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Old Sep 28, 2007, 08:57 AM // 08:57   #21
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Come on people, stop beating your head against the wall on Orr. Target their weakness. Smite.
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Old Sep 28, 2007, 09:03 AM // 09:03   #22
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And Use also an earth ele with ward of stability/protection and unsteady ground + eruption. Time to blind them too.
Ward of stability is pretty mandatory to avoid instant party wipe due to some lucky timed KD chains from the Magicians. When it happens, being smite or not, you'll die your ass on the ground.
EDIT: restore conditions is a nice heal, but after that, doesn't solve at all your blind issue.
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Old Sep 28, 2007, 09:04 AM // 09:04   #23
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I'm sure someone made a thread like this awhile back. What was his name? Soit..Loti...Coto or something, anyway that thread ended in pain and suffering.

So Op, are you asking for help or just ranting?
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Old Sep 28, 2007, 09:05 AM // 09:05   #24
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Acolyte of Melandru + Aura of Holy Might = lawl.
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Old Sep 28, 2007, 09:59 AM // 09:59   #25
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i think bassu means avatar of melandru... and smite works wonders...r/d barragers, (theres a derv skill under mysticism that lasts 30 seconds and makes attacks deal holy damage) or SiJ smite monks
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Old Sep 28, 2007, 11:03 AM // 11:03   #26
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A good tank, [skill]Blessed Aura[/skill] and somewhat neglected elite [skill]Shield of Judgment[/skill] = GG
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Old Sep 28, 2007, 11:10 AM // 11:10   #27
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Don't even get me started on that place.

My advice: find a decent PuG with a good tank... cluster the enemies together and nuke the unliving crap outta them.


Quote:
Originally Posted by Etta
I'm sure someone made a thread like this awhile back. What was his name? Soit..Loti...Coto or something, anyway that thread ended in pain and suffering.
Har-de-fvcking-har.
You never forgot my name for an instant.

Just because I've been banned for the last week because so many people QQed about that thread is no excuse for pretending you don't know my name.
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Old Sep 28, 2007, 11:27 AM // 11:27   #28
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hi,

i had really long time the same problem, I personally find this dungeon impossible to make with H/H, even when your build goes very strong on Smiting and yourself are an Splitter Barrage ranger (what i am), I didn't reached never stage 2 without my team getting several times full party wiped before -.-

But then I found an awesome team of players and we made the dungeon nearly without any problem, only with the boss we had some trouble, cause of his minnions which kept respawning with him ever and ever again, but then we managed it after some deaths, but could reduce our mali too ever with the respawnings, whihc counted to the dwarfen raider buff counter, thus reducing our mali every 25 kills...
We also managed to lure the soul away sometimes from the minions to gight the soul alone, letting it stand between the 2 flame throwers, while our tank was at him ...

really ,with a very good team and with a Splitter Barrage ranger like me, most of the dungeon was very easy, even those suddenly big invasions of undeads, when you enlight all the torches, bandits were no problem and proper lure ment and preparation before fighting it was really easy.

Before we fought any group, I casted ever 2 attacking ghosts at 2 sides away from each other, casted then splitter weapon on the tank (balthazar dervish) , then the spell on me, waited then until the tank lured the group and when he had then the aggro of the whole enemy group on them, than i spammed my splitter barrage, and it was somewhat of awesome, how quick the enemies died, when then the elementalists also spamed their aoe spells, with my splitter barrage i very often killed whole groups at same time.
Sometimes it happened that i killed 5 enemies at once just by spamming a double splitter barrage. through the splitter weapon on the derv, he could also make awesosome splash damage, cause of the sickle hitting multiple hits = multiple holy splitter chain react.

Team was this:

Me: Splitter Barrage Ranger with Bloodsong/Vampiristic, Sun Spear Signet, Wild Shot, Troll ...

