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Old Apr 16, 2006, 03:24 PM // 15:24   #1181
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Man, I wonder how many fow armor that wolf would make

Anyway, shadow army is easy, disrupt monk first then kill the warrs. Don't fight a group w/ a mesmer and shadowbeast at the same time unless you love to spam heal sig, especially w/ monk and warr at their side, usually just kill the best and monk warrs trio. I tried to kill those Obsidian trolls(forgot their name ^^) but w/ mesmer and their knockdowns, its kinda annoying, better off left alone.

The wurms take so damn long to kill, and the best I ever got out of the pit was a gold req12 chaos axe which was 13% on stance >:| I merched it. Although I got 8 shards in one run that night, but the only chest I opened was a purple -_- good thing I find these keys and not buy em.

Anyway, I'm trying to breach beyond the normal fow runs and even its extension, next time i'm there, I'll find a group of skeletals w/ no mesmer ^^; and a explore FOW a bit more.

Oh and if you're not running a w/mes, runs simply take too long and you're only stuck to spiders then leave cause nothing else for you. Us W/mes actually get to clump about 6-9 spiders at a time w/ cyclone axe and cleave and disrupt. I've tried a sword war and they gain hp when you bleed + deep wound and will try to heal spring even w/ you in thier face if you spam conditions. Axe FTW when farming, swords are great for others, this run belongs to axe IMHO.

Trying to kill 3 ancient skales is too annoying, the degen gets to be too much and heal sig will start to fall behind w/ the recharge. Anyway, wish US guilds would win favor more often, europeans have been hording FOW/UW loots all the freaking time now.

Last edited by Da Cebuano; Apr 16, 2006 at 03:30 PM // 15:30..
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Old Apr 16, 2006, 04:00 PM // 16:00   #1182
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Quote:
Originally Posted by Da Cebuano
I've tried a sword war and they gain hp when you bleed + deep wound and will try to heal spring even w/ you in thier face if you spam conditions. Axe FTW when farming, swords are great for others, this run belongs to axe IMHO.
Wild blow takes care of the Regen with Melandru's Resilience...

I prefer Sword on this run, but that is just my opinion.

My build:
Sever Artery
Gash
Wild Blow (For Melandru's Resilience)
Victory is Mine! (E)
Watch yourself!
Physical Resistance
Healing Signet
Sprint

Heal sig is only used when running. When fighting 2 spiders or more, ViM will do the required healing.
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Old Apr 16, 2006, 11:08 PM // 23:08   #1183
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Quote:
Originally Posted by sarcasteak
Power Strike
There's no such skill as Power Strike. Do you mean Power Attack?
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Old Apr 17, 2006, 07:03 AM // 07:03   #1184
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Quick question - exactly what triggers Rastigan to move closer to the Tower of Courage? I'm pretty close to soloing the first quest, but Rastigan keeps running through the groups I haven't cleared yet and gets himself killed in the process.
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Old Apr 17, 2006, 12:55 PM // 12:55   #1185
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Quote:
Originally Posted by Anarion Silverhand
Wild blow takes care of the Regen with Melandru's Resilience...

I prefer Sword on this run, but that is just my opinion.

My build:
Sever Artery
Gash
Wild Blow (For Melandru's Resilience)
Victory is Mine! (E)
Watch yourself!
Physical Resistance
Healing Signet
Sprint

Heal sig is only used when running. When fighting 2 spiders or more, ViM will do the required healing.
I might consider your build...all that degen can do lots of dmg overtime.

For me, I'm using :

Sprint
Hundred Blades
Plague Touch
Shields Up
Flurry
Watch Yourself
Healing/Dolyak Signet
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Old Apr 17, 2006, 02:48 PM // 14:48   #1186
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I finally took a look at your build Racthoh, and it looks pretty good from what I've seen. I'm going to try to perfect my Fissure runs a bit more, and my Warrior will be looking forward to coming out of retirement.
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Old Apr 17, 2006, 03:18 PM // 15:18   #1187
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My build:

Grenths Balance
Frenzy
Final thrust
Galrath Slash
Dolyak Signet
Endure Pain
Healing Signet
Sprint

12+1 strength with a minor
12+3+1 swords with a superior and a helmet of sword mastery
2+1 Tactics, with a minor...

