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Old Dec 16, 2007, 12:42 AM // 00:42   #1
Lion's Arch Merchant
 
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Default Tips and Help for Frostmaw's Burrows [MERGED]

Frostmaw's Burrows in NM is way too tough.

I mean comon, they increased the numbers of wurms, and all of them use "Wurm Bile" which is WAAAAAAAY overpowered.
40 dmg each second for 20 seconds, AoE spell? Wtf was wrong with Anet.

It nearly took me and my friend 2 hours to complete that damn thing in NORMAL mode.

EDIT: Don't know how to post build but team was:

Obsidian Tanker
Warmonger/Barrage
SF
SF
SF
WoH Monk
Healer's Boon Monk
RC/Prot Monk

Last edited by Solo_uw_ftw; Dec 16, 2007 at 12:58 AM // 00:58..
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Old Dec 16, 2007, 12:48 AM // 00:48   #2
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Post the builds of everyone that was on your team.

Pulling the right groups is also important.
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Old Dec 16, 2007, 02:01 AM // 02:01   #3
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this dungeon is one of the harder ones added in with gwen, it takes good pullers and good players to do most of it, it is also a very very long dungeon. most dungeons are 2-3 lvls, frost is a 5lvler it takes a long time to complete.

once you learn the spawns and which guys to pull where you can get it down to 1.5hours in HM. til then keep practicing.
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Old Dec 16, 2007, 02:14 AM // 02:14   #4
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You can shutdown the worms' melee output using blind/weakness, and since they clump up when they surface they are easy targets of epidemic. Wurm Bile is argghhh, though. Combine with Weakness[Enervating Charge]/Cracked Armor[Shell Shock]

E/Me

[skill]Blinding Surge[/skill] / [skill]Blinding Flash[/skill]
[skill]Enervating Charge[/skill][skill]Epidemic[/skill]
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Old Dec 16, 2007, 02:43 AM // 02:43   #5
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Quote:
Originally Posted by Solo_uw_ftw
Obsidian Tanker
Warmonger/Barrage
SF
SF
SF
WoH Monk
Healer's Boon Monk
RC/Prot Monk
I think I found your problem.
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Old Dec 16, 2007, 03:31 AM // 03:31   #6
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Just completed this dungeon on normal in about 1.5 hours. We used 3 heroes: Livia, Olias (MM), and Master of Whispers (Spiteful Spirit). The rest of the team was 1 warrior, 1 assassin, an ele, a monk, and myself (dom mesmer).

Bring a mesmer with Hex Eater Vortex and Hex Eater Signet. Cry of Frustration or Power Spike interrupts wurm bile. The dungeon wasn't particularly difficult with interrupts.

To be honest, this dungeon is worth the effort just to see the fifth floor with high graphics enabled. Frostmaw's room is definitely screenshot worthy.
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Old Dec 16, 2007, 04:07 AM // 04:07   #7
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I do this with H/H in normal mode in exactly 1.5hrs, and did it once last week. Used 3 smiter heroes, 2 henchie monks, and 2 eles. Not that bad at all. but harder than other dungeons still. It was in NM.

Then did it in HM while I did the tanking. Had a guildie help out, so it was 6 heroes and 2 humans. Very rough...indeed.
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Old Dec 16, 2007, 04:54 AM // 04:54   #8
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i completed the dungeon with h/h , its not that hard if you realize how to make them not ball up when they use worm bile
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Old Dec 16, 2007, 05:11 AM // 05:11   #9
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I agree that it is the most difficult NM dungeon (probably equal with Slavers) but really, Obsidian Tank?

Please
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Old Dec 16, 2007, 01:31 PM // 13:31   #10
Lion's Arch Merchant
 
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Did Frostmaw's with some guildies, totally random teams, still, we had no problems. Took us awhile of course (1h45m or so), but it's not that hard...
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Old Dec 16, 2007, 03:21 PM // 15:21   #11
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Quote:
Originally Posted by wetsparks
I think I found your problem.
QFT. An obsi tank there is like bringing only 7 people.
There's nothing wrong with the difficutly in that dungeon, especially not in NM.

About those wurms, just a have a warrior ( a NORMAL one, one that does damage) run in first while the rest hangs back a bit, all wurms will aggro nicely around the warrior. All you need then is have someone cast SS on the wurms and it's gg.
Ofcourse you need to know where exactly these wurms popup but once you've done it a few times you'll know all the spawns. At least I do.

And it should only take around an hour btw.
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Old Dec 16, 2007, 03:23 PM // 15:23   #12
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WTF was A-net thinking right ?
All i can say is use some common sense and you figure out about 99% of these games all by yourself!
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Old Dec 16, 2007, 05:15 PM // 17:15   #13
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Me and a friend completed it with seven rangers and one monk...its not that tough. Here is a screen shot of us resigning right after we collected our reward. I'll post the builds if any one is interested.

http://i141.photobucket.com/albums/r...4787/gw020.jpg
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Old Dec 16, 2007, 08:40 PM // 20:40   #14
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lol its damn easy... HM takes 90mins for my group when we do it... Ob tank is kinda dumb except for the drakes lol. And as far as wurm bile goes... hex removal is not a terrible idea or healing seed = wurm bile too and heals all melee every second lol. SH eles btw are better than SF too, since the wurms dont move and just sit in the SH and die.
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Old Dec 16, 2007, 11:34 PM // 23:34   #15
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Replace all SF Elementalists with Splinter/Barrage Rangers and take a proper SS/Mark of Pain Curses Necro with you.

Get rid of the Obsidian Tank. This area does not require nor reward such a specialized build.

Though you should be able to make it with 3 SF Eles as well.
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Old Dec 16, 2007, 11:48 PM // 23:48   #16
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Did it yesterday with h+h.

[My Build;OQMU0S3ETKT+FAG7g9F0kqi+DyDA]
[Tahlkora;OwAT043AZKjwBEk4uZ6bTTjImAA]
[Dunkoro;OwAT0mHD5ZmUPEIBkCyme6HTAA]
[Vekk;OgNDoMz9M+immuguNWBG4iYC]
Hearta
Cynn
Mhenlo
Zho

As you see nothing "leet here", but it wasn't hard at all, except that I didn't get the flags set right to start with, at the final battle with Frostmaw.
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Old Dec 17, 2007, 12:38 AM // 00:38   #17
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I've done it in normal mode several times, with H/H - usually around 1.5 hours, isn't any harder in HM really, except for those Incubus. Just use common sense and you'll be fine.
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Old Dec 17, 2007, 03:03 AM // 03:03   #18
Lion's Arch Merchant
 
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You can Barage pet it or acutaly any group will do specialy for NM.

Once you get to last part, after killing the little wurm run to the end of the precipice. That way The Boss will have onlythe choice tu spawn on the edge of that wall and not around your team at a random.

Dont go fast, becarfull of those flying bird as they are Air Spiker and will kill you or your team in one or 2 hits.

Cheers
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Old Dec 17, 2007, 04:47 AM // 04:47   #19
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It was pretty difficult for me, but mostly because my friend left at the end of level two, and his heroes were gone when I got to level 3. From there took about an hour to beat it with only 3 heroes...I got really mad toward the end when I thought I couldn't beat one mob.
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Old Dec 17, 2007, 05:43 AM // 05:43   #20
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Hard mode 45min. ^^

1 war ss no tank skill
1 ranger bear
2 fire ele(hero)
2 monk 1 hero woh 1 player hb
2 necro hero ss and mm

rush through everything pretty easy, don't play nm mode hm is just a little bit longer.
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