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Old Oct 10, 2007, 12:15 AM // 00:15   #81
Frost Gate Guardian
 
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I run 1 hero bonder(the one you use in DoA but enchants only me because I'm too lazy to make a BiP hero), 2 SH elem., me as Glyph of Swiftness OF tank, 2 hench monks (Dwayna's Kiss if main heal do to the number of enchantments on me), Herta because of the wards and Aidan.
It takes me about an hour to finish.

Quote:
The evil restless dead touchers have been giving me grief in Duncan's dungeon. Any tips?
There are three ways to beat these guys:
1. Interrupt or KD them
2. Use Diversion
3. Out-damage their life stealing

The third way is the simplest beacuse it doesn't require any special build, and to be honest by far the most effective.
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Old Oct 10, 2007, 08:04 PM // 20:04   #82
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I just completed it last night with a PUG & we succeeded at first attempt. It took us a little time to get monks.....as usual. But it was fun, I hate waiting, I remembered the times of Prophecy, the good old PUG time....I completed GWEN alone with H/H except for 1 quest.

2 monks + 3 eles + 1 sv necro + 1 r/rt + 1 obsitank me.

We used 2 different mighty dope pills = the cup + the blue dot

One guy knew the place well & was a perfect leader, drawing on mini map. The beginning was a bit chaotic as we ALL died, time to concentrate & get into the real challenge. We used the mighty pills.

1/- You need to concentrate & to take your time.....we all need regen.

2/- You need discipline - as it has already been said - I pull 1 group & tank foes while nukers explode the area...works pretty well. Step by step.

3/- I had a great time doing this dungeon, it was very intense & we were all very very concentrated.

4/- Who said PUG is dead?
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Old Oct 10, 2007, 11:07 PM // 23:07   #83
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Quote:
Originally Posted by Charr
[skill]Smite Hex[/skill][skill]Reversal of Damage[/skill][skill]Shield of Judgment[/skill][skill]Blessed Aura[/skill][skill]Holy Wrath[/skill][skill]Retribution[/skill]

People underestimate smiters.
Whenever someone mentions a smiting build most people think of a bad dmg. dealing build with Signet of Judgment as elite, not realising that a smiting monk does not have to abandon the idea of keeping someone alive, but in fact he can keep a lot pressure off your monks, heal, and do dmg. at the same time.
I use this build in most of the dungeons, it's very effective build in any dungeon, and turns to a IMBA build when facing undead.
Sorry, but this build is only good if you want all your hero monks to be at ZERO energy. I'd drop a few maintained enchants and put on Blessed Signet. Anything to get a little more energy.
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Old Oct 11, 2007, 12:28 AM // 00:28   #84
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Not monks, monk I take just one smiter.
The last two skills I take only when I'm going to fight Duncan, and are disabled untill I'm fighting Duncan (If you call his wanding himself to death fighting), those skills are replaced by Res signet and Remove Hex in normal gameplay.
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Old Oct 11, 2007, 12:31 AM // 00:31   #85
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Quote:
Originally Posted by Charr
Not monks, monk I take just one smiter.
The last two skills I take only when I'm going to fight Duncan, and are disabled untill I'm fighting Duncan (If you call his wanding himself to death fighting), those skills are replaced by Res signet and Remove Hex in normal gameplay.
Ah, that makes much more sense. Thanks for clarifying this.
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Old Oct 12, 2007, 05:19 AM // 05:19   #86
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i dont get spoil of victory necros.

I mean the tank if everthing work well will have always 800+ hp how many time it trigger?
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Old Oct 12, 2007, 10:23 PM // 22:23   #87
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Quote:
Originally Posted by lishi
i dont get spoil of victory necros.

I mean the tank if everthing work well will have always 800+ hp how many time it trigger?
Spoil Victor:

For 5...17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health.

Besides being useful against bosses (because of their extremely high hp) it's also useful against enemy monks that are trying to heal a teammate. Put it on the monk, cover it with a few other hexes and now the monk takes damage each time he/she heals a target that has lower hp than he/she does. (You can see how this condition is pretty easy to meet.)

However, there are far better Necro elites to take into PvP. This elite just happens to be very useful in PvE.

