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Old Oct 13, 2007, 02:10 AM // 02:10   #121
Sab
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Quote:
Originally Posted by novawhiz
im not stupid..

i wasnt asking whats so great about a character with infinite energy i was asking specificyl about an SS Necro.

SSing does deal quite a good amount of dmg but would a N/E high powered nuker with infinite energy deal substantially more damage...
An Ele primary with Glyph and attunement has no problems with energy. They can run 14-16 spec and utility from a secondary profession (such as Aegis). Why would a N/E nuker be better?
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Old Oct 13, 2007, 02:46 AM // 02:46   #122
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Quote:
Originally Posted by Sab
An Ele primary with Glyph and attunement has no problems with energy. They can run 14-16 spec and utility from a secondary profession (such as Aegis). Why would a N/E nuker be better?
why would an ss be any better....
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Old Oct 13, 2007, 02:48 AM // 02:48   #123
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Armor ignoring damage, damage mitigation, enchantment removal, Barbs.
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Old Oct 13, 2007, 10:46 AM // 10:46   #124
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Sab, do you know if this build can clear glints challenge in HM?
And for vanquishing, how many healer henches do you take.....
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Old Oct 13, 2007, 10:56 AM // 10:56   #125
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Quote:
Originally Posted by novawhiz
why would an ss be any better....
Are you kidding me? SS is like one of the best elites in Pve. That is not a opinion, that is fact. How many other skills in the game become better in Hard Mode? Nearly every Ele skill is worse because everything kites quicker, move faster and has higher armour. SS on the other hand is happy that they attack quicker
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Old Oct 13, 2007, 12:28 PM // 12:28   #126
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Sorry guess im just just so used to going 3 ele nukers and one monk hero when i pve. SF+EW is very nice at certain places like Naqui Quater and many dungeons but i unlocked these skills and am trying them out

Thx Sab for Posting them ^_^
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Old Oct 13, 2007, 07:24 PM // 19:24   #127
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Quote:
Originally Posted by The Arching Healer
Sab, do you know if this build can clear glints challenge in HM?
And for vanquishing, how many healer henches do you take.....

If it can, it couldn't when I tried it.
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Old Oct 14, 2007, 01:15 AM // 01:15   #128
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Sab, thanks for posting the build.

Now that burning question, "Can a Sin H/H Duncan?", can be answered. Yes.

It looks like the prevailing wisdom for team builds goes something like: 1 Ursan tank, 2 eles - an SH and an SF, 2 Necs - a SS and a SV, one or both with SoS,
a couple of SplinterBarragers and a wild card slot, maybe as Mes with Empathy+Backfire.

Probably a great team build if you have a W primary char.

But Sins aren't tanks. Can be close, with tons of Prot, but just not the same skill set design.

I fiddled around with lots of variations. Tried working in a full Prot Monk and a n SF nuker with a curses nec, and taking Cynn instead of Zho. Stuff like that. Nothing trying to approach that W tank team build was happening because the Sin just can't tank, at least and have enough firepower slots left after adding enough healing/Prot support.

But what finally worked was just two small tweaks to the build --having the MM tank the corners with a wall of fast created bones, and take Prot rather than the Rit res FoMF (and put all the att points you would use for the Rit seconday in the Mo Prot), and drop the Death pact sig on the curses nec for SoS, taking advantage of the already high att for soul reaping you're putting in to use the SoLS.

That left a big job on res to the healer N/rit (and occasionally Mhenlo and Lina to res him - mainly when swapping out spirits and dealing with the N/A toucher pop-ups around Duncan)-and he was up to it.

Decent sticks for all necs helps, particularly anything with 20/20 HCT HSR and +energy is a bonus (particularly for the curses nec and the blood nec).

The only thing the Sin needed different from what I've normally used (an empty palm build) plus GWEN's PainInverter are Gaze, Frozen Soil, and Swap.
And I took a longbow for pulling - though no bow skill.

Here are a few pics, and yea, it was long and tedious to get there, but after the first two crossing mobs, pretty smooth sailing to Duncan's. Then just a process of moving the spirits out of the way to avoid the nuisance factor (and clearing their pesky N/A toucher pop-up friends), camping the Curse nec in the corner with nothing on but SS and SoS, having the MM turn every thing off but Prot and spam the curse with it while he spammed Duncan with SS (which he will do on his own) and SoS (yea, I had to stroll up to Duncan while he was engaged with the Curses nec and just stand next to him until he finally got annoyed with me and that irritating PainInverter and then just lay dead there so the curse nec could start using SoS in addition to SS). Once everyone was set in place and got into rhythm, took Duncan down in about 15 to 20 minutes, manually controlling SoS and Prot (about 4or5 to 1) casts from my lofty position face down in the dirt by Dunc.

It did take some fiddling with positioning, putting the curse nec just where he needed to be to keep him from running up and down the stairs like an idiot and getting killed about 10 times on the landing at the top of the stairs, and putting the MM close enough to keep the curse nec Proted. The healing N/Rit supported nearby and Mhenlo and Lina even pitched in occasionally to support the MM and the healer necs.

Altogether, it wasn't pretty, or fast, but sometimes victory is just victory and not glorious.

Sab's build stikes again. Thanks Sab.

NH
Attached Images
File Type: jpg GwGWEN-Dungeon-Slaver-Dunc-TeamByCh.jpg (78.7 KB, 340 views)
File Type: jpg GwGWEN-Dungeon-Slaver-Ducan-FinalPr.jpg (74.6 KB, 266 views)
File Type: jpg GwGWEN-Dungeon-Slaver-Duncan-BigDEa.jpg (68.2 KB, 254 views)

Last edited by Nighthawkeye; Oct 14, 2007 at 01:18 AM // 01:18..
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Old Oct 14, 2007, 01:37 AM // 01:37   #129
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Quote:
Originally Posted by trobinson97
If it can, it couldn't when I tried it.
Same thing happened to me. Not enough bodies i think for a mm to be too effective, which is a large part of the build.
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Old Oct 14, 2007, 01:44 AM // 01:44   #130
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Well yeah, against Glint and an area full of mostly none-fleshy enemies, of course a MM bomber is going to be ineffective.

