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Old Feb 11, 2008, 04:47 PM // 16:47   #81
Frost Gate Guardian
 
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1. Human Monk - Spellbreaker 600 tank with fleeting stability. - Owoj8sQ7KO1j7qWU9GRkH6DACA - stand next to the bad guys, don't die and look pro.

2. Hero Monk - OwUUMUH/EIOmEUS906LBeAbaBAA - 316hp AoE spike + KD in 2 seconds

3. Hero Monk - OwUUMUH/EIOmEUS906LBeAbaBAA - 316hp AoE spike + KD in 2 seconds

4. Hero Monk - OwUUMUH/EIOmEUS906LBeAbaBAA - 316hp AoE spike + KD in 2 seconds

5. Human Ele - Mindbender arcane echo, deep freeze a blind - the rest concentrate on more snares and blind.

6. Hero Mesmer - Gwen as a SOI bonder smiter for the 600 tank - OQNDAcwzMnEZScToGSoH5D8B Huge amounts of smiting damage per hit, youve all been on a cof run right?

7. Hero Monk - OwUUMUH/EIOmEUS906LBeAbaBAA - 316hp AoE spike + KD in 2 seconds

8. Hero Monk - healer... - mistakes do happen...

If you can get more human monks take Mindbender arcane echo Ray of Judgement for a better spike on slot 8.
Something like this ;p - OwUTMYHDHatcJwnBlw6re6BAjDA - does a 440hp AoE spike to undead at 16 smiting in 1 second.
Shards of Orr is completely and utterly owned on hard or normal mode with this.

Tactic - Bond the 600, he flags his heroes back, runs in grabs agro - ele runs in and deep freezes - 600 releases heroes and the monks smite everything dead in a few seconds. The ele has echoed deep freeze and blinds in case of emergencies. Target the shock eles first, job done.

One second the enemy mob are there - the next second they are gone.....

Last edited by KennyC; Feb 11, 2008 at 05:02 PM // 17:02..
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Old Feb 11, 2008, 07:26 PM // 19:26   #82
Frost Gate Guardian
 
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I do believe my Running Dervish of Melandru should do fine then this time. Hrm... maybe finally a reason to use Bal... Maybe
Well in this dungeon AoM dervish do really shines. You are not affected by conditions which is really godly against this pesky enemies there. Take "I am unstoppable" to avoid knockdowns, run into mob : Eternal Aura, Heart of Holy Flame for huge spike and holy damage and then keep on slashing with your scythe... undead will perish fast.
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Old Feb 11, 2008, 08:31 PM // 20:31   #83
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Quote:
Originally Posted by Lopezus
Well in this dungeon AoM dervish do really shines. You are not affected by conditions which is really godly against this pesky enemies there. Take "I am unstoppable" to avoid knockdowns, run into mob : Eternal Aura, Heart of Holy Flame for huge spike and holy damage and then keep on slashing with your scythe... undead will perish fast.
That they did.
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Old Feb 12, 2008, 12:30 AM // 00:30   #84
Wilds Pathfinder
 
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This dungeon has never pissed me off more than today. I was trying to 600/Smite it in HM with a Hero and I couldn't get passed a single group that had Skeletal Wizards without dying once. It took me 1 hour just to get to the second level and by then I just typed /resign because I was so fed up with it already.

And if it isn't the Skeletal Wizards spamming Shock to kill me, then it was the rangers spamming Debilitating Shot and not giving me enough energy to renew Spirit Bond before I got spammed with Shock AGAIN.

AHHHHHHHH
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Old Feb 12, 2008, 11:32 AM // 11:32   #85
Frost Gate Guardian
 
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did this in HM with h/h yesterday

i went with R/RT with vengful tanking the damage managing aggro correctly and being an aggro circle from my h/h

OggjcZYbITIHWMEP0kylHH+GXMA

Ran 3 Monk heroes with smiters boon and sig of judgement added in some hard res

OwAT443A5xtiXp+mErf1/iITAA

The only hard part is the end i wiped a lot but had some candy to keep myself at high health eventually got the boss down. Im sure there are better ways and it would be much easier with another person + heroes.

