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Old Nov 03, 2007, 07:40 AM // 07:40   #201
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Originally Posted by Crom The Pale
Take a single player with ursan blessing and 7 hench out and see if it totaly overpowers foes on hard mode, I think you all know the answer.
Curse of the Nornbear is a good example of showing how the Ursan blessing can be very effective when compared to a normal warrior skill bar. Immediately you're swamped with conditions from the mandragor's, then jotun packs for the rest of the mission. You could bring extra hex removal for the Visions of Regret, Ineptitude, Clumsiness spam or you can just Ursan and ignore all of the shutdown you would've face. Hard choice; use Flail through Visions of Regret for 150 damage or Ursan Strike the Jotun for 150 damage? Overpowered? Compared to what you would've been doing with normal skills in that situation it sure is.

Quote:
Originally Posted by trobinson97
I've played long enough and been in enough bad Pugs with bad monks and still survived to know it doesn't take a skilled monk to ensure survivability.
As Simath mentioned the individual (in this case, the monk) could be surrounded by superior players to make up for their lack of ability. I could bring along a necromancer hero with Enfeebling Blood and Reckless Haste to significantly reduce the pressure on the party. It would significantly reduce the workload of the bad monk when everything is either missing or striking for 66% less damage.

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Every class has their own self heal for a reason.
The good monks would be the ones you can trust enough not to bring a self-heal and in that spot slot some utility to make their job even easier.

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Huh, Which only proves once again, that it doesn't always take skill, especially in PvE.
What is baffling is despite practically every situation being pre-determined players are still unable to succeed on consecutive attempts. These are the players who simply refuse to try and adapt continuing to run the same bars in hopes that it just eventually works. It's basic problem solving and you can only help but wonder how these people made it through pre-school (why isn't my square fitting in the triangle spot?). The kind of people who ask for assistance on any trivial task I want them to fail repeatedly until they come to a working solution and actually learn on their own instead of resorting to Ursan Blessing. Ya know, catch a man a fish and feed him for a day or teach him to fish and you'll feed him for life.
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Old Nov 03, 2007, 11:24 AM // 11:24   #202
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[QUOTE=Whiskeyjack]While i agree that PvE does not require the same amount balance that PvP does I do think some sembelance of balance must be maintained. Most of the PvE only skills are ok being slightly more powerful version's of regular skills or providing a useful effect that you would normally have to spec another attribute line to get.
The problems arise when a certain number of skills are so powerful that even "bad" players can steamroll any area in the game without even breaking a sweat. Ursan falls into this category (SY! being another culprit imo), I believe this skill was included due to all the whining from certain quarters that the previous campaigns were to hard(obviously untrue) so Anet decided to include a skill that any fool could use and expect to win.
QUOTE]

Why does that matter? You'll never play against them in PvE. How does it effect your playing PvE? Why do you care about how someone else plays PvE? The only time another player affects you PvE game is when they are in your instance, ie. PUGS. And, in that case it would seem like you'd be happy that "bad" player had UB?
Skill balance for PvE only skills is a joke. The people complaining about them just want to make everyone play like they do. Which is pretty scary......
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Old Nov 03, 2007, 03:02 PM // 15:02   #203
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Originally Posted by Racthoh
What is baffling is despite practically every situation being pre-determined players are still unable to succeed on consecutive attempts. These are the players who simply refuse to try and adapt continuing to run the same bars in hopes that it just eventually works. It's basic problem solving and you can only help but wonder how these people made it through pre-school (why isn't my square fitting in the triangle spot?). The kind of people who ask for assistance on any trivial task I want them to fail repeatedly until they come to a working solution and actually learn on their own instead of resorting to Ursan Blessing. Ya know, catch a man a fish and feed him for a day or teach him to fish and you'll feed him for life.
Is it just me or does that sound wrong for so many reasons?
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Old Nov 03, 2007, 03:15 PM // 15:15   #204
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By Racthoh
Quote:
Curse of the Nornbear is a good example of showing how the Ursan blessing can be very effective when compared to a normal warrior skill bar. Immediately you're swamped with conditions from the mandragor's, then jotun packs for the rest of the mission. You could bring extra hex removal for the Visions of Regret, Ineptitude, Clumsiness spam or you can just Ursan and ignore all of the shutdown you would've face. Hard choice; use Flail through Visions of Regret for 150 damage or Ursan Strike the Jotun for 150 damage? Overpowered? Compared to what you would've been doing with normal skills in that situation it sure is.
That is not a valid argument, since that mission came out with the same game as Ursan did. Therefor there is no reason to run a normal warrior/derv/monk whatever bar, since they clearly intended for ursan to be useable in the expansion.
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Old Nov 03, 2007, 04:24 PM // 16:24   #205
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Quote:
Originally Posted by DivineEnvoy
Is it just me or does that sound wrong for so many reasons?
Actually no, it does not.

