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Old Sep 16, 2006, 02:13 PM // 14:13   #1921
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-2 is a must no matter what, so i use the simple crimson carapace collectors shield.
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Old Sep 16, 2006, 03:35 PM // 15:35   #1922
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Quote:
Originally Posted by AkumaZ
Anybody know if Geoffer's Bulwark would be a better choice than the 45/-2 shield?


Overtanking wins, don't tell anybody not to dolyaks+PR!!!
eventualy, -2 is better then +10 if you are taking 18 damage or less, which is the case in the spider cave.

overtanking is fine, as long as the cost is resonable. moving slower is not a reasonable cost imho.
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Old Sep 17, 2006, 12:21 AM // 00:21   #1923
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dolyaks.............

strange,
I have done this run with 4-5 different builds,
W/Mo, W/Mes,
I have Never included dolyaks....

Quote:
moving slower is not a reasonable cost imho.
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Old Sep 18, 2006, 02:37 AM // 02:37   #1924
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Quote:
Originally Posted by woftam
dolyaks.............

strange,
I have done this run with 4-5 different builds,
W/Mo, W/Mes,
I have Never included dolyaks....

congrats
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Old Sep 19, 2006, 08:09 PM // 20:09   #1925
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W/A build in progress, ideas are popping up like flowers
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Old Oct 02, 2006, 12:23 AM // 00:23   #1926
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I do this run with the original build but it seems that I can never have more than 3 spiders attacking me at one time, or my health becomes almost unmanageable even with Healing Signet healing 137 hp every time. I use a Zealous Longsword of Defence, Crimson Carapace Shield, Dreadnought's armor (90+10), and have dolyak signet + Watch yourself on. What could I possibly be doing wrong?
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Old Oct 02, 2006, 01:01 AM // 01:01   #1927
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Quote:
Originally Posted by johan the destroyer
I do this run with the original build but it seems that I can never have more than 3 spiders attacking me at one time, or my health becomes almost unmanageable even with Healing Signet healing 137 hp every time. I use a Zealous Longsword of Defence, Crimson Carapace Shield, Dreadnought's armor (90+10), and have dolyak signet + Watch yourself on. What could I possibly be doing wrong?
1. dreadnought, as most other armor sets, give 100 al vs physical. full knights will get you another 3 damage reduction.
2. shelter +7 will be a tiny bit better then defense +5.
3. if you dont use a secondary, physical resistance (mesmer) will be very helpfull.
4. "shields up!" could be good aswell.
5. what abs rune you are using? sup is pretty important.
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Old Oct 02, 2006, 03:12 PM // 15:12   #1928
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Quote:
Originally Posted by johan the destroyer
I do this run with the original build but it seems that I can never have more than 3 spiders attacking me at one time, or my health becomes almost unmanageable even with Healing Signet healing 137 hp every time. I use a Zealous Longsword of Defence, Crimson Carapace Shield, Dreadnought's armor (90+10), and have dolyak signet + Watch yourself on. What could I possibly be doing wrong?
Also how often are you using your healing sig, with the original build its quite important to almost keep spaming your healing sig when you want to take the first batch of spiders.
I'm using the W/Mo build and tank 15 spiders at a time no problem
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Old Oct 02, 2006, 08:36 PM // 20:36   #1929
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The original build also had the benefit of the -2 damage from a pair of Knight's boots, whereas now unless you are using a whole knight's set you won't get the benefit (although now it is -3 compared to then).
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Old Oct 02, 2006, 08:42 PM // 20:42   #1930
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Yea the loss of the -2 made a noticable difference initially. If you can afford to spring for it, buy a cheap set of Knights armor to get the -3 back. You should also be using heal sig fast and often when trying to take the front.

Personally, I'd try one of the other two builds that are listed on the OP now.
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Old Oct 02, 2006, 11:34 PM // 23:34   #1931
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heres a tip: KILL THE FIRST 3 SPIDERS THAT SPAWN FIRST AND RUN AWAY,

this pretty much puts the nail in the head for the rest, i haven't died once after doing this, the whole group -3 spiders, lets me tank them all every time, even if the number seems more then usuall, it might be superstition, but im using legionaire, -2 grognar defender, -3 sup absorp, and +5 armor on my sword, and it takes care all of the spiders in the beginning, i haven't done it recently by takign on the whole group and adding the 3 first spiders in there, but ive done it this way and have had a 100% success rate, so why should i switch now?
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Old Oct 03, 2006, 01:09 AM // 01:09   #1932
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I've been using the W/Mo build, and I really don't pay attention to how many spiders I'm tanking. When I take on the first mob, all I look at are how closely togetehr they're packed. A mob of 4+ spiders can sometimes be annoying to kill if you can't get in their face. Overlaping healing springs are annoying.

I'm using:
Knight's Armor
Sub Absorb rune
-2/-2 Shield
+5def Sword Pommel

Frenzy FTW!
(I so can't wait for Flail )
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Old Oct 03, 2006, 02:47 AM // 02:47   #1933
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Flail will own farming.
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Old Oct 03, 2006, 04:06 AM // 04:06   #1934
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Quote:
Originally Posted by Katari
I've been using the W/Mo build, and I really don't pay attention to how many spiders I'm tanking. When I take on the first mob, all I look at are how closely togetehr they're packed. A mob of 4+ spiders can sometimes be annoying to kill if you can't get in their face. Overlaping healing springs are annoying.

