Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Nov 21, 2007, 12:26 PM // 12:26   #41
Frost Gate Guardian
 
Alex Dimitri's Avatar
 
Join Date: Oct 2007
Guild: Passionate Kiss Of Nosferatu [KISS]
Profession: N/Mo
Advertisement

Disable Ads
Default

Yeah that would be an logical explanation, hope someone gonna fix that couse i really don`t have that much time to throw away on people`s mistakes (especialy for people who do this for money)!
My team had 2 Ele`s (one player), warr (packed with interupts & knockdown), ranger (BHA, and two more interupts) Me (SS), 2 monks (healers) and 1 Rt (mix between prot and attack spirits).The boss on the end was down to very little HP but we just couldn`t kill him no mather what we did !!!

p.s. yes and we did use Pain Inventer (like suggested on wiki), but as u may guess that didn`t help a bit !
Alex Dimitri is offline   Reply With Quote
Old Nov 21, 2007, 12:52 PM // 12:52   #42
Krytan Explorer
 
MYSTERYouse's Avatar
 
Join Date: Mar 2007
Location: Slovakia
Guild: Farming Crew UK [Fcuk]
Profession: E/
Default

I dont know, but I did this dungeon on saturday with a HM-PUG and we killed this guy normally. We have been wiped about 2-3 times, but it was probably due the fireballs. So its possible to do have it done. We have used pain inventer as well, regular stuff. I went there with my water skills, Maelstrom, Snares and more Snares (-:
MYSTERYouse is offline   Reply With Quote
Old Nov 21, 2007, 01:34 PM // 13:34   #43
Desert Nomad
 
Guildmaster Cain's Avatar
 
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
Default

U guys do realize this dungeon shares EXACTLY the same maps as Forgewight and 2 levels of Oola's Lab?
Guildmaster Cain is offline   Reply With Quote
Old Nov 21, 2007, 02:50 PM // 14:50   #44
Pre-Searing Cadet
 
Join Date: Oct 2006
Guild: les starglanders
Profession: N/Mo
Default

Quote:
Originally Posted by tmr819
Ramirez:

I tried this dungeon yesterday (NM) with a hero/hench team on my Earth Elementalist with a BHA ranger Hero, a Monk Hero, and a Paragon tank (Hayda), along with Zho, Menlo, Herta, and 1 other (Talon maybe... Can't remember).

Got through all of it OK till the last boss -- but then got dusted by him again and again and again.

I hero/henched this dungeon with my warrior and a BHA ranger Hero with no problems (the Flame Djinn was much harder than the end boss, that time) a week or so ago. This time I had to just give up on it. It was a significantly different experience.

Has this boss always tossed out those fire bomb things? I don't remember that feature the last time I ran this dungeon.

I am interested in tactics for defeating this boss with an h/h team.

The only major difference that I can think of is that my warrior used Pain Inverter and my elem. does not have that skill (yet).
so there is a possibility this boss has been buffed during this week end's update
ramirez is offline   Reply With Quote
Old Nov 21, 2007, 03:38 PM // 15:38   #45
Wilds Pathfinder
 
viper11025's Avatar
 
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
Default

Pain Inverter x3 + SV = WOW dead in 5min.
It was so easy lol.
I like the burning furnance.
viper11025 is offline   Reply With Quote
Old Nov 21, 2007, 04:39 PM // 16:39   #46
Lion's Arch Merchant
 
Join Date: May 2007
Default

Same problem of the OP here.

Used BHA hero ranger (+ some other interrupts) + Enfeebling blood from hero necro + Pain Inverter + Backfire (14 Dom Magic)...

No way... can just take less than 10% of his health, then he throws the bomb and BOOM ----> Party Wipe (or almost there, with a couple of heroes surviving)

W T F!

Edit: The freaking bomb can't be "diversioned", if you drop it to the ground it explodes and does a lot of dmg to YOU. If you try to rush it to the boss, it explodes... what is one supposed to do to avoid this?

Edit 2: 380 dmg Liquid Flame... before you can cast on him Pain Inverter... Party wiped and boss unharmed...

Last edited by Mangione; Nov 21, 2007 at 04:50 PM // 16:50..
Mangione is offline   Reply With Quote
Old Nov 21, 2007, 04:57 PM // 16:57   #47
Krytan Explorer
 
tmr819's Avatar
 
Join Date: Nov 2007
Profession: W/Mo
Default

Ilsundur was so much more manageable a week or so ago: not easy, mind you, but killable. I can't help thinking *something* has changed. His fire bombs now are a royal pain. The rolling giant fireballs seem to be giving me much more trouble than before (granted, henches/heroes are too dumb to get out of the way...). And, finally, the boss seems much less interruptible.

The trouble is, I don't want to waste (maybe) another 2 hours getting back to him only to discover that my hero/hench combo, Take Two, is also not effective.