If you can fallback to "easy mode" instead of improving yourslelf in game where skill is supposed to be important, there is something wrong.

One of main motivation to improve oneself is failure: you improve in order not to fail again. Once you improved, you wont fail again.

If you give someone easy way out (in grind games, it was grinding for next tier or level), he wont learn and stay sucky player.

normal mode pve is easy, so its not like ursan has reall place in game outside being win button for challenging content. win buttons are not fun.
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Old Nov 03, 2007, 06:27 PM // 18:27   #206
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Your saying its only overpowered if a war uses it?

How about an ele or mesmer or necromancer, none of those hexes would stop them?

You still have to attack while in UB to keep your energy up unless your tanking so Clumsyness is still a factor. Claiming that it can be avoided by stoping your attack is pointless since that is true regardless of UB. How is using UB any differnt than taking a war/monk and some hex/condition removal?

Claiming that the lack of healing is not worth concidering is also a false statement. Reliance on other team members is called for when using UB, and that is a good thing. Ursan blessing give a war a few more seconds of life, no more so than Defy Pain does and with 0 means of self healing.

The dmg output of ursan blessing has been proven less effective than a dragonslash war build. Added to that you can not inflict deepwound or bleeding or cripple.

This is an Elite PvE ONLY skill, it is suposed to be powerfull, even more so than any other pve only skill.

The other elite blessings are equally powerfull, but not as practical or as easy to use for most people so nobody is asking for thier nerfing.

Leave PvE skills alone, if you want balanced play go PvP, don't complain that a skill that gives us a chance vs a mob wielding monster only skills is making the game unplayable for you.
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Old Nov 03, 2007, 06:39 PM // 18:39   #207
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Originally Posted by zwei2stein
Actually no, it does not.

If you can fallback to "easy mode" instead of improving yourslelf in game where skill is supposed to be important, there is something wrong.

One of main motivation to improve oneself is failure: you improve in order not to fail again. Once you improved, you wont fail again.

If you give someone easy way out (in grind games, it was grinding for next tier or level), he wont learn and stay sucky player.

normal mode pve is easy, so its not like ursan has reall place in game outside being win button for challenging content. win buttons are not fun.
He wanted people to repeatedly fail in a game, just because he believes it's a skill based game. He wants other people to suffer simply because of his morals that this game must be skill-based. That's just wrong. Last time I checked, I paid for that 59.99 and the tax myself for the original Guild Wars back in 2004. Why should some random person jump out of nowhere have the rights to tell me what to do in a game I paid for it?

Also, what you said above is really just your opinion. You have your ways to play the game, everyone else have their ways; the right way, however, does not exist.
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Old Nov 03, 2007, 07:22 PM // 19:22   #208
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Quote:
Originally Posted by DivineEnvoy
He wanted people to repeatedly fail in a game, just because he believes it's a skill based game. He wants other people to suffer simply because of his morals that this game must be skill-based. That's just wrong. Last time I checked, I paid for that 59.99 and the tax myself for the original Guild Wars back in 2004. Why should some random person jump out of nowhere have the rights to tell me what to do in a game I paid for it?

Also, what you said above is really just your opinion. You have your ways to play the game, everyone else have their ways; the right way, however, does not exist.
You might consider paying close asdvertizements where gw was mentioned as game of strategy and skill.

anyway, he wa talking about hard stuff: hard mode, elite areas.

