Apr 16, 2008, 07:13 AM // 07:13
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#21
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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I play both sides regularly. It's a time-of-day phenomenon there: sometimes, Luxon can't seem to win, sometimes Kurzick is terrible. I've found that a healer on Luxon generally gives them a large advantage, as they can hug the turtle and have the Luxon Warrior Death Squad kill anything that tries to come by. But most Luxon teams don't have a healer, and then the turtle is degen food for any decent ranger or mesmer.
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Apr 16, 2008, 09:08 AM // 09:08
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#22
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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To understand the Luxon problem you need to look at the battlefield itself.
1. The static components.
This includes the NPCs.
If you look at the NPCs there is a very clear trend - a HUGE weapon-mastery hate.
From Reckless Haste necros over to Sliver Armor + Ward Of Melee eles and spirit spam this isn't a good map to be running the best damage dealers in the game.
The battlefield itself.
We have a fortress and it's doors can be closed.
Which means that ANYONE that relies on view of the target to do damage is in an unfavourable position!
2. The variable componets.
This includes the players so we shouldn't really base our strategy on this. What we do know is that the the jobs are easy - the Kurzicks protect and the Luxons attack.
Which means that any player that is playing to win - will use that.
And in the Kurzick case this means - protecting the NPCs.
Now if we combine everything - we get to a simple conclusion.
IF ANYONE on the luxon side is running any kind of weapon mastery classes that person relies on the variable component to either:
1. do the job for him
2. for the Kurzicks to do something stupid
The good thing here is that this is primarily a place for PvE players. Which means mistakes WILL be made.
The bad thing is that one relies on the mistakes - so if one misses the chance to capitalize on them (and once again - mistakes will be made on BOTH sides!) one is screwed.
Which pretty much means that Luxons are in a disadvantage EVERYTIME they have a weapon-mastery character on their team.
And that's just the team build!
Now if we also consider the stupidity of the players who view this game as a PvP game - it really becomes a downwards spiral.
What your observation shows is that stupidity is getting punished.
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Apr 17, 2008, 04:04 AM // 04:04
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#23
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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I'm a Luxon player and I win more than half the time. However, I almost never play without 1 or 2 friends and due to the random nature of FA, a single coordinated group is often enough to rip through the Kurzick defenses.
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Apr 17, 2008, 04:39 AM // 04:39
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#24
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Yeah, I played with a guildie of mine on Teamspeak once. That was fun. As it was just 2 of us, and I was walking him though how to do it in the first place, it probably wasn't a huge advantage, but i worked well enough.
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Apr 17, 2008, 04:45 AM // 04:45
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#25
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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I typically play Luxon with a monk, though I have gone Kurzick with my monk as well. As Luxon, I typically just choose a turtle and hang around near it. I make sure it doesn't die, and depending on the quality of the Kurzick players, I can get the turtle alive without ever dying, or everything goes to hell once the inner gates are breached.
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Apr 21, 2008, 04:47 PM // 16:47
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#26
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Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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An alternative to a touch ranger could be Rt/R using Nightmare Weapon + Dual Shot + Distracting Shot.
Although it does rely on line of site, it's still life stealing and by-passes bonders while dealing some spike damage..
Also, AoE damage is underused on the luxon side. Most of the gate NPC's are clumped together and are begging for a Meteor Shower.
As for Kurzicks, a good tactic I've seen is people using builds that can solo the luxon command posts (and preventing siege turtles from respawning). It can also buy valuable time by forcing Luxons to respawn further back than normal.
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Apr 22, 2008, 04:05 AM // 04:05
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#27
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Luxons:
TT + Shockwave = ftw
Blind bot + damage = ftw
MM + skillz = ftw
AoE spammer + heals = ftw
uber monk = ftw
Kurzicks :
uber mega spikes = ftw
AoE dmg = ftw
Prot Spirit = ftw
Spirit bond = ftw
Amber Runners = ftw
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Apr 24, 2008, 02:42 AM // 02:42
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#28
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Ascalonian Squire
Join Date: Apr 2008
Location: In a box. =D
Guild: Darkmass Templars
Profession: A/E
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I always seem to be winning with the luxons, maybe becuase I'm just that good.
lol, =D
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Apr 27, 2008, 10:38 AM // 10:38
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#29
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Ruku Carrin
I always seem to be winning with the luxons, maybe becuase I'm just that good.
lol, =D
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Or maybe the kurz had a bad team.
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May 07, 2008, 04:00 PM // 16:00
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#30
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Ascalonian Squire
Join Date: Feb 2008
Profession: Me/N
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luxons always win plus they mob!
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May 07, 2008, 05:49 PM // 17:49
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#31
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Forge Runner
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Quote:
Originally Posted by Schmerdro
I've played a Touch Ranger quite a few times ...and they run out of energy too soon (even with 16 Expertise and Offering of Blood)...
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Ok, I really have no clue about FA and not sure at all why I am reading this thread, but...
