Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Jan 12, 2008, 07:02 PM // 19:02   #1
Frost Gate Guardian
 
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
Advertisement

Disable Ads
Default whats a good team to run urgoz(non ursan)

so my guild needs a good non-ursan team build to do urgoz because we think ursan is to boring.


were arent looking for fast just completion( well under 3 and a half hours please).

so what we need is what proffesions to bring and how many of each and what builds they should run. ( you dont have to post the build here but just the essence of it....liek for example obby tank ot SH nuker,)


so yea thanks for the help in advanced
magi of the light is offline   Reply With Quote
Old Jan 12, 2008, 08:58 PM // 20:58   #2
Emo Goth Italics
 
Join Date: Sep 2006
Default

5 Splinter Barrage, Minion Master, Blood is Power, Spirit Spammer, 2 Elementalists, 2 Monks.
Minion master going /Mo for less pressure on monks.
That's what i remember anyway.
Tyla is offline   Reply With Quote
Old Jan 12, 2008, 10:05 PM // 22:05   #3
Forge Runner
 
MercenaryKnight's Avatar
 
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
Default

I don't know if it was urgoz or the deep but they did it with all mesmers using arcane echo and summon vanguard assassins to do most of their damage. Then domination magic to help some more.
MercenaryKnight is offline   Reply With Quote
Old Jan 12, 2008, 11:24 PM // 23:24   #4
Ascalonian Squire
 
Join Date: Aug 2006
Location: The last best place.
Guild: The Keepers Of The Sacred Word [Ni]
Default

You have to have Necrotic Transversal on 1 character so they can open the gate.
Craer Delnbone is offline   Reply With Quote
Old Jan 22, 2008, 01:05 AM // 01:05   #5
Forge Runner
 
Join Date: Jan 2007
Default

3monks 1 mm 1 ss rest eles
chowmein69 is offline   Reply With Quote
Old Jan 22, 2008, 03:06 AM // 03:06   #6
Desert Nomad
 
mage767's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
Default

Lol, so many interesting ideas, but the tradional way was using ranger traps. You can also attempt it with Sab's hero builds plus a heavy duty tank upfront, and 2 solid nukers at the back.
mage767 is offline   Reply With Quote
Old Jan 28, 2008, 05:22 PM // 17:22   #7
Frost Gate Guardian
 
Join Date: Oct 2006
Default

If somebody is doing Urgoz run, let me know! I want that hom-statue

IGN: Niila Nuppunen
Niila is offline   Reply With Quote
Old Jan 28, 2008, 07:34 PM // 19:34   #8
Ascalonian Squire
 
Join Date: Dec 2007
Guild: Brothers of Eternal Night [BoEN]
Profession: R/
Default

1 Splinter Barrage
3 Trappers
2 Monks or Healers
1 MM
1 SS or SV
1 Spirit Spammer
1 Tank
2 Nukers (SH works well)

i use this in the fallowing way.

trappers have trap doors and tight areas, spirit spammer puts a wall of spirits up behind traps. Tank can stay with spirits, splinter barrage or tank can go out and lure and then pull back to traps, this is effective because the traps rip through large mobs with huge damage. if there are any survivors nukers take care of it, and the SS or SV attacks survivors.

realy easy to use
I'm Losing Your Sanity is offline   Reply With Quote
Old Jan 28, 2008, 08:39 PM // 20:39   #9
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

Quote:
Originally Posted by MercenaryKnight
I don't know if it was urgoz or the deep but they did it with all mesmers using arcane echo and summon vanguard assassins to do most of their damage. Then domination magic to help some more.
twas Urgoz, they used all players with Ebon Assassin, lots of mesmer hexes and cry of pain. Apparently it was a cakewalk.