Noone really cares what you do in normal game, noone wants you to fail repeatetly there, bt there are areas where challenge needs to be preserved.

Basically, random pug of teribad players should NOT be able to flawess malyx thanks to ONE SINGLE SKILL, log in next day and still be teribad players. They should fail there repeatetly untill they l2p.
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Old Nov 03, 2007, 07:52 PM // 19:52   #209
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Originally Posted by zwei2stein
You might consider paying close asdvertizements where gw was mentioned as game of strategy and skill.

anyway, he wa talking about hard stuff: hard mode, elite areas.

Noone really cares what you do in normal game, noone wants you to fail repeatetly there, bt there are areas where challenge needs to be preserved.

Basically, random pug of teribad players should NOT be able to flawess malyx thanks to ONE SINGLE SKILL, log in next day and still be teribad players. They should fail there repeatetly untill they l2p.
Advertisement is a way to raise sales for a certain product. Buyers do not have to follow the exact way the product is introduced to make use of the product. People are humans, not robots.

Secondly, he never specificly referred to "hard stuff."

Lastly, it is once again your opinion to people should fail repeatedly until they learn to play, even in challenge areas. What is this learn to play anyways? There is already a limit to how many elite skills and pve-only skills we are allowed to bring; what's wrong with sacrificing two limits to bring Ursan Blessing? Do I have to bring only non-elite skills and non-pve only skills to a pve area just because that's what you considered to be morally correct? No, because that's only your moral standard or perhaps opinion; other people have different standards. Truly, one's morals should not extend to the rights of others.
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Old Nov 04, 2007, 01:26 AM // 01:26   #210
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"...I recently Did Shards of Orr with 2 guild friends, The team consisted of 3 Smite/Heal monks, 3 Smite/Prot monks, and 2 tanks with FGJ and SY; one with Dslash and another went W/P. it pwned shards HARD. It was laughably easy, we raced through there. SY turned the monks into super soldiers. +100 armor makes most attacks/spells do practically no dmg at all. It is godmode..."

link:
http://www.guildwarsguru.com/forum/s...php?t=10207449

This player does not speak about UB but SY.

So is SY (Save Yourself) overpowered like UB?????

As soon as I got a norn Elite I used it & when finally I got UB it was great & I completed GWEN with H/H except for 1 quest where I joined a PUG.
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Old Nov 04, 2007, 02:15 AM // 02:15   #211
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To be honest, a large part of the Ursan Blessing build is the use of consumables.
Essence of Celerity, Grail of Might, Armor of Salvation being the most notable.

They allow for heavier tanking, increased DPS and add an auto IAS.

Ursan just seems to be the best way of taking advantage of those, For now.

Remember that while Ursan Blessing itself is only one ELITE skill, It transforms your skill bar, thus changing the way you have to play.

There is no self heal on the skill bar (unlike on a Junundu)m which means the need for other players still exists. Could use heroes I expect, but those are a whole other game breaker aspect from a community standpoint.

Either way, it promotes casual TEAM gameplay in otherwise unaccessible areas.

Want a challenge? take it to HM DoA. Drop Ursan. do something that isn't 600hp or trapper farming.

If the mindless 123 123 spam is what bugs you about it, take a trip to RA and TA and see how many Sins you encounter doing exactly the same thing without UB...

I'm sure others have mentioned it before, the skill bar you carry isn't everything. Knowing the layout of the instance, the spawns and what they contain, pros n cons of your builds. it all needs to be taken into consideration.

Yes, It's made elite areas easier. Throwing down Urgoz's warren in an hour or less for example. but that only comes with experience of play.
I wouldn't expect a team of freshers, to be able to grab the skills they need for the build and just run it.
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Old Nov 04, 2007, 02:21 AM // 02:21   #212
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Quote:
Originally Posted by Cobalt
Aren't we heading down this path anyway?

With skills being nerft every time we turn around which in turn is narrowing and narrowing our choices and limiting our builds.
the goal of skill nerf is to render a very effective skill less effective so people will try other build.

