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Old Apr 16, 2009, 11:29 PM // 23:29   #1
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Default Shards of Orr dungeon run idea?

Anyone think it would be particularly easy to get a full team together and all equip Light of Deldrimor and then aggroing groups and then running away. With 2 healers equiped with it and maybe everyone with ursan I think it would be pretty successful.

Its just an extremely rough idea but I may try it out tonight please add any input into what you think should be brought in order to make this fully effective.
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Old Apr 17, 2009, 05:56 AM // 05:56   #2
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Anyone who does not have something to contribute to the OP's discussion should not be posting here. I have deleted three posts here and will continue to delete anything that does not further the discussion of the OP's topic. The OP is not asking about other builds, but how to make his suggestion more effective.
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Old Apr 17, 2009, 07:08 AM // 07:08   #3
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Light of deldrimor is kinda a bad idea. Close range for the smite to work= bad. Maybe try the patent pending Freeze Ray build and use 1 e/mo ether renewal healer and a bunch of RoJ smiters with ice imps and 1 perma to round up enemies. Or if you don't have a perma a bunch of smiters with RoJ and stuff would still most likely put LoD to shame.
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Old Apr 17, 2009, 08:10 AM // 08:10   #4
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Yeah i figured that its a lot easier with the set class builds for beating Shards of Orr but I was thinking of a build that could deal quite a bit of damage if people need it for their dungeon book.

My LoD does 72 so 144 against undead thats why I thought having a team of 8 dealing around 140+ each could wipe out a group let it recharge then on to the next one. With healers of course.

Although I am 100% sure they are easier ways this just is a general type of idea.
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Old May 03, 2009, 08:03 AM // 08:03   #5
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The most efficient way to clear this dungeon is a hybrid build composed of a 600+smiter+RoJs+Healer....oh yeah we have been running this for 6 months in SCAR
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Old May 03, 2009, 03:17 PM // 15:17   #6
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someone ran it for 7k last night for a group i was in for HM was impressive. He brought a monk and ranger and spammed the ranger spirits and infused health with monk while he RoJ. It was impressive
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