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Old Nov 22, 2007, 04:26 PM // 16:26   #61
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Quote:
Originally Posted by Whiskeyjack
Just did this last night with one of my guildies and heroes, found the whole thing pretty easy tbh and completed in about an hour including breaks. Team used 1 warrior, 1 dervish, 2 paragons, 2 mesmers 2 monks. Ilsunder went down pretty fast without pain inverter. Interupts are the key to making this dungeon a piece of cake, almost all mobs are casters so they drop very quickly.
i wonder 2 things:
- was that in NM or HM?
- was that before or after last night's update?

i wouldn't be surprised if something had changed on Kathandrax with the update.. if anyone tried this in NM since last update, please contribute with a report ^^
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Old Nov 22, 2007, 04:54 PM // 16:54   #62
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The boss of this dungeon (NM) is insane.

I did 3 times the dungeon, I killed the stupid boss on the third attempt.
Each time I reached him at +10% morale boost on all the heroes/henches, each time ended with -60% DP.

First time I went "randomway" (without reading the wiki), and used 1 MM + 1 SS + 1 SF and my Domination/Interrupt bar. Dungeon was a breeze until I reached the boss which seemed untouchable... then I checked on wiki and tried another strategy, with SS + BHA + Ward against harm water ele... wipe over wipe (after trying 15 times to dent the boss... he regenerates too fast and was at full health, so I gave up).

On the third attempt I used the builds you see in the screenshot and I killed him (before last night's update), I brought "Pain Inverter" (Asura R6) and "Vanguard Sin" (Ebon R8). It took me almost 30 minutes to kill the boss by attacking/getting wiped/rezzing/attacking again, rinse and repeat...

When he was dazed he was able to throw that bomb, even if all other skills were interrupted (Gwen used PB mostly on his bomb, so no disabling, just delayed the use of that skill for 3 seconds, the recharge time, and on the rare occurrecnes she blocked his fire magic skills, he spammed the bomb thing). Pyre and Gwen didn't do much as interrupters (recharge times were slower than the recharge time of the boss skills) and in a matter of seconds the boss was able to use his devastating skills on the party.

Party lasted just 2 seconds into his SH, so:
Pain Inverter did 80*8 = 640 dmg/second = 1280 dmg
+ 80 something from SV by Olias
+ something else by Cynn's Meteor shower
+ some dmg by Gwen's skills
+ mixed dmg from Mhenlo/Herta/Lina wanding
+ dmg from the Ebon Vanguard Sin (his first attack knocks down a hexed foe)

Just a question: Can we say ~1500 dmg < 10% of Ilsundur's health?

All the damage stated above is when he used SH. When he used the bomb skill, Pain Inverter did nothing to him, but the party was wiped anyway.

His regeneration is really fast, his hit points are too many, his damage is insane... there is something wrong, I vanquished Elona (Pre-Gwen, so no Pain Inverter for bosses) and this is the same (if not worse) behaviour of the hardest HM bosses.

Did the developers play a joke to us swapping the NM boss with the HM one? (Haven't tried HM, but from what I read it seems that this boss in HM is weaker and more doable than in NM)

Oh, and the reward was a lousy healing ankh (healing prayers r.10), common skin... 268 gold at the merchant. YAY!
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Last edited by vodka; Nov 22, 2007 at 05:10 PM // 17:10..
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Old Nov 22, 2007, 04:58 PM // 16:58   #63
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Quote:
Originally Posted by vodka
Did the developers play a joke to us swapping the NM boss with the HM one? (Haven't tried HM, but from what I read it seems that this boss in HM is weaker and more doable than in NM)
I don't think so. Use a proper tanking building in HM, and it will be easy. See the screensot I posted - the boss is level 32 in HM!!
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Old Nov 22, 2007, 04:59 PM // 16:59   #64
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Quote:
Originally Posted by migu
i wonder 2 things:
- was that in NM or HM?
- was that before or after last night's update?

i wouldn't be surprised if something had changed on Kathandrax with the update.. if anyone tried this in NM since last update, please contribute with a report ^^
It was normal mode, i needed this one to complete a Normal dungeon book. We did the quest before the update last night.
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Old Nov 22, 2007, 05:08 PM // 17:08   #65
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Quote:
Originally Posted by mage767
I don't think so. Use a proper tanking building in HM, and it will be easy. See the screensot I posted - the boss is level 32 in HM!!
Yep... but the problem here is not HM, we all are talking about Normal Mode and the fact that this boss is too overpowered for NM.

