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Old Dec 27, 2007, 09:53 PM // 21:53   #21
Jungle Guide
 
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I actually thought the first part of G.O.L.E.M. was a pushover, even in HM. I just bounced back and forth between the kilns with a full party- moving quickly after killing the destroyer pairs never left a kiln with any less than 3/4 health, they rarely get that low. I use SS/IP/PI and a MM hero.
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Old Dec 27, 2007, 10:13 PM // 22:13   #22
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Originally Posted by oknar
with h/h??? plz tell me build and tactics for h/h....
Before you go to the kilns and activate the quest, go around them and kill all the destroyers hanging out.
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Old Jan 05, 2008, 08:02 PM // 20:02   #23
Desert Nomad
 
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Sorry for slight thread necro, but what is the optimal H-H setup for doing HM A Time for Heroes? Is it 3 touch rangers?
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Old Jan 05, 2008, 08:23 PM // 20:23   #24
Lion's Arch Merchant
 
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Sorry if this is a bad querstion, but why do you only have to do the 3 easiest? Don't you need at least a half-completed (8+ entries) handbook to get any reputation?
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Old Jan 05, 2008, 10:31 PM // 22:31   #25
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Quote:
Originally Posted by Cherng Butter
Sorry for slight thread necro, but what is the optimal H-H setup for doing HM A Time for Heroes? Is it 3 touch rangers?
Pain Inverter+Interrupt. it will take half his life each time. as for the rest, just take your usual set up that works for you.

Quote:
Sorry if this is a bad querstion, but why do you only have to do the 3 easiest? Don't you need at least a half-completed (8+ entries) handbook to get any reputation?
It comes with 5 already filled in.
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