Id love to give it a go.
distilledwill is offline   Reply With Quote
Old Jan 28, 2008, 08:56 PM // 20:56   #10
Desert Nomad
 
ac1inferno's Avatar
 
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
Default

The groups I see doing Urgoz are usually B/P groups. 4 b/p rangers, 3 SF eles (4 if not taking the backup EoE ranger), 1 rit lord, 2 monks and a bip with either an SS or MM.
ac1inferno is offline   Reply With Quote
Old Jan 31, 2008, 08:39 PM // 20:39   #11
Frost Gate Guardian
 
Cake Sama's Avatar
 
Join Date: Jan 2007
Guild: Knight Of The Cake Republic
Profession: E/Mo
Default

Our Guild used the following team, finished usally just over an hour

1 Lure sin (Shadow form, arcane echo)
2 Monks
1 Rit (Spirit Wall)
1 Bip(1hp)
1 ranger (EoE)
6 Eles (SH)

Credit has to go to our sin, Warlord Lord,
who made the team what it is
Cake Sama is offline   Reply With Quote
Old Jan 31, 2008, 10:52 PM // 22:52   #12
Wilds Pathfinder
 
Valeria's Avatar
 
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
Default

a dual vanguard assassin build sounds fun like hell though it might be very similar to playing ursan.

With secondarys free to chose it might work anywhere. has someone tried this in the domain of anguish yet?
Valeria is offline   Reply With Quote
Old Feb 01, 2008, 08:28 PM // 20:28   #13
Lion's Arch Merchant
 
Join Date: Feb 2006
Guild: [STAR]
Profession: Rt/
Default

well Ursan is effective whether u r R2 Norn or R10 Norn.

The Ebon vanguard assassin is not as effective for R1 Vanguard rank due to the lower level summon and shorter time duration unless u use maxed signet of illusions. Hexes are also needed to complement the assassins
Brian Fellow is offline   Reply With Quote
Old Feb 02, 2008, 05:13 PM // 17:13   #14
Jungle Guide
 
angmar_nite's Avatar
 
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
Default

Ursan isnt good if you're R2 Norn...
angmar_nite is offline   Reply With Quote
Old Feb 05, 2008, 06:48 PM // 18:48   #15
Wilds Pathfinder
 
The Way Out's Avatar
 
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
Default

Quote:
Originally Posted by Brian Fellow
well Ursan is effective whether u r R2 Norn or R10 Norn.

The Ebon vanguard assassin is not as effective for R1 Vanguard rank due to the lower level summon and shorter time duration unless u use maxed signet of illusions. Hexes are also needed to complement the assassins
You are not a good Ursan in Urgoz unless you are r7 or higher (non Warrior) or r5 or higher (Warrior). Also, Urgoz Ursan Runs are not that much faster than average nuker runs.

If you are looking for a good Urgoz non-Ursan team... go with the same SF team build that people have been using forever. It works and it is reliable. Also, utilize consumables because it definitely shortens the run.
The Way Out is offline   Reply With Quote
Old Feb 05, 2008, 09:49 PM // 21:49   #16
Jungle Guide
 
Richardt's Avatar
 
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
Default

In NM you can use just about any standard type tank/ele build with nothing overly fancy-me and a couple friends got to the 3rd room with just random heroes but found we couldn't go any further due to non of us having NC (or CC).

The Splinter Barrage/SF builds put forth so far can do the trick in NM fairly easily, but I've had terrible luck with it in HM-although it can be done-takes a while and can be frustrating however. Then again for HM I've always PuG'ed and that's always a hazardous thing.

But when you get to Urgoz, the easy way to take him down is with Edge of Extinction (just have one of your rangers max out BM with a sup rune). You place EoE by the stairs in Urgoz's chamber, close enough so he's affected by it, but far enough back that it's not hit by the exploding plant creatures he summons. Then you have everyone run around, and everytime one of those plant creatures explodes, Urgoz is hit with damage. Takes a while, but it works.
Richardt is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Stoppre12 PUGs and Grouping 21 Dec 09, 2007 07:29 PM // 19:29
Ursan Way Clearing UW Team Build aurorascion The Campfire 5 Nov 21, 2007 11:42 AM // 11:42
Ira Blinks Explorer's League 8 Aug 14, 2006 02:12 PM // 14:12
Urgoz & Deeps drops ... whats left anyway tmark Sell 8 Aug 14, 2006 07:22 AM // 07:22
Whats the best combo for HoH team? acountlost The Riverside Inn 0 May 25, 2005 11:50 AM // 11:50


All times are GMT. The time now is 04:58 PM // 16:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("