For the part you quoted of my post, that it is just a joke, not a serious affirmation (I don't really think the boss has been swapped with his HM counterpart)

BTW, Your screenshot is very useful, I'll keep your advice in mind when (IF) I'll do the dungeon HM. Thanks.
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Old Nov 22, 2007, 06:30 PM // 18:30   #66
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Quote:
Originally Posted by vodka
The boss of this dungeon (NM) is insane.
Thank you very much for the detailed post, Vodka. The damage and (apparent) invulnerability of this boss in NM is nutty. And to think I just completed this dungeon now like 10 days ago with an h/h team and my warrior in NM and, while challenging, it was nowhere near this difficult.

I kept thinking, "Sheesh! Is this the same boss I killed before???"
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Old Nov 23, 2007, 12:15 PM // 12:15   #67
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They must have changed it because pain inverter is doing almost nothing anymore to him even in NM. After having -60 dp and my H/H party died maybe 20 times (he does massive damage + these &$@%£ fireballs :P) I killed him finally.
Ursan did the trick together with pain inverter, but it took a loooong time especially because there are 2 res shrines and I was not always ressed at the closest one. Have to think about a new strategy.
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Old Nov 24, 2007, 12:38 AM // 00:38   #68
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yep same thing 3 attempts all the way


there full morale, essence of clarity and a gaunlet of ?? something..

Sabs nec build
Standard conjure axe warrior cyclone,eviscerate,executioners,P/I,Dwarven stability,conjure,rez & ??
cynn
herta
menhlo
the mesmer dude 4got name..

wiped,wiped wiped 60 dp in 30 or less..... WOW dam fireballs!! you can get out of there way by the structure that is right above him but i didnt have a ward ele so as you can see in was a futile attempt. Come to think about it I got him down to maybe half, and his Hp went right back up... CRAZY>>>!!! P/I has to be applied right as hes casting SH or in has no effect on any of his other skills. ..


Cool!

Last edited by Ismoke; Nov 24, 2007 at 01:21 AM // 01:21..
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Old Nov 24, 2007, 11:57 AM // 11:57   #69
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That's the thing. The fireballs don't give you DP, however to avoid a party wipe in 1/4 sec you have to ball in the little space 2 circulating leaves you.

Yes that's right.. BALL INFRONT OF A LVL29 ELE BOSS.
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Old Nov 24, 2007, 02:48 PM // 14:48   #70
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The burning forrest outside is one of the biggest pieces of GW eye candy i've ever seen. The inside of the dungeon was just as nice. Though the burning spirits there are really nasty if you don't kill them quickly.
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Old Nov 26, 2007, 03:29 AM // 03:29   #71
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Gah, anyone know if this is fixed yet?
I mean the insane HP the NM boss has :S
People I know keep posting and complaining but as far as I'm aware Anet hasn't even ratified that there is a problem let alone fixed it.

8*80 from PI does NOTHING to him - it does more to his HM counterpart, which I honestly don't get.
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Old Nov 26, 2007, 09:34 AM // 09:34   #72
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Did the HM version of this the other day.

Ward against harm, 2x SS, sab's necro's (1 ofc being the SS), lod monk, interrupter and me doing as much corner blocking as possible. Was pretty hard getting there but once at the boss, only took 1 wipe to beat him