Think about that.

You have.

build a -> work extremely well.
Build b -> work well
build c -> work well
build d -> work well
build e -> work well
build f -> dont work.

Now basicly everone will play the build a becouse of it superiority.

But if the build a get nerfed to work well then b,c,d,e,f will be a valueble choise.
Thus actually the build variety incleased.
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Old Nov 04, 2007, 02:27 AM // 02:27   #213
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Quote:
Originally Posted by Crom The Pale
This thread, like many many before it is really not about any one skill in particular but in the need for some people to control how others play the game.

Pugs demand someone runs a build that they can't or won't and people start to complain its the skills fault.

The easiest means of vanquishing many maps could be to take a party of 5 MM's a tank and 2 monks, but people do not demand this because they know its not practical.

The only reason people are asking for Ursan Blessing is because they know its very likely that most players know have the skill if they have access to it.

If this skill was only useable for wars would people demand that every party member choose war as thier secondary proff?

The only time Ursan Blessing becomes over powered is when half or all of the party members use it. This is true of many elites and non elites skills.

8 players using Obsidian Flame can deal massive dmg quickly and easily but we don't see a cry for every player to use this because people refuse to have thier skill bars dictated to them at every turn.

Take a single player with ursan blessing and 7 hench out and see if it totaly overpowers foes on hard mode, I think you all know the answer.
8 obsidian flame dont work at all,

you will be able to kill a foe immediatly but after that you will have to wait 5 more second to kill another one while the mobs are attacking.

Then you will have to stop to heal, witch mean you will have to delay more second for the next kill.

And after 2-3 kill any caster who is not a ele will encounter exhaustion probrem.

Even if you manage to survive the first group you will have to wait 2-3 minute to wear off exhaustion .

Basicly 8 monk wanding a target to dead is more efficent.
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Old Nov 04, 2007, 02:24 PM // 14:24   #214
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Quote:
Originally Posted by lishi
8 obsidian flame dont work at all,

you will be able to kill a foe immediatly but after that you will have to wait 5 more second to kill another one while the mobs are attacking.

Then you will have to stop to heal, witch mean you will have to delay more second for the next kill.

And after 2-3 kill any caster who is not a ele will encounter exhaustion probrem.

Even if you manage to survive the first group you will have to wait 2-3 minute to wear off exhaustion .

Basicly 8 monk wanding a target to dead is more efficent.

Actually no it does work, people ran Obsidian Flame spike builds in GvG for almost 2years because it works. It does take a lot of teamwork and skill to run it effectively.

Keep in mind if your running high earth for OF then you've got Armor of Earth and can use a glyph to deal with energy. Only 4-6 party members really need the skill as it will reduce most all monsters to barely a sliver of life left which can be taken out with some other skill like Stone Daggers or Ash Blast.

My whole point is that any skill when used by multiple people as a spike is powerfull and takes team work to pull off.

As has been stated before isn't team work what people want in PvE??
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Old Nov 05, 2007, 01:58 AM // 01:58   #215
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Originally Posted by Crom The Pale
Actually no it does work, people ran Obsidian Flame spike builds in GvG for almost 2years because it works. It does take a lot of teamwork and skill to run it effectively.

Keep in mind if your running high earth for OF then you've got Armor of Earth and can use a glyph to deal with energy. Only 4-6 party members really need the skill as it will reduce most all monsters to barely a sliver of life left which can be taken out with some other skill like Stone Daggers or Ash Blast.

My whole point is that any skill when used by multiple people as a spike is powerfull and takes team work to pull off.

As has been stated before isn't team work what people want in PvE??
People runned that because it worked and it was easy in a pvp contest to play.

But not many runned it and very few run it now because dont work well.

You have to wait after ever encounter for exhaustion to wear off(yes, even with the glyph you still have to wait plenty of time), in hard mode most of mobs will stay alive even after 5-6 obsidian flesh and if they have a monk they will heal up. etc etc etc.

