Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Mar 23, 2008, 11:00 AM // 11:00   #1
Jungle Guide
 
Sethellington's Avatar
 
Join Date: Sep 2005
Guild: nn
Profession: N/
Advertisement

Disable Ads
Default Dungeon Difficulty Level.

Can anyone please list the obviously easy dungeons for me and if possible a list from easy -> hard of all dungeons, I think it'd help a lot of people out.

What I mean is, secret lair of the snowmen - very easy
shards of orr - quite hard

thanks for the help, i'll try to compile the list here as people help me.
Sethellington is offline   Reply With Quote
Old Mar 23, 2008, 11:41 AM // 11:41   #2
Krytan Explorer
 
GaaaaaH's Avatar
 
Join Date: Mar 2008
Profession: W/
Default

irontoe's lair is easy (brawling from kllroy in Gunnars)
Ooze pit is average
GaaaaaH is offline   Reply With Quote
Old Mar 23, 2008, 12:14 PM // 12:14   #3
Desert Nomad
 
- Tain -'s Avatar
 
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
Default

I'm not sure what this is really good for, tbh.... but I'll post my opinions.
All in HM, since no NM dungeon is a serious challenge. Also not including farming builds (600/smite, etc.)

Fronis Irontoe's Lair
Secret Lair of the Snowmen
Arachni's Haunt
Ooze Pit
Cathedral of Flames
Bogroot Growths
Bloodstone Caves
Raven's Point
Darkrime Delves
Heart of the Shiverpeaks
Sepulchre of Dragrimmar
Oola's Lab
Rragar's Menagerie
Frostmaw's Burrows
Catacombs of Kathandrax
Slaver's Exile
Shards of Orr
Vloxen Excavations
- Tain - is offline   Reply With Quote
Old Mar 23, 2008, 06:00 PM // 18:00   #4
Frost Gate Guardian
 
Join Date: Jun 2007
Profession: W/A
Default

[Very Easy]

Fronis Irontoe's Lair
Secret Lair of the Snowmen

[Easy]

Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Ooze Pit

[Normal]

Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves

[Hard]

Slaver's Exile
Shards of Orr
Catacombs of Kathandrax

[Very Hard]

Frostmaw's Burrows
Vloxen Excavations
Rragar's Menagerie
Charr is offline   Reply With Quote
Old Mar 24, 2008, 05:03 PM // 17:03   #5
Lion's Arch Merchant
 
Theli's Avatar
 
Join Date: May 2006
Guild: Los Chavos Del [Ocho]
Default

frostmaw's is normal, or maybe hard..but very hard NOOO. I found it very easy, bring 2-3 pain inverter :P

my list

Very Easy:
Frontis Irontoe's Lair (X/A 12 daggers :P)
Secret Lair of the Snowmen (SF heroes and minion bomber)

Easy:
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves

Normal
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
Ooze Pit
Frostmaw's Burrows

Hard

Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
Rragras' Menagerie

Very Hard
Vloxen Excavation (only dungeon i haven't done any tip will be good :P)
There is a boss on 2nd floor near a shrine that wipe us always.

BTW all dungeons I've made with 2 man + 6 heores
Theli is offline   Reply With Quote
Old Mar 24, 2008, 06:49 PM // 18:49   #6
Jungle Guide
 
Richardt's Avatar
 
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
Default

IMO I would move Ooze Pit up to hard for HM, and into easy for NM. The reason is that those oozes can spike for like 2000 damage and you have to be very judicious in using protting. Last time we did this, we took a bonder and another monk with Life Sheath-protted up our tank (who was running either DSlash or 100 Blades) and even then he still took a good amount of damage.

I've always found CoF and Oola's to be pretty easy.

