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Old May 16, 2009, 06:13 PM // 18:13   #21
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Originally Posted by Ariena Najea View Post
I'm going to remind everyone that this thread is not about the Discord team, but about ways to complete Eternal Grove in HM. I will continue to delete posts here that do not contribute to the discussion, and will be giving infractions when needed.
There is already a thread in this forum about this topic (nothing to do with discord way or any other x-way team)

OP should be directed at that thread rather than create a new one just to QQ.
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Old May 16, 2009, 08:21 PM // 20:21   #22
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Originally Posted by Notorious Bob View Post
There is already a thread in this forum about this topic (nothing to do with discord way or any other x-way team)

OP should be directed at that thread rather than create a new one just to QQ.
I'm allowing this thread since it focuses more on differing ways to complete the mission, as opposed to the other thread which highlights a specific method. Regardless of the original reason for posting this thread, there has been some meaningful discussion that is worth keeping the thread open for. If discussion stops and the only posts are complaints, I will simply close this thread. Until then, anyone who wants to discuss the methods posted here, or wants to post a new method, should feel free.
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Old May 17, 2009, 08:54 AM // 08:54   #23
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I'm assuming this post was generated as a result of the daily zaishen mission quest.

FWIW, the 2 links provided give details needed to H/H it HM, and provide strategies.

I'd add that if you're trying this for the zaishen quest, and just can't seem to keep all of singers alive in HM, there's an alternate path to get the max zaishen copper. Complete it in NM keeping all 12 alive (easy, I did it ad-hoc 1MM 1N/Rit recoup on 2 alts), then simply complete it in HM with at least 1 living.

Requires 2 runs, but better than re-running it multiple times in HM, failing to get the bonus...
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Old May 17, 2009, 04:41 PM // 16:41   #24
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Did it easily the first time with a smart monk - he took a mm and one tank war/one damage war.I went necro mm myself and took one EDA Derv and a AoB derv, and a monk. Both groups split and it was simple with no hassle at all throughout the mission.
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Old May 18, 2009, 03:46 AM // 03:46   #25
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Watch out for multiple Mind Freezes and RoJs on the left in HM. The RoJs and Mind freezes on top of melee damage kill most left hand teams in HM. A good tank, a minion mob or an Assasin Support, to hold agro sure help here plus with a bit a luck too. The right team can help the left if they kill the right mob fast enough which can be done even in HM. Please remember to recruit a Jagglenout to help your team and provide a plus one energy pip. The left must help the right to finish of the last boss mob before the right team is overhelmed due to foes out healing the damage. It is no question that HM bonus can be done with a duo discord hero teams as I and others have done it with a PUG.

Last edited by SaDuFam; May 20, 2009 at 03:22 AM // 03:22..
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Old May 18, 2009, 11:16 AM // 11:16   #26
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Only thing I can suggest is make sure ur heroes dont hang out under the afflicted monks RoJ's, or u will get hit pretty hard. Otherwise u should be fine.
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Old May 18, 2009, 08:37 PM // 20:37   #27
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Originally Posted by Dark Paladin X View Post
(note that I don't trust H/H because their AI tends to be stupider than the enemy AI in HM such as aggroing more enemies while still fighting mobs)
That's where you wrong. Random PuGs usually have a lesser percentage of succeeding (depending on the mission) than doing it H/H. That is my experience anyway. :-)

The first thing I suggest is a Minion Bomber on both sides. Not only does it relieve some of the damage your party is going to take by letting them tank, it also does great AoE damage and provides your Necro's with energy.
Obviously you need a healer on both sides. All though you can do it with almost any decent monk build, I do suggest taking a N/Rt healer, simply because their energy is pretty much infinite when you also have a Minion Bomber.
So now you still have 4 spots left in your party. Technically they can be filled with anything that does damage.

When helping others I usually run the left side myself, as a AP Earth Nuker with Eruption for AoE blindness which solves the Dazed problem that comes with the Ranger spawm, and Sabway (Minion Bomber, Curser and N/Rt healer). I leave the left side to whoever I'm helping with 2 Juggernauts. I can't point out enough to take a Minion Bomber though. They make life so much easier.

