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Old Dec 02, 2007, 02:48 AM // 02:48   #61
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At the disc of chaos, try to have at least 1 monk up, put all golems into melee mode, and let them bash away at it.
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Old Dec 02, 2007, 02:51 AM // 02:51   #62
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[skill]Broad Head Arrow[/skill]

Makes Disc....SO much easier.
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Old Dec 02, 2007, 11:47 AM // 11:47   #63
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Since the op was using a warrior, I'd set up a high-armor group (warrior, para, ranger).
I used this on my para and the only 'problem' I had was at the disc at the end. Just make sure you can apply Deep Wound and Daze as much as possible.

While fighting at the Norn, you can use the bridge as a choke point.
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Old Dec 02, 2007, 12:53 PM // 12:53   #64
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I just cleared it today with the 3 necro backline setup, Lo Sha, Eve and the two monk henchmen, was a breeze.

For the norn part (I assume that's where you're having trouble) sit on the bridge and pull the groups one at a time, set all the golems to melee so they provide a wall of sorts for tanking and bring a skill like SS, SV or pain inverter for the avatar of destruction. He will kill himself in about 10 seconds.

Similar thing for the final boss, I switched to a wand and sat there wanding the big crab thing while the henchmen put hexes on it and the golems kept it at a distance, the wand also came useful for bringing them back to power but I only had to do that once. Other than that I used my normal dervish build with the exception of pain inverter and had little problems the whole way through.
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Old Dec 02, 2007, 06:35 PM // 18:35   #65
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Hmmm... this quest is easy with r10 deldrimor, true, but I seem to rememer it being difficult the first run through in NM and then again in HM. You may not want to change your builds, so I suggest:

If the problem is the norn-pit on lvl2, a simple solution is to move up one of the 3 runs, wipe out the destroyers coming that direction, then pull the remaining two groups up the hill to wherever you are. You don't have to keep the Norn alive, remember.

If it's level 3, you don't have to fight more than 4 destroyers at a time. Pull (with a long-bow, preferably, but it's not essential). Do one side of the pyramid, then go back up and do the other (don't move across and aggro the Disc until the end).

Remember the Destroyer elementalists can't move, you can aggro a group and then move out of the elementalist's range.

Last edited by Vamis Threen; Dec 02, 2007 at 06:38 PM // 18:38..
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Old Dec 05, 2007, 10:07 PM // 22:07   #66
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i seem to be having the same problems, ive tried to H/H destruction's depths several times, and i seem to always die at the disk. the norn part isnt that hard if you have a trusty longbow handy, but the disk is hell-in-a-can. im probably going to get several "OMG LOL N00B J00 SUCKZORZLOL FAIL ROFFLE" replies because i suck so badly, (yes, i know i do.) does anybody have any well working hero/hench setups for a ranger? (i dont have NF, for reference, so no help from the dervish skills). for now ive been using livia as a MM, ogden as a WoH monk, and usually either jora as a usual sword warrior or pyre with punishing shot. then, as for henchmen, i usually take the two monks, an extra warrior (usually talon for watch yourself) and eve. oh, and does anyone have a good SS hero build?
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Old Dec 06, 2007, 03:42 AM // 03:42   #67
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Just did it for the first time with Sab's necro team, plus the 2 warrior and 2 monk henchies. No problem, I had a harder time with the big worm Cyndr the Mountain Heart. With the set up the final mission was a breeze, the GD didn't last about 45 seconds once we hit it.

I am a Paragon set up for some party attack and defence buffs btw.

As far as the disc, work the first group on one side, then go to the other group on the other side of the stairs, then try to get the last group of destroyers w/o the disc, if you you do aggro the disc, kill the other destoyers first.

And like said before, use the GOLEMs as meat(metal) shields (melee mode).

Last edited by pfaile; Dec 06, 2007 at 03:45 AM // 03:45..
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Old Dec 06, 2007, 10:08 AM // 10:08   #68
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Well, basically you need to pack enough defense / healing / prot in your build so that the disc can't mass spike you. As long as you only suffer one death at a time and have sufficient ressing capabilities then you should be able to tough it out. I found bunching together in a ward against the disc to be a reasonable move (makes Pain Inverter hit harder).

If this is the only bit of the mission that you can't deal with, then try making a hybrid hero build with some wards, or something like that. Ogden has Heal Party, right? Once you get over the tipping point where the disc damages your team seriously, rather than kills them outright, then you should be set. A grail of might will probably help achieve this too.

