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Old Oct 25, 2007, 09:32 AM // 09:32   #101
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Quote:
Originally Posted by Togira Ikonaka
I was running

N/R
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Frozen Soil[/skill]

Curses: 12+1+1
Soul Reaping: 12+1

N/Rt
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill]

Soul Reaping: 12+1+1
Restoration Magic: 12

N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill]

Death Magic: 12+1+1
Soul Reaping: 9+1
Protection Prayers: 9

and Cynn, Zho, Mhenlo and Lina and myself as a warrior. I had easily got to Duncans chamber and moved all the spirits out of the way with Swap but I just couldn't beat Duncan. I flagged the hench at the bottom of the stairs and tried to spread the heroes around in the area at the top of the stairs. I died on top of Duncan so SoS could work effectively. But this tactic didn't work at all. He massacred the heroes pretty quickly after they'd only taken of about a centimetre of his health then the hench began ressing but since they only ressed one hero at a time that one hero got killed again and again. What am I doing wrong? I have seen screenshots of all the heroes in the corner under the stairs and the hench behind them but didn't try this as I though Spirit Rift would kill all the heroes real quick. Can someone help me? This is NM btw.

Well i just did Duncan yesterday using MelechRic's build on my mesmer. And it went through an absolute dream. even though sometimes it looked scary all i did was take one powerstone for once i had cleared the spirits away from duncan and used it to give me and my h/h 10% morale.

Got to say i think their tactic would work just as well in HM, give it a shot very very successful build and much gratitude to MelechRic for providing it here
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Old Oct 25, 2007, 01:46 PM // 13:46   #102
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I plan on doing this Dungeon over the weekend, and I was wondering exactly what got from MelechRic's build, I'm not too mesmer savy, so I'm not too sure what to bring along. Also, what other heroes and henchies did you bring?

I planned on using Sab's build (somewhat similar to Togira's build) but if that isn't working well, then there's no point...
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Old Oct 25, 2007, 02:53 PM // 14:53   #103
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Quote:
Originally Posted by I Might Avenge U
I planned on using Sab's build (somewhat similar to Togira's build)
That's exactly Sab's build that Togira was using.
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Old Oct 25, 2007, 03:11 PM // 15:11   #104
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Yeah, it is, and i've seen screenshots of it working, so i'm wondering what I did wrong with my tactics and setup of my h/h.
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Old Oct 25, 2007, 03:14 PM // 15:14   #105
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Quote:
Originally Posted by Togira Ikonaka
Yeah, it is, and i've seen screenshots of it working, so i'm wondering what I did wrong with my tactics and setup of my h/h.
IMHO you had too much healing. Lina + Mhenlo + N/Rt restoration is too much focusing on staying alive

Maybe replacing Lina for someone more aggressive like Herta would do the job?
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Old Oct 25, 2007, 06:41 PM // 18:41   #106
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Perhaps, but I can't use Herta to kill Duncan right? and that's the only bit I had trouble with, rest of it was a breeze.

EDIT: Just beat him with the same setup as before, this time I just flagged MoW below the stairs, I ran in and died and microed Livia to make sure MoW always had Prot Spirit and it was gg. AS you can see from the screenshot we had a fiar amount of DP as I had forgotten Frozen Soil which made it harder and for some reason my pulling was atrocious.
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Last edited by Hobbs; Oct 25, 2007 at 08:46 PM // 20:46..
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Old Oct 26, 2007, 10:31 PM // 22:31   #107
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Quote:
Originally Posted by I Might Avenge U
I plan on doing this Dungeon over the weekend, and I was wondering exactly what got from MelechRic's build, I'm not too mesmer savy, so I'm not too sure what to bring along. Also, what other heroes and henchies did you bring?

I planned on using Sab's build (somewhat similar to Togira's build) but if that isn't working well, then there's no point...
The touchers aren't that dangerous if you don't take on more that five at a time. You can out heal their damage pretty easily w/ hench monks and one hero with spot heals. If you bring good damage the touchers will drop quickly and lessen your healing burden.

The key to most of these dungeons is reducing the powerful melee and controlling corpses. Master of Whispers is setup in my build to do both. If you bring a MM (which I think is worthless) you'll have corpse control. However, the MM suffers from expensive spells with relatively long cast times. The necro that uses wells can spam some wells (like weariness) and they cast quickly. Well of Darkness is extremely good because it provides 53 seconds of 50% chance to miss. In PVE that's godly and it really helps if you know how to get your H/H to stand in it. Best of all it gets the corpses before the Summit Summoners get to them. It's rare to have more than 2-4 minions running around when Master of Whispers has two wells on the bar. Lastly, Master of Whispers packs good melee hate which you need.