I console myself by thinking that there was probably some crappy gold item in the chest anyway.
tmr819 is offline   Reply With Quote
Old Nov 21, 2007, 05:03 PM // 17:03   #48
Krytan Explorer
 
tmr819's Avatar
 
Join Date: Nov 2007
Profession: W/Mo
Default

Ilsundur was so much more manageable a week or so ago: not easy, mind you, but killable. I can't help thinking *something* has changed. His fire bombs now are a royal pain. The rolling giant fireballs seem to be giving me much more trouble than before (granted, henches/heroes are too dumb to get out of the way...). And, finally, the boss seems much less interruptible.

The trouble is, I don't want to waste (maybe) another 2 hours getting back to him only to discover that my hero/hench combo, Take Two, is also not effective.

I console myself by thinking that there was probably some crappy gold item in the chest anyway.

[Edit: If I do go back, I may try taking Anton with Beguiling Haze, which gets in a Daze effect pretty quick, along with a BHA ranger hero.]

[Edit: Ooops. Sry for repeat post.]
tmr819 is offline   Reply With Quote
Old Nov 21, 2007, 06:20 PM // 18:20   #49
Frost Gate Guardian
 
Alex Dimitri's Avatar
 
Join Date: Oct 2007
Guild: Passionate Kiss Of Nosferatu [KISS]
Profession: N/Mo
Default

Yes it was easy in Hard Mode, but i can`t explain why we can`t do it in Normal mode it`s beyound me if it`s not some sily bug !
Alex Dimitri is offline   Reply With Quote
Old Nov 21, 2007, 06:34 PM // 18:34   #50
Academy Page
 
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
Default

Quote:
Originally Posted by Alex Dimitri
Yes it was easy in Hard Mode, but i can`t explain why we can`t do it in Normal mode it`s beyound me if it`s not some sily bug !
Wow, I am glad I found this. I am having the exact same problem. Just today I went all the way down to him with no troubles, but couldn't kill him. He just seemed nearly immune to damage. I put pain inverter on him and saw lots of pretty numbers fly about, but his life bar remained full. I was only ever able to make a small dent in his health bar before my henchman and hero team was wiped out.

This does seem to be some sort of new bug. I hope they look into it soon.
Bobby Sox is offline   Reply With Quote
Old Nov 21, 2007, 07:50 PM // 19:50   #51
Furnace Stoker
 
Painbringer's Avatar
 
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
Default

Quote:
Originally Posted by dan-the-noob
Well just to clarify, MoW also had death pact but picked up DP (poor him)
Only after we left the level. Once we where at the final level 5 he started to go down from the +10% if killed.
Painbringer is offline   Reply With Quote
Old Nov 21, 2007, 08:19 PM // 20:19   #52
Forge Runner
 
Join Date: Dec 2006
Profession: D/
Default

Quote:
Originally Posted by Mangione
Edit: The freaking bomb can't be "diversioned", if you drop it to the ground it explodes and does a lot of dmg to YOU. If you try to rush it to the boss, it explodes... what is one supposed to do to avoid this?
Just thought i'd add that, H/H can't do that, making this mission that little bit harder

EDIT: Oh, re-reading what i quoted i realise dropping it damages you too ..... ANOTHER THING THAT MAKES THIS MISSION HARDER!

Last edited by ~ Dan ~; Nov 21, 2007 at 08:22 PM // 20:22..
~ Dan ~ is offline   Reply With Quote
Old Nov 21, 2007, 09:04 PM // 21:04   #53
Krytan Explorer
 
Damus's Avatar
 
Join Date: Mar 2006
Location: Seattle
Default

yep, same problem here. the boss throws those fireballs rendering the heroes and henchies useless and just wipe.
Damus is offline   Reply With Quote
Old Nov 21, 2007, 10:26 PM // 22:26   #54
Desert Nomad
 
mage767's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
Default

I did this with a PUG group in HM just yesterday. I played the role of an Ele tank since I couldn't let some noob warrior ragequit halfway through (which did happen when we first started out, lol)

When we reached Ilsunder, I just went up to him and kept him busy. He dropped his explosive balls and threw at me all sorts of nasty fire spells which I bet would have destoryed my entire team. I did not dodge any fireball because the balls don't go over the boss so it certainly didn't go over me.

The pugs were at a safe distance hitting the boss once in a while and dodging the fireballs going around. Someone had a pain inverter but it didn't do much good because the boss was hardly doing me any damage. The max damage I received was like 90 from the explosive balls he dropped. It took us like 8 minutes to kill Ilsunder and there were NO party wipes. Yes sometimes 1 or 2 will die about being careless of moving fireballs, but that was it.

It took us about 3 hr 30 min from start to finish and we had 1 ele who quit. Our team contained 1 BHA ranger, 2 monks (1 was bonder), 1 resto rit, 2 ele (1 quit), myself (as ele tank) and a SS hero (master of whispers).

I won't be doing this dungeon again...ever!

