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Old Apr 03, 2008, 08:50 AM // 08:50   #1
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Default So, Inner Fire works...now what?

Inner Fire was fixed just before April fools. I'm curious about what it's done to the difficulty of Destroyers and from a farming and rep farming via books.

I've not had a chance to play around with them yet myself.
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Old Apr 03, 2008, 09:19 AM // 09:19   #2
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i think it would make them damn hard i havent tried it yet will have to.
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Old Apr 03, 2008, 10:07 AM // 10:07   #3
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I did a few primary quests, H/H in HM, didn't notice much of a difference. At most just a few seconds more to kill them off.
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Old Apr 03, 2008, 10:27 AM // 10:27   #4
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are they still possible to be farmed in the glints challenge?
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Old Apr 03, 2008, 11:30 AM // 11:30   #5
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My friend tells me his farming build doesn't work anymore as the Destroyers out-regen his damage. :/ I daresay he'll find a way around it though. Such is Guild Wars. :B
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Old Apr 03, 2008, 11:35 AM // 11:35   #6
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It hasn't really been mashing up my playing that much, but that's only because i've been playing around with a direct damage build that gets past the immunity to burning that messes up degen. xD
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Old Apr 03, 2008, 12:48 PM // 12:48   #7
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well from a warrior stand point, yes it is impossible to farm them now. tried 5 times and didnt kill one. hopefully the ele side of things are in better conditions.
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Old Apr 03, 2008, 01:35 PM // 13:35   #8
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I farm glint's with my elementalist (I don't log in to GW after the update, yet) and with sliver armor that regen don't stop killing, in the begining they die like 1 for second, maybe when you got only 3 or 2 you cannot out-damg their regen even with alkar's alchemy acid, but can only be sure by trying
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Old Apr 03, 2008, 02:47 PM // 14:47   #9
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Farming is affected for sure. But otherwise they are still push overs as always. Inner Fire keeps them alive for a few more secs.
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Old Apr 03, 2008, 03:17 PM // 15:17   #10
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It's kind of like [skill]Spirit Light Weapon[/skill] only with out casting time, energy cost or conditional. It's isn't that bad....
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Old Apr 03, 2008, 03:24 PM // 15:24   #11
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VwK farming is effectively nerfed-not sure about sliver armor-haven't tried that yet.

In other locations, well, me and my alliance tore through Raven's Point last night in HM-took roughly 45 minutes-which is faster than what we normally are able to pull off. So they're still complete pushovers, and the only time I noticed any healing were with the ranger destroyers, and you can barely see some health gain when they enter their block stances-that is until our ele tore them a new one

I was a little disappointed-I thought they were going to be a challenge now.
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Old Apr 03, 2008, 03:32 PM // 15:32   #12
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Don't think it's really worth it, but I hear Scourge Healing is fun.
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Old Apr 03, 2008, 04:10 PM // 16:10   #13
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Does anyone not find it funny that it took Anet this long to fix the only heal skill on the destroyers who have no monk and are the super bad guys of GW.

Anet had no reason to fix this skill now they should have fixed it (during the beta of Gwen) but hey what can I say.

better late then never right.
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Old Apr 03, 2008, 04:53 PM // 16:53   #14
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Quote:
Originally Posted by IslandHermet
Does anyone not find it funny that it took Anet this long to fix the only heal skill on the destroyers who have no monk and are the super bad guys of GW.

Anet had no reason to fix this skill now they should have fixed it (during the beta of Gwen) but hey what can I say.

better late then never right.
Possibly because even without healing, people cried about them being hard... I guess people had to learn that physicals = damage eventually.
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Old Apr 03, 2008, 05:16 PM // 17:16   #15
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The only thing you need to do is have a DPS over 30 and you're counteracting it-which is something a halfway near decent team should be able to pull off.

@IslandHermet-Now I'm not saying this is the case, but prolly the reason this took so long was that it was a problem in some obscure part of the code that took a while to track down. Debugging a program, particularly one as big and complicated as GW, is a pain. Just because there's a problem with say module A doesn't mean the problem lies in module A-could be from something that is completely unrelated that interferes with something related to A.
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Old Apr 04, 2008, 02:58 AM // 02:58   #16
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It did nothing to HM book runs, unless you're bad.
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Old Apr 04, 2008, 04:45 AM // 04:45   #17
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Quote:
Originally Posted by Katari
It did nothing to HM book runs, unless you're bad.
QFT. If you can't do more than 30 points of damage per a second with a team build, you need to go back to the drawing board.
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Old Apr 04, 2008, 10:24 PM // 22:24   #18
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Have destroyer cores and cloth of the brotherhood risen up in price?
I haven't been in Central post update.

lemme know cuz I have a ton in storage
TIA
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Old Apr 05, 2008, 07:50 AM // 07:50   #19
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Destroyers are indeed rather tougher to kill now that Inner Fire works. But they are far from unkillable.

I notice the buff when I have heroes flagged and they have to fight Destroyers by themselves. Previously, they could handle them with no issue, now they struggle against them. When I return to the flagged heroes, the tide turns easily.

Last edited by Carinae; Apr 05, 2008 at 07:53 AM // 07:53..
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Old Apr 11, 2008, 01:52 PM // 13:52   #20
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To put it one way, I was slowly but surely making my way through Glints Challenge, I could make it to wave 5-6, I'm sure I could of read builds on here that would have allowed me to complete easy, but I prefered trying and testing my own strategies.

Now I can't even make it past wave 1, so now I have to resort to looking online for foolproof builds, good job, at this rate there will only be a handful of decent builds for all characters


Ps. Will older players who were allowed (easier) version of Glints be penalised, No, it's just a kick in the chops for newer players
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