My list would look like (for HM-NM dungeons are pretty simple):

Very Easy
1) Irontoes
2) Snowmen

Easy
3) Sepulchre of Draggimar
4) Cathedral of Flames
5) Oola's Lab
6) Arachni's Haunt
7) Bogroot Growth's

Normal
8) Kathandrax
9) Heart of Shiver's
10) Raven's Point
11) Darkrime Delves
12) Frostmaws
13) Bloodstone

Hard
14) Slaver's
15) Shard's
16) Ooze Pit

Very Hard
17) Rrager's
18) Vloxen
Richardt is offline   Reply With Quote
Old Mar 24, 2008, 10:27 PM // 22:27   #7
Academy Page
 
Join Date: Mar 2008
Profession: W/
Default

i dunno y ppl think Vloxen Excavations is so hard :P
i brought....2 heal(hero) 1 prot(hero) smite monk(other player)
ursan with some smite skills(me) and last 3 players r ursan r smite monk

the hardest dungeon i think is shards coz im a war i get blinded every sec :P:P:P!
eddie2593 is offline   Reply With Quote
Old Mar 24, 2008, 11:04 PM // 23:04   #8
Frost Gate Guardian
 
Join Date: Jun 2007
Profession: W/A
Default

Your team consisted of monks and ursans, and you are wondering why the dungeon was easy?!?
Charr is offline   Reply With Quote
Old Mar 24, 2008, 11:33 PM // 23:33   #9
Desert Nomad
 
- Tain -'s Avatar
 
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
Default

How does blindness affect you if you're running ursan/smite? And Vloxen is difficult due to the large, balanced groups which like to rez.
- Tain - is offline   Reply With Quote
Old Mar 25, 2008, 08:24 AM // 08:24   #10
Ascalonian Squire
 
SiraOpiat's Avatar
 
Join Date: Mar 2008
Guild: [Oops]
Profession: Rt/
Default

Just kill the Priest > Defender > Mesmers (they like to use hard res...), then the Gnashers. It's not that hard...

But i agree, Vloxen is one of the 2 hardest dungeons, with Shards of Orr. I hate the boss in the Shards...
SiraOpiat is offline   Reply With Quote
Old Mar 25, 2008, 09:34 AM // 09:34   #11
Desert Nomad
 
tmakinen's Avatar
 
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
Default

The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists.
tmakinen is offline   Reply With Quote
Old Mar 25, 2008, 12:50 PM // 12:50   #12
Jungle Guide
 
Sethellington's Avatar
 
Join Date: Sep 2005
Guild: nn
Profession: N/
Default

Anyone have specific advice on the harder dungeons? I'm going through them Easy -> Hard one by one with H/H and I'd like some tactics, hero-wise for the "Very Hard" dungeons.
Sethellington is offline   Reply With Quote
Old Mar 25, 2008, 01:58 PM // 13:58   #13
Desert Nomad
 
- Tain -'s Avatar
 
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
Default

Quote:
Originally Posted by tmakinen
The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists.
I have, too, and tbh I didn't find Rrragar's to be one of the harder ones.

Quote:
Originally Posted by sethellington
Anyone have specific advice on the harder dungeons? I'm going through them Easy -> Hard one by one with H/H and I'd like some tactics, hero-wise for the "Very Hard" dungeons.
Not going to list tips for 10 dungeons in one post, so which would you like to know about?
- Tain - is offline   Reply With Quote
Old Mar 25, 2008, 02:40 PM // 14:40   #14
Jungle Guide
 
Richardt's Avatar
 
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
Default

There's a couple of threads on Shard's of Orr in HM floating about. The usual consensus is Barragers with Judge's Insight backed up by smiters. In my experience the smiters do absolutely crap though and I can't say that I recommend it.

If you can arrange it, a couple dervs with Avatar of Melandru and Heart of Holy Flame really clean up Shard's.

For Ooze Pit, like I said-bond up your tank(s)-if you can prevent the spikes it's pretty easy and can be done in under an hour (without cons).

For Frostmaw, hex removal and Pain Inverter

For Bloodstone, bring Prot. Spirit for your tank(s). Those ettin can hit hard (when I did it on my warrior I got hit once for 350 damage-and they can put that out pretty steadily )

Most dungeons have a constant supply of bodies, so if you're the MM type that's always a good choice (except for in Oola's-if you bring a MM there you might as well do it 7 man).
Richardt is offline   Reply With Quote
Old Mar 25, 2008, 03:01 PM // 15:01   #15
Desert Nomad
 
- Tain -'s Avatar
 
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
Default

As far as Ooze Pit, bring Ward of Stability and Ward Against Elements and you'll breeze through.

Bloodstone, prot wins... PS on a tank if you have one, Aegis/Guardian/Warding do wonders here too.