I'm using:
Knight's Armor
Sub Absorb rune
-2/-2 Shield
+5def Sword Pommel

Frenzy FTW!
(I so can't wait for Flail )
if you get really close to them, they never use their healing spring, as you can see in this screenshot, i slayed about 80-90 % of the front all in this one spot by balling them all up and killing them all off,



I MADE SURE I TOUCHED EVERYONE OF THEM! doing this, none of them used their healing spring, and i shaved my run down even more, im starting to get into a habit of doing this, it shaves like a minute off the front because you dont have to run after them all, you just keep hitting c and space and attacking the next one and going through the adrenaline chain,

*edit* also in the picture you can see that i accidently left one dryder, this is fast way of coping with a dryder problem too, but here i just got lazy and didn't feel like diong all that pulling, thats how i got off to doing this method, you might say, why not just do the triple chop build? well, ive seen vidoes of it with people up to 16 axe mastery, and it still looks VERY slow, and plus this build cuts out the time in the back of the cave

Last edited by Xaero Gouki Kriegor; Oct 03, 2006 at 04:08 AM // 04:08..
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Old Oct 03, 2006, 07:37 PM // 19:37   #1935
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Oh yes, I know that, but if the mobs are large and spread out just right, you can't be touching all of them at once, and healing spring is an AoE. Most of the time you can pick off the ones on the edge, but there are still times where you just have to back off and let them scatter.

Edit: Eh, from what I've seen, once you get out of melee range, the spiders will go back to using healing spring. Also, I have used the Triple Chop build before, and it might be slightly faster at killing the first mob. You gain some nice AoE damage, but you loose time because you have to keep spaming healing signet. Once you get inside the cave it's really no contest, it's uncommon to even get convient mobs of 3 spiders unless you agro and pull stuff like crazy. Either way, the W/Mo build is definatly faster once you get inside no question. Besides, who really likes spaming healing sig every few seconds? :P

Last edited by Katari; Oct 03, 2006 at 07:58 PM // 19:58..
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Old Oct 04, 2006, 12:14 AM // 00:14   #1936
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could replace standing, and final with triple chop and cyclone, healing hands with vig spirit do the cyclone thing, but good luck with speed in the back :P, but triple chop could probaly work for the wammo too
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Old Oct 04, 2006, 12:52 AM // 00:52   #1937
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I really think you'd have problems with the Wammo build using anything besides Healing Hands as your elite. Using Cyclone + Exe Strike in place of Standing+Final would not only be slower vs small mobs, but vs small mobs you'd run into energy problems. Swords still have the best non-elite combo for spider farming, and it dosn't looke like Nightfall will change that.

I'm unconvinced that bringing Vig Spirit would make up for the loss of healing hands. Besides, you'd be interupted while casting it. Actually, if you could safely cast VS, then the wammo build would use Healing Hands + VS instead of HH+LV.

Last edited by Katari; Oct 04, 2006 at 03:37 AM // 03:37..
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Old Oct 04, 2006, 06:21 AM // 06:21   #1938
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Quote:
Originally Posted by Katari
I really think you'd have problems with the Wammo build using anything besides Healing Hands as your elite. Using Cyclone + Exe Strike in place of Standing+Final would not only be slower vs small mobs, but vs small mobs you'd run into energy problems. Swords still have the best non-elite combo for spider farming, and it dosn't looke like Nightfall will change that.

I'm unconvinced that bringing Vig Spirit would make up for the loss of healing hands. Besides, you'd be interupted while casting it. Actually, if you could safely cast VS, then the wammo build would use Healing Hands + VS instead of HH+LV.
it has been done, these are screenies from a while back ago:



and



it is a littler harder, but you dont always need healing hands, this was from page 91, incase you didn't see it, but all and all, its just thoughs on other ways of doing this build, they dont necassarily interupt vig spirit, only on rare occasions if you are high on health, but very often if low on health, same deal as healing signet or healing hands

reason vig spirit isnt used today, well its just a pain in the arse, recasting it every 30 seconds vs having live vic up ALL the time, and you tend to get lazy, and also casting another skill every 30 seconds would reduce the time on the build, completely defeating the purpose when liv vic is good enough healing

*edite*, since i was playing along the edge, i pumped my healing prayers up to 11, and used a sup tactics, thus doing +29 per hit with vig + vic, cyclone axe 18 of those, with both of those skills on, i dout you will do much healing signet use, and take in consideration that you really dont need frenzy to take out the whole front mob, could even have room for strength of honor, but this would turn this build into a very interesting creature

i dunno, im mainly playing along the ideas of putting new back into something to make it interesting again

Last edited by Xaero Gouki Kriegor; Oct 04, 2006 at 06:31 AM // 06:31..
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Old Oct 04, 2006, 05:49 PM // 17:49   #1939
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I used to be able to do this run months ago but now I dont seem to be able to make run across beach cos of damn scales and I have no idea why...
Any tips?
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Old Oct 04, 2006, 06:28 PM // 18:28   #1940
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Well...with my post above, im having trouble staying alive, but not vs the entire entrance to the spider cave. I cant stay alive vs a group of 6 spiders at a time. So...yeah. I dunno what im doing wrong but ill try it with phys resist and see how it goes.
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