Since you're listed as a ranger primary and will want to have Assassin secondary for Swap you'll probably want to bring a hero with either Shelter or Protective Spirit so you can survive Duncan's Rift and Strike as you move away his spirits. Flagging heroes appart is critical too. I won't claim that my build kills Duncan quickly, but it certainly can kill him.
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Old Oct 27, 2007, 01:29 AM // 01:29   #108
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Awesome Man, Thanks for the help. I'm preparing to go into Slaver's now. I'm just getting some of the skills I need capped. A well necro looks great. I need to try it.

EDIT:

Okay, I tried it today.. It failed miserbly..

Here's my Setup:

N/R SV-Curses Necro

[skill]Spoil Victor[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Defile Flesh[/skill][skill]Signet of Lost Souls[/skill][skill]Frozen Soil[/skill]

Blood Magic: 15
Curses: 10
Soul Reaping: 10
Wilderness Survival: 1

Weapon: Hourglass Staff

N/Mo Well Necro

[skill]Well of Power[/skill][skill]Well of Darkness[/skill][skill]Well of Blood[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill][skill]Rebirth[/skill]

Blood Magic: 16
Soul Reaping: 10
Protection Prayers: 7

Weapon: Hourglass Staff

N/Rt Healing Necro

[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill]

Restoration Magic: 12
Soul Reaping: 16


Weapon: Hourglass Staff

I barely made it past two groups before I found myself with 30% dp.. I do not think that should be happening.. I think it's just my pure Noobie-ness with Slaver's as today was my first time.. So does anyone have something that REALLY needs to be stressed?

I should probably take FS myself, but I'm kinda lazy.. Anyways, is there something I'm doing horribly wrong? I find that Frozen Soil messes me up, and I don't think that should be the case.. Any tips?

Last edited by I Might Avenge U; Oct 27, 2007 at 07:22 AM // 07:22..
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Old Oct 27, 2007, 07:27 AM // 07:27   #109
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Quote:
Originally Posted by I Might Avenge U
Awesome Man, Thanks for the help. I'm preparing to go into Slaver's now. I'm just getting some of the skills I need capped. A well necro looks great. I need to try it.

EDIT:

Okay, I tried it today.. It failed miserbly..

Here's my Setup:

N/R SV-Curses Necro

[skill]Spoil Victor[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Defile Flesh[/skill][skill]Signet of Lost Souls[/skill][skill]Frozen Soil[/skill]

Blood Magic: 15
Curses: 10
Soul Reaping: 10
Wilderness Survival: 1

Weapon: Hourglass Staff

N/Mo Well Necro

[skill]Well of Power[/skill][skill]Well of Darkness[/skill][skill]Well of Blood[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill][skill]Rebirth[/skill]

Blood Magic: 16
Soul Reaping: 10
Protection Prayers: 7

Weapon: Hourglass Staff

N/Rt Healing Necro

[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill]

Restoration Magic: 12
Soul Reaping: 16


Weapon: Hourglass Staff

I barely made it past two groups before I found myself with 30% dp.. I do not think that should be happening.. I think it's just my pure Noobie-ness with Slaver's as today was my first time.. So does anyone have something that REALLY needs to be stressed?

I should probably take FS myself, but I'm kinda lazy.. Anyways, is there something I'm doing horribly wrong? I find that Frozen Soil messes me up, and I don't think that should be the case.. Any tips?
I had to disable FS on my hero and flag him carefully so when I cast it, the spirit would not die immediately. Its a lot easier to just sacrifice the skill on your own slot and you can place it better.

Careful pulls make Justiciar/Selve easy but I'm having trouble with Forge. Getting the key is easy enough, but the groups leading to Forgewight are just ridiculous (especially when they get pulled back to the rez shrine = rez, die, repeat, resign).
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Old Oct 27, 2007, 04:12 PM // 16:12   #110
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Quote:
Originally Posted by I Might Avenge U
Okay, I tried it today.. It failed miserbly..

