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Old Nov 13, 2005, 07:08 PM // 19:08   #21
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I havent seen them trying to kill him when i was down there.
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Old Nov 13, 2005, 10:49 PM // 22:49   #22
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Warrior's Endurance is a stance like Flurry and you can only have one stance in effect at a time. Statisically, Flurry works out to an increase in damage, not to mention that you'll be getting adrenaline 33% faster. Final Thrust and Galrath Slash are the hardest hitting sword attacks available.

If Rastigan is dying, the only thing I could suggest would be to make sure as soon as you enter you go right away. You'll notice as soon as you enter that the group starts all bunched up, so there is a chance depending on where they spawn that you can simply avoid them. Otherwise, just make sure that Rasitgan is not in your aggro circle when you run past them.
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Old Nov 13, 2005, 11:58 PM // 23:58   #23
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Wow. I tried that and it worked FLAWLESSLY. Great job with the build, got a gold shadow shield and 2 shards, so it was a pretty good run. One thing though: Do you think substituting "Shields Up!" for "Watch Yourself!" would work? Because you'll mostly be fighting ranged creatures, and "Shields Up!" works better against ranged.
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Old Nov 14, 2005, 02:13 AM // 02:13   #24
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Wow, never thought about that. More defense that Watch Yourself, chance to block... seems like a much better solution. There would be 12 seconds inbetween cool downs, so that would be the right time to use Dolyak Signet.

The only problem I could see is that the bulk of the damage comes from the poison and not their actual attacks. I always try hardest to heal when I have both Dolyak Signet and Watch Yourself in effect so I still have +14AL. Shield's Up would still be +10 with the chance to block, but during the times when you have Dolyak up you'll be at -6. Although having both on at the same time would be really nice although you're looking at a small timeframe. You could always drop HB if you're using a sword (like I said, I use to use Charge! anyway) so you wouldn't have to heal as often.

It would be worth testing to see what combination would work better.
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Old Nov 14, 2005, 03:01 AM // 03:01   #25
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I tried this build. I killed some Dryder, Tried 3 scale, but their degen hurt too much. I'm getting 10 degen and theyre getting 10 regen... I died at ent of tunnel. The spider was interupting my signet too much. How are you killing 5-6 spiders in 1 time?
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Old Nov 14, 2005, 03:38 AM // 03:38   #26
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Good one i might have to have you show this to me sometime
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Old Nov 14, 2005, 03:41 AM // 03:41   #27
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First off, let me say that I love this build! I never knew dolyak signet was that useful for tanking... i've always thought it was extremely useless but now i've learned something new.

Anyhow, i've been trying for days and days, and the most i can do is clear the dryders and driftwoods (no problem at all), but the SPIDERS are what really kill me. Before I even get the chance to kill the first 3, at LEAST another 3 (if not 6-9 more) spiders would have spawned and I'm unable to isolate the first 3 such that I'm taking on small groups at a time. I'm also having difficulties killing just ONE spider. Today i managed to kill only one (my very first!) while 5 others were attacking me. I tried doing exactly what you said, by having 2 in a group instead of 3, but the problem is that the extra spiders spawn out of the tunnel so quickly...

I'd be really grateful if you could show me how it's done! Thanks!
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Old Nov 14, 2005, 04:07 AM // 04:07   #28
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If you plan to fight the skales, it's basically a matter of spamming Healing Signet so I don't recommend it until after you've killed everything and are just looking for a few extra drops (bang for your buck).

The Armoured Cave Spiders have only done Savage Shot against me when my health is in the 50s or so, thus interrupting the Healing Signet. Make sure to use the healing signet well in advance.

Best bet if you're just starting is to as I recommended, is to pull a group of 3 at a time to get the feel for it. A simple longbow is all you need, and they should pull easily enough even with the recent update. If you accidently aggro a second or third group of three, just kill one, turn on sprint and run back. The SS I posted probably isn't the best example of what to do, as you really should pull back a lot furthur than that. The entrance to the cave should be near the edge of your radar.

Last edited by Racthoh; Nov 14, 2005 at 04:26 AM // 04:26..
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Old Nov 14, 2005, 04:14 AM // 04:14   #29
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How can you kill Avicara in mineral spring? They got some Wise with ineptitude?

I can kill troll, Giant, Avicara Brave and fierce near forge, but the Wise kill me with their blind... I like that build, now i'm looking for more thing to solo
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Old Nov 14, 2005, 04:28 AM // 04:28   #30
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Quote:
Originally Posted by IIIPowerIII
How can you kill Avicara in mineral spring? They got some Wise with ineptitude?

I can kill troll, Giant, Avicara Brave and fierce near forge, but the Wise kill me with their blind... I like that build, now i'm looking for more thing to solo
Double-check my first post. Brave and Fierce only, there are quite a few groups consisting of just those two enemies that are easy enough to take on.
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Old Nov 14, 2005, 04:31 AM // 04:31   #31
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On the first run i killed around 20 of those infernal Armored Spiders, took me around 45 mintues because I accidently had all of them spawn at thesame time so I had to pull small groups, and no shards...Must be bad luck.
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Old Nov 14, 2005, 05:54 AM // 05:54   #32
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Thx alot for showing how to do it. When you did it, it looked like a piece of cake, but when I tried, I forgot my bow...
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Old Nov 14, 2005, 06:00 AM // 06:00   #33
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The bow is crucial, annoying to have a few extra enemies attacking you.