I find it to be pretty damn fast doing 250 damage every 15 seconds or so is pretty fun aswell :P

Last edited by The Fenixxor; Apr 17, 2006 at 04:14 PM // 16:14..
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Old Apr 17, 2006, 03:27 PM // 15:27   #1188
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How can you have 16 (max) in Both strength and Swordsmanship?
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Old Apr 17, 2006, 04:13 PM // 16:13   #1189
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Max is 12... max + a superior rune and a helmet is 16, but it'll edit my post to please you.
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Old Apr 17, 2006, 06:16 PM // 18:16   #1190
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not having much luck with spider farming lately, didnt go anywere near the cave and this happend, circled is all spiders.
They just all decided to come out....

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Old Apr 17, 2006, 06:55 PM // 18:55   #1191
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Dead Dryders = Spiders
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Old Apr 17, 2006, 08:26 PM // 20:26   #1192
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Quote:
Originally Posted by LuxA
Quick question - exactly what triggers Rastigan to move closer to the Tower of Courage? I'm pretty close to soloing the first quest, but Rastigan keeps running through the groups I haven't cleared yet and gets himself killed in the process.
Group by the tower, 1 abyssal and 2 shadow ranger. Kill them, and Rastigan will almost always start to run in. And apparently getting the quest early also causes him to move, but I've never tried it myself.
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Old Apr 18, 2006, 06:19 AM // 06:19   #1193
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Quote:
Originally Posted by Racthoh
Group by the tower, 1 abyssal and 2 shadow ranger. Kill them, and Rastigan will almost always start to run in. And apparently getting the quest early also causes him to move, but I've never tried it myself.
Ahh that makes sense. Funny how after numerous FoW PUGs, I've never actually talked to Rastigan at the start, or noticed where the heck he goes.

BTW here's a build I'm trying out to solo most of the start (a bit sick of spiders):

W/Me

Illu: 6
Str: 8+3+1
Axe: 10
Tac: 11+1

Cyclone Axe
Cleave (E)
Disrupting Chop
Healing Signet
Watch Yourself!
Dolyak Signet
Sympathetic Visage
Sprint

I can take out the 2x War/Monk/Beast groups, Mes/2x Ele and Abyssal/2x Ranger groups. I haven't attempted the War/Mes/2x Ele group beside the tower, but clearing them isn't necessary for the first quest so I just leave them be. The big group near the start - 2x Ele/Mes/War/Beast (or whatever), and the 2x Monk group is impossible as far as I'm concerned, I'm hoping Rastigan can simply run through them, straight to the tower without getting himself killed, by triggering his movement after clearing as much as I can.
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Old Apr 18, 2006, 11:24 AM // 11:24   #1194
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Distracting blow could be useful against the 2 monk groups, but it would require them to use spells at the same time. If they are adjacent of course.
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Old Apr 18, 2006, 12:28 PM // 12:28   #1195
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Quote:
Originally Posted by Anarion Silverhand
Distracting blow could be useful against the 2 monk groups, but it would require them to use spells at the same time. If they are adjacent of course.
They'll just use Orison two seconds later.

The additional recharge effect of Disrupting Chop comes in very handy vs. just about everything in FoW - Healing Sig, SS, Empathy, Incendiary Bonds etc. Distracting Blow has too long a recharge time to be of much use compared to that.
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Old Apr 19, 2006, 08:44 AM // 08:44   #1196
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As stubborn as I may be, I was in a rut. Tried something new, and I'll admit killing for stuff besides the spiders is good fun.
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Old Apr 19, 2006, 08:53 AM // 08:53   #1197
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Quote:
Originally Posted by Racthoh
As stubborn as I may be, I was in a rut. Tried something new, and I'll admit killing for stuff besides the spiders is good fun.
Very nice, Racthoh, but how does it work?
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Old Apr 19, 2006, 09:36 AM // 09:36   #1198
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Quote:
Originally Posted by Jedit
Very nice, Racthoh, but how does it work?
Did you read the skills? >.>
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Old Apr 19, 2006, 10:08 AM // 10:08   #1199
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Quote:
Originally Posted by Across The Battle
Did you read the skills? >.>
Yes, and I still don't see how he's going to kill a Dryder with six Spiders on him, no healing and no armour boost other than WY. That's why I'm asking him how it works.
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Old Apr 19, 2006, 10:18 AM // 10:18   #1200
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He is using Healing Hands {Elite} and Live Vicariously. With LV, he will get some healing everytime he hits. With HH, he will get some healing when he takes damage. Therefore removing the need for additional armour boost.

Last edited by Caged Fury; Apr 19, 2006 at 10:21 AM // 10:21..
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