I barely made it past two groups before I found myself with 30% dp.. I do not think that should be happening.. I think it's just my pure Noobie-ness with Slaver's as today was my first time.. So does anyone have something that REALLY needs to be stressed?

I should probably take FS myself, but I'm kinda lazy.. Anyways, is there something I'm doing horribly wrong? I find that Frozen Soil messes me up, and I don't think that should be the case.. Any tips?
Which dungeon did you go into? I can hero/hench all of them fairly easily except Forgewight.

Here's what I just ran through Selvetarm with:

Me as painful spirit spam but as a ranger you can go w/ anything that does loads of damage like Barrage/Splinter.
OACiAyiM9NFtdOVOVNtMNAexAA

Master of Whispers (corpse control/melee hate):
OAVDMjxHP5B7weQmZVnqV1eA

Xandra (Rage/Rift/Warmonger):
OAWjMMhsIPeTH3y8aLNHnH3eAA

Razah (Rage/Rift/Splinter):
OAWjMMhsIPeTH3yEjN5o2H3eAA

Devona, Talon, Lina and Mhenlo.

Devona and Talon will be the meat shields while Xandra and Razah pump out loads of AoE goodness. I don't even bother with Frozen Soil because I just re-kill stuff and let Master of Whispers make another well out of it. The whole match I saw 6 bone minions from Summit Summoners.

Careful flagging is critical in all these dungeons with a H/H team. You want to do the following:

1. Flag H/H safely back while you pull a single mob into your waiting H/H.
2. Any pull that brings more than one mob should be abandoned immediately while you flag your heroes/hench far enough back to break the big aggro.
3. Any engagement that starts to go badly (like half the teams hp taken out in the first 10 seconds) should become a quick retreat to a safe spot.
4. Know where the safe spot is before you have started an engagement. In other words: plan your escape for the case when things go badly.
5. Don't leave H/H flagged after the battle starts. AoE will bring a swift death to your team that's steadfastly holding to a flagged position.

Also, it's worth noting that most of these dungeons are about memorizing what monsters are where. Honestly, the first time through you should be getting high DP because you just don't know what's about to happen next. Don't give up!

Last edited by MelechRic; Oct 27, 2007 at 04:15 PM // 16:15..
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Old Oct 31, 2007, 11:03 PM // 23:03   #111
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The hardest part was one Stone Summit group with 3 Dominators, it was 15 minutes of running around trying to stop these guys from resurrecting and beating down those they do resurrect.
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Old Nov 03, 2007, 03:40 AM // 03:40   #112
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Originally Posted by Charr


The hardest part was one Stone Summit group with 3 Dominators, it was 15 minutes of running around trying to stop these guys from resurrecting and beating down those they do resurrect.
what build/heroes/henchies do you use for forgewight ? with my warrior thats the only one were im having bad time
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Old Nov 07, 2007, 05:55 AM // 05:55   #113
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I took a quick peek and didn't see this posted under possible builds, so thought I would share (if it is...then I'm sorry and I'm just bragging )


We just did Duncan with 3 UB's, 2 N/Rt healers, SS N/Rt, Bonder and WoH monk (the N/Rt's were using Sab's builds). Took us about 46 minutes.

I've attached some screens (hopefully it works-never submitted screens before lol).

Getting to Duncan was pretty easy with 3 UB's and Sab's necro builds to keep us alive. Just watch out for the touchers and get the mobs on the corners.

Once at Ducna, our basic strategy is this: We all went Urasn, got bonded from Tahlkora. My two buddies killed the Spirits of Disenchantment on the bottom while I went into the corner and hit Duncan with Ursan Strike. Even with the bonds, Duncan still hits for around 90 damage with his big guns-so keep the other healers close enough to heal, but far enough away to stay out of spirit range.

Doing this took me about 15 minutes to actually kill him. I imagine if I had paid a little more attention and took a SV necro would've gone quicker.

Anyways, hope this helps! Happy hunting!
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File Type: jpg gw202.jpg (324.4 KB, 245 views)
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Old Nov 09, 2007, 07:42 PM // 19:42   #114
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My typical Slaver's hero setup is 2 pure bm rangers (they use staves) and Livia set to minion bombing. The 2 pets hold aggro very well while also dealing massive damage when I put Asuran scan on the target. Each one also has an interrupt that helps with the summit ele's. Got thommis done in 15 mins, and about an extra 30 to finish rand. I play as a curses nec. I think the best henches to use here are the herta, lina, mhenlo, and eve (br is good).
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Old Nov 11, 2007, 03:05 AM // 03:05   #115
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Im not sure why ppl have so much trouble with slavers.