Last edited by mage767; Nov 21, 2007 at 10:31 PM // 22:31..
mage767 is offline   Reply With Quote
Old Nov 21, 2007, 10:46 PM // 22:46   #55
Desert Nomad
 
mage767's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
Default

Posted here regarding this dungeon:

http://www.guildwarsguru.com/forum/s...2&postcount=41
mage767 is offline   Reply With Quote
Old Nov 22, 2007, 12:09 AM // 00:09   #56
Krytan Explorer
 
tmr819's Avatar
 
Join Date: Nov 2007
Profession: W/Mo
Default

Sometimes I think the devs just don't like the idea of players completing these dungeons on their own with h/h teams, so they tweak things to put us at a disadvantage. (I am assuming the henches catch these fire bomb things and just ... stand there and let them explode.) It really kind of irks me.

If someone is able to defeat Ilsunder in NM with an h/h team, I would really appreciate knowing how you did it and which henches/heroes/skills you took along.

[Edit: I really wish the Devs would tweak the dungeons so as to offer two basically similar versions. (i) A Lone-Player version (plus all-H/H team) and a (ii) Two-Player Plus version. It's just that some dungeons have irritating features -- like these fire bombs or Cyndr and the powder keg business -- that are biased against all-hench teams.]

Last edited by tmr819; Nov 22, 2007 at 02:07 PM // 14:07..
tmr819 is offline   Reply With Quote
Old Nov 22, 2007, 02:41 AM // 02:41   #57
Lion's Arch Merchant
 
Join Date: Feb 2007
Default

I'm just chiming in - I did this mission yesterday with a PuG. We made it to Ilsundur without *too* much difficulty, started out with very little (if any) DP....and were repeatedly wiped, until everybody had 60% DP and the boss was still at full health. We gave up and quit.

Someone on the team was doing interrupts, and someone had Pain Inverter - and we'd made it that far, so the group wasn't totally incompetent. But we weren't even making a dent on Ilsundur.

It was a huge bummer.
Personette is offline   Reply With Quote
Old Nov 22, 2007, 09:19 AM // 09:19   #58
Forge Runner
 
Join Date: Dec 2006
Profession: D/
Default

Quote:
Originally Posted by mage767
I did this with a PUG group in HM just yesterday. I played the role of an Ele tank since I couldn't let some noob warrior ragequit halfway through (which did happen when we first started out, lol)

When we reached Ilsunder, I just went up to him and kept him busy. He dropped his explosive balls and threw at me all sorts of nasty fire spells which I bet would have destoryed my entire team. I did not dodge any fireball because the balls don't go over the boss so it certainly didn't go over me.

The pugs were at a safe distance hitting the boss once in a while and dodging the fireballs going around. Someone had a pain inverter but it didn't do much good because the boss was hardly doing me any damage. The max damage I received was like 90 from the explosive balls he dropped. It took us like 8 minutes to kill Ilsunder and there were NO party wipes. Yes sometimes 1 or 2 will die about being careless of moving fireballs, but that was it.

It took us about 3 hr 30 min from start to finish and we had 1 ele who quit. Our team contained 1 BHA ranger, 2 monks (1 was bonder), 1 resto rit, 2 ele (1 quit), myself (as ele tank) and a SS hero (master of whispers).

I won't be doing this dungeon again...ever!
Well, it took you 3+ hours which is way too long anyway. But.. if you need a tank for a standard NM dungeon, that already says there is something wrong about it's design.
~ Dan ~ is offline   Reply With Quote
Old Nov 22, 2007, 10:38 AM // 10:38   #59
Frost Gate Guardian
 
Join Date: Jan 2006
Guild: KOFU
Default

Just did this last night with one of my guildies and heroes, found the whole thing pretty easy tbh and completed in about an hour including breaks. Team used 1 warrior, 1 dervish, 2 paragons, 2 mesmers 2 monks. Ilsunder went down pretty fast without pain inverter. Interupts are the key to making this dungeon a piece of cake, almost all mobs are casters so they drop very quickly.
Whiskeyjack is offline   Reply With Quote
Old Nov 22, 2007, 03:59 PM // 15:59   #60
Desert Nomad
 
mage767's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
Default

Quote:
Originally Posted by dan-the-noob
Well, it took you 3+ hours which is way too long anyway. But.. if you need a tank for a standard NM dungeon, that already says there is something wrong about it's design.
Since we didn't use a smiting team, I think 3 hours 30 min for hard-mode (HM) is still a good time. We killed almost everything on our radar too. This includes people going AFK for few minutes every once in a while and a few wipeouts in the beginning of level 3.

Normal mode should take half this time (1hr 30min-2hr max).

Again I repeat, we did this in hard-mode. There is nothign wrong with the design, the dungeon requires a different thinking.

Proof:



Forgot to take a chest screenshot, but we did kill boss.

Last edited by mage767; Nov 22, 2007 at 04:09 PM // 16:09..
mage767 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Catacombs of Kathandrax Indian Explorer's League 0 Sep 02, 2007 05:08 AM // 05:08
Catacombs? TSS Explorer's League 8 Apr 23, 2007 04:13 AM // 04:13
Map to the catacombs Slainster Questions & Answers 5 Aug 21, 2006 05:14 PM // 17:14
Neo Nugget Explorer's League 11 Aug 02, 2006 07:18 PM // 19:18


All times are GMT. The time now is 04:04 PM // 16:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("