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Old Oct 30, 2007, 06:18 AM // 06:18   #1
Frost Gate Guardian
 
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Default Ooze Pit HM [Merged]

hi everyone!

it's that time...!

i contributed my sense from the peanut gallery (well, not really ) in one of the posts about hardest dungeons in gwen.

THEN it got me thinking---that there wasn't really a thread about this dungeon anywhere unless it was mentioned in brief, but even then nobody really discussed the how-to getting thru ooze pit in HM. no tactics, no helpful builds, no hints, nothing. and as always, i like to help people where i can, but sometimes the helper needs some help too but i hope this post makes a difference for others who are stuck in the same spot i am :P

this dungeon was a breeze in normal mode. and i remember it being really easy.

BUT this was the 2nd dungeon i tried in HM, and was just shocked at...how difficult it is to get even 1 of those prismatic bosses down. the hench hit, and just keep hitting...during gelatinous absorption...and waste the effort of what we had going for us. if you flag the hench around, they move, but then they get aoe'd to death. bam, repeat, bam, repeat...dp parade. hit ooze again, takes no damage, always healing. vicious cycle!

i have not gone back and tried it since HM was released, as i have been busy on the other dungeons, which didn't seem all that big of a threat to me. just this one...:/

i have considered things like choking gas or barrage/warmonger weapon, but not sure if they would really be all that helpful. on another page someone said degen, but all 3 follow if you attack one of them. so defense has to be good, i imagine...but that only goes so far before energy runs out or skills wait to recharge. then boom---dp parade.

does anyone have any advice, hints, builds, etc for the boss fight?--not those 2-3 man build things...because that does not help the span of professions, but for an entire team of hench/hero or human?

i mean it was just wipe fest, and not even powerstones or peppermint ccs could save my life there.

anything would be helpful at this point---and i know someone out there has to have some great advice.

anyone? ._.
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Old Oct 30, 2007, 07:16 AM // 07:16   #2
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Flagging or thinking teammates.

You need to spread out, nothing else saves you from the explosions. An Earth Warder with Unsteady Ground and a Ranger with BHA brought me through this dungeon.

Also bring some Rangers with pets. They make a good distraction when there are no minions and can add to your damage, e.g. Mark of Pain and Barbs. I would definitely recommend Mark of Pain as your "Necro Nuke".


Edit: Attack the Earth Ele oozes first and again, spread out. You can attack from more than just the front, and it saves your party from taking a party-wide KD and huge damage. Flag your monk heroes way back and if you have a friend with you, let him attack from the "right" (I think it is east) side, while you attack from the south.

Last edited by Longasc; Oct 30, 2007 at 07:23 AM // 07:23..
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Old Oct 30, 2007, 07:54 AM // 07:54   #3
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u, any profession.
ss necro
bonder
some decent flagging skills

= HM pit destroyed 3man

edit: 2 necros if u're in a hurry

Last edited by Drop of Fear; Oct 30, 2007 at 08:18 AM // 08:18..
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Old Oct 30, 2007, 07:56 AM // 07:56   #4
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Quote:
Originally Posted by Drop of Fear
u, any profession.
ss necro
bonder
some decent flagging skills

= HM pit destroyed 3man
Seriously? Sounds a little overpowered, the whole bonding, ss-ing and flagging.
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Old Oct 30, 2007, 03:03 PM // 15:03   #5
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Try pulling the Prismatic Oozes, it's tricky but it can be done (the first time I did the dungeon, I was at 60% dp due to the suicide bomber oozes, and I picked the Prismatics off one by one)
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Old Oct 30, 2007, 08:03 PM // 20:03   #6
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Quote:
Originally Posted by Graphik Desine
but all 3 follow if you attack one of them.
tried pulling 1 as well. this was my result:

all 3 ganged up on me...
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Old Oct 30, 2007, 09:00 PM // 21:00   #7
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Try as 55 mo/x or n/mo.
I done it like 55 n/mo with some help of my heroes and henchmans :P
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Old Oct 30, 2007, 09:09 PM // 21:09   #8
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This was my first HM dungeon, did it on first try but with a good support from alliance.

To make things easy you need a ranger with broadhead arrow(BHA), SF ele with MS or better earth ele with wards, anti-caster domination mesmer and some one with pain inverter,

Be sure that the mesmer takes Epidemic and ranger calls on who he uses BHA on, so the mesmer can spread the daze condition on shimmering and earthbound oozes. Ward against elements and melee helps so when fighting mobs make sure to cast them. SS necro is always welcome.

At the end boss just retreat after you kill one or all in one go, and lure the spawned oozes, they can be lured 1 by 1 so its easy.