Sab's build provides a reasonable amount of self-sufficiency coupled with a large amount of damage. For general purpose PvE, of course SS will be truly amazing, but the minion's deaths themselves have been the crux of killing many a HM boss (including those damn Monk bosses) for me.

I used a build similar to this for my Vanquishing.

Using a good monk, the SS, the Minion bomber, and a MindBlast/Rodgort's Invoc nuker, most Pre-Desert HM missions can be breezed through. I got Guardian of Tyria with a build essentially identical to this.

Sab, my hat's off to you. This build is as effective as it is versatile.
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Old Oct 14, 2007, 02:15 AM // 02:15   #131
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Does anyone have a good Ranger build that will work well with this set up. For whatever reason I am not seeing the 'great' results from this team build as everyone else. Add to that a good set up for the remaining four slots?
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Old Oct 14, 2007, 06:11 AM // 06:11   #132
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Quote:
Originally Posted by Snow Bunny
Well yeah, against Glint and an area full of mostly none-fleshy enemies, of course a MM bomber is going to be ineffective.

Sab's build provides a reasonable amount of self-sufficiency coupled with a large amount of damage. For general purpose PvE, of course SS will be truly amazing, but the minion's deaths themselves have been the crux of killing many a HM boss (including those damn Monk bosses) for me.

I used a build similar to this for my Vanquishing.

Using a good monk, the SS, the Minion bomber, and a MindBlast/Rodgort's Invoc nuker, most Pre-Desert HM missions can be breezed through. I got Guardian of Tyria with a build essentially identical to this.

Sab, my hat's off to you. This build is as effective as it is versatile.

I'm not talking about the dragon lair, I'm talking about Glint's Challenge. All the destroyers leave exploitable corpses, that's not the issue. The issue is that neither you or those minions are gonna have an easy time surviving all those Spirit Rifts and Barrages from level 24 Destroyers who attack and cast in half the time they did before.
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Old Oct 14, 2007, 06:32 AM // 06:32   #133
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Well I used this on NM glints challenge and made it to 4.5 wave, heh was doing well untill too many of the melee's held back and swarmed me at once.
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Old Oct 14, 2007, 09:14 AM // 09:14   #134
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Hard mode failed the AFK test. Tried it twice and no dice.

To explain - I once got bored with solo farming destroyer cores and was impressed enough with Sab's build to try to kill the first wave while AFK then die and pick up the loot.

I parked the team out front where I could be sure of catching all the necessary aggro (ie so the lil guy didn't get backstabbed). I found out after a couple of pretty dry runs in drops that I needed to stay and watch and see what happened. The team was dieing on wave 3 by dragon death (ie the first wave in which the destroyers attack from all directions). Destroyer cores that were mostly dropping in wave 1 for me were beyond the 10 min limit and I was losing them when the team failed because they weren't "owned" at the time the mission failed.

I then tried a new strategy :
1) Park at the front - set the oven timer for 8 mins then AFK
2) Return when timer goes off to look for loot and watch the end of wave 2
3) Take the team around and park then right on top of the dragon
4) Go AFK again.

I tried that 5 times - I had 2 complete successes without touching a key, 1 success when I touched 2 keys (acid and res signet), 1 failure where on wave 5 it was going badly so I tried late to save things and couldn't, and one wipe on wave 3 (where I let the AI do its thing - death pact can be cut-throat).

I tried it just now in HM and I got abject failure - going to get a mate set up with same build to see if we can 2 man then try 2 man AFK .
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Old Oct 14, 2007, 10:26 AM // 10:26   #135
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Quote:
Originally Posted by wolfwing
Well I used this on NM glints challenge and made it to 4.5 wave, heh was doing well untill too many of the melee's held back and swarmed me at once.

NM Glint's Challenge is all too easy with this, it's HM Glint's Challenge that's a bitch.
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Old Oct 14, 2007, 10:35 AM // 10:35   #136
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Give Putrid Bile a try on the Curses Nec.

Beautiful skill in PVE if the mobs have no hex removal. I ran an Icy Veins / Putrid Bile / Putrid Explosion build on Whispers through most of Slaver's and it was glorious. Might slot in nicely with your general setup.

Well of Ruin is also slot-worthy.
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Old Oct 14, 2007, 04:29 PM // 16:29   #137
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Quote:
Originally Posted by Snow Bunny
Well yeah, against Glint and an area full of mostly none-fleshy enemies, of course a MM bomber is going to be ineffective.
You seem to be getting confused with Dragon's Lair and Glint's challenge. And destroyers are fleshy, right?
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Old Oct 14, 2007, 04:32 PM // 16:32   #138
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Any tips on what to take for vanquishing the charr lands for the henchmen? The seekers are just sick.
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Old Oct 15, 2007, 01:44 AM // 01:44   #139
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I just used this build great job Sab!
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Old Oct 15, 2007, 02:15 AM // 02:15   #140
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Quote:
Originally Posted by blue.rellik
Are you kidding me? SS is like one of the best elites in Pve. That is not a opinion, that is fact. How many other skills in the game become better in Hard Mode? Nearly every Ele skill is worse because everything kites quicker, move faster and has higher armour. SS on the other hand is happy that they attack quicker
The same case can be made for Spoil Victor, except that SV has that annoying caveat that requires they target something with less HP than their own.

Cheers,
TB
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