1 Balthazar Dervish with full set of Skills with do aoe holy damage with Eternal Aura to keep perma balthazar avatar up (tank)

2 monks (heal/prot) (1 was hero, tahlkora XD) more hard heal then regenerations, with condition remove skills that heal also

1 SS Necro with blood ritual

2 Elementalists, one or i believe both with Savannah Heat and echo, so echo nukers at all, when 2nd was not savannah, then it was SF ...

and 1 Mesmer.

team had no holy weapon buff for me, when a monk would have cast on my a buff that lets me do holy damage, killing stuff there with splitter barrage spammigns is double easy, when you have a good tank that gets all aggro on hisself for some seconds, until the splitter barrage ranger can start spamming with holy buff.

for more easier part, i would prefer exchanging mesmer with 2nd splitter barrage ranger.

the whole team alone rocked alone with 1 splitter barrage like me, with a 2nd one its surely really easy to make this dungeon.


gl

Last edited by Phoenix Tears; Sep 28, 2007 at 11:29 AM // 11:29..
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Old Sep 28, 2007, 11:38 AM // 11:38   #29
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Quote:
Originally Posted by Phoenix Tears
Me: Splitter Barrage Ranger with Bloodsong/Vampiristic, Sun Spear Signet, Wild Shot, Troll ...
Splinter Barrage without Edge of Extinction?
EoE Splinter Barrage = total cluster-rape.
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Old Sep 28, 2007, 11:57 AM // 11:57   #30
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me and my guildie and 6 hero/hench did that dungeon a few times... usually takes us about 1 hour
end boss = a breese
our only tank is me 99% of a time and i am an assassin and no shadow forming crap or anything... pure damage
broadhead epidemic = bye bye sod spammers
smite + minions is pretty good in there
imo the dungeon is fine... just the poison fart traps are a lil annoying since hench cant walk around then or walk away while its activated
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Old Sep 28, 2007, 11:59 AM // 11:59   #31
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yo, not with edge, just barrage + splitter weapon

but when the combination is with this skill more effective, than thx for information ^^, didn't know it, I'll test it ^^, so much skills, takes so long to test them to see, which skills are with which skills good combinations XD

however, it really worked with splitter weapon and barrage alone very well.
Made the dungeon with this team build on Wednessday and we really rocked.
After like 15 minutes after beginning , the whole team had direct +10% morale just by killing monsters and getting dwarven raider boni and I had my 10% till we reached the boss, nothing killed us fully until we got to the boss, only sometimes, single ones of our groups were killed once, but through dwarven raider the mali was again quick away and at 10% before we reached the boss XD

wednessday was really awesome for me with this team, we made this dungeon look like childsplay, and when i tried before this dungeon with H/H, it ended up ever only in big frustration, because the dumb henchs and heroes were ever nuked away so quick by bandits or the necromancers...

As said, only the boss then was a real challenge ^^, cause I at least expected, that the boss comes alone and has not respawning minions with him (was naturally my first time I made this dungeon on wednesday)
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Old Sep 28, 2007, 12:00 PM // 12:00   #32
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Quote:
Originally Posted by zknifeh
imo the dungeon is fine... just the poison fart traps are a lil annoying since hench cant walk around then or walk away while its activated
The primary reason why I failed to herohench it.

Glad to see I wasn't totally losing my mind.
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Old Sep 28, 2007, 12:04 PM // 12:04   #33
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Anyone who's even grazed that area knows what he's talking about. The Shards Of Orr. That area is thick with very formidable undead and for the trouble of going through that, the reward should have been a bit more worthwhile.
I don't know what this is about. A group of 5 players and 3 heroes I was in had moderate fun there. And no uber gimmicky build with 7 healers or something like that. Just the regular balanced group.

Oh, right... It's hard with heroes. Yep, that's true. But that doesn't make the dungeon hard.
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Old Sep 28, 2007, 12:10 PM // 12:10   #34
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Quote:
Originally Posted by Antheus
Oh, right... It's hard with heroes. Yep, that's true. But that doesn't make the dungeon hard.
If A-Net would care to be consistant about making the game herohenchable or not.... it would be appreciated.