Its 100x easier than DoA.

Here is from an hour ago with all PUG team. None of use new each other before this, just met up in Umbrall.

My first time ever playing obsidian tank on ele....


I know its gonna get asked so here is what people were runing.
Me(eragons sis) was obsidian tank.(in case it wasnt obvious enuf)
Necro-ss
Ranger- Splinter/barrage
3 Eles- Svanah Heat/ Archane meteor
Mo/Rit- Bonder
Monk- ZB/ COnditional Removal

WE pulled selvertan out of groups both time by himself.

Took like 2 min after screeny to clear last guys so took like 55 min.

This was extremely easy, only deaths was guy in screenie and me one time. Consumables were used in last 10 min. I have no clue why.

I didnt hold aggro amazingly well and people were kinda dumb but still worked out well. Im sure if i did this with an actual team build with guildies it would have been much easier, but sometimes PUGin from Umbral is faster.
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Old Nov 13, 2007, 05:54 PM // 17:54   #116
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Just completed Slavers with a warrior, assassin, paragon, paragon hero and 4 necro heroes. I ran dslash, dunno what sin was, dunno what paragon was but he had SY and TNTF, paragon wero was expel hexes, and the necros consisted of a SS, MM, and some spirits/restoration spells (pretty much sabs build). Every part of Slavers took under 30 minutes, Justiciar was the longest.

If you plan on facing duncan like a man and not hiding and using SV/SoS, knockdowns are very useful. We fought duncan without touching the spirits. A warrior with dslash, steelfang, FGJ, you move like a dwarf and brawling headbutt is very useful. With those skills, you can keep him knocked down for the whole fight, which makes it much easier.
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Old Nov 13, 2007, 06:53 PM // 18:53   #117
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Quote:
Originally Posted by novawhiz
3 Eles- Svanah Heat/ Archane meteor
Achane meteor would be what? Meteor Shower?

In reading the post in preparation for Duncan and being a veteran of DOA, I am looking for the best team build that will increase the likelihood of success and minimize the time. I see some common themes, but not necessary a standard team build, which some may like, but it does cause more risk, as it may lead to unclear roles and tactics each player should employ.

So far I see some good skills to employ, but not truly a team build.

Skill----Tactic/Use
Swap---To move spirits from location you want to be
SV-----To bring down Duncan with high HP
SS-----Damage dealing overall
SOS----If you us a body by Duncan to do damage
FS------Prevent the foes from Resurecting
Shelter/Union/Retoration--Protection
Prot Spirit---Protection
SY-TNTY--Protection

Then I see other assorted damage skills:
Savanaah heat
Meteor Shower
Splinter-Barrage
SF
Minion Bomber

I have seen some mention of an OF tank, but not always. Is there a team build folks (Pug teams) are looking for? I would much rather be successful and quick than to argue about cookie cutter builds and the like, because I just want to get on with playing the game.

I enjoyed playing DOA when you joined a team with the OF, 3ele, 3 Mo, 1Bip team you made sure everyone knew there role and brought the skills to support that role, (such as Mo bonder). When eveyone knew their role and had the skills for the role that will make the team successful. Can you imagine a football team where the players did not know there role, where to stand,or did not have the skill for a role (position). Image a quarterback that had no throwing skills or a tackle that could not block.
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Old Nov 13, 2007, 11:20 PM // 23:20   #118
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Quote:
Originally Posted by gerg-nad
Achane meteor would be what? Meteor Shower?[/i]
arcane echo-> meteor shower
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Old Nov 14, 2007, 06:51 PM // 18:51   #119
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Originally Posted by gerg-nad
I have seen some mention of an OF tank, but not always. Is there a team build folks (Pug teams) are looking for? I would much rather be successful and quick than to argue about cookie cutter builds and the like, because I just want to get on with playing the game.