Hope this helps, if you need any help on tactics pm me in game.
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Old Oct 30, 2007, 10:59 PM // 22:59   #9
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Don't got tips for you, as I've never done this one before, but if you want another player joining you, feel free to PM me.XD
Ingame name: Lord Milennin
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Old Oct 30, 2007, 11:56 PM // 23:56   #10
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Take armor of salvation and grail of might.
Get 3 hero nukers and go blow evrything.
Idiotic dungeon but nothing compare to others.
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Old Oct 31, 2007, 12:09 AM // 00:09   #11
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The oozes have powerful AoE, but also terrible about balling up. Use splinter weapon and rodgort's invocation to kill them. Send your warrior to lead by just a bit with prot spirit/spirit bond on him. He'll blow the first wave of AoE.
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Old Oct 31, 2007, 05:58 AM // 05:58   #12
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we destroyed this HM with 3 ursan tanks, 3 eles (1 warder), 2 monks. took about 30 mins to do the entire thing. killed one prismatic, wiped, pulled the pops, killed one prismatic, wiped... etc
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Old Nov 02, 2007, 03:34 AM // 03:34   #13
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update:

done!

i did take some of all of your suggestions into consideration.

of course, no comment at 3-man builds because i love my hero and henchie friends and i take them with me wherever i go. i tend to take full party builds with me so i can include future spots for let's say guild members--- rl friends---etc.

i tried this build as a second attempt (and if it did not work, i would have tried yet a third build, but i did not have to):

ss/pain inverter/mark of pain/etc hard res.

hero barrage/warmonger ranger with a pet, and 2 interrupts, hard res.

hero broad head arrow/epidemic (surprisingly used it correctly) with a pet, and 2 interrupts.

hero BONDER life barrier bond vital blessing blessed sig and all that garbage.

earth hench

talon (faster damage output)

mhenlo

lina.

i did try more carefully pulling this time (flatbow), and sometimes one would come up for about 20 sec, then go back to the start spot with its buddies. repeat repeat, so i pulled all 3 out and put mark of pain on 1, and the other 2 ran (well, glooped) away so i got the chance to keep the other 2 focused on moving out of MoP and had them focused on the pets, which they put way too much attention on

i had mark of pain the first time through, but i only had 1 or 2 warriors to not even make that hex worth it (since devona is not exactly fast attack speed). the pets is what made my 2nd and last try go smoother having MoP. other 2 go away just enough time to finish 1 off. after 1 was down, i knew i had it. pulling small ones, then doing it 2 more times.

overall, there were not nearly as many deaths as the first time. there were i would say 2 wipes, and only on the boss. very few scattered deaths here and there on the other stuff. use powerstone, got everything back to normal, then finish.

i think the bonder and dazing are what did it. oh, and reverse psychology to pull them into the choke point instead. otherwise--- /resign

hope this helps others who need this dungeon, but only play with h/h
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Old Nov 03, 2007, 05:41 AM // 05:41   #14
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Just did this so thought I'd post what we did. Didn't do it h/h rather with a PuG, had a leaver and a dropper (standard PuG lol), and was still able to do it.

Seems that if you have any sort of aggro holder (which was me and I was a BHA build since Tank dropped), you are fine as long as you have enough AoE to through around holder. + interrupting as much as possible the earthquakes. The only time I died when I was fully buffed was 6 Earthbounds used shockwave on me and just overwhelmed the buffs.

Final part was just pulling, killed 2 Prismatics at once, then just kept pulling the follow-ups one by one.
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Old Nov 10, 2007, 11:05 AM // 11:05   #15
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I did this 100% no problems no deaths, under 30mins.
8Man Human team - Obsi Tank,SS,Nukerx3,Monkx2,Splint barrager.

And im Not sure if 600/smite/ss works in HM, but it works great in NM, the only thing to watch out for is those flying bird things that daze.
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Old Nov 11, 2007, 12:45 AM // 00:45   #16
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Default 2 Men HM

Smite duo monk works wonders, except for the final bosses, which are a bit tricky. Takes one hour.
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Old Nov 13, 2007, 11:21 AM // 11:21   #17
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Quote:
Originally Posted by jereiter
Smite duo monk works wonders, except for the final bosses, which are a bit tricky. Takes one hour.
Confirm Jereiter assertion (we'r guildies) and to add that drops are so-so
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Old Nov 13, 2007, 01:47 PM // 13:47   #18
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You just need a bunch of nukers and warrior with stonefist insignia, get 2 kds on W and you can kill each one of them pretty easily, warrior only has to chain the 2 kds properly
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Old Nov 14, 2007, 12:43 AM // 00:43   #19
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Quote:
Originally Posted by jereiter
Smite duo monk works wonders, except for the final bosses, which are a bit tricky. Takes one hour.
I can confirm that this can be done with Smite Duo monks as well. And yes the final bosses are tricky. I did it with myself (600) and Norgu (Smiter with SoI 16/16 ). The trick is to take 1 boss down at a time.(there are 3 total) Watch his hp at all times and when he starts healing manually remove your smite bonds. Then when his hp starts dropping again quickly reapply your smite bonds. I use my staff to check whether he's absorbing my damage as health or taking it in as damage. There's a monster skill the boss uses which causes him to absorb all damage and convert it into health. The duration on the skill is 15 seconds and the recharge is 30. Once 1 boss is dead prepare yourself because a large number of Ooze will spawn soon after.
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Old Nov 16, 2007, 05:53 AM // 05:53   #20
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Problem I've had in this dungeon the two times I've tried is you get to the third group the really big one, and they just split and split and split and split and split faster then you can kill them spawning insane ammounts of voitile wich kill your party with one or two of them.
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