Sep 12, 2008, 03:31 PM // 15:31
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#2
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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its not that hard just make fairly balanced teams of 4. henchies on right side you and hero on left works for me
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Sep 12, 2008, 03:42 PM // 15:42
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#3
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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I put sabway on one side, me and 4 henchies on the other. Was a walk in the park.
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Sep 12, 2008, 03:49 PM // 15:49
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#4
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Desert Nomad
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sabway+you on the side with gadd, both wars and both monks on the side without gadd. works every time pew pew pew
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Sep 12, 2008, 06:37 PM // 18:37
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#6
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Academy Page
Join Date: Apr 2005
Guild: XGMR
Profession: R/E
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You don't even have to split your team. Just Hug the right or left side and run pass the start. Go kill all the destroyers that are spawned. Then when you are ready pin your heroes up top near the burned grass area and you run back to the asurans and start the quest. The mobs are much smaller. Shouldn't be too hard once you do that. If you still need help PM in game. My name is on the left.
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Sep 12, 2008, 08:32 PM // 20:32
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#7
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Ascalonian Squire
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tried that dude...they got wipped out before i even got back
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Sep 12, 2008, 09:03 PM // 21:03
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#9
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Frost Gate Guardian
Join Date: Jun 2008
Location: WPB, Fl
Profession: W/
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It's just as Dhampir pointed out and its unbelievably easy to accomplish it that way i use the 3 N/ setup with me being W/. In my case i always take 1 running skill w/ me and i can take the quest and run back w/out having a single on of my heroes die, also flagging ur heroes + hench is important make sure u space em out a bit. If this dsn't work then u can always use a Celerity. Hope this helps
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Sep 14, 2008, 05:26 PM // 17:26
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#10
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Krytan Explorer
Join Date: Aug 2007
Profession: E/
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An Assasin can solo this mission Hard Mode in 8-10 minutes, hire one if you cant beat it
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Sep 14, 2008, 08:23 PM // 20:23
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#11
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Krytan Explorer
Join Date: Jul 2008
Guild: The Rejected Sins [SOF]
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Quote:
I put sabway on one side, me and 4 henchies on the other. Was a walk in the park.
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I did exactly the same.
Was very very easy and finished it in about 9 mins give or take a minute.
As for the four hench, I took Lina, Zho, Cynn & Herta, I was running a Shattersin.
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Sep 15, 2008, 01:26 AM // 01:26
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#12
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by SOF
As for the four hench, I took Lina, Zho, Cynn & Herta
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Don't take Cynn, Destroyers don't even feel fire damage.
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Sep 15, 2008, 03:35 AM // 03:35
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#13
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Ascalonian Squire
Join Date: Apr 2008
Profession: Me/E
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The GOLEM is pretty easy for a caster type avatar with 4 pips of energy generation. There is basically no difference in difficulty between NM and HM for a caster with the right build. I am not a Melee expert and can only provide tips from a caster perspective.
You do not need to split your team. Get the whole 8 H/H team to kill one side at a time FAST (definitely can be done and fast, you'll need to fine tune your team build if you cannot do this) and then run to the other side to do the same.
A workable team build includes
a Hero Curse necro - Spiteful Spirit and Weaken Armour & add others melee hate skills
a Hero Blood necro - Spoil Victor and Blood Ritual & add others
a Hero Death necro - MM (any spec would be fine) & add others
2 Monk henchies
1 Earth henchie for protective wards.
I take Devona as my tank as I am a caster.
Put your Deldrimor title on, the higher the better. Use EoTN skills such as Alkar Acid, Pain Inverter and other armour ignoring damage skills. I use Cry of Pain, Clumsiness and Wandering Eyes as other key skills.
Note: If you can do HM GOLEM with your H/H team then you can do the same for Destructive Depth (DD) in HM without a fuss.
Last edited by SaDuFam; Sep 15, 2008 at 04:40 AM // 04:40..
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Sep 15, 2008, 05:33 PM // 17:33
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#14
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Krytan Explorer
Join Date: Jul 2008
Guild: The Rejected Sins [SOF]
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Quote:
Don't take Cynn, Destroyers don't even feel fire damage.
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Now I just feel dumb, i've been playing all the Destroyer areas with same set of hench not realising that Fire is crappy against Destroyers.
Thanks for pointing it out though ^.^
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Sep 15, 2008, 07:12 PM // 19:12
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#15
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Forge Runner
Join Date: Dec 2007
Profession: E/
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take [blinding surge] and throw it on those melee dudes
/win
or use an [extend conditions]+[epidemic] ele with [shell shock] and [blinding flash] for some good conditions
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Sep 16, 2008, 07:22 PM // 19:22
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#16
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/
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I'm a ranger so BHA makes it well easy. I used Sabs Necros too.
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