I enjoyed playing DOA when you joined a team with the OF, 3ele, 3 Mo, 1Bip team you made sure everyone knew there role and brought the skills to support that role, (such as Mo bonder). When eveyone knew their role and had the skills for the role that will make the team successful. Can you imagine a football team where the players did not know there role, where to stand,or did not have the skill for a role (position). Image a quarterback that had no throwing skills or a tackle that could not block.
Well, from my brief time being a OF tank for Slaver's this is what I found to be a "standard" group:

1) OF tank
2) FS Ranger with Splinter/Barrage (although with the nerf to splinter prolly not so much anymore)
3&4) Two monks (make sure one has Balth. Spirit)
5&6) Two echo SH nukers
8) Necro with SV (and SoS for Duncan)

Is this the most efficient? Nope. Monsters in GWEN have more a tendency to scatter (some may argue that's cause of the Echoed SH's being thrown down-while that is true to a certain extent I've seen them move around a tanker while NO AoE WAS PRESENT!). So OF tanking can work, you'll have to be prepared that no matter what you do (or don't do), they'll move away from the tank.

The way that's popular now (it seems-someone can correct me if they want) is the Ursanway build. Now everyone has their opinions as to how this is done, but here's how my guild/alliance does it:

3 UB tanks (I usually go W/E and bring some earth wards and then hit UB)
2 N/Rt healers
1 Minion Bomber
1 Ele for some AoE.
1 SS

For the majority of the dungeons, this works-except for Forge and Duncan. I did Duncan in UB and mentioned how I did it above.
For Thommis and Rand, we'd cut back on the SS and bring two MM's. There's plenty of bodies to go around.
For Forge, we'd drop the MM and take another UB if we can, if not-another healer or SS.

This thread has a couple posts about using UB in Slaver's: http://www.guildwarsguru.com/forum/s...php?t=10218006
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Old Nov 14, 2007, 07:01 PM // 19:01   #120
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Quote:
Originally Posted by Richardt
Well, from my brief time being a OF tank for Slaver's this is what I found to be a "standard" group:

1) OF tank
2) FS Ranger with Splinter/Barrage (although with the nerf to splinter prolly not so much anymore)
3&4) Two monks (make sure one has Balth. Spirit)
5&6) Two echo SH nukers
8) Necro with SV (and SoS for Duncan)

Is this the most efficient? Nope. Monsters in GWEN have more a tendency to scatter (some may argue that's cause of the Echoed SH's being thrown down-while that is true to a certain extent I've seen them move around a tanker while NO AoE WAS PRESENT!). So OF tanking can work, you'll have to be prepared that no matter what you do (or don't do), they'll move away from the tank.

The way that's popular now (it seems-someone can correct me if they want) is the Ursanway build. Now everyone has their opinions as to how this is done, but here's how my guild/alliance does it:

3 UB tanks (I usually go W/E and bring some earth wards and then hit UB)
2 N/Rt healers
1 Minion Bomber
1 Ele for some AoE.
1 SS

For the majority of the dungeons, this works-except for Forge and Duncan. I did Duncan in UB and mentioned how I did it above.
For Thommis and Rand, we'd cut back on the SS and bring two MM's. There's plenty of bodies to go around.
For Forge, we'd drop the MM and take another UB if we can, if not-another healer or SS.

This thread has a couple posts about using UB in Slaver's: http://www.guildwarsguru.com/forum/s...php?t=10218006

true but thats only due from bad tanking.
I tank slavers (W/R- Symbiosis W/E-wards or armor stuff) for my guild and after the first three times iv almost never lost a mob ESPESIALY in slavers you just gata find/use choke points and know when the "tank" has complete agro and not most agro with some stragglers.. Imo best tank for slavers dosnt have alot of ele earth skills.. il try and post build latter but basicly you thro on lost of health (i cap at about 1,100-1,300++ varies with build) then run 1-2 shouts and some anti melle/spells aka glads def or somthing like that your not as invinceble as a ele tank but because of dmg from glads and the shouts its hard to pull agro off the "tank" (i think shouts effect agro but i could be wrong just seems that way..) and if you work it right you can pin them in corners or in bettwen walls i havent had much trouble tanking it so far.. but then agian i dont run H/H or Pug..


Quick Question: i was thinking do you think a GB necro/warrior could own duncan? i think it would rock him.
what about no tank but run HP M/E spammers??
those two help sooooooo much agianst abbadon it was insain im actauly considering running abbadon for people with 2 HP spammers 1 necro GB mehnlo and me (me = derv, would be better if i was the necro GB but w/e works lol)

just thought id put that out there i think it might work but im not willing to try it with guildys XO lol

Last edited by thor thunder; Nov 14, 2007 at 07:09 PM // 19:09..
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