Last edited by MelechRic; Oct 12, 2007 at 10:35 PM // 22:35..
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Old Oct 13, 2007, 07:21 AM // 07:21   #88
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after i beaten ducan one time and got the reward do i need rebeat all the boss to able fight ducan again?
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Old Oct 14, 2007, 11:59 PM // 23:59   #89
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Yes, you must go through and defeat the 4 other bosses to get to Duncan the Black again.
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Old Oct 15, 2007, 12:20 AM // 00:20   #90
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Anyone notice changes to Duncan's dungeon after the last update? There are a lot more spirits in and around the stair area. You can't just sit there and spam SV/SoS any longer because you'll be ganked by the spirits.
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Old Oct 15, 2007, 03:35 AM // 03:35   #91
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Yes, just found that today. You have to use swap and move those spirits to the entrance. Then you can spam SV/SoS in the corner. Just a bit tougher...
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Old Oct 15, 2007, 10:59 AM // 10:59   #92
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My husband and I killed Duncan in HM after the update still with the necro spamming SoS. He just brought Unnatural signet and kept on top of the spirits while the heroes did their work. Duncan drops so much quicker now with spoil victor, hooray for hard mode and ias!
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Old Oct 16, 2007, 04:48 AM // 04:48   #93
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An interesting build my guild/alliance tried for Slaver's HM (except Duncan) was this:
0-1 Paragon (TntF,SY,usual stuff)
1-2 Monks
1-2 SF Eles
Rest UB people (usually Warriors)
It worked really well. Killed 2 Thommis and Rand in 28 min on NM and ~40 min on HM when I went. We are also thinking about using this in Urgoz, too.
Cheers!
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Old Oct 22, 2007, 02:43 AM // 02:43   #94
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I have Necro trying to do Slayers Exile and these builds posted dont think will work for necro primary for Thommis/Rand part .. does someone know any other variants that will work?

Last edited by IAmFlip; Oct 22, 2007 at 03:02 AM // 03:02..
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Old Oct 22, 2007, 02:06 PM // 14:06   #95
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Hum.. It would have been nice to know about swap before I went into hm last night. Oh well thanks.
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Old Oct 23, 2007, 01:18 AM // 01:18   #96
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Quote:
Originally Posted by HiddenDelight
When I got to Duncan, I died next to him and had Whispers spam Signet of Sorrow on him. Worked quite well,
wish I had a hero with protective spirit so I could have kept it up permanently on him but I did not anticipate
this before I was already there, lol.

Duncan was a piece of pie to defeat using this method. The only thing I did not like was how long it took kill him.
Again, this would have gone smoother if Whispers did not die continually due to him not having prot spirit on him
indefinetly. So he reaches 60 DP quite fast but again this is not a problem, just flag em there and go have a snack, lol.
Tried this out with same build as you, well i was a mesmer, and cut through to Duncan easily for a change, moved all the spirits miles away and let my mesmer die next to Duncan, I used olias for spamming Signet of sorrow and to my dismay he wouldnt do it, and died all the time as you said he would, however inbetween dying and beign rezzed Duncan healed up to full health each time, so i dont knwo if this has been nerfed but it didnt work for me
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Old Oct 23, 2007, 05:56 AM // 05:56   #97
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Quote:
Originally Posted by william1975
Tried this out with same build as you, well i was a mesmer, and cut through to Duncan easily for a change, moved all the spirits miles away and let my mesmer die next to Duncan, I used olias for spamming Signet of sorrow and to my dismay he wouldnt do it, and died all the time as you said he would, however inbetween dying and beign rezzed Duncan healed up to full health each time, so i dont knwo if this has been nerfed but it didnt work for me
When I go to Duncan I usually flag my henchmen away from his aggro, but close enough to heal the heroes that I have flagged around him. The heroes are spaced so that Duncan's Rift won't destroy them. All the heroes I bring do ranged damage with either spells, spears or bows so spacing them apart doesn't reduce their damage. I've found that Lina and Mhenlo can keep up with Duncan's damage if it's only applied to a single hero at a time. It takes a long time for the heroes to kill Duncan, but it's doable.

http://img.photobucket.com/albums/v4...eens/gw235.jpg

This is what I run for Selvetarm and Thom/Rand

http://img.photobucket.com/albums/v4...eens/gw233.jpg

However, I have a terrible time with H/H'ing the Forgewight. I've done it many times but I find it very hit or miss. Mobs with 3 or more Flowstones in them just destroy the henchmen. My heroes do a bit better, but it's still a slog. I've used this build fairly successfully, but it's still far from optimal:

http://img.photobucket.com/albums/v4...Forgewight.jpg

Basically, I'm trying for caster shutdown, melee shutdow + corpse control AND decent damage output. I don't think a hero can pull off being an OB tank, but if someone says otherwise I'll give it a try.

