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Old Jan 22, 2008, 11:09 PM // 23:09   #361
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Quote:
Originally Posted by Cherng Butter
Sabway lacks in interrupts, so Zho is a good Henchman choice.
Agree. Zho is great for interrupts and Herta is godly with wards and Sandstorm (E).
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Old Jan 23, 2008, 01:04 PM // 13:04   #362
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My usual team aside from my Char is, the 3 Necros, Cynn/Herta, Eve, Lina, Mhenlo.

I tried it w/o Eve last night and noticed no Major difference in e-management.

I added Zho and it seemed to help. So the new lineup will be Zho replaces Eve. I'll keep switching Cynn and Herta as needed, or if I don't need interrupt I'll use both Cynn and Herta.

Update: I took down the Remnant last night with my Mesmer.
Used Ursan Blessing (norn 6), MoW & Livia (Sab's), Pyre (Int), Zho, Cynn, Lina, and Mhenlo.
I flagged my party into the dead zone on the left, maybe a little to far out, as the last battle seemed to take a while, but it worked.

Thanks to Sab for the build, and Thanks to All for the advice.

=)

Last edited by greywolf31; Jan 23, 2008 at 01:07 PM // 13:07..
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Old Nov 12, 2009, 05:08 AM // 05:08   #363
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Question This build for *The Troubled Keepers* ?

Quote:
Originally Posted by [DE] View Post
You don't need a tank. You never need a tank. Anywhere.
How about The Troubled Keeper in NF ? Plain normal mode .

I have never been able to complete this mission with only heroes and enchies. Heck, there's even a few threads on the matter:
- http://guildwars.incgamers.com/showthread.php?t=460643
- http://guildwars.incgamers.com/showthread.php?t=440739
- http://guildwars.wikia.com/wiki/Talk...roubled_Keeper

I know it's slightly off-subject, but would anyone care sharing some wisdom /wrt this mission & a Derv LB (me) with 3 Necros ?

Also, can anyone confirm this build hasn't been nerfed yet ? It's been a while since the original post.

Thanks.
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Old Nov 12, 2009, 05:21 AM // 05:21   #364
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I do not remember this mission but I must have done it since I finished NF.
I do not generally play with groups and am not in a guild, so I think I did this with my Sabway team. I still take it everywhere and use it for everything with no troubles at all, dungeons and everything. And I am not a very good player lol

Tami
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Old Nov 12, 2009, 06:26 PM // 18:26   #365
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Quote:
Originally Posted by Cherng Butter View Post
Sabway lacks in interrupts, so Zho is a good Henchman choice.
i typically just sub out the curse necro for Gwen with a tease support build, works awesome.
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Old Nov 12, 2009, 06:41 PM // 18:41   #366
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Quote:
Originally Posted by misshissyfit View Post
I do not remember this mission but I must have done it since I finished NF.
My bad. It's not a mission, it's a [master] sidequest. There is 6 waves coming from 2 opposite directions each (12 groups in total), while some idiot NPCs must survive in the middle.

This quest absolutely requires splitting the party, at the very least for the last wave. Leaving only henchies on their own is a recipe for disaster. I wonder if and how the 3-necros arrangement can be splitted to accomodate this situation.

More info on The Troubled Keepers here.

Since my previous post (yesterday) I realized I needed to spend 27K Faction points to aquire the necessary skills for Sabway... argh ! So far the only safe / successful way of doing that is with Balthazard Training. I absolutely suck in PvP (against humans) and horribly failed on all past attempts. Yeah, I know.

Quote:
Originally Posted by misshissyfit View Post
I do not remember this mission but I must have done it since I finished NF.
By bad. It (The Troubled Keepers) is not a mission, it's a [master] sidequest.

Party splitting is crucial for this quest. There are 6 waves of demons coming from 2 opposite directions (each, that's 12 groups total) with some idiot NPC that must survive in the middle.

Leaving only henchies on their own is a recipe for disaster. I wonder if and how it is possible to split-up a 3-necros + henchies team for this situation.