A touch ranger with 16exp/OoB should NOT run out of energy fast. You should be able to spam touch skills non-stop on a stationary target for at least a 1-1.5 minutes. If your target is kiting and you're not using touch skills on recharge you should never run out of energy.
I have no idea how you can screw up on a toucher, but you're doing it wrong.
EDIT: You have touch skills, not vamp gaze and life siphon, right?
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May 09, 2008, 01:46 AM // 01:46
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#32
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Where is the option in the poll for "I play both sides and I usually win, because 1 good player >> 12 bad players"?
The skill level of people in places like FA and AB varies wildly. In any given match you will have some players running the best PvP cookie cutter builds alongside terra tanks and touch rangers. Just play as best you can and if you are good you will win more then you lose.
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May 09, 2008, 04:39 AM // 04:39
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#33
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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I usually play on the Kurzick side. Occasionally on the Luxon side.
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May 09, 2008, 12:56 PM // 12:56
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#34
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Desert Nomad
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used to play on the Kurzick Side, now I'm on the Luxon. as with any random PvP arena, aka RA, AB, JQ and FA most of the so called "PvPers" are actually PvErs... I almost always see at least 1 idiot using a farming build, be it Terra Tank, 55 Monk, Glads Defense War, VwK War/Rit, etc. sometimes I see 2 or 3 of these :S
I also see plenty of Shadow Form griefers :\
that's on both sides btw.
what I do notice is that Luxons usually lack AoE damage for some reason. havent seen a lot of Ele Nukers around the Luxon brigades :\
but anyway my win/loss ratio is around 50% on both sides so meh... too random to make any serious predictions of it
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May 16, 2008, 03:15 AM // 03:15
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#35
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Quote:
Originally Posted by zling
used to play on the Kurzick Side, now I'm on the Luxon. as with any random PvP arena, aka RA, AB, JQ and FA most of the so called "PvPers" are actually PvErs... I almost always see at least 1 idiot using a farming build, be it Terra Tank, 55 Monk, Glads Defense War, VwK War/Rit, etc. sometimes I see 2 or 3 of these :S
I also see plenty of Shadow Form griefers :\
that's on both sides btw.
what I do notice is that Luxons usually lack AoE damage for some reason. havent seen a lot of Ele Nukers around the Luxon brigades :\
but anyway my win/loss ratio is around 50% on both sides so meh... too random to make any serious predictions of it
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Shadow form is ok for keeping the green gate open permanently.
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Jun 03, 2008, 09:11 AM // 09:11
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#36
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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I play kurzick side always and tried twice on luxon side. I won 1st round w/ luxon and i basically win kurzick side most of the time. Its pretty fun w/ kurzicks, especially w/ a Rt resto/channel hybrid. I can keep gates closed most of the time and kill ppl but when luxons are coordinated..........they kick gunther's ass good. I think FA is pretty balanced but i still hate getting hammer raped (the warriors always run up the battlements straight for me, bypassing most of the other players )
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Jun 03, 2008, 01:28 PM // 13:28
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#37
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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The only thing I care about is getting more people into fort aspenwood.
Reward needs to be raised.
Also, maybe it needs to be rebalanced a bit.
Kurzicks usually have three times the people waiting for a match than luxons.
Also, I play the kurzick side and win 50%-75% of the time.
Since I can't find a guild that does AB regularly, and accepts people cant use teamspeak or vent, this has been my main form of entertainment in the game for far too long. I don't want it to die.
Last edited by Lord Oranos; Jun 03, 2008 at 01:31 PM // 13:31..
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Jun 03, 2008, 03:59 PM // 15:59
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#38
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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we share the same sentiments Lord Oranos! I"m already sick of RA/TA/HA and want some variety and FA/JQ(if anyone's on) provides me with that! They should have more events for FA/JQ and we need to attract more people there!
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Jun 16, 2008, 05:36 PM // 17:36
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#39
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Academy Page
Join Date: Jan 2006
Location: US East Coast
Guild: KISS
Profession: Mo/
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I love FA. I play it all the time as a Kurzick though I did play it a Luxon at one point to get my Elite Luxon armor for my ranger. Someone wrote that you can use build here that you would not dare use in other places, lol. I wholeheartly agree. So many fun builds so few victims. I have unlocked almost all the skills in the game through Bath rewards from FA.
I think the sides are pretty even on most occasions. MM can be a terror to the Kurzicks, especially if a spirit spammer and trapper are around. Monks are available about half the time. I had four monk at once yesterday and we almost lost badly. My scythe wielding sin saved the day by relieving the pressure on the monks by killing luxons...just barely.
I also agree that the relative skill level of the kurzicks varies greatly. It has even been worst lately. No amber running. Green gate falls and no Kurzicks show up but me. No one applying even the smallest bit of strategy. Smiting monks, wth? Anyway, it is a lot of fun and I play several times a week.
Kurzicks rule!!! Death to the Luxon infidels!!! LOL
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