Any ideas?

Last edited by MelechRic; Oct 23, 2007 at 06:09 AM // 06:09..
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Old Oct 23, 2007, 12:19 PM // 12:19   #98
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Did this about a week ago, so it's safe to say you can H/H Duncan in HM, too. My dp's not so great since my henchmen forgot to heal me through a few double touch spikes :cough: but as you can see from Master's health, everyone else fared considerably better. No consumables. One WoR N/Rt healer, two different mixed curses/SS necros with swap and prot bond split among them, and the henchmen shown... though in retrospect, Herta might not've been the best choice. Feel free to experiment with your own setups, but if you do hero/hench, it might be a good idea to sidestep the bridge and head to the left, since toucher spawns are a lot less resilient than the double defender summit patrol.

As for normal mode, just about anything should do as long as you have decent damage output and don't overaggro. A MM provides more than enough frontline defense, so no real tank is necessary if you choose to H/H. Forge may require a little more precision if you hench it, but I usually run a choking gas/for great justice/save yourselves setup which provides aoe interrupts and party anti-spike for spells that do get through. In general, if you pull properly, healing shouldn't be an issue in normal mode -- it's entirely possible to go through all of Slaver's (including Forge) with just one monk or healer. Mhenlo had that happy task when I accidentally took Devona instead of Lina.

Last edited by Exa the Pretentious; Oct 23, 2007 at 12:26 PM // 12:26..
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Old Oct 24, 2007, 10:03 AM // 10:03   #99
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Quote:
Originally Posted by MelechRic
When I go to Duncan I usually flag my henchmen away from his aggro, but close enough to heal the heroes that I have flagged around him. The heroes are spaced so that Duncan's Rift won't destroy them. All the heroes I bring do ranged damage with either spells, spears or bows so spacing them apart doesn't reduce their damage. I've found that Lina and Mhenlo can keep up with Duncan's damage if it's only applied to a single hero at a time. It takes a long time for the heroes to kill Duncan, but it's doable.

Cool i will give that a go and see how it works, i will probably bring consumables at some point to do this but i wont untill i know i have a build that will work for me, being mesmer is sometimes a pain


Quote:
Originally Posted by MelechRic
Basically, I'm trying for caster shutdown, melee shutdow + corpse control AND decent damage output. I don't think a hero can pull off being an OB tank, but if someone says otherwise I'll give it a try.

Any ideas?
I brought my typical build for these dungeons, which while it didnt get through with no deaths it did manage to kill everything eventually.

I typically bring Pyre and MAgrid as spearchukers, though use monk secondary with ressurect and one has frozen soil to cope with summit rez. then Master as MM and the twoo hench eles and two hench monks. It can be slow going but usually offers no problems for killing bosses, if speed is required then another better build is deffinetly required.

Last edited by william1975; Oct 24, 2007 at 10:08 AM // 10:08..
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Old Oct 24, 2007, 10:35 PM // 22:35   #100
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I was running

N/R
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Frozen Soil[/skill]

Curses: 12+1+1
Soul Reaping: 12+1

N/Rt
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill]

Soul Reaping: 12+1+1
Restoration Magic: 12

N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill]

Death Magic: 12+1+1
Soul Reaping: 9+1
Protection Prayers: 9

and Cynn, Zho, Mhenlo and Lina and myself as a warrior. I had easily got to Duncans chamber and moved all the spirits out of the way with Swap but I just couldn't beat Duncan. I flagged the hench at the bottom of the stairs and tried to spread the heroes around in the area at the top of the stairs. I died on top of Duncan so SoS could work effectively. But this tactic didn't work at all. He massacred the heroes pretty quickly after they'd only taken of about a centimetre of his health then the hench began ressing but since they only ressed one hero at a time that one hero got killed again and again. What am I doing wrong? I have seen screenshots of all the heroes in the corner under the stairs and the hench behind them but didn't try this as I though Spirit Rift would kill all the heroes real quick. Can someone help me? This is NM btw.
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