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Old Aug 20, 2007, 11:47 AM // 11:47   #401
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Quote:
Originally Posted by CHunterX
Angelic Bonder LFG (any quest) (Party Search)
! g l f bonder and hb gloom
*I invite myself* *get rejected INSTANTLY*
Angelic Bonder LFG (any quest) (Party Search)
! Starting Veil quest invite self need bonder, bip, sf, hb
*I invite myself* *get rejected INSTANTLY*

Sure would love to fight Mallyx before GWEN hits, but I doubt it will happen.

Try tanking as a para use the same skills as warrior but take ward of stability and stand your ground works perfectly
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Old Aug 31, 2007, 11:13 AM // 11:13   #402
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Was just thinking

maybe mallyx did not beserk because
there is secretly a time limit ?
and mr and misses hero did it within the hour

other reasons people stated were :
- weapons used
- team makeup
- where you fight him
- where everyone is when fighting him

any new news on defeating mallyx btw ?
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Old Aug 31, 2007, 08:07 PM // 20:07   #403
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GW:EN is out, so I doubt there will be new news soon. The other groups trying seem to have pretty much given up on even before Yesitsrob and Racthoh did it with paraway and heros and haven't had the energy to retry it.

Me and some friends were inspired by what they did and have used paraway successfully in foundry (no gate tricks, just took it in the rooms), veil and the city. Ravengloom seemed impossible because of hex shutdown, so we used balanced and our paragons as obsy tank. We only got our paragons ready yesterday, but feel confident we can handle the mobs before the priest head-on when we give it a try (maybe this weekend, though one friend still needs city and gloom -don't forget to take the mallyx quest when you do a part of it - ). At the moment we're all playing eye of the north though, after a week of trying and figuring out builds at DoA it's a nice change.

When we do go for him, we'll be sure to post our experiences in this thread.

P.S. I think partly due to this thread, alot of paragons in a team at the outpost draws alot of attention hehe

Last edited by Effendi Westland; Aug 31, 2007 at 08:16 PM // 20:16..
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Old Sep 02, 2007, 10:14 PM // 22:14   #404
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And Mallyx bites the dust again!



Nobody objected having his name in the screenie posted here.

As to the build, anything Yesitsrob and Racthoh have said about their build basically applies to how we did it too (chants, weapons, spirits, wards, spike targets out).

We failed once, at the second spawn as people got too focussed on killing and forgot to res

As to the summoning shadows, I don't even recall him using it (so he certainly did not spam it), he liked to spam wild bash (or something, the skill that knockdowns and tele's away), and he did like to bring his spirits back up

Having done this now has made something very apparent to me. I don't know how the testers beat him, but our group and Racthoh-Yesitsrob's group wouldn't have been able to do it this way without pve skills. So even though we did it, I do feel that something is not right about this as this means that by design with the skills available at the time of release it was impossible to beat him. I will stand by this until someone beats him without pve- or new gwen-skills on any bar.

My thanks to the team and Racthoh, Yesitsrob and their group for inspiring me, and same for Shan, if you hadn't taken me on that test run I would have never tried to make my own team (with more paragons tho :P ).

-Domina Spellbinder-

P.S. Mallyx has super-homing skills for squishies.

Last edited by Effendi Westland; Sep 02, 2007 at 10:19 PM // 22:19..
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Old Sep 02, 2007, 11:04 PM // 23:04   #405
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Congratulations.

On the glitch not activating. The only things I can imagine it being are the priest luring OR like has been said, a time limit. I'd be inclined to try it again some time but have to go through all the 4 areas again.

We've beaten him twice now with 2 rather different group compositions, we're almost convinced that it's to do with the priest being lured to outside the door somehow causing mallyx to use his skill a lot while the priest still appears hostile to him during the waves (even though he's way out of range). If such is the case then I believe this needs to be fixed, and also that anet needs to glue the priest to his starting location.

I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either.