As it stands though, some parts of the game are much better off done with herohench while others are much better with humans (even PuGs)... and there is little consistancy in that.
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Old Sep 28, 2007, 12:19 PM // 12:19   #35
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Quote:
Originally Posted by SotiCoto
If A-Net would care to be consistant about making the game herohenchable or not.... it would be appreciated.

As it stands though, some parts of the game are much better off done with herohench while others are much better with humans (even PuGs)... and there is little consistancy in that.
...I hero/henched it... So basically, once again, you are doing it wrong. The game IS hero/henchable, because I did the whole thing with H+H. So either I am an exception to the human race and am on a skill level so far above everyone else that I cannot lose, or you are all failing because you are doing it wrong. I vote option two. As much as I'd like it to be option one...
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Old Sep 28, 2007, 12:34 PM // 12:34   #36
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I had fun in this one. 3 smite monk heroes (using signet of judgement as their elite), 2 healer henchies, herta, and zho. Myself as a necro also ran smiting. The whole thing was cake until I got to the boss.

I agree it would be better if the chest dropped 2 items, or 1 item and a few plat.
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Old Sep 28, 2007, 12:41 PM // 12:41   #37
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Quote:
Originally Posted by fenix
...I hero/henched it... So basically, once again, you are doing it wrong. The game IS hero/henchable, because I did the whole thing with H+H. So either I am an exception to the human race and am on a skill level so far above everyone else that I cannot lose, or you are all failing because you are doing it wrong. I vote option two. As much as I'd like it to be option one...
Telling people they're doing it wrong <<< Telling people how to do it better.

And once again I note the issue was less with the skills and more with AI behaviour. Herohench fail at avoiding Poison-Jets... and certainly fail at battle-positioning for optimum effect. If you'd care to go into detail (and I mean DETAIL) regarding how you managed to avoid H/H rampaging repeatly through streams of constant poison + damage... then it would be appreciated, as I sure as hell couldn't figure it out in at least one area.

(And on the same note... this one feature also makes beating the boss a bit of a joke, as mr Fendi Nin will quite happily stand inbetween two flame-thrower traps and take it like a b!tch)...

Last edited by SotiCoto; Sep 28, 2007 at 12:44 PM // 12:44..
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Old Sep 28, 2007, 03:29 PM // 15:29   #38
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Personally I think the way to the boss is difficult which is fine! It is the End Boss that needs looking at 5 minutes to run from a rez shine is ridiculous. I do not like the 40 seconds you have to damage it should be increased IMO or lower his armor a bit to compensate. Or the spirits that spawn should not have all there precasted spirits let them cast them like the rest of us. With the current set up DP of any sort will really screw you since he can do tremendous dmg with his FoC.
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Old Sep 28, 2007, 04:34 PM // 16:34   #39
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Flag party 1.5 aggro diameters away from stationary groups or a tad more, pull, get part of the group to come to your party, repeat until remainder is small enough to wipe easily. Mobile groups, have a long run planned. At least you can string them out and get the melee guys down quickly.

End Boss is not fun. Did this dungeon once, unlikely to go back. Get nothing out of Chests much anyway.
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Old Sep 28, 2007, 04:49 PM // 16:49   #40
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I completely agree that Masters' dungeons should drop 2 (i thought they did til I completed this one with guildies the other day - havent done Cold Vengeance sinec the preview-weekend)

I used my command paragon, with general morgann as Anthem of Purification, Vekk is set as Master of Magic smiter...

wasnt too big an issue- 1 hour to get to the boss level; an hour and a half ON the boss level. gets annoying finishing the boss off- just dont attack the glaive-dropping ghosts- stick to the soul and the wont bother you. try pulling him into the flame trap.


edit- any other dungeon is fine- but I dont plan on returning to this one with my other chars... except maybe my monk or rit for possible farming (if dead items were worth the time that is)

and btw @phoenix tears= its called SPLINTER not SPITTER :P

Last edited by Horseman Of War; Sep 28, 2007 at 05:31 PM // 17:31..
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