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Old Jul 07, 2010, 11:56 AM // 11:56   #21
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Originally Posted by Wyndy View Post
you are going to be looking at their butt and back of head for hours on end. find something you enjoy looking at. everything else is secondary.
Pretty much this.

And I would add, the char class you find to be most fun to play helps. Or at least one where you have several builds you like to play.

Have fun in your pursuit of GWAMM.
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Old Jul 07, 2010, 12:29 PM // 12:29   #22
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Originally Posted by Ewon View Post
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That means playing with a full skill bar
right... I was totally serious on playing without a skillbar.
See smiley.

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Originally Posted by Ewon View Post
I'm saying that your class doesn't matter, maxing pve titles for gwamm only takes time.
Do you even have a Gwamm character? When you're doing HM missions, HM vanquishes, and HM dungeons it definitely matters which professions you bring, especially for a new player, which the OP probably is. I got my GWAMM on my Paragon, have Legendary Guardian on my Necro and Rit, and Legendary Master of the North on my Necro, Monk, and (almost) Rit. I know I could get GWAMM on all of my characters but I'm also experienced enough to know that it would take somewhat longer on a profession such as a Dervish, Mesmer, Ranger, or Warrior.

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Originally Posted by Ewon View Post
But seeing as you could just use discord/physway on anyone there is no point.
Do you even play Guild Wars? You're telling me that playing an Imbagon, an SoS Rit, or an AP Caller Necro (which are some of the most powerful PvE builds) is exactly the same as playing some build on a Dervish?

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Originally Posted by Ewon View Post
How is an assassin completing these soo much better?
Critical Strikes and easiest to maintain IAS (Critical Agility) which is available early on in Nightfall. Remember that Strength only applies to attack skills while Crit Strikes apply to all attacks.

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Originally Posted by Ewon View Post
Rit have crazy amounts of damage now do they?
I even made a post about this a long time ago: http://www.guildwarsguru.com/forum/s...&postcount=105
Can you make a build that does about 100-150 armor-ignoring damage-per-second from longbow range?

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Originally Posted by Imevil View Post
e.g : the AP build
The AP build is best used by a Necromancer since none of the skills from the Inspiration come even close to the energy management provided by Soul Reaping and the 3 most important skills, from that build, are PvE skills. And if you're using other skills than the 3 PvE skills then you're lowering your DPS and wasting time. The AP build works on Mesmers, I know that because I tried it when I did HM Zaishen missions and bounties, but it's just not as good as a Necromancer.

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Originally Posted by Imevil View Post
e.g Prepared Shot build.
Can it do about 100-150 armor-ignoring damage-per-second from longbow range?

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Originally Posted by BO6B View Post
The physical professions (excluding paragons) can run very well
See this build from PvX: http://pvx.wikia.com/wiki/Build:P/Me_Incoming_Runner
Besides, most people do cartography after they vanquished an area so you don't really need running skills that much. Also, if you actually ever done cartography, you would have known that if you use a speed boost while doing it you might miss a lot of spots so it's better to just walk... slowly.

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Originally Posted by Oleg View Post
Even if Rits or sins had a distinct advantage in achieving GWAMM it would still have been easier for me to use a war. I'm just better with them.
Which has nothing to do with what the OP asked. He asked for "the best [...] in general." I don't understand why so many people are having a hard time reading that.
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Old Jul 07, 2010, 12:58 PM // 12:58   #23
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Which has nothing to do with what the OP asked. He asked for "the best [...] in general." I don't understand why so many people are having a hard time reading that.
We aren't having a hard time reading this. It just doesn't matter. There is no 'best class' for getting gwamm.

oh, and yes I have gwamm, I got it shortly after the title came out (back went it meant something). My title characters are now war, para, sin, nec, and monk (and still play, just not as much)

Quote:
Critical Strikes and easiest to maintain IAS (Critical Agility) which is available early on in Nightfall. Remember that Strength only applies to attack skills while Crit Strikes apply to all attacks.
Reasoning like this is why I find you hard to take serious.

gwamm doesn't take skill, or the right builds to get. Again, it only takes time, which is mainly going to depend on how you play and if your smart about what titles to get when.