I'd also like to try it on Hard Mode, considering how we approach the waves with a strong lack of AoE and huge armor buffs, I cannot imagine enraged being an issue and that in general the fight won't be a great deal different, only slightly tougher. Mallyx himself will probably still 1 hit once he's scored some DP (and myself and Rac generally run things with over 580 HP at the very least) - but again, ressing through deaths will not be all that different either .

Congratulations again.
_

On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it.

Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel.

We approach Stygian like this too. but that doesn't have the physical shutdown that Gloom has, so splinter weapon causes for pretty incredible explosions

Last edited by yesitsrob; Sep 02, 2007 at 11:11 PM // 23:11..
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Old Sep 03, 2007, 01:42 AM // 01:42   #406
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Grats Dominia. Yeah the test runs were fun, glad they helped(even if some were a little odd).

I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I.e that Mallyx is designed to counter certain aspects of play(hexes,conditions and enchants) all of which makes professions which use them bascially useless or reduced to trying to make up for a weakend primary other one. This is the most basic fundimental flaw in the whole design of this encounter.

I've a few ideas to try out to prove myself wrong, but alas everyone is Gwenning so it'll be a while to find people willing to spend time to try stuff; but honestly the above build seems tailor made to counter him, which means profession exclusion again.

re: the priest Not sure they can fix him in place, without writing special AI for him, as when he is moved he follows the same AI as any other NPC(moves to cast on an ally or foe), but when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.

Curtis and co are no doubt in full on bug fix mode for Gwen, so I doubt this will be looked at anytime soon(watch me be proved wrong 10 seconds after this ) but it does need a complete fresh look as one should not need PvE only skills or to be excluding professions to win. It should be a challenge of tactics not of build wars. - Soap box over - lol

Grats again

Last edited by Shanaeri Rynale; Sep 03, 2007 at 01:57 AM // 01:57..
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Old Sep 03, 2007, 07:12 AM // 07:12   #407
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Quote:
Originally Posted by yesitsrob
On the glitch not activating. The only things I can imagine it being are the priest luring OR like has been said, a time limit. I'd be inclined to try it again some time but have to go through all the 4 areas again.
Quote:
Originally Posted by Shanaeri Rynale
when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.
We lured the priest away.... we failed on the last mob and our monk was convinced it was luck that got us that far so we decided to go for a slightly different approach. We didn't lure him far, just a little up the hill. But we didn't have a dedicated tank while we cleared any of the mobs, we all tanked with the monk hanging a little in the back.

As for time, I checked after the first time we reached him, we took 50 minutes, forgot to look the second time, but it will probably have been a little faster. Both times he didn't spam summoning shadows.

I think that if the priest was unable to move it will just add to the difficulty

There was a bug-fix concerning Summoning Shadows between the first time you guys tried and the second time you guys tried, maybe it actually solved the problem

I think there are just very few people trying to slay him now, as there has also been no feedback concerning the Summoning Shadows bug from others who tried earlier in the thread.

Quote:
Originally Posted by yesitsrob
I'd be interested to see how it goes with the much needed TNTF nerf, I believe it probably won't be much more than adding a second human paragon or possibly chaining it on another 2 warriors or something. Though 100% uptime is probably not necesarry either.
This was after the TNTF nerf, we used it on only one paragon. We used 2 Save yourself spamming paragons though.

Quote:
Originally Posted by yesitsrob
On the 4 areas, Paragons, Warriors and other single target physical damage are in my opinion the way forward in Foundry, you'll do it safely and the only mobs that will take some time will be the annoying Madness Titans. I think City could be approached in pretty much the same way, and would probably be the best way to do it.
Indeed. We tried AoE in Foundry, but having 15 dementia's going enraged on you or having multiple despair titans at the same time makes for big problems. In city you need to bring at least one caster to take out the margonites on the wall.

foundry:

2 elites for condition removal + purifying finale

city:

2 elites for hex removal

Quote:
Originally Posted by yesitsrob
Gloom is different, the physical shutdown there is insane and no amount of hex removal can keep up with the AIs pretty exceptional spreading of hexes. Also with one of the hexes being Vocal I think a more appropriate appoach would be Holding Aggro + Blowing up in whatever way you feel.
Vocal is City, but with blurred vision and soothing images being at the bottom of an amazing hex stack we decided to tank our paragons through, one at a time.

