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Old Dec 12, 2007, 02:55 AM // 02:55   #1
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Default Strange enemy behavior in Thirsty River

So I was attempting to beat Thirsty River with heroes/henches on Hard Mode today, and I was defeated fighting the second round of teams. Something strange happened after I died, though. The two teams of enchanted starting fighting each other for quite a while. Has anyone ever seen this happen before? Is there a way to use this to one's advantage?

As a side note, does anyone have any specific advice for the second round of this on HM? I can't seem to punch through the team on the left fast enough to get to their priest. Should I try going for the right-hand team first instead?
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Old Dec 12, 2007, 04:42 AM // 04:42   #2
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In order:

a) This is old info, from back when Prophecies was the Guild Wars. If you can get the two teams to aggro each other, they will fight. Makes things easier for you, yes, but getting them to fight each other is probably going to get the puller killed.

b) Use the Search function. I'll just say that Daze (Broad Head Arrow) speeds things up amazingly in Thirsty River, and that minions (Jagged Bones) make all of HM much easier.
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Old Dec 12, 2007, 04:44 AM // 04:44   #3
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ANet doesn't care about strange monster behavior.

Look at Iron Mines.
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Old Dec 12, 2007, 01:12 PM // 13:12   #4
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I did this the other day and this is what i found the best way to do it is, first boss just kil enchants whentheres only boss and priest kill priest i take sig of humility btw but daze can work it just means i have to take a rnager and i didnt feel like it lol, as longa syou got the damage 13 seconds of disabled woh is easy also only use it when priest is at 80-90% ish health, second room go for the group ahead you should not agro the one on the right kill that wait for 1:55 go kill the other group, then in the room with the 3 bosses go STRAIGHT to the group on the right and if anything is attacking the priest guy then sit on him and attack micro hero healing if needed they dont heal it but if you go straight away you can take agro instead of the bonus guy, then just work round leaving the monk boss last with that one i did the sig of humility on the priest and killled priest first then the boss make sure you set another hero to attack another enemy

Hope i helped!
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Old Dec 13, 2007, 03:22 AM // 03:22   #5
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Quote:
Originally Posted by Terraban
ANet doesn't care about strange monster behavior.

Look at Iron Mines.
That's supposed to happen...
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Old Dec 13, 2007, 09:05 PM // 21:05   #6
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I pretty sure the White Mantle humans and xenophobic Stone Summit Dwarves aren't allied with each other.
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Old Dec 14, 2007, 02:13 AM // 02:13   #7
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Quote:
Originally Posted by Brian Fellow
I pretty sure the White Mantle humans and xenophobic Stone Summit Dwarves aren't allied with each other.
How can we be sure...conspricay <M!<M!@#
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Old Dec 14, 2007, 03:56 AM // 03:56   #8
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i thought he was talking about how they run 90% of the time and fight 10% of the time in Iron mines
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