Let me know if it works out for you. If it doesn't, at what point does your party get whipped?
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Old May 19, 2009, 01:01 AM // 01:01   #28
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This mission is only hard if you don't know what you're doing and can't flag ...

Simplest way: if you have two humans, run triple Necros on both sides. You should have little problems holding out. Discordway is the easiest. While you are right that Discord is less than ideal, you also lack other alternatives - if Cry of Pain were a Necro elite based off a Necro hex then of course it would be better, but as it is you don't have a better alternative. You need the three Necros because you also need the minions. Last time I tried it I had a MM bomber and two Animate Shambling Horrors, which worked well enough.

If you are going to H/H it, then put all your Necros on one side and all the henchmen on the other. I recommend having both Monk henchmen because you want to hold out as long as possible, not kill as fast as possible. You yourself must run between both sides helping whichever side is harder pressed. Chances are the henchmen will be the ones eating more pain simply because they don't have a MM. In that case you might have to flag one of your heroes over as well - i.e. 6-2 split. But once a wave is turned flag the hero back. Use the juggernauts and camp them at the entrances when they respawn. Run some kind of front-loaded damage build yourself (Splinter Barrage should be fine).

A year ago I had trouble H/H'ing this mission, but after I discovered triple Necro builds everything simply fell into place. The mission might be one of the harder ones in the game, but it's hardly so hard that you need to get a partner. Still, it's a great test of your flagging abilities; if you can't flag you can't survive either.
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Old May 19, 2009, 09:32 AM // 09:32   #29
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Originally Posted by Jeydra View Post
Still, it's a great test of your flagging abilities; if you can't flag you can't survive either.
It's a great test of the ability to read and apply the info from the other threads and then to stand in one place for most of the time!

There really shouldn't be any need to point out this sort of stuff, but here goes:

You have a N/Rt in the team so use him, put weapon spells on his skill bar rather than yours. Hint: Wailing is more useful than Splinter.

As the OP is a Ranger then BHA is you're anti-Monk skill of choice, but also take Pain Inverter because that rains on the RoJ parade.

Any summons skill is well worth the slot, especially Ebon Vanguard Sin

If you haven't worked out how good 'Finish Him' is, then you really need to go back to the drawing board.

and finally

read the other threads!!
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Old May 20, 2009, 04:18 AM // 04:18   #30
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Put a MM hero on each side. Have another hero with some kind of heals and 3rd hero is whatever else you like. Win.
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Old May 20, 2009, 06:35 AM // 06:35   #31
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My favorite guide to completing Eternal Grove in HM is one I found back when I was getting ready to do that mission in normal mode. I probably like it because it has pictures plus I'm partial to Mesmers.

Anyway, the guide was posted way back on 02/05/07 in the Mesmer strategy guide section at the IncGamers forum by Nobleman Azure.

http://guildwars.incgamers.com/showthread.php?t=450857

His basic strategy is still good and it still works.
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Old Jul 25, 2009, 11:34 PM // 23:34   #32
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Quote:
Originally Posted by traversc View Post
Your problem is taht you took pugway. Take 2 man discordway, split on both sides and you should have no problem whatsoever. I had a problem with the war boss at the end at first, because I wasn't expecting it. Just tank with PS and barbs, should be dead in seconds.
Exactly how I did it in HM might of had cons but they weren't really needed. Only real problem like you said is the warrior boss at the end but with Pain Inverter and any damage limitation skills like protective spirit and spirit bond he should go down no problem.
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Old Aug 01, 2009, 04:29 PM // 16:29   #33
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There is nothign wrong with "PUGway." I completed Guardian for cantha doing PUGway. Admittedly some Pugs fail, but most work out if you work at it. When the group I was with completed it in HM we had Paragon(me) Warrior, Monk, Rit, Necro, and an Elem, we were a diverse group but did it with hard work. And mostly teamwork.
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Old Aug 02, 2009, 01:08 AM // 01:08   #34
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I have ran this mission a hundred times, and I always take 2x Discordway. Something else I do is leave a few Siege Turtles alive because as soon as the Afflicted come they [turtles] become allied and they [turtles] do a good job of staggering waves by at least 20-30 seconds which IMO is the difference b/w masters and restart.
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Old Aug 03, 2009, 03:53 PM // 15:53   #35
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Originally Posted by aleaf92 View Post
Something else I do is leave a few Siege Turtles alive because as soon as the Afflicted come they [turtles] become allied and they [turtles] do a good job of staggering waves by at least 20-30 seconds which IMO is the difference b/w masters and restart.
Sometimes that works, sometimes it sucks. Sometimes when I do that, One or both of the turtles on either side won't change to allied. Best case is that the two turtles try to kill each other. Worst case is that they are sieging on us while we try to deal with the swarms of afflicted.

