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Old Apr 20, 2008, 09:00 PM // 21:00   #1
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Default Primary Quest: The Elusive Golemancer

I was with one of my friends yesterday helping her complete this quest. Perhaps it's just me, but I've had no problems with it before, but it seems a bit more difficult than the last time I tried. If anyone can confirm a change or not to the following, it would be greatly appreciated:

- When the Golem Disabling Lever is pulled in the 2nd room on Floor 1, there is a red bar that will decrease. I don't ever remember seeing one till now.

- Dervish type Golems use the elite skill Wounding Strike. I don't ever remember seeing them use that before.

- The Indestructible Golem actually chases after you even past the gate from where you had to bring the golems onto the buttons for them to hold down on. I don't remember it ever coming outside of where it starts at.
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Old Apr 20, 2008, 11:32 PM // 23:32   #2
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I can't confirm the third point since I've never had to really run away from the golem, but the other two have been standard to the quest for as long as I can remember.
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Old Apr 21, 2008, 12:28 PM // 12:28   #3
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Quote:
Originally Posted by StormDragonZ
I was with one of my friends yesterday helping her complete this quest. Perhaps it's just me, but I've had no problems with it before, but it seems a bit more difficult than the last time I tried. If anyone can confirm a change or not to the following, it would be greatly appreciated:

- When the Golem Disabling Lever is pulled in the 2nd room on Floor 1, there is a red bar that will decrease. I don't ever remember seeing one till now.

- Dervish type Golems use the elite skill Wounding Strike. I don't ever remember seeing them use that before.

- The Indestructible Golem actually chases after you even past the gate from where you had to bring the golems onto the buttons for them to hold down on. I don't remember it ever coming outside of where it starts at.
1. There has always been a timer for a long as I recall, all you need to do is wait till its empty, then the door to level 2 opens.

2. They have always used that. You just never noticed before.

3. No idea, maybe that has always been the case. Why would you run away from it when it only needs to be hit 3 times by the Flux powered up?
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Old Apr 21, 2008, 03:22 PM // 15:22   #4
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Since Parts 1 & 2 have been answered, I can say, yes, Part 3 the golem does go beyond the gate. I've done that, and having it chase my H/H past the gate while I recharged the Power Flux thingy. It's a golem, it isn't too bright, so it dies very quickly.
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Old Apr 25, 2008, 12:52 AM // 00:52   #5
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For 3 the golem never chased me, I just flagged my henchies near the charger thingy and the golem stayed on them while I ran and got that Power flux thing.
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Old Apr 25, 2008, 05:14 AM // 05:14   #6
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I've actually killed the "Indestructable Golem" using a Vamp weapon with Order of the Vampire-so if you can bring those and good healing you don't even need to bother with the Flux thingy.
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Old Apr 25, 2008, 07:44 AM // 07:44   #7
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Spoil Victor and life stealing are even better than Order of the Vampire.
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Old Apr 25, 2008, 09:17 AM // 09:17   #8
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yes

yes

yes

*the first time i ever went in there i didn't know about the flux (never noticed it lying there ) and i killed the darned thing.... without vampiric - it just took a long long long time and lots of dp removers*
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Old Apr 25, 2008, 02:18 PM // 14:18   #9
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I wouldn't have thought Spoil Victor would've worked on him.

I have plans to see how fast I can kill him without using the flux so I might try to fit both into my team setup
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Old Apr 26, 2008, 04:50 AM // 04:50   #10
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I think the flux would still be the fastest way to kill him.
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Old Apr 27, 2008, 10:10 AM // 10:10   #11
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you can take out the indestructable in 5-7 seconds flat. flag heroes near charger, get the flux, charge, drop, charge, drop, charge, drop.

GG
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