People dont run it in pve for a reason

Last edited by lishi; Nov 05, 2007 at 02:07 AM // 02:07..
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Old Nov 05, 2007, 02:53 PM // 14:53   #216
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I think we, in one sense or another, are all in agreement that UB is overpowered.
(those of you who don't think so, face facts. it's imba)

However, i don't see why this should call for a nerf. To be honest it's allowing casual players to join in on runs that usually take hours to complete in places they'd normally not even get a party going simply because the dominant build of the time doesn't allow for their toon class. (Granted, not all teams do it, but the vast majority do and those who don't are usually filled with guild and alliance members).

If the fact that Ursan is too overpowered for you, annoys you, then just don't use it. It really is that simple. Ignore it's existence and continue playing the builds you want to. That's generally what individualism is all about, doing things you want to do how you want to do them.

Yeah, certain things work better than others and it's a fact of life that people will try to cut corners to get to where they want to as quickly as possible.
Just look at the amount of people wanting runs to Droknar's Forge and then once there, want to be power leveld. It's why get rich quick schemes are so proliferant.

If it is to be nerfed then hopefully not to the point where it's broken and useless.
I suspect though that the other aspects will likely have to follow suit as they're all unbalanced in a sense. Just happens that the bear got the bigger slice of the imba cake.
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Old Nov 05, 2007, 06:49 PM // 18:49   #217
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theres one aspect that every single one of you seems to have neglected to mention, the cost of UB on the economy of the game, which many people do enjoy being a part of. I left the game before nightfall came out and only recently got nightfall and gwen, and all i can say is wow. In factions in the elite areas, it took almost a year for prices to fall for most elite items, now with gwen being out for what? 3 months only, everything is already sub 100k.

With the Addition of the Hall of Monuments potentially unlocking stuff for people in guild wars 2, there is massive incentive to have money for armour and minipets, and as minipets become dedicated to more and more people the value will inherantly increase on any undedicated ones.

My real point is that ursan is making everything that is rewarding in the game become obsolete, when you can do any elite run in the game in half the time with 6 ursan +2 monks, then of course elite items become more commonplace and drive the price down, which of course makes the elite items not elite anymore because anyone with 5k in their pocket can buy it. One of the reasons i left guildwars before nightfall was because there lacked incentives to actually do more in the game, i get titles that give no bonuses? weapons that are exactly the same as another skinned weapon that costs 1/20th the price, all armour being the same too. What is their to work towards in the game? the only thing i could see was minipets, and as their prices are only going upwards because their will only be less and less of them, whereas prices for weapons are only going downwards, and quickly because of how easy it now is to get them, how are we ever supposed to get the more expensive pets?

My problem with guildwars always has been that it tried to make it so that everyone could have good stuff (unlike in WOW, which made it silly because you had to be an uber nerd ot get anything decent) to the point where someone who plays for an hour a day can have everything someone who plays 4 hours a day can have. I dont know about you guys, but i do enjoy the feeling that im working towards something (and no farming the same spot over and over again for a title that gives me nothing doesnt count) and if anything, ursan is destroying that. Already now you cant do the best elite area in the game (DOA) without being ursan, because everyone can see that ursan is twice as fast and easy as any other build.

Im not even sure where this rant is going, all i know is that ursan is making elites not elite anymore, and it will destroy the economy faster and faster until everything but minipets is basically worthless in comparison.

cheers,
Adrian
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Old Nov 05, 2007, 09:14 PM // 21:14   #218
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Quote:
Originally Posted by Doodle123
theres one aspect that every single one of you seems to have neglected to mention, the cost of UB on the economy of the game, which many people do enjoy being a part of. I left the game before nightfall came out and only recently got nightfall and gwen, and all i can say is wow. In factions in the elite areas, it took almost a year for prices to fall for most elite items, now with gwen being out for what? 3 months only, everything is already sub 100k.
Quote:
Originally Posted by Trobinson97, a few pages back
Or maybe it's because as more people complete the mission, the prices of those precious tormented relics will drop, and you won't be able to sell you gem sets and armbraces and tormented shields for so much. After all, if I have to be a loser in real life at least let me be a rich loser in Guild Wars. It's not something that damages the game, lower prices on items are ALWAYS a good thing no matter what the gold hoarders say. Pugging is ALWAYS a good thing no matter what the H+Hrs (myself included) say. It seems like "Ursanway" as you guys like to put it is contributing to one and will contribute to the other.
It's been a long thread, so it's easy to skip some things and then say they weren't there.