As this was 2 humans / 6 heroes, i'm guessing it's retarded hench that screw up the dungeon
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Old Nov 26, 2007, 08:23 PM // 20:23   #73
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I redid this in normal about a week ago. Ilsunder now in normal is most definitely not the same boss as it was a month ago. A month ago, one lone ranger with broadhead arrow is enough. Try that agin now, you will be sorely disappointed. The pain inverter+party wipe thing won't work either. Ilsunder will have regenerated most of the life back by the time you get back to it. I went expecting the same boss I had done earlier and was not prepared for the upgraded boss. So I had to spend another 2 hours redoing this tedious dungeon to complete my book.
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Old Nov 26, 2007, 08:54 PM // 20:54   #74
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Quote:
Originally Posted by dustbunny
So I had to spend another 2 hours redoing this tedious dungeon to complete my book.
How did you do it (in NM)? I am reluctant to truck all the way back to Ilsunder only to discover that, once again, I did not have the right combination of skills, heroes, and henches. This dungeon is too long and, as you say, too tedious to get to the end and once again be facing an all-but-impossible end boss.
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Old Nov 27, 2007, 09:46 AM // 09:46   #75
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Quote:
Originally Posted by dustbunny
I redid this in normal about a week ago.
Anyone tried it more recently ?
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Old Nov 27, 2007, 10:28 PM // 22:28   #76
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I did this a few days ago. I'm 100% positive Ilsunder got insanely buffed, HP wise. Yes, before he was probably too week, but they went way overboard.

It took me about an hour, at full DP, to kill him. Luckily I brought a bunch of interrupts, and I basically had to get lucky interrupting his nasty attacks to whittle him down. 90% of the time he wiped my party, during which time I damaged him the same amount that he regens in the time it takes to get back to him, and 10% of the time I got off enough interrupts to take him down more. So, an hour just for him. I was VERY frustrated.

Im VERY glad I finished the HM version before he got buffed..
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Old Nov 27, 2007, 11:25 PM // 23:25   #77
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OMG! They made a boss which requires some kind of shut down or defense. I shed a tear for the 99.9% of players who will fail now.

Lord Knows Fire Nukers Can Never Be Countered.

Has anyone tried running a whole party with elemental resistance and mantra of flame up? If my mental calculations are correct and the boss follows the normal damage rules he has about +40% from high level and 2x from being a boss, elemental resistance will cut damage in half and mantra will cut it by about 30-40%, meaning you take no more damage then from a lvl 20-24ish ele. The rest of the dungeon should be a piece of cake too.

I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.

Everyone doing this dungeon: Pause for a moment to lament the death of Mhenlo's LoD, may you rest in peace.
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Old Nov 28, 2007, 06:25 AM // 06:25   #78
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Quote:
Originally Posted by The Meth
I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.
People are implying all wrong. The HM version is not easier than NM. I did both versions and the HM is more insane. These were done AFTER the updates. You would be lucky to even reach the boss in HM! For HM, get some consumables too. It is ridicously hard (even Slavers' Exile HM isn't this bad).

For HM version, take an organized pug with you. Make sure YOUR tank knows what he's doing!

For NM version, take 2 mesmers and a ward ele heroes. Micromanage heroes to dodge fireballs.

Last edited by mage767; Nov 28, 2007 at 06:29 AM // 06:29..
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Old Nov 28, 2007, 07:04 AM // 07:04   #79
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... HM was still absurdly easy like 2 days ago for my team, took us less than an hour to beat entire thing, ilsundur wiped us once and then we finished his last bit of HP before he regened.

had 2UB, 2 human eles (1wardagainstharm), 2 hero monks, BHA hero, mesmer interrupt hero. eles both had breath of the great dwarf to help heal...
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Old Nov 28, 2007, 12:07 PM // 12:07   #80
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Quote:
Originally Posted by The Meth
OMG! They made a boss which requires some kind of shut down or defense. I shed a tear for the 99.9% of players who will fail now.

Lord Knows Fire Nukers Can Never Be Countered.

Has anyone tried running a whole party with elemental resistance and mantra of flame up? If my mental calculations are correct and the boss follows the normal damage rules he has about +40% from high level and 2x from being a boss, elemental resistance will cut damage in half and mantra will cut it by about 30-40%, meaning you take no more damage then from a lvl 20-24ish ele. The rest of the dungeon should be a piece of cake too.

I haven't tried him yet in this 'buffed' state, but assuming his health is on par with other bosses now it would seem that it was intended. On the other hand if the HM is weaker then the NM (which some people are implying) we have something wrong here, probably with HM.

Everyone doing this dungeon: Pause for a moment to lament the death of Mhenlo's LoD, may you rest in peace.
I love how you give retarded obvious caster shutdown comments whilst also stating you haven't even fought him. Just.. pro.

Try using BHA against him, see what difference it makes. See if Mantra Of Flame really does save you. Also, Diversion.. are you serious?? I'm 99.9% sure boss skills can not be disabled??
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