Quote:
Originally Posted by yesitsrob
We approach Stygian like this too. but that doesn't have the physical shutdown that Gloom has, so splinter weapon causes for pretty incredible explosions
Stygian:

Bring bonds.

For city, foundry and stygian it went about as fast as a good balanced group and was really enjoyable to do. I enjoyed doing foundry without gate tricks the most

Last edited by Effendi Westland; Sep 03, 2007 at 07:23 AM // 07:23..
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Old Sep 03, 2007, 12:39 PM // 12:39   #408
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Quote:
Originally Posted by Shanaeri Rynale
Grats Dominia. Yeah the test runs were fun, glad they helped(even if some were a little odd).

I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team. I.e that Mallyx is designed to counter certain aspects of play(hexes,conditions and enchants) all of which makes professions which use them bascially useless or reduced to trying to make up for a weakend primary other one. This is the most basic fundimental flaw in the whole design of this encounter.

I've a few ideas to try out to prove myself wrong, but alas everyone is Gwenning so it'll be a while to find people willing to spend time to try stuff; but honestly the above build seems tailor made to counter him, which means profession exclusion again.

re: the priest Not sure they can fix him in place, without writing special AI for him, as when he is moved he follows the same AI as any other NPC(moves to cast on an ally or foe), but when we did the build tests above we worked on the theory that if you can surivive the mobs at the priest you can survive Mallyx.

Curtis and co are no doubt in full on bug fix mode for Gwen, so I doubt this will be looked at anytime soon(watch me be proved wrong 10 seconds after this ) but it does need a complete fresh look as one should not need PvE only skills or to be excluding professions to win. It should be a challenge of tactics not of build wars. - Soap box over - lol

Grats again
I agree, it's not a good challenge at all, if approached correctly it's barely a challenge at all. Just that if you face him with things he completely specs against it's close to impossible (if you use them things anyway).

I like some of the GWEN mobs - while on NM they don't offer much of a challenge there is potential for a challenge, the dwarven mobs in slavers exiles with Hard Resses and Dual classes, and generally decent builds is good. Same goes for the Charr - they are hardly difficult in NM but the idea behind it makes for a much more interesting challenge that a big monkey you can't prot spirit or hex up. They could have just made him an encounter where you simply do more than straight up DPS
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Old Sep 03, 2007, 02:11 PM // 14:11   #409
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I agree on both counts. Gwen mob skills are way better, more balanced and require more than just TNH. Looking forward to HM with these style mobs. DoA could really do with a Gw:en style makeover. That'd make it one of the most fun areas of the game, as opposed to an area people just go to farm as the areas are so build and profession specific it's no fun.
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Old Sep 05, 2007, 06:32 PM // 18:32   #410
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I wanted to thank my team for inviting me along on the last leg of their DoA adventure. It was great fun, and really satisfying to beat Mallyx without any tricks and with classes that were some months ago considered unsuitable for Domain of Angish. I know they put in a lot of work, thanks! I must confess I'm going to be dining out on the fact that I beat Mallyx by playing a build that I had only previously played in GvG and HoH.

And thank you for Yesitsrob and Racthoh for sharing your ideas here, which in turn inspired our team.

I think it says how much it it is worth re-thinking skills and builds. There is more than one way to beat DoA and Mallyx.

I'm certainly interested in playing more DoA; maybe when the initial flurry of excitement with Gwen has died down a bit.

Quote:
Shanaeri Rynale wrote: I would still really love to see Mallyx killed by a different team composition. Seems as tho some professions e.g Dervish and assasin stand little chance of getting a spot in a team.
I wonder if it's possible to play a Assassin (that can still fight v Mallyx, without using hexes, conditions or enchants) ?