Quote:
With the Addition of the Hall of Monuments potentially unlocking stuff for people in guild wars 2, there is massive incentive to have money for armour and minipets, and as minipets become dedicated to more and more people the value will inherantly increase on any undedicated ones.
Ok, so what's the problem you seem to have here, prices getting lower or prices getting higher? Or is it the type of items that are getting higher and lower. In your first paragraph it sounds like you are complaining that prices are getting lower, but yet in this one, you seem to be claiming that prices are getting higher because of minipets.

Quote:
My real point is that ursan is making everything that is rewarding in the game become obsolete, when you can do any elite run in the game in half the time with 6 ursan +2 monks, then of course elite items become more commonplace and drive the price down, which of course makes the elite items not elite anymore because anyone with 5k in their pocket can buy it.
Prove where UB has made any item reward obsolete. As of yet, nothing considered "elite" has fluctuated in price. Armbraces are still around 100+30++, same with tormenteds. I do look forward to the day when they are sub 100 though I doubt it will happen anytime soon. You guys are making a really big ruckus about UB but the fact of the matter is, it's not very common. Yeah you'll see it around but it's no where near the level some of you seem to propagate. I've been in DoA at peak times EST almost every day since last week and I see more non UB things going on that UB, mainly just a few 600 and Trap farmers.

Low prices on items are not a bad thing in any case. It's a great thing. For one, it cuts down on a lot of those ridiculous 100 +___duped ectos (oh yeah, you better believe they were duped too lol). Without those, you're likely to see a lot less ebayers. So someone has the same precious Tormented Shield as you, boo hoo. Thanks to that wii site for builds, everyone can be a "pro farmer". It takes little longer to build up bank than it did before loot scaling, but it's not all that bad. Somehow I still manage to get whatever armor I want outside of FoW whenever I want it.

Quote:
One of the reasons i left guildwars before nightfall was because there lacked incentives to actually do more in the game, i get titles that give no bonuses?
Plenty titles give bonuses now, welcome back.

Quote:
weapons that are exactly the same as another skinned weapon that costs 1/20th the price, all armour being the same too. What is their to work towards in the game? the only thing i could see was minipets, and as their prices are only going upwards because their will only be less and less of them, whereas prices for weapons are only going downwards, and quickly because of how easy it now is to get them, how are we ever supposed to get the more expensive pets?
Ahhh, now I see the resolution of the problem I had with your first two paragraphs. You need to sell the tormented stuff high so you can buy mini pets high. Well, that's easy, the UW still exists so you can always get ecto and you can still get cash from farming and selling to merchant. So you may have to work a little bit, but isn't that the point anti-UB folks have trying to make, put some effort into it? Chances are though, if you're talking about those uber rare minipets like Kanxai and the Panda, well don't fret, those weren't meant for the majority of the people anway. If you weren't in on the duping craze and managed to slip by Anet's multi0ban, chances are you wouldn't be able to afford them anyway. The rest (majority anyway) are pretty doable. Besides, this UB craze has still yet to catch on as it's been stated so tormented stuff is still in excess of 100k. You can still make some moeny and hoard it away for your future cheap mini purchases.



Quote:
My problem with guildwars always has been that it tried to make it so that everyone could have good stuff (unlike in WOW, which made it silly because you had to be an uber nerd ot get anything decent) to the point where someone who plays for an hour a day can have everything someone who plays 4 hours a day can have. I dont know about you guys, but i do enjoy the feeling that im working towards something (and no farming the same spot over and over again for a title that gives me nothing doesnt count) and if anything, ursan is destroying that.
If Guild Wars has, as you say, ALWAYS tried to make it so you could have something in one hour that another gets in four, how is UB destroying the feeling that you are working towards something? You just said that your problem with Guild Wars has been that you didn't feel like you were working towards anything because other people could do it in less time. You guys spend way too much worrying about what other people are doing.


