Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Nov 15, 2007, 09:40 PM // 21:40   #281
Desert Nomad
 
strcpy's Avatar
 
Join Date: Jul 2005
Guild: One of Many [ONE]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by cyber88
Thanks for your "wonderful" insights. Because of the "wonderful" AI, when I play (HM), I usually charge in with my H/H. As I am a monk, the mobs absolutely adores me and I take a good portion of the aggro & draws them away. The heroes are setup using tested working builds. (1 ss/enfeelbling, 1 sf ele & 1 hard interupt ranger). I took 1 healing hench, 1 blood hench, the ele hench & 1 mes hench. I myself play the prot monk. & my H/H hav problems surviving. Yes, I am a noob.
Yea, no problems there.

Quote:
Originally Posted by mcsumo
And WTH are you talking about, strcpy? If you flag them into a group of flameshielders they will die since they are too stupid to run from big rocks landing on their head. If you flag them to where 3 Quetzl tengu patrols converge they will die. It is not possible for the player to join in the fight and make them lose. It is still about aggro control and playing well.
I'm talking about most of the game - sure you aggro three full HM groups and you will die (good luck with consistently winning that one with a group of experienced humans) or you pick one of the few groups that totally have the H/H number. However, the vast majority of the games you can flag them and walk away. I had hoped that the people reading what I wrote are smart enough to realize what a "strawman argument" is and try not to go there, but alas I seem to be proven wrong again and again.

I hate PvP, but dang if sometimes I can't but help agree with their elitists on PvE players from time to time. I always wonder how someone got all these wonderful titles yet can not handle these situations. I suppose that is why those same people have to come on here when there is a VERY minor skill balance to see if there are any changes.
strcpy is offline   Reply With Quote
Old Nov 15, 2007, 10:19 PM // 22:19   #282
Krytan Explorer
 
Join Date: Aug 2005
Profession: Mo/W
Default

Quote:
Originally Posted by ender6
Actually Mhenlo now uses WoH (as of Tuesday 11/13/2007):
http://www.guildwars.com/support/gameupdates/
Miscellaneous
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
Yes but at the same time they nerft WoH which kinda too the edge off previous buff and any advantage switching him to it thus he is really no better than he ever was.

It is Anet, they are not going to give us anything good and let us keep it.
Cobalt is offline   Reply With Quote
Old Nov 15, 2007, 10:53 PM // 22:53   #283
Wilds Pathfinder
 
I D E L E T E D I's Avatar
 
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
Default

WoH is still very usable on a healing monk.
I D E L E T E D I is offline   Reply With Quote
Old Nov 15, 2007, 11:46 PM // 23:46   #284
Wilds Pathfinder
 
furanshisuko's Avatar
 
Join Date: Oct 2007
Profession: R/
Default

do runes and insignias really matter cuase i think if we get low lvls minions they die fast and get more energy? :P

Last edited by furanshisuko; Nov 15, 2007 at 11:50 PM // 23:50..
furanshisuko is offline   Reply With Quote
Old Nov 16, 2007, 02:45 AM // 02:45   #285
Lion's Arch Merchant
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Sheriff
As I tell many "new" players... relying on base classes only is 99% of the times a baaaaaad idea.

Be inovative! Play a smiter, bring Sab's team build, leave the healing hench at home (imho LoD nerf makes Mhenlo less useful than Lina), and by "ele hench" I sure hope you mean Herta, not Cynn.

BTW I'd also recommend Lo Sha for melee-heavy areas or Zho for caster-heavy areas.
LOL. In case you don't know my previous posts in other threads. Prior to using Sab's build. I play the smiter best. When I charge in with Sab's build, I hav little problem as a smiter. It is only when the ele boss is kicking shit out of me that I take out N/Rt healer & take the role of healer then taking a a hard interupt Ranger.

Yes. I take Herta because her wards are useful as I can deal damage as a smiter (which I hit damn hard) I am currently vanquishing Cantha as I have finished Elona & Tyria.

Hmmzzz....I see your recomendations after reviewing the henchies setup & I am impress. thx.

BTW I got the title "noob" from PUGs because I play smiter.

Last edited by cyber88; Nov 17, 2007 at 09:58 AM // 09:58..
cyber88 is offline   Reply With Quote
Old Nov 16, 2007, 09:13 AM // 09:13   #286
Wilds Pathfinder
 
mcsumo's Avatar
 
Join Date: Jul 2006
Guild: SOS
Profession: R/
Default

Quote:
Originally Posted by strcpy
I'm talking about most of the game - sure you aggro three full HM groups and you will die (good luck with consistently winning that one with a group of experienced humans) or you pick one of the few groups that totally have the H/H number. However, the vast majority of the games you can flag them and walk away. I had hoped that the people reading what I wrote are smart enough to realize what a "strawman argument" is and try not to go there, but alas I seem to be proven wrong again and again.