About the Gwen mobs: My experience of Gwen so far is that quite a few enemies have 'borrowed' builds from tried and tested HA builds, and thats one of the things that makes them interesting to play against. I also think that PvP tactics and build ideas play a part in beating elite areas of the game like DoA.

Thanks again to the team.

Kyrinda

Last edited by K Westgate; Sep 05, 2007 at 06:44 PM // 18:44..
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Old Sep 08, 2007, 12:07 AM // 00:07   #411
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Mallyx killed again !!!

With friends from my guild, and 4 hero: 3 Paragons and one Ranger.
Build inspired from previous mallyx kills, but without any pve sunspear/kurzicks skills like TNTF or SY, with little help from consumables form GW:EN and candys, run last about 1 hour total.
I was E/Rt and Sir Wrzosek air spike ele.
Mystic Lilith as LoD infuse monk and Grzałek W/Rt with sword build.
Hardest part was the last wave of demons

Thanks goes to - my team , Yesitsrob and Racthoh and all on this thread for inspiration
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Old Sep 08, 2007, 07:05 PM // 19:05   #412
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Congrats!!

Hope this thread is an inspiration to more and brings some life back into DoA.
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Old Sep 10, 2007, 01:26 AM // 01:26   #413
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gratz to evr1 who beat mallyx after all nerfs

its rly nice to see ppl bringing innovative builds instead of running the same old boring holy trinity build, the only thing that bothers me alittle is the fact that theres no room for mesmer in citadel team again. i mean it would be easy to fit mesmer in as an air spike or channeling spike or smth else, but i saw no1 with mesmer skills... its slightly disappointing
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Old Sep 18, 2007, 12:58 AM // 00:58   #414
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Beat him tonight, to complete my elite mission monument set. We used a Dervish instead of warrior for the main tank. Still used multiple paragons etc. Which I guess will become the new cookie cutter for killing him :~ Everyone used Melee weapons, and the summoning shadows super spam was nowhere to be found. He used it every 20 seconds or more as he should, allowing us plenty of time to kite, cast and attack. Unlike the last time where he spammed SS every 7-10 seconds. I'm pretty convinced that all players with melee weapons is part of the key to preventing Summoning shadows rage.

I still stand by what I said about being profession limiting. I played pretty much a rit build and would have loved to fight him the mesmer way(I did sneak in a few interupts here and there).

A tactical fight of the same intensity would be amazing, one where any profession can really contribute and that changes with every encounter. I guess they call it PvP. I hope Anet learn the lessons from this encounter and the GW2 will be more along the above lines than DoA. Anyway, thanks to the team let a mesmer join and hopefully help.

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Old Sep 18, 2007, 04:18 AM // 04:18   #415
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yeah...I've beat it a couple times now. The paras and rits are kings now.

:P
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Old Sep 18, 2007, 05:35 AM // 05:35   #416
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I don't have Factions but I want to try DoA (namely Mallyx) on my Warrior, is it possible for me to make a viable build against him?
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Old Sep 18, 2007, 09:57 AM // 09:57   #417
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Warriors are very good for the encounter, yes. And I agree that Ritualists and Paragons are extremely solid for it.

Many congrats Shan. Especially on having all the conqueror monuments. Still got FoW and UW to do myself - though due to the issues with them I'm going to avoid them for now

It's funny how the Paragon heavy build is becoming quite the norm for the Citadel fight, yet isn't for the other areas. When really, in everywhere except Ravenheart Gloom (Shields Up / Protectors Defense) it's extremely nice. Actually made Stygian Veil a lot more tolerable for me . I hate Ravenheart Gloom