Shards, a lot of people use smiters with RoJ to try and spike the groups out clean. Not a fan of gimmicks, I agree with bringing AoM dervs with holy damage.

For Vloxen, bringing Frozen Soil can help a great deal. Drop it behind you before you aggro, then take out the healers and then anything else with a rez. Aggro is a key factor, too - one of their balanced groups can be mean in HM, but getting 2+ is a disaster.
- Tain - is offline   Reply With Quote
Old Mar 25, 2008, 03:16 PM // 15:16   #16
Jungle Guide
 
Sethellington's Avatar
 
Join Date: Sep 2005
Guild: nn
Profession: N/
Default

Quote:
Originally Posted by Richardt
Speaking about SoO: If you can arrange it, a couple dervs with Avatar of Melandru and Heart of Holy Flame really clean up Shard's.
Why Melandru? I'd have guessed Balthazar for Holy damage. I'm not saying you're wrong, and I realise that immunity to conditions and +100 hp is good. But Half damage taken, + double damage given + 33% faster run speed is kinda imba vs. undead.... no?
Sethellington is offline   Reply With Quote
Old Mar 25, 2008, 03:51 PM // 15:51   #17
Forge Runner
 
Free Runner's Avatar
 
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
Default

Quote:
Originally Posted by Sethellington
Why Melandru? I'd have guessed Balthazar for Holy damage. I'm not saying you're wrong, and I realise that immunity to conditions and +100 hp is good. But Half damage taken, + double damage given + 33% faster run speed is kinda imba vs. undead.... no?
Because the amount of conditions flying around in there is insane. The Dervish would be spending half the time blind under Balth. With AoM you can avoid that, giving your monks an easier time.

Last edited by Free Runner; Mar 25, 2008 at 03:54 PM // 15:54..
Free Runner is offline   Reply With Quote
Old Mar 25, 2008, 04:25 PM // 16:25   #18
Jungle Guide
 
Richardt's Avatar
 
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
Default

Free Runner hit it on the head.

Balth does give armor and holy damage in one go. But my groups usually have me running SY!/TNtF, so the extra armor is quite useless (since SY! "overwrites" it) so the only benefit is holy damage on a mellee char. that is prone to blinding.

But Avatar of Melandru is immune from any and all conditions (several times during the run I actually had my buddy stand in a poison jet just to nail the undead ), and Heart of Holy Flame provides the holy damage. Throw Draw Conditions into the mix and the Melandru derv can keep everyone condition free. For even more effectiveness have your derv use Eternal Aura (if they can) and you can keep AoM up for a good long while.
Richardt is offline   Reply With Quote
Old Mar 25, 2008, 04:54 PM // 16:54   #19
Jungle Guide
 
Sethellington's Avatar
 
Join Date: Sep 2005
Guild: nn
Profession: N/
Default

ahh yes, you can call all missions/dungeons easy - you're a pve godmode para...

i've never tried so i don't know how much blind there is etc...
Sethellington is offline   Reply With Quote
Old Mar 25, 2008, 05:19 PM // 17:19   #20
Frost Gate Guardian
 
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
Default

What the hell - vloxen was second dungeon i did at EOTN (not counting heart of the shiverpeaks). I played necro, 1 support para-hero, 2 healer heros, then fire hench, earth hench, fighter hench and blood hench. Just steamrolled it, thought died once at the end boss because i forget to flag heros. I think i'm trying Slaver's Excile some day if you really say thats easier than vloxen.
Quru is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Put Merchant NPCs in Every Dungeon Level cha thurgga Sardelac Sanitarium 47 May 27, 2008 03:35 AM // 03:35
My ideal difficulty level within GW for my hard upper limit RachaelH The Riverside Inn 11 Jul 30, 2007 02:00 PM // 14:00
Ashantara Sardelac Sanitarium 81 Apr 18, 2007 02:09 PM // 14:09
Is it just me or has this difficulty level of the desert been raised? Sekkira The Riverside Inn 8 Sep 28, 2005 03:38 PM // 15:38
How about scaling the difficulty based on character level? Greentongue Sardelac Sanitarium 6 Jun 23, 2005 11:58 AM // 11:58


All times are GMT. The time now is 04:23 PM // 16:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("