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Old Nov 18, 2005, 08:01 AM // 08:01   #121
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To the group I showed tonight, that wasn't the best demonstration I could give as I was rather rushed. Aggroing all of the spiders pretty much at once (albeit it worked until I paniced thinking I had a skale on me at the end) do not do what I did there. Take your time, there were numerous occasions were I should've turned on sprint and ran away to completely refill my energy and health. Also, sorry to... ack, can't remember who it was for not picking up the shard for you.

And I'm starting to think that the addition of healing hands, even with just a few points into healing, would allow you to tank all of them at once. If you have the gold, feel free to test this for me, otherwise... just play it safe and stick with what is working for you.

Continue to enjoy it, and to be honest I was slightly worried it was gonna hit the nerf bat when I read there was an update today.
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Old Nov 18, 2005, 09:04 AM // 09:04   #122
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Quote:
Originally Posted by Racthoh
And I'm starting to think that the addition of healing hands, even with just a few points into healing, would allow you to tank all of them at once. If you have the gold, feel free to test this for me, otherwise... just play it safe and stick with what is working for you.
consider it tested tomorrow afternoon
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Old Nov 18, 2005, 10:35 AM // 10:35   #123
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im still havin a bit of trouble with the spiders, but i can generally wipe out all the driftwoods and driders with no prob, and i have been gettin shards from them, tried it a bunch of other places too, works pretty good

thanks for the idea(at first when i heard this i though "Dolyak Signet WTF" the slowdown on it made me think it was worthless until now)
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Old Nov 18, 2005, 03:39 PM // 15:39   #124
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Thanks for this setup, Racthoh. And others for their inputs - Lyra's map. I have been able to clear all the spiders. It did take a few plat of working through beach area to figure out that you really need to study the patrols before just running it. Plus clearing out the dryders/driftwoods helps out a lot. Sometimes you can stop in the safe zones from Lyra's map. Other times you cannot. I am still not brave enough to attempt the scales yet.

Just to put what modification I made on the build. I found that I was not using final thrust very often while fighting the spiders so I switched it out with endure pain. It gave me an extra boost if I had to run through more than 1 scale mob. Since the switch the run through the scales have been flawless.

For the spiders I find hit and run usually works pretty good for me. It may not be the fastest way through the run but my survival rate is very high. When I find myself with too many spiders on the beach I will usually sprint in kill a few spiders, sprint out with endure pain up then heal signet to full health. Rinse, wash, repeat. After clearing the beach spiders the tunnel is a cake walk.

If anyone needs a live walkthrough I humbly offer my services as well.
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Old Nov 18, 2005, 05:56 PM // 17:56   #125
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yeah the dolyak signet owns.. I was using it to farm way before it even got a buff =p awesome guide for fow.. but expect a spider buff if too many people start farming it- that's just the way arenanet is.. ever since they cut back on greens dropped while solo it's not been too easy to make massive amounts of money fast.. uw and fow solo are still the decent but I wonder for how long
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Old Nov 19, 2005, 05:17 PM // 17:17   #126
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i think i spent about 20k today and the ONLY time i got to the friggin tunnel (because i had a good spawn), i noticed i packed a short bow instead of a long bow and well, died pretty soon. could you please, i beg you, record how you run to the tunnel because i keep getting owned by the scales degen and it's making me sick
so i beg
pretty please with sugar on top
luvya x
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Old Nov 19, 2005, 08:59 PM // 20:59   #127
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Sounds like my farming spot is becoming more of a gold sink...

The path I showed in the original post is typically good. However I can't really post a definate path, it entirely depends on how the spawn is. The location of the skales is random. However it's easy to determine which groups of skales will wander and which just sit still. Check your radar, hold ctrl to see the enemies, watch how much they wander, and determine a safe path from that.