Quote:
Already now you cant do the best elite area in the game (DOA) without being ursan, because everyone can see that ursan is twice as fast and easy as any other build.
Back that up with some PROOF, because right now you are blatantly spouting lies. There is no elite area in the game where you can't get without UB.

Quote:
Im not even sure where this rant is going, all i know is that ursan is making elites not elite anymore, and it will destroy the economy faster and faster until everything but minipets is basically worthless in comparison.
I'm not sure either. All I know is Ursan doesn't change any other elite whatsoever, the economy is not being destroyed, and minipets were always worthless (sentimental value aside).


Quote:
cheers,
Adrian
Cheers Adrian
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Old Nov 05, 2007, 11:00 PM // 23:00   #219
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"I'm a freaking bear, i should be strong"

Quote:
Originally Posted by Crom The Pale
Your saying its only overpowered if a war uses it?

How about an ele or mesmer or necromancer, none of those hexes would stop them?

You still have to attack while in UB to keep your energy up unless your tanking so Clumsyness is still a factor. Claiming that it can be avoided by stoping your attack is pointless since that is true regardless of UB. How is using UB any differnt than taking a war/monk and some hex/condition removal?

Claiming that the lack of healing is not worth concidering is also a false statement. Reliance on other team members is called for when using UB, and that is a good thing. Ursan blessing give a war a few more seconds of life, no more so than Defy Pain does and with 0 means of self healing.

The dmg output of ursan blessing has been proven less effective than a dragonslash war build. Added to that you can not inflict deepwound or bleeding or cripple.

This is an Elite PvE ONLY skill, it is suposed to be powerfull, even more so than any other pve only skill.

The other elite blessings are equally powerfull, but not as practical or as easy to use for most people so nobody is asking for thier nerfing.

Leave PvE skills alone, if you want balanced play go PvP, don't complain that a skill that gives us a chance vs a mob wielding monster only skills is making the game unplayable for you.

QFT its real nice to counter monster only skills with. Blah... Just play guys, if you dont like it then dont use it..Heres a post from a guy using ursan and having a hard time beating a dungeon. And he is from a very good guild. i bet he knows how to play..http://www.guildwarsguru.com/forum/s...php?t=10215834 even with one ursan he is having trouble...XD we have threads saying its to strong, and threads saying even with it areas arent H/H able....hmm "me thinks thou dost protest to much"



I am able to get Thommis, Stormweaver, and Salvetarm with Hero/Henchie builds without much trouble.

Forgewight is another story altogether. I am currently using me (W/Me Ursan Semitank), a variation of Sabs 3 necro hero build, 2 monk henchies, Zho, and Herta. With VERY careful pulling and motion tanking, I am able to finish it without any party wipes. I think Cynn may be better than Herta. Some of the battles with the summit dwarves can last a LONG time, with me praying that their energy runs out first. But the 3 necros really help with the energy problem. I like to use Well of the Profane to breakup the Summit's general prot spirit/spirit bond damage reducing build.

Does anyone have any other 1 player builds for Forgewight?
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Last edited by Jeremy Untouchable; Nov 05, 2007 at 11:08 PM // 23:08..
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Old Nov 06, 2007, 12:15 AM // 00:15   #220
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People should understand in a Online game the concept you dont like the feature because it make the game cheap dont use it dont work.

To show you i will make a example of this concept taken to the limit.

Lets say anet tomorrow make 2 skill.

Skill A : Summon 10000 gold from nothing and add to your inventory.
Skill B : Kill everthing on your randar.

People can choose to not use them, so why dont keep them?

This is not a sigle player game, where a overpowered thing wont affect anyone but you.(guess why there are no cheat in the game?)

Even a instanced game like gw you still have a market system where you meet with other people.( and there are other stuff too, like the value of certain title track.)

Last edited by lishi; Nov 06, 2007 at 12:19 AM // 00:19..
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