Just pick whichever class you think is fun. Do you like physical chars? Caster chars? Changing builds often? Stilling to one build that 'works'? Looking at your ele's backside? Whatever you like, just use that.
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Old Jul 07, 2010, 01:15 PM // 13:15   #24
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What I think is the best class for doing everything is the one you like most. Not only cause if you have to spend a lot of time on it you'd better be enjoying that, but also cause I feel you can only make a srong char if you like playing it.
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Old Jul 07, 2010, 04:43 PM // 16:43   #25
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what this boils down to isn't which class is best at it, cause all classes can get it done, rather which class you really can stand to play through all that boring crap with.
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Old Jul 07, 2010, 04:45 PM // 16:45   #26
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since you'll be doing a lot of H/H, you'll probably end up doing a lot of AP / Discord H/H. That works very well with a necro or an ele.
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Old Jul 07, 2010, 04:54 PM // 16:54   #27
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Originally Posted by Schmerdro View Post
See this build from PvX: http://pvx.wikia.com/wiki/Build:P/Me_Incoming_Runner
Besides, most people do cartography after they vanquished an area so you don't really need running skills that much. Also, if you actually ever done cartography, you would have known that if you use a speed boost while doing it you might miss a lot of spots so it's better to just walk... slowly.


Off topic I know but I didn't know about this Para runner build. I use a P/Rit build with Vocal Was Sogolon, Incoming, Fall Back, IAU, and some other crap. Thanks for linking to it, I'll give it a try next time I need to go somewhere.
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Old Jul 07, 2010, 10:11 PM // 22:11   #28
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Originally Posted by Schmerdro View Post
See this build from PvX: http://pvx.wikia.com/wiki/Build:P/Me_Incoming_Runner
Besides, most people do cartography after they vanquished an area so you don't really need running skills that much. Also, if you actually ever done cartography, you would have known that if you use a speed boost while doing it you might miss a lot of spots so it's better to just walk... slowly.
I actually have done 100% cantha and tyria on my ranger, and ran most of the areas. But thanks for making assumptions.
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Old Jul 08, 2010, 01:45 AM // 01:45   #29
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Originally Posted by Schmerdro View Post
Can it do about 100-150 armor-ignoring damage-per-second from longbow range?
Yes. And if your team has any synergy (read MoP, Barbs, Splinter, Orders etc), the damage goes through the roof. Which CANNOT be achieved by any spirit spammer build since they got no synergy at all.

It's funny that you added "from longbow range" since he was talking about a ranger bow attack build

The ultimate reason why you're disagreeing with everyone about class effectiveness is you don't seem to take team synergy into account. I see spirit spammers in PuGs all the time, and every time I ask them to drop Bloodsong/Vampirism for Splinter/EBSoH they go "lolwut, my build owns yours". Now I don't bother anymore and h/h.
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Old Jul 08, 2010, 01:26 PM // 13:26   #30
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Originally Posted by Ewon View Post
I have gwamm, I got it shortly after the title came out (back went it meant something)
That's a good point. You got your GWAMM when there were other people who were willing to do those HM missions and vanquishes, so you had the opportunity to rely on your human team-mates to pull through. The OP won't be as lucky as you were.

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Originally Posted by BO6B View Post
I actually have done 100% cantha and tyria on my ranger, and ran most of the areas. But thanks for making assumptions.
My apologies. I am sorry for offending your cartography skills.

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Originally Posted by Haggis of Doom View Post
It's funny that you added "from longbow range" since he was talking about a ranger bow attack build
Indeed, I laughed as well. In the future, I will try to be more succinct in my choice of words.

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Originally Posted by Haggis of Doom View Post
if your team has any synergy (read MoP, Barbs, Splinter, Orders etc)
MoP and Splinter Weapon all requires tight balls of enemies. You rarely get that with h/h and the OP will, most likely, be forced to h/h many areas.

All I'm saying is that MoP, Splinter and stuff like that are not reliable. The SoS Rit build is consistently powerful and very flexible in its usage.

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Originally Posted by Haggis of Doom View Post
every time I ask them to drop Bloodsong/Vampirism for Splinter/EBSoH they go "lolwut, my build owns yours"
Many times