The above also works for Heart of Shiverpeaks as well its not pretty but anytime you can do HM dungeons by yourself at your own pace its all good.
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Old Feb 12, 2008, 01:06 PM // 13:06   #86
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I have tried this several times in NM with different set ups of H/H. I never have any problems until I get to the second level where you exit the grave yard room. There are several mobs who always wipe my entire party.

This dungeon takes ages also
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Old Feb 12, 2008, 06:59 PM // 18:59   #87
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Originally Posted by BLOODGOAT
This dungeon has never pissed me off more than today. I was trying to 600/Smite it in HM with a Hero and I couldn't get passed a single group that had Skeletal Wizards without dying once. It took me 1 hour just to get to the second level and by then I just typed /resign because I was so fed up with it already.

And if it isn't the Skeletal Wizards spamming Shock to kill me, then it was the rangers spamming Debilitating Shot and not giving me enough energy to renew Spirit Bond before I got spammed with Shock AGAIN.

AHHHHHHHH
what build was your 600 using? try this. Owoj8sQ7KO1j7qWU9GRkH6DACA

Cast Prot spirit, fleeting stability and spellbreaker. AGGRO - cast Spirit bond and SOA. Keep up Prot - Spirit Bond - Fleeting Stability until they are dead. Cast SOA Immediately after Spirit Bond, dont cast it at any other time. << its easy dude even in HM.

You can 2 man it all the way to the boss this way, no problem.
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Old Feb 12, 2008, 07:47 PM // 19:47   #88
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Quote:
Originally Posted by KennyC
what build was your 600 using? try this. Owoj8sQ7KO1j7qWU9GRkH6DACA

Cast Prot spirit, fleeting stability and spellbreaker. AGGRO - cast Spirit bond and SOA. Keep up Prot - Spirit Bond - Fleeting Stability until they are dead. Cast SOA Immediately after Spirit Bond, dont cast it at any other time. << its easy dude even in HM.

You can 2 man it all the way to the boss this way, no problem.
I'm very aware of how to 600 and how easy it is. My problem was that I had Mantra of Resolve for interrupts which were fairly minimal and I was getting bombarded by knockdown (Shock) and e-denial (Debilitating Shot).
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Old Feb 12, 2008, 10:59 PM // 22:59   #89
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Quote:
Originally Posted by BLOODGOAT
I'm very aware of how to 600 and how easy it is. My problem was that I had Mantra of Resolve for interrupts which were fairly minimal and I was getting bombarded by knockdown (Shock) and e-denial (Debilitating Shot).
Hence why he said to use Fleeting Stability..
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Old Feb 12, 2008, 11:37 PM // 23:37   #90
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Originally Posted by Josh
Hence why he said to use Fleeting Stability..
Hence I saw that.
And before I went in, I was banking on the use of D.Shot to be my destroyer so I accomodated with Mantra of Resolve. I didn't consider the fact Shock was a touch skill and overlooked the fact Spellbreaker offered no protection against it (/doh).
Also, Fleeting Stability doesn't solve e-denial problems. Those rangers are pesky.

Last edited by BLOODGOAT; Feb 12, 2008 at 11:40 PM // 23:40..
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Old Feb 13, 2008, 07:20 AM // 07:20   #91
Frost Gate Guardian
 
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I was trying to be helpful - nothing more nothing less dude.

If youre having that many problems put everything up before you agro, get nice and close - Cast Prot,SB,Fleeting Stability,SOA and step in. It works, trust me. If you would like a demo ping me in game, ill go for a run down there with u no problems!

Shock triggers Spirit Bond and does not KD you if you have Fleeting Stability up - so is Irrelevant.

Having SOA and spirit bond up before agro will soak up the interrupts quite quickly and give you lots of freedom after about 4 seconds.

Mantra of resolve will just spike your energy right down to zero - don't bother with it if 4 or 5 of the rangers interrupt you with that mantra up you have zero energy and you are fish bait. A tactic I use vs the COF spiders is walk backwards and when the enemy move to shoot u, you immediately cast spirit bond as they cant move/shoot at the same time. But you shouldn't need to resort to that here as they will be dead before you need to reapply spirit bond.

Ign <<

Last edited by KennyC; Feb 13, 2008 at 01:23 PM // 13:23..
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