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Old Nov 01, 2007, 11:04 AM // 11:04   #221
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Quote:
Originally Posted by blue.rellik
How is the MM useless? WIth barbs and mark of pain, they're very potent killers
But they dont have barbs and mark of pain, the SS is carrying that
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Old Nov 01, 2007, 11:13 AM // 11:13   #222
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Originally Posted by randomnoobi
This is just jagged HA build. why is it credited as 'sabs' build.
Sab credited it as a modded HA build to be precise. The thing just needs a name. Call it Sab's Horrorway, Jagged Sabway, Modded horrorway, Sabs moddedway, who cares?

I hereby baptise this build: Über Pwnageway, that would cover it ^^

I don't use the entire build anymore as I'm addicted to dual paragon at the moment but I never leave home without the ritu healers, theyre bloody imba .

Last edited by bungusmaximus; Nov 01, 2007 at 11:19 AM // 11:19..
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Old Nov 01, 2007, 11:25 AM // 11:25   #223
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Better be stealing good ideas then making up bad ones, besides, he never said once that the build was all his idea to begin with.
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Old Nov 01, 2007, 12:00 PM // 12:00   #224
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I thought Sab was a "she" ?

Anyway I had never seen before the synergy of these particular 3 heroes, so "Sab's build" sounds good enough
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Old Nov 01, 2007, 01:38 PM // 13:38   #225
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Technically Anet created every build just by the mathematical options of creating the skills in the first place. Jagged Bones was used right when Nightfall came out by many people in HA, then got nerfed. So that "build" no longer exists. How you can find offense in someone(Sab) taking an old and nerfed CONCEPT and applying it to pve is actually hilarious. Seriously less QQ more...ah screw it you'll claim I stole the phrase now too...
The Uber Pwnage build = old Jagged HA PvP = Sab's synergy build = who RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing cares what name is used AS LONG AS EVERYONE CAN EASILY DISCUSS IT BY ACCEPTING A COMMON NAME.
Why not thank the guy(girl maybe whatever) for helping the pve crowd understand what the pvp crowd already new....Soul Reaping is more amazing with more Necro's t use it and more ways of triggering it.
Instead you choose to complain that someone is getting "credit" for an idea. Is this magic credit good for something? Are you implying it was stolen from you and was a proprietary secret making Sab some kind of thief? Are you hurt somehow because the OP discussed AN OLD AND WELL KNOWN CONCEPT WITH OTHER PEOPLE!? I fail to understand the reasoning behind your complaint....
I tried running Jagged Bones at Nightfall release in HA, never claimed to be first and take no offense to others who used it, or called it Jagged Way even though there is no Will Avenge You in it. Why aren't you complaining everyone in HA steals IWAY's name by tagging Way at the end...makes just as much sense since they didn't "create" the name but just modified it and stole someone else's idea >.<
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Old Nov 03, 2007, 09:50 PM // 21:50   #226
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so what exactly do you do with these 3 heroes....anything u can solo with them? one guy said he got 4 waves in glints challenge...any1 managed to crack it?
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Old Nov 03, 2007, 09:52 PM // 21:52   #227
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Quote:
Originally Posted by Nimrod EX
so what exactly do you do with these 3 heroes....anything u can solo with them? one guy said he got 4 waves in glints challenge...any1 managed to crack it?
You can easily do glint's challenge NM with these 3 heros and some hench. I've done it multiple times already.

Haven't tried it in HM yet.
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Old Nov 05, 2007, 12:22 AM // 00:22   #228
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Quote:
Originally Posted by Artkin
Vanquished All Of Nightfalls With This Build...using Hench Also!!!

Thank You...

Not Looking Forward Th The Anet Nerf That Is Coming Though!
N/rt spirit teams have been around since the release of Nightfall and have been nerfed plenty of times from Soul reaping to spirits, some rit spells, and Jagged bones (hate this nerf :l). Spiritway got nerfed cause it was a problem in HA and still is. Anet nerfing it cause of it's use in pve would be a joke, especially since there's tons of other team builds that work better in many situations. It's a good build but there's lots of other good options out there. Hero ai is actually pretty bad with SS. A nec hero stopping every 20 secs to use a long-casting ritual can be horrible depending on the situation....the slight reliance on spirits isn't a good thing either, especially in fast-paced missions. It also has bad hex removal. A well setup monk speced into healing rarely runs out of energy if you fill their bar with 5energy spells. The MM bomber is nice addition to any team hero build. It's still a good setup though. It might be in abit of danger of getting nerfed - if you check Izzy's page on the official wiki, Spiritway is on his list of things to fix.

Last edited by Cathode_Reborn; Nov 05, 2007 at 12:27 AM // 00:27..
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Old Nov 05, 2007, 01:07 AM // 01:07   #229
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Well the bad thing about the monk is the monster AI is programed to autoattack it very heavily. This is not near is bad againt a N/Rt thus it does not spend most of its time running like a chicken with its head cut off it spends most of it time doing its job.


The nerf that is coming will break "spiritway" which will effectively kill the N/RT build because that is exactly their intent.

Depending on what kind of major nerf we get we might have to look at a P/Mo or P/Rt for a healer, just not a monk/other in order to continue to thwart the monster AI.
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Old Nov 05, 2007, 07:41 AM // 07:41   #230
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Quote:
Originally Posted by Cobalt
Well the bad thing about the monk is the monster AI is programed to autoattack it very heavily. This is not near is bad againt a N/Rt thus it does not spend most of its time running like a chicken with its head cut off it spends most of it time doing its job.