It's a crapshoot, honestly. It can work out really well, or bone you really hard. Roll the dice.
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Old Aug 04, 2009, 10:28 AM // 10:28   #36
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Ive ran this mission for many people, and have only failed once, so here is my input.

I run a Sabway style build.
Signet Of Spirits N/Rt with Enfeebling Blood, Healing etc.
Xinrae's N/Rt Healer.
Jagged MM Bomber with Prots.

Hench:
Warrior
Ele
Both Monks

Flag henchies on the right side, this side is easiest.
Flag heroes on the left side in a triangle shape. Each necro next to one pillar of the gate, and the healer at the back just within spell range of the others.

You run a support build that can assist both sides with protection/healing and damage, I run a spirit spam ranger and go back and forth between sides.
Attack the left and front turtle(s) with your heroes. Once done flag heroes back in triangle, now attack right turtles with henchies.
When large waves of afflicted come, you may need to micro prots from your MM, I also carry 2 resses just in case something goes wrong.
The healing boss at the end can take a while, but he does die eventually, having some damage on your bar helps here.

I know its not a great guide, and probably not the best way to do the mission, but it may be of assistance to someone.
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Old Sep 03, 2009, 08:52 AM // 08:52   #37
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I ran it with Discordway (Also: Way of the Discord, Way Discord, etc).

Tips to help:

At the start of the afflicted waves, there's more Afflicted on the SOUTH side there is on the North, up to the warrior boss 'The Afflicted Maaka' (or whatever). Moreover, in the later waves there's more afflicted on the North side so you'll need to flag more henches there.

On the last wave, if you haven't noticed, the wave at the end is UBER hard if you don't flag heroes on topside. Kill the south side afflicted first though or they'll kill the Singers while you aren't looking.

Hope that helped, I'm not a good guide maker.
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Old Sep 12, 2009, 04:24 AM // 04:24   #38
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i ran a 2 man team so we could split up. i did sab and my friend did a balanced build with monk war ele and nec. the first part is easy, up to the afflicted. After the cutscene afflicted will come, and for the first few waves, one side is going to be facing a warrior boss. i had the most trouble here and failed at him 4/5 times. the trick is to stay within the gate, and use all 3 jugs to help fight the boss. and when the other side has cleared his/her wave, tell him to run to you ASAP and help. the war boss hits 250+/hit on REGULAR attacks so make sure you get minions to tank and prot spirit. the rest of the mission is pretty easy i thought, jsut gather the jugs to the side fighting the boss, and get the other side to help you. good luck
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Old Sep 17, 2009, 09:07 AM // 09:07   #39
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wat u might wanna try is taking in a derv with a avatar of balthazar build, they get a reasonable armor buff and can do quite a bit of damage

Hope it helps
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Old Sep 17, 2009, 03:45 PM // 15:45   #40
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Quote:
Originally Posted by Caden View Post
wat u might wanna try is taking in a derv with a avatar of balthazar build, they get a reasonable armor buff and can do quite a bit of damage

Hope it helps
depends if hero or human!

the speed buff I admit would help with it (thinking of right elite? not online atm)

although regardless of hero or human, i'd say (if you must take a derv with you) to go with avatar of melandru....simply because of the burning all those afflicted eles are throwing around this would help with some possible healing required by your monks!

but the speed buff won't really be needed until the afflicted - the luxons come slow enough and in small enough groups that the h/h will be able to kill them off / hold off any attacking the tree singers before they do any real damage (even in HM)
for that a rt/p would come in handy - spirt spammer but with fall back or incoming / charge (rt/w) or whatever...to keep the tree singers alive with unity or similar whilst buffing the player and heroes who are running to help the jugganaughts and the hench (who should be located at opposite entrances - juggs probs at the afflicated makka (war boss) entrance (south side?)

2cents y'all
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