In the run I did tonight embarking the how-tos of the build to a few, the lot that spawned from the cave entrance failed to drop anything decent as did the other enemies on the beach. Not shortly after going into the cave however did two golds drop, so make sure to kill everything. If you can handle the ones that come from the entrance to it, clearing the rest of the tunnel shouldn't be a problem.

Edit: Also I think someone from here messaged me while I was showing this to the group tonight, and I failed to respond to their question. I meant to message you back, but when I checked my conversation log and it was too far back in the history for me to retrieve the name. So if you see this, sorry about that... hope I didn't give you the wrong impression.

Last edited by Racthoh; Nov 14, 2005 at 06:22 AM // 06:22..
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Old Nov 14, 2005, 11:24 AM // 11:24   #34
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Anyone tried to use mending here? Or an axe variant. use mending to counter poison (1 pip degeneration left). disrupting chop to stop healing spring. The rest is self explanatory.

W/Mo

disrupting chop
Executioners strike
shields up
dyolak signet
Battle rage (E)
Mending
Heal signet
Sprint

Warrior necro. use plague touch to send poison back. then desperation blow to give bleeding. spider will have 7 health degen, which is same as doing 14 damage per second. use victory is mine to gain health and energy when spider has bleed and poison on him.

W/N

disrupting chop
Shields up
dyolak signet
Victory is mine (E)
Desperation blow
Plague touch
Sprint
Heal signet

Just a few ideas. enjoy.
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Old Nov 14, 2005, 12:12 PM // 12:12   #35
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O man i can tell already next update, nerf... It works for me instead of the sword moves i used cleave cyclone axe and executioners strike. Also i switched flurry for watchful spirit b/c i couldnt remember to use it and my damage went from 60 something to 6 on those driftwood losers...

Nice post Racthoh you gave me something else to do while we have favor

Last edited by Azn D; Nov 14, 2005 at 12:14 PM // 12:14..
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Old Nov 14, 2005, 01:29 PM // 13:29   #36
Did I hear 7 heroes?
 
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Well given the recent blow to the PvE community, and the pluther of insults I'm sure they received, the myriad of petitions... I don't think it would be in Anet's best interest to give us something else to complain about. At least that's what I'm banking on. If not, I could proudly say that I'm the reason the drops suck in FoW.

Just remember Damkel that you don't need Disrupting Chop to interrupt their Healing Spring as it is an easily interruptable attack. If you're using it to add another 20 seconds onto the recharge, you don't really need that as I find by the time one starts to use another spring it's only a few attacks away from death.

I'm not sure what level their Wilderness Survival is, but they do use Melandru's Resilience so for some amount of time against the poison and bleeding they would have some defense against it. Also note that Desperation Blow will also give other conditions, which only aids their stance.
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Old Nov 14, 2005, 03:34 PM // 15:34   #37
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Quote:
Originally Posted by Racthoh
I could proudly say that I'm the reason the drops suck in FoW. .
Thanks, Thanks a lot.
it isnt too bad, My FoW group last night got 7 shards as a whole. more money than i have basically seen in my whole life.
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Old Nov 14, 2005, 04:28 PM // 16:28   #38
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Quote:
Originally Posted by Racthoh
Edit: Also I think someone from here messaged me while I was showing this to the group tonight, and I failed to respond to their question. I meant to message you back, but when I checked my conversation log and it was too far back in the history for me to retrieve the name. So if you see this, sorry about that... hope I didn't give you the wrong impression.
I think that was me, I asked you how many spiders you usually kill during the run and I never got an answer back.
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Old Nov 14, 2005, 05:21 PM // 17:21   #39
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Quote:
Originally Posted by Racthoh
...Just remember Damkel that you don't need Disrupting Chop to interrupt their Healing Spring as it is an easily interruptable attack. If you're using it to add another 20 seconds onto the recharge, you don't really need that as I find by the time one starts to use another spring it's only a few attacks away from death.

I'm not sure what level their Wilderness Survival is, but they do use Melandru's Resilience so for some amount of time against the poison and bleeding they would have some defense against it. Also note that Desperation Blow will also give other conditions, which only aids their stance.
WOW. looks like you have thought of everything. thanks for that. havent actually tried ur run yet, classes and work severly cut into GW game time. will give it a go and then post the results. thanks again Racthoh, ur the best
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Old Nov 14, 2005, 06:06 PM // 18:06   #40
Did I hear 7 heroes?
 
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Quote:
Originally Posted by Murder In China
I think that was me, I asked you how many spiders you usually kill during the run and I never got an answer back.
Ah, sorry about that.

Anyway... 6 spiders per dryder. 3 at the cave entrance, 18. Then I... believe it's 6 after that, so 36 more so we're looking at 54 spiders in all.

Also in my efforts to aid those trying the run, could anyone recommend a video capture program other than fraps? I've fiddled with the settings for that program but no matter what I do it just goes waaaaaay too slow.

Edit: Found a program.

Last edited by Racthoh; Nov 14, 2005 at 07:07 PM // 19:07..
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