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Old Jan 08, 2009, 10:31 AM // 10:31   #21
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This is the area that stopped my vanquishing frenzy about 4 months ago. Got really into it, flying through areas then was halted by a group with tonnes of healers. I know all I need to do is load up on caster hate, but its haaaaard.

Maybe I'll give it another go soon. I'll use the advice given on this page.
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Old Jan 08, 2009, 12:24 PM // 12:24   #22
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Default Deldrimor bowl vanquish

Distillwell!


Hey , o noticed your post, i also run a ranger, and i susessfully vanquished this area, i know the 4 protector groups can be overwelming, i just recently helped kupp the tread starter a little while ago, i took 2 jagged bones, i healer, 2 mesmers(energy surge and power block builds), i healers boon monk, the other party, and myself, i ran this build: im the strongest, barrage, distracting shot, ebon assasasin support, pain inverter, lighting reflexes, troll ungent, rebirth, and i rolled the area, with out any major problems, i usally play in the evening 4:30 pm Eastern standard time(virginia), i be more thaan glad to give you a hand, if im on, and you would like help, last run i was with the tread starter kupp, took us a little over an hour, cause we spent like 15 - 20 minutes trying to find the last group which was a patrol.
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Old Jan 08, 2009, 02:28 PM // 14:28   #23
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Quote:
Originally Posted by ac1inferno View Post
- To receive credit for the Vanquisher title track in this area you must defeat 150-208 monsters in Hard Mode.
- If you are having trouble finding the last few enemies, try checking near the portal to Griffon's Mouth. There is sometimes a group of Ettins on the other side of the portal. Once in radar view they should start running towards you and eventually just disappear, giving you the Vanquish for this area if they were the last in the area. The Centaurs also patrol the map quite a bit so you may have missed a few while vanquishing the area.
- The rare material trader will buy things. This makes caravan vanquishing and titan quests easier.
Have you ever posted something not being a copy paste from wiki notes?


For this one I did a caravan vq from TOA. Then you have 8 man and this area is piece of cake. The only issue is having sufficient time for this type of vanquishing...

Last edited by Shasgaliel; Jan 08, 2009 at 02:32 PM // 14:32..
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Old Jan 09, 2009, 12:45 AM // 00:45   #24
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Quote:
Originally Posted by Shasgaliel View Post
Have you ever posted something not being a copy paste from wiki notes?


For this one I did a caravan vq from TOA. Then you have 8 man and this area is piece of cake. The only issue is having sufficient time for this type of vanquishing...
I rather see the copy paste from wiki then the shitty quote like yours that doesn't even help at all. U mad?
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Old Jan 10, 2009, 07:51 AM // 07:51   #25
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Congrats on completion I would have helped if u needed
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Old Jan 11, 2009, 12:43 AM // 00:43   #26
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Default Deldrimor bowl vanquish in tyria

Hello


I have had a few PPL pm in game asking for how to vanquish this area, here goes, i play ranger and i run my own personal build, which is not important for this, but you need at : 1 good Minion master(jagged bones prefered), i bring 2 mesmers i hero mesmer with standard power block or energy surge builds(look at wiki), and the henchie mesmer, either mesmer can be substituded for a Bha ranger, but not both, 1 hero monk, i use healer boon build(wiki), and the 2 ele henchies thats preety much it, make sure you got a good long bow, and pull carefully, alow time for heroes and henchies to regen health and energy, good luck, and if you cant still cant get it, then give me a holler in game, if im avaliable, i come help you out, igame name : Gwendolyn Star.
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Old Jan 13, 2009, 04:25 PM // 16:25   #27
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Ugghhh I just finished that area a few days ago the 2,3,4, protector groups and the one with the monk boss healer groups were a royal pain. Then going over the map multiple times looking for the patrolling centaurs (2 patrols in my case) was awful. Though nothing compared to trying to do majestys rest. I get splatted on that center island (with rotscales and bone dragons) all the time finally gave up. Have to come back to that one. The Anvil rock one was a pain too looking for that last group of patrolling minatuars, went over the map several times.
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Old Jan 13, 2009, 04:49 PM // 16:49   #28
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I finished that area today with hammer warrior, Corrupt Enchantment necro (with heavy ench removals), Interrupt mesmer and the usual henchies healers and an ele. It was a pain just with the group with the healer boss and the two protectors around him. But this time I was targeting the warriors and they fell down easily.
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Old Jan 13, 2009, 04:55 PM // 16:55   #29
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I've tried this zone several times with 6 in H/H group with no luck, so I wandered over from from TOA with a H/H party of 8. I brought the Discordway build with one necro setup as enchant remover/interrupt. I also equipped another necro with Well of Profane (worked marginally). I found saving all the double, triple and quadruple protector groups until the end was helpful. Coming in thru the Griffon portal and heading NW and then going in a figure 8 pattern helped. This allowed me to pickup all the boss morale boosts, which came in quite handy. I did have to go back to the Griffon portal to get the Vanquish to appear (weird how that works).

Thanks to others in this thread for the advice on the enchant removal, etc,
IMO this is the key to vanquishing this zone regardless of party size
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Old Jan 16, 2009, 10:05 AM // 10:05   #30
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I took a caravan over from ToA to vanquish Deldrimor bowl last night. I'm not sure the builds I used were as good as they could be but they didn't fail me in the end. Still, some coordinated spikes were required to take down the protectors where there were more than one in a group. I used the following:

[build prof=E name="Human Ele" box Earth=12+1+3 Energy=12+1][Earth Attunement][Glyph of Lesser Energy][Ward Against Melee][Unsteady Ground][Stoning][Glowstone][Churning Earth]["You Move Like A Dwarf!"][/build]

[build prof=N/Rt name="Minion Master Hero" box Death=12+1+3 Soul=8+1 Restoration=10][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Vengeful Weapon][Spirit Light][Life][Death Pact Signet (PvE)][/build]

[build prof=Me/N name="Domination Mesmer Hero" box Domination=12+1+3 Inspiration=8+1 Curses=10 Fast=2+1][Power Block][Cry of Frustration][Power Spike][Power Drain][Drain Enchantment][Diversion][Enfeebling Blood (PvE)][Rip Enchantment][/build]

[build prof=Mo/Rt name="Smite Monk Hero" box Smiting=12+1+3 Divine=10+1 Channeling=8][Ray of Judgment][Smiter's Boon][Smite Condition][Reversal of Damage][Scourge Enchantment][Ancestors' Rage (PvE)][Splinter Weapon][Heaven's Delight][/build]

+ Alesia (Uses [[Word of Healing] and the only Hench Monk there is in ToA.)

+ Little Thom (Out of Little Thom and Stefan, Thom comes out on top for me. Thom was used to make use of Splinter Weapon and Ancestors' Rage.)

+ Claude

+ Orion

Not sure if this would be possible without Claude and Orion and therefore starting from Beacon's Perch; I did mainly choose them because they were the best out of what was available and I'm not sure how much difference they made. I am quite a fan of Dunham, but given I already had my own Mesmer on this occaision I feel adding Dunham wasn't warranted.
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Last edited by Cebe; Jan 16, 2009 at 10:19 AM // 10:19..
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Old Jan 23, 2009, 04:29 AM // 04:29   #31
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When I did my caravan vanquish from ToA through all the areas to Eastern Frontier (9 hours^^) there were two or three groups with many protectors giving me a little grief in Deldrimor's bowl.

Ran with discord-way (me as warrior) just kept switching targets until they started dying, not as challenging as Dreadnaught's Drift was.
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