SS build - all it really needs is SS and enfeebling blood. The rest is optional: barbs (to synergise with a MM); signet of lost souls (no brainer); Awaken the Blood is nice for a power boost, and if you're doing slavers you can make the SS your frozen soil carrier and also give him Serpent's Quickness for a faster SS recharge. I rarely use more than 4 nec skills on my SS hero personally.
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Old Dec 31, 2007, 11:31 AM // 11:31   #69
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Done it on a daily basis in HM for the filling of the blasted books over tha past few days. (Im beginning to hate the gwen quests ive dont them all so may times). Took 1 curse necro (me), 1 mm w/blood ritual, 1 interupt ranger w/ pet, and livia as a rit. ( all heros). also took both monk hench, the earth ele, and talon. No i am not posting the skills bars, because i cant remember them off the top of my head. But take out the ones you can reach from the walls first. (aprox. 3 or 4 groups and an occational single destroyer of lives). Then you can concintrate on the big bad dude. And keep the golums up and running. they may get in the way sometimes if your not a spellcaster, (ranger for instance, has to have a clear view of the target) but they sure do help. But all in all, it isnt all that hard. Just be sure to give the monks a chance to regen the energy between groups...something i have noticed some people fail to do. Myself included when im just not thinking. (then its oops...im dead, oh well, rez and go again). oh and remember alchemical acid..and put your title on dwarven. Go in, kill them all, and let god sort them out.
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Old Jan 03, 2008, 09:01 PM // 21:01   #70
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Quote:
Originally Posted by Sister Rosette
[skill]Broad Head Arrow[/skill]

Makes Disc....SO much easier.
qft.
i never had much trouble with this quest, other than when people stopped keeping the golems up or just pulled too many destroyers. everyone that has the dwarven title should wear it, and everyone that has alkar's alchemical acid and armor of deldrimor (i think it's called) should bring it. the rest is cake.
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Old Jan 04, 2008, 02:13 AM // 02:13   #71
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"Stupidly impossible" seems like a pretty accurate description right now...I can't even get to the ende because of the completely ridiculous Norn segment. The mobs that attack will easily wipe your party if you stay and take them all, so I did as the Wiki said and stayed out of their way, thinking I could pick them off later. I ended up with dead norn and a mob of 15 or so Destroyers that comes as one unit when pulled and can't be separated; it wipes my party in second if I try to fight head-on. How am I supposed to defeat a mob of that size? Tommy McTom, I see you managed to beat it with henchmen. How?

Last edited by Darth Marth; Jan 04, 2008 at 02:16 AM // 02:16..
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Old Jan 04, 2008, 09:18 AM // 09:18   #72
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They can be separated, but you might want to use a longbow / flatbow and some strategic running back to your (flagged) team. When you're camped on the bridge it's worth pulling the groups that come from ahead and to the left and fighting them before they mob up in the centre. Most of the destroyer pain here is from melee, so spam-blind and spam-weakness works wonders.
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Old Jan 04, 2008, 03:01 PM // 15:01   #73
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I tried pulling them with a longbow carefully for 15 or so minutes before giving up--I went up to them, fired one longbow arrow, immediately ran off, and nearly died to massive ranged spike. All 15 of the Destroyers followed me and we tried running off to get just a single mob alone, but they all ran back to bunch up togather. Did I just break the AI or something for them to be doing this?
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Old Jan 04, 2008, 03:17 PM // 15:17   #74
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No, and I must admit I haven't seen that behaviour before. I'd try pulling the groups that run past you and killing them before you get to the centre. If you have decent melee shutdown (blind; weakness) then you should be able to manage against what's left after, even if they all come at once.
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Old Jan 04, 2008, 03:22 PM // 15:22   #75
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I didn't seem to have any problems with this mission HM. Only two parts were a bit hard:

- Norn Bit - Stay out of the Pit (Center) and kill one side of Destroyers, after that use a Longbow to pull the Destroyers towards you and pick them off.

- Disk Bit - I kill the groups of Destroyers first by pulling them with a Longbow. The Disk is not that hard if it has no support for other Destroyers.
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Old Jan 04, 2008, 03:31 PM // 15:31   #76
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Quote:
Originally Posted by RTSFirebat
- Norn Bit - Stay out of the Pit (Center) and kill one side of Destroyers, after that use a Longbow to pull the Destroyers towards you and pick them off.
This is exactly what I tried; far too many accumulated in the center. Wouldn't pulling groups from the sides as they come in have the same basic effect as just staying in the center?
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Old Jan 04, 2008, 03:39 PM // 15:39   #77
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Quote:
Originally Posted by Darth Marth
This is exactly what I tried; far too many accumulated in the center. Wouldn't pulling groups from the sides as they come in have the same basic effect as just staying in the center?
Could do, but I found that I couldn't kill in incoming Destroyer groups fast enough and was quickly party wiped by them.

But it may be worth doing that for a long as you can, accepting a party wipe and mopping up any Destroyer groups left over.

Getting 15% DP is not too much of a loss and it will quickly get burned off.
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Old Jan 05, 2008, 10:13 AM // 10:13   #78
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As many people have said, Do NOT go in the pit lure the boss our to the side and pin him in the gap of the stairs then throw everything you have at it remmebering to keep your monks back.
Monk.
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Old Jan 05, 2008, 06:42 PM // 18:42   #79
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Hm...the death part comes when two largish groups of destroyers come at you simultaneously from the two far passages. Maybe if you moved the party up one of the passages to intercept one group...which way does the boss come from?
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Old Jan 05, 2008, 09:24 PM // 21:24   #80
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Quote:
Originally Posted by Darth Marth
Hm...the death part comes when two largish groups of destroyers come at you simultaneously from the two far passages. Maybe if you moved the party up one of the passages to intercept one group...which way does the boss come from?
Boss comes from the right passage, iirc
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