I hate PvP, but dang if sometimes I can't but help agree with their elitists on PvE players from time to time. I always wonder how someone got all these wonderful titles yet can not handle these situations. I suppose that is why those same people have to come on here when there is a VERY minor skill balance to see if there are any changes.
Oh I can cope with things just fine. I was merely pointing out that this hero build is not the be all and end all. Plus I felt compelled to comment on your line about 'I can flag the group ahead of me into a large group of enemies, do nothing, and watch them win every single time'. Not only is it completely factually incorrect, it is extremely unhelpful to anybody 'newish' who reads this post trying to figure out where they are going wrong. You (and some others) are giving the impression that this build is invincible.....which isn't the case.

Oh and I have dealt with those who bring up 'strawman arguments' before. They always seem so wrapped up in their sanctimonious sense of self superiority, compared to the entire human race, that no argument works. Thus the simplest and most effective way of saying what needs to be said is 'Stop being a dick'
mcsumo is offline   Reply With Quote
Old Nov 16, 2007, 09:41 AM // 09:41   #287
Jungle Guide
 
Sheriff's Avatar
 
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
Default

BTW I'm not sure if ANET did this on purpose since GWEN is on a "prophecies" map, but they lost a good chance of teaching new players how to play non-basic classes.

This was the first time ANET gave us "perfect" henchmen. Great builds, great elites... base classes. In some cases duplicates, like rangers, monks and warriors.

This is another reason why less experienced players are still relying on monks instead of paragons and ritualists for healing, elementalists instead of ritualists for damage, etc

ANET should have added an henchman for each of the non base classes, with good quality elites and builds.
Sheriff is offline   Reply With Quote
Old Nov 16, 2007, 03:50 PM // 15:50   #288
Wilds Pathfinder
 
ender6's Avatar
 
Join Date: Feb 2006
Profession: Mo/
Default

Quote:
Originally Posted by Cobalt
Yes but at the same time they nerft WoH which kinda too the edge off previous buff and any advantage switching him to it thus he is really no better than he ever was.

It is Anet, they are not going to give us anything good and let us keep it.
Oh no, they shaved 20pts of healing power off of WoH. Yep time to throw in the towel.

If anything the fact that he no longer has a pre-Nerf LoD to use has hurt his effectiveness--but the simple fact of the matter is that HM is very manageable, even if you are forced to go with Hench Monks.

So far, for the latter part of this thread I have heard ppl voice their concerns over AoE dmg, and how hard it is to handle. The proper response isn't to attempt to heal through it, but rather avoid it all together. If you are facing a group that uses AoE dmg, shut it down or misdirect it.

1) Always Bring Zho and Illusionist Hench (for EotN). If possible bring an interrupter Hero. Also you can often slip in Leech Signet/Power Drain onto hero skillbars acting as e-mgnt + interrupts.

2) Grab aggro in a safe fashion. Either you, or a flagged hero, can act as a puller, forcing the AI to drop AoE dmg in an innocuous fashion.

3) Lastly, alot of ppl think that Sab's necro build is the cornerstone to doing everything in HM. Think of his build as a primer and adjust it accordingly to reflect the areas you are PvE'ing in.

my 2cents...
ender6 is offline   Reply With Quote
Old Nov 16, 2007, 10:32 PM // 22:32   #289
Desert Nomad
 
strcpy's Avatar
 
Join Date: Jul 2005
Guild: One of Many [ONE]
Default

Quote:
Originally Posted by mcsumo
Oh I can cope with things just fine. I was merely pointing out that this hero build is not the be all and end all. Plus I felt compelled to comment on your line about 'I can flag the group ahead of me into a large group of enemies, do nothing, and watch them win every single time'. Not only is it completely factually incorrect, it is extremely unhelpful to anybody 'newish' who reads this post trying to figure out where they are going wrong. You (and some others) are giving the impression that this build is invincible.....which isn't the case.
What I wrote wasn't particularly focused on this build - I didn't find it as great as others did either. It's been a nice change to goof off with though. For the most part what I said was true - what they are doing is wrong is getting in the way of the H/H instead of helping them as they can win nearly every single time by flagging them ahead and watching (make you happy now?). Plus that was in response to a specific situation in which it *did* work every single time.