One thing to think about is, when it comes to Mallyx himself... you only really need some form of DPS to kill him. Really if you wanted to after killing the margonites and torment creatures he spawns well.. you could wand him to death (ok maybe his health regen is a bit high but you don't really need to do anything except straight forward damage to him) - With that in mind you probably only need about 2 people to actually damage him. Which means, the rest of the party could probably be specced into just dealing with the waves, which with the Para build people have been running is probably more of a threat than Mallyx himself, so maybe people could run curse necros, and whatnot... they'd just be pretty ineffective against Mallyx himself, but like I said.. how many people do you really need to just hit him

Good job again.
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Old Sep 18, 2007, 12:23 PM // 12:23   #418
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Thanks Rob,

I wondered about doing the FoW and UW ones also, I was going to wait like yourself but thought what the heck, I may as well see what happens. I think it'll take Anet a while to fix(esp as it seems random) and I wanted to get Shan 'done' so I could move onto my other chars and get them through Gwen.

As for the encounter. It was fairly intense and I can see why a PvP approach is very much needed here. The waves were the ones that gave the most pressure, and once they were gone we knew we had the team and build to kill him

As for Mallyx, it was pretty much just a kite, follow calls and watch his health drop. A quick diversion to kill the mobs and back on him and the spirits again.

Tbh Urgoz back in the days before EoE, and the serpents healing him(very early factions. I think they changed it within 2 weeks of Factions release) was probably more of a challenge, having to keep one serpent shut down and interuppted while avoiding the pop ups was a great test of kiting and skill. Also, Kannaxi pre knockdown and gank strategy. I Kinda miss it tbh

I've no idea why multiple paragon builds have not caught on more. I've cleared fow, done loads of stuff with paragons and the class never ceases to impress me.

I've been thinking about what other builds and professions are viable there, The Dervish was a stand in warrior with warrior armor buffs and non enchant sythe attacks and was'nt that squishy as we had a dedicated warder and I carried the Vanguard Standard of Courage for when the wards were down. I think pretty much the entire party was at the armor cap most of the time. I think people underestimate the benefit of high armor and buffs at their peril.

I've not played an assasin very much so i'm unsure how an assasin could fit into the team, although if you buff them up enough they could probably survive. An A/W would be best I think, with their fast attack speed being able to build adrenaline quickly. Playing ones secondary profession because ones primary does'nt fit does feel like jamming square pegs in round holes though. E.g I played mostly rit, if the team had been a pug and not guildies/friends then they would have taken a rit and not a mesmer.

One build I wanted to try was 5-6 monks, using smite spikes (non enchant and aoe ofc), wards and direct heals(lod, infuse etc). It probably would'nt work but it would be fun to try. I guess I want to try and open it up so that the paragon etc build does'nt become the defacto cookie cutter and therefore stifle development.

The build we ran had 3 para(2 heroes) and a dervish so DPS on Mallyx was quite high. The issue with reducing DPS is one of pressure I think. The longer the encounter goes on, the more pressure builds up on the prot and healers, so it becomes a race.

Anyway enough of my rambling, thanks again.

Last edited by Shanaeri Rynale; Sep 18, 2007 at 12:25 PM // 12:25..
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Old Sep 18, 2007, 02:20 PM // 14:20   #419
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I am convinced that he is the way he is for a reason, and that is he is not supposed to be beatable.

I think he is essentially a trap for cheaters/exploiters;

If someone does beat him it sends a red flag alert to Anet. The persons whom beat him are questioned on their cheat/exploit, and either warned or banned for cheating/exploiting because that is the only way they could have beat him.
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Old Sep 18, 2007, 05:27 PM // 17:27   #420
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Quote:
Originally Posted by Cobalt
I am convinced that he is the way he is for a reason, and that is he is not supposed to be beatable.

I think he is essentially a trap for cheaters/exploiters;

If someone does beat him it sends a red flag alert to Anet. The persons whom beat him are questioned on their cheat/exploit, and either warned or banned for cheating/exploiting because that is the only way they could have beat him.
He's beatable now. I've beat him, I haven't been questioned.
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