Last edited by Snograt; Nov 13, 2009 at 01:48 PM // 13:48.. Reason: dibblepoost
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Old Nov 12, 2009, 08:28 PM // 20:28   #367
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Quote:
Originally Posted by magnosis View Post
By bad. It (The Troubled Keepers) is not a mission, it's a [master] sidequest.

Party splitting is crucial for this quest. There are 6 waves of demons coming from 2 opposite directions (each, that's 12 groups total) with some idiot NPC that must survive in the middle.

Leaving only henchies on their own is a recipe for disaster. I wonder if and how it is possible to split-up a 3-necros + henchies team for this situation.
This is certainly one of the most difficult quests in the game.

I think the best solution with only one human player is to fight at the middle, rather than splitting the party. Alternatively, have your H/H take one side, and stall the other waves with some gimmicky tank build (55 Monk, Perma Sin, etc) so that the odds are on your side.
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Old Nov 12, 2009, 09:59 PM // 21:59   #368
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Quote:
Originally Posted by Ariena Najea View Post
I think the best solution with only one human player is to fight at the middle, rather than splitting the party. Alternatively, have your H/H take one side, and stall the other waves with some gimmicky tank build (55 Monk, Perma Sin, etc) so that the odds are on your side.
I disagree. Assuming you want to tank one side, you don't need to use yourself. Koss/Jora/Goren with Defy Pain, Dolyak Signet, Lion's Comfort, and some others is fine. The trick is to put him just a little bit past the aggro bubble of the healer dude so that he will push forward to heal, but not attract aggro. Sometimes you need to micro his Dolyak or LC but otherwise he can take anything they throw at him. I find it's best to put him on the lower side (from my point of view anyway, I don't actually know which direction it is) as it tends to have more defensive foes (easier to tank) and your side (the tunnel sort of bit) has more offensive ones which are easy to kill, especially with AoE's like Scythes and Splinter Weapon. After you do your side, run over and wipe Koss's. Only thing to remember is that on the very very last wave, swap positions. Koss will have a heavy offensive team to tank, and often he'll die. Your wave has 4 Words of Madness, and can take a while to kill them all. Swapping beforehand makes it a simple matter.
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Old Nov 13, 2009, 02:26 PM // 14:26   #369
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Personally, I have used Eternal Grove trick to get easily through.

Stuff you need:
- bunch of henchmen,
- Fall Back! (Fall Back! and 10 Command)
- One ritualist healer hero with Recuperation and Life OR necro healer hero with Life - Xinrae's Weapon heartily recommended
- One tough tank hero
- One necro MM hero

Tactics - initial setup:
- place ritualist hero in the middle so that his spirits affect all NPCs
- flag tank and necro on the opposite sides at the edges of Recuperation
- camp with henchmen at necro side

Tactics - fighting:
- tough tank hero supported by healers, spirits and ritualist healer should hold opponents long enough for you to arrive with cavalry.
- use your necro and your henchmen to kill monsters from one side. Try to stay close to healers so that they will be able to heal both sides of conflict
- once you kill off your side, assist the guys on the other side - use Fall Back to quickly cross over to the other side while, at the same time, healing your characters.
- if needed, unflag your MM necro and bring him with you.

Additional tips:
- keep as many NPCs alive as possible. The more NPCs, the better distribution of aggro and damage. Spirit of Recuperation is especially helpful here.
- remember to use Fall Back as often as possible. Constant healing is important, mobility is vital.
- AOE + bonus damage. Alternatively burning. The more opponents scatter, the less damage they deal over time. Earth knockdowner elementalists will find this mission easier (Unsteady Ground + Churning Earth).

Regards,
Ruemere
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Old Nov 13, 2009, 06:31 PM // 18:31   #370
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Thanks for the info guys.

Funny, someone deleted my 2nd post (the one quoted by Ariena Najea), it must have been too much off topic ?

Maybe we should move this discussion here instead.
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