Quote:
Oh and I have dealt with those who bring up 'strawman arguments' before. They always seem so wrapped up in their sanctimonious sense of self superiority, compared to the entire human race, that no argument works. Thus the simplest and most effective way of saying what needs to be said is 'Stop being a dick'
My sense of self superiority? Yea, I got that. I'm the greatest that ever played. A strawman argument is when you set up something similar to the persons argument that is obviously wrong, show that, and then extend that relationship to the whole thing. Superiority complex or not, that is terrible logic and I see no issue with someone pointing out that one was used.

I also assume you are smart enough to have a decent setup on your party and you may also have to call a few targets from time to time (especially bosses). I find that to be quite altruistic of myself to think that others can do that, given my sanctimonious sense of superiority but the most vocal always seem to want to squash that idea right out of my head.

The fact is that the Hench/heroes can clear almost everything by their selves, if they aren't then you are doing something wrong. Nearly every single party wipe I have ever had is traced back to something *I* did. Every once in a while one of them likes to leeroy off for reasons unknown to me or they just stand around doing nothing. I'm not entirely sure why it is a sense of self superiority to say that on party wipes I am the one (or the human is) that goofed, but OK - I like being a sanctimonious prick.
strcpy is offline   Reply With Quote
Old Nov 17, 2007, 10:07 AM // 10:07   #290
Lion's Arch Merchant
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by mcsumo
...Not only is it completely factually incorrect, it is extremely unhelpful to anybody 'newish' who reads this post trying to figure out where they are going wrong. You (and some others) are giving the impression that this build is invincible.....which isn't the case.
I hope I am not 1 of those who have misled others into thinking that this build is invincible.

Quote:
Originally Posted by ender6
1) Always Bring Zho and Illusionist Hench (for EotN). If possible bring an interrupter Hero. Also you can often slip in Leech Signet/Power Drain onto hero skillbars acting as e-mgnt + interrupts.

2) Grab aggro in a safe fashion. Either you, or a flagged hero, can act as a puller, forcing the AI to drop AoE dmg in an innocuous fashion.

3) Lastly, alot of ppl think that Sab's necro build is the cornerstone to doing everything in HM. Think of his build as a primer and adjust it accordingly to reflect the areas you are PvE'ing in.

my 2cents...
I agree all all 3 points because after trying out the 3 points, it works. especially for point 1 & 3.
cyber88 is offline   Reply With Quote
Old Nov 19, 2007, 09:34 AM // 09:34   #291
Jungle Guide
 
Sheriff's Avatar
 
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
Default

Quote:
Originally Posted by ender6
1) Always Bring Zho and Illusionist Hench (for EotN). If possible bring an interrupter Hero. Also you can often slip in Leech Signet/Power Drain onto hero skillbars acting as e-mgnt + interrupts.
This is terribly redundant. Zho is a waste on most azuran areas (raptors and similars galore), Lo Sha is marginally useful on caster areas (ice imps/etc).

Quote:
Originally Posted by ender6
2) Grab aggro in a safe fashion. Either you, or a flagged hero, can act as a puller, forcing the AI to drop AoE dmg in an innocuous fashion.
That's true. One nice way of doing it is using Ebon Vanguard Assassin Support, and then charging in while the enemy is being pummeled by it

Quote:
Originally Posted by ender6
3) Lastly, alot of ppl think that Sab's necro build is the cornerstone to doing everything in HM. Think of his build as a primer and adjust it accordingly to reflect the areas you are PvE'ing in.

my 2cents...
Absolutely. Here's an example: for HoS, I turned the N/Mo MM into N/Rt and put Bloodsong (kills the wurm real fast) and splinter weapon for Talon to have some fun.

But to be honest, this build is mostly c-space on most of GWEN NM
Sheriff is offline   Reply With Quote
Old Nov 19, 2007, 09:43 AM // 09:43   #292
I dunt even get "Retired"
 
unienaule's Avatar
 
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Sheriff
But to be honest, this build is mostly c-space on most of GWEN NM
Didn't you hear? The soul reaping timer makes necromancers bad in PvE.
unienaule is offline   Reply With Quote
Old Nov 19, 2007, 10:52 AM // 10:52   #293
Jungle Guide
 
Sheriff's Avatar
 
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
Default

Quote:
Originally Posted by unienaule
Didn't you hear? The soul reaping timer makes necromancers bad in PvE.
Yeah yeah yeah, next thing you're going to tell me that Paragons suck, right?
Sheriff is offline   Reply With Quote
Old Nov 19, 2007, 11:16 AM // 11:16   #294
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Quote:
Originally Posted by unienaule
Didn't you hear? The soul reaping timer makes necromancers bad in PvE.
Yeah of course! I can't keep up my echoed Bone Fiend spamming anymore! Curse you ANet?

