can still save ur ass..u all know it..its alot easier then doa.
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Old Oct 12, 2007, 08:38 AM // 08:38   #14
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The most fun I had in DOA was when the tank dc-ed in stygian veil. we actually had to move and kite and play smart. Water snares go a long way ^^.
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Old Oct 12, 2007, 08:45 AM // 08:45   #15
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Well we used different chars in DoA HM... (Rits, Mesmers) they work fine there also... With our guild we tried to make record times in these area's to keep it a bit "fun" .

Still if we want real fun we do deep also with modded builds to keep the fun in it ^^
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Old Oct 12, 2007, 01:11 PM // 13:11   #16
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Meh, Urgoz > The Deep imo.

DoA is more rewarding though as long as people want torment weapons.
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Old Oct 12, 2007, 02:10 PM // 14:10   #17
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Quote:
Originally Posted by yesitsrob
Meh, Urgoz > The Deep imo.

DoA is more rewarding though as long as people want torment weapons.
Urgoz is on my top list also.... and yes armbraces are still worth some cash but hey gw is about fun also ^^... (cash not worth much when GW2 comes out anyway)
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Old Oct 12, 2007, 05:11 PM // 17:11   #18
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Default DoA Abandoned

IMHO, my guild was really getting into using the standard build to go through DoA and finish Mallyx at the door. We used TS and had a good time.

When the door was nerfed, the standard build could not do anything with Mallyx; so, we switched to the deep then to gwen. Pretty much everyone in DoA then seemed to be only farming gems.

Nobody in my guild really wanted to do a paragon (all the way through NF, and then through the other 4 quests), so we stayed away from DoA, even once that alternative seemed to work.

Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
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Old Oct 12, 2007, 06:24 PM // 18:24   #19
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Quote:
Originally Posted by Dwaffy
Now that Ursan blessing seems to work against Mallyx, I predict there will be a re-infusion of folks back there (at least until that is nerfed).
I've seen alot of old-veterans chain-ursanising Mallyx on their chars that were ready for ages today.
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Old Oct 13, 2007, 07:36 PM // 19:36   #20
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Personally I still enjoy DoA the most. It's the most challenging of the elite areas but isn't ridiculous like people seem to make out - without bear form, without SY. It's really quite do-able, I know this from experience.

Urgoz and Deep are fun and all, but they are really really easy.
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