The nerf that is coming will break "spiritway" which will effectively kill the N/RT build because that is exactly their intent.

Depending on what kind of major nerf we get we might have to look at a P/Mo or P/Rt for a healer, just not a monk/other in order to continue to thwart the monster AI.
Kinda depends, if they nerf energy gain from soul reaping this build could suffer, if they just nerf energy gain from dying spirits there isn't a problem at all. I hope they do the latter, since it makes no difference for regular PvE, while it will improve PvP a lot.
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Old Nov 05, 2007, 12:39 PM // 12:39   #231
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Originally Posted by bungusmaximus
Kinda depends, if they nerf energy gain from soul reaping this build could suffer, if they just nerf energy gain from dying spirits there isn't a problem at all. I hope they do the latter, since it makes no difference for regular PvE, while it will improve PvP a lot.

But dying spirits, minions, etc... are the energy gain however from what I have been hearing the change might be having energy gain on just "minions" that you control period.

If this happens the N/Rt is done as a healer in the Sab team build anyway and that will force the entire Necro class to be MM if they are to get any benefit from Soul Reaping at all.

However we might be able still use it in a build with out a MM and give it a minion instead of Life spirit but it will not be very effective at all.
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Old Nov 05, 2007, 07:10 PM // 19:10   #232
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I have a bit of trouble. I have Master of Whispers set up as the MM and all he seems to want to do is hang way back out of my group and continually cast Death Nova and Jagged. Sometimes he gets so caught up in casting these that he falls waaaaay behind and I have the mob killed before he even gets to the fight. To counter this I have to flag him way up into the fray so the minions will actually do me some good. Is this a common thing or should I be doing something different?

sometimes I say screw it cause I don't want to micro manage him and I bring an Interupt ranger hero. It seems to work really well too.
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Old Nov 05, 2007, 08:21 PM // 20:21   #233
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Originally Posted by beanerman_99
I have a bit of trouble. I have Master of Whispers set up as the MM and all he seems to want to do is hang way back out of my group and continually cast Death Nova and Jagged. Sometimes he gets so caught up in casting these that he falls waaaaay behind and I have the mob killed before he even gets to the fight. To counter this I have to flag him way up into the fray so the minions will actually do me some good. Is this a common thing or should I be doing something different?

sometimes I say screw it cause I don't want to micro manage him and I bring an Interupt ranger hero. It seems to work really well too.
That's just the bad Hero AI, it happens to me too. I also decided to drop the MM and get another hero instead.
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Old Nov 05, 2007, 08:24 PM // 20:24   #234
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after got all my Heros setup. Tested It in DoA and Slayers. What an awsome build Sab it really helps now. I have no need for my main Monk Heros this build just owns. 10/10 on build Sab
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Old Nov 06, 2007, 09:30 AM // 09:30   #235
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Originally Posted by natural sugar
That's just the bad Hero AI, it happens to me too. I also decided to drop the MM and get another hero instead.
I often (especially on HM) replace my MM for a blood/inspiration N/Me using SV, blood ritual, WoB and a few interrupts from the inspiration line to get energy back.
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Old Nov 06, 2007, 10:49 AM // 10:49   #236
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Rumour has it that this build is about to be nurfed, any reliable sources on that one?
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Old Nov 06, 2007, 12:37 PM // 12:37   #237
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Izzy said on the official Wiki that he'll look into balancing spiritway in HA. I'm not sure exactly how it'll be nerfed, but Soul Reaping will likely be changed one way or another. In PvE, it's not going to matter really, I'll probably just use an LoD hero and stick Power Drain on the Necros if Soul Reaping takes a big hit.
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Old Nov 06, 2007, 10:18 PM // 22:18   #238
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Quote:
Originally Posted by Sab
Izzy said on the official Wiki that he'll look into balancing spiritway in HA. I'm not sure exactly how it'll be nerfed, but Soul Reaping will likely be changed one way or another. In PvE, it's not going to matter really, I'll probably just use an LoD hero and stick Power Drain on the Necros if Soul Reaping takes a big hit.
I am so tired of ANet nerfing all the fun out of their excellent game. Just when I finally put together my solo earth ele farmer, and began to have fund with him, they nerfed armor stacking. Now, I find Sab's Necro hero build two weeks ago, only to find they are about to nerf it too.

Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them.
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Old Nov 06, 2007, 11:12 PM // 23:12   #239
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Quote:
Originally Posted by dts720666
I am so tired of ANet nerfing all the fun out of their excellent game. Just when I finally put together my solo earth ele farmer, and began to have fund with him, they nerfed armor stacking. Now, I find Sab's Necro hero build two weeks ago, only to find they are about to nerf it too.

Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them.
Remember, "fun" is a personal thing.
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Old Nov 07, 2007, 10:31 PM // 22:31   #240
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Quote:
Originally Posted by dts720666
I am so tired of ANet nerfing all the fun out of their excellent game. Just when I finally put together my solo earth ele farmer, and began to have fund with him, they nerfed armor stacking. Now, I find Sab's Necro hero build two weeks ago, only to find they are about to nerf it too.

Please, ANet, have mercy on us! I promise I will continue to buy your games, if you just don't nerf the fun out of them.
Im in the same boat, like this build isnt too powerful at all. It just makes for a well balanced team imho. I find with different "balances" that usually certain builds seem to be the target rather than trying to actually balance out all skills to work properly, just kinda makes me upset. I do recognize how ever that balancing things like this must be incredibly hard so lets give them the benefit of the doubt and let them hopefully make some actual real balances.
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