Quote:
Originally Posted by Sheriff
Yeah yeah yeah, next thing you're going to tell me that Paragons suck, right?
Obviously. Cracked Armor means I can't aggro everything I see anymore!
blue.rellik is offline   Reply With Quote
Old Nov 20, 2007, 02:18 AM // 02:18   #295
Lion's Arch Merchant
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Sheriff
But to be honest, this build is mostly c-space on most of GWEN NM
Well, Sab created this build for NM in the 1st place anyway.
cyber88 is offline   Reply With Quote
Old Nov 20, 2007, 04:27 AM // 04:27   #296
Ascalonian Squire
 
Elinold Fyonex's Avatar
 
Join Date: Sep 2006
Location: Wouldn't you like to know ;D
Guild: Reign of Xen[XoO]
Profession: W/N
Default

You know whats crazier is that his builds work on HM too xD I've been farming the crap out of the hm books by doing curse of the norn bear, time for heroes, and assault on the stronghold over and over with them (well, not on time for heroes, i use a 4 monk build on that one ;P) As a war, sabs necros make the game as a whole a c space fest...and that's ok for a change
Elinold Fyonex is offline   Reply With Quote
Old Nov 20, 2007, 09:02 AM // 09:02   #297
Jungle Guide
 
Sheriff's Avatar
 
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
Default

Quote:
Originally Posted by Elinold Fyonex
You know whats crazier is that his builds work on HM too xD I've been farming the crap out of the hm books by doing curse of the norn bear, time for heroes, and assault on the stronghold over and over with them (well, not on time for heroes, i use a 4 monk build on that one ;P) As a war, sabs necros make the game as a whole a c space fest...and that's ok for a change
Yes the build works fine in HM as well. Main difference seems to be that on NM you can get away with 0 monks, and on HM you definitely need one more monk to help the restoration N/Rt

Now this is for my W (dslash/godmode build) and since it's mostly a balanced team, the amount of healers above holds. If I use a less defensive/more offensive team (atm my mesmer is having fun with a Echo + Arcane Echo + Pain Inverter + EVAS + Summon Mursaat build ), I might bring the 2 monk henchies.

And regarding a Time for Heroes, yeah it's safer to do it with at least 4 healers, even though Pain Inverter totally owns the great destroyer. Mind you, I've seen a 55 soloing that mission :S
Sheriff is offline   Reply With Quote
Old Nov 20, 2007, 05:07 PM // 17:07   #298
Ascalonian Squire
 
Elinold Fyonex's Avatar
 
Join Date: Sep 2006
Location: Wouldn't you like to know ;D
Guild: Reign of Xen[XoO]
Profession: W/N
Default

For hm, I usually take both monks, zho, and cynn. Plow through mobs easily with it (maybe cause I'm running ursan )
Elinold Fyonex is offline   Reply With Quote
Old Nov 22, 2007, 12:56 AM // 00:56   #299
Lion's Arch Merchant
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Sheriff
And regarding a Time for Heroes, yeah it's safer to do it with at least 4 healers, even though Pain Inverter totally owns the great destroyer. Mind you, I've seen a 55 soloing that mission :S
I know. I paid for a run in HM from 1 of the 55 monk.
cyber88 is offline   Reply With Quote
Old Nov 26, 2007, 06:28 AM // 06:28   #300
Academy Page
 
roperratt's Avatar
 
Join Date: Feb 2007
Location: Oregon
Guild: Light Infantry Brigade
Profession: R/
Default

I have been using something similar to this but I use Gwen in place of Livia, she does pretty good with the healing. I gave her energy tap for bringing her energy back up. I started using Gwen because of the missions that called for her in the party and was suprised by how well she does. I will probably go back to the 3 necro build eventually. What would be a better energy management tool for a mesmer?
roperratt is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Time to bring back monk + necro SS duo UW back in action ~Diffuculty: Master~ xyke Necromancer 4 Jan 22, 2007 10:13 PM // 22:13
Test this Duel build Necro MM w/ Orders Olia's(Hero)s Negro-Jones Necromancer 9 Jan 08, 2007 07:12 PM // 19:12


All times are GMT. The time now is 02:12 PM // 14:12.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("