If the degeneration is killing you during the original run, buy a Lieutenant's Helm from Denravi. Halves the duration of hexes case on you, no reason why you wouldn't be able to make the run with one of those handy things in your bag.
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Old Nov 20, 2005, 12:11 AM // 00:11   #128
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killing dryders and the wood things are easy and you shouldnt even take damage, but i sometimes struggle on the acutal spiders especially just then as i forgot a bow ;P i had to use a staff and it worked just as good but i usually just get overwhelmed by them
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Old Nov 20, 2005, 02:34 AM // 02:34   #129
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im still not to good at spiders, i can avoid the scales pretty good though, i just usually wait to long to heal on the spiders and get tore up, i also dont have a real good shield for this atm, so that probably makes a difference as well
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Old Nov 20, 2005, 07:46 AM // 07:46   #130
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Quote:
Originally Posted by Shadowdaemon
im still not to good at spiders, i can avoid the scales pretty good though, i just usually wait to long to heal on the spiders and get tore up, i also dont have a real good shield for this atm, so that probably makes a difference as well
Just use the collector 45/2 stance shield.
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Old Nov 20, 2005, 09:23 PM // 21:23   #131
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Quote:
Originally Posted by IIIPowerIII
Just use the collector 45/2 stance shield.
but there aren't any stances in the build, or am i wrong?
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Old Nov 20, 2005, 09:39 PM // 21:39   #132
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Quote:
Originally Posted by Rufio Lostboy
but there aren't any stances in the build, or am i wrong?
flurry and sprint, from the original build, are both stances. you may have other stances depending on the variant you're using. as i mentioned earlier, i often activate sprint in the middle of battle even when i'm not running away just to activate the stance bonuses of my shield.
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Old Nov 20, 2005, 10:25 PM // 22:25   #133
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Well, when I use this build, I am always in Flurry when I'm attacking. There are 5 seconds of use, and 5 seconds of recharge... so it works out perfectly for me.
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Old Nov 20, 2005, 10:29 PM // 22:29   #134
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this build is great, i have a few problems with the spiders, but im not always in a stance and have just major absorption, so that is 3 more damage each hit, but i can take on 6 at a time
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Old Nov 21, 2005, 12:31 AM // 00:31   #135
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Just tried a group of skales with the lieutenant helm, and the duration difference is huge. I managed to kill one but the heavy degen is still a problem, because they are not so dumb and dont cast transfer together, but time it good.
It's doable, but really stressful.
Tomorrow I'll try with smite hex.
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Old Nov 21, 2005, 01:18 AM // 01:18   #136
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Quote:
Originally Posted by Mahanaxar
Tomorrow I'll try with smite hex.
You better hope life transfer is the hex you remove or it's pointless.

O yea i had one run where the skales were in the way, Right at the bottlenecked way is near the cave entrence :l That was 1k wasted, wait nevermind i got a shard out of that run
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Old Nov 21, 2005, 03:52 AM // 03:52   #137
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I had one like that too... 2 patrols right in the cave opening... got 3 shards and a gold Shadow Shield prior to that... mmmm, quick recovery from weakness on a warrior item.
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Old Nov 21, 2005, 05:32 AM // 05:32   #138
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Heres a video i made of my axe build version of this soloing the spiders

http://rapidshare.de/files/7945890/A..._Ting.wmv.html - (27 MB)
(Scroll To middle click on free download, then scroll down)



I had trouble with the dmg intake from the spiders so i tested all the sets of armor, the best armor/upgrades/Sheild to reduce the dmg to 0 is

15k or Normal Gladiators Set Armor
Axe with +5 or +7 Armor Upgrade
16 Armor Sheild With +5 or +8 Vs Phyicial Attacks

12 Strength
11 Axe
14 Tat

Cleave, Penetrating Blow , Executioners Strike , Watch Your Self , Doylak Signet, Heal Signet , To The Limit , Sprint

Last edited by Lady Ting; Nov 21, 2005 at 01:04 PM // 13:04..
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Old Nov 21, 2005, 11:26 AM // 11:26   #139
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^^ Dling now.

My axe build for this...

strength - 10 + 1 + 1
axe - 10 + 1
tactics - 11 + 1 + 1

sprint
despiration blow
cleave {e}
power attack
"shield's up!" or "i will survive!"
dolyak sig
"watch yourself"
healing sig


Now, i havent tested it yet, but from your experience, do you think that i will survive and shields up will help me take less damage intake?
Im not the richest of people, and my only axe is a +14 always (-10 armour attacking) sehpis axe with +28 hp health mod... so i lose out on that 10 armour, do you recommend putting a +5 armour on my axe? by doing that, will it cancell out my health mod?(which is last) or my cripplin mod(before it)
Desppiration blow is good, but i dont really want 2 adreniline skills, so would swift chop a good idea, or just stick with cyclone? and watchful spirit or i will survive?

+45hp -2 in stance or +45hp -2 hexed for a shield?

Last edited by xb0vv; Nov 21, 2005 at 03:32 PM // 15:32..
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Old Nov 21, 2005, 01:30 PM // 13:30   #140
Did I hear 7 heroes?
 
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The stance shield is better, as the hex one would require you to have the dryders on you at all time hexing you.

I Will Survive! and Shield's Up! will make you take a lot less damage. The -10 AL when attacking isn't too big a deal, as really the only time you take a lot of damage is when you use Healing Signet.

+5 armor is statiscally superior to the +30 health. +30 health only kicks in if you're health drops below 30 whereas the +5 armor is always working. Considering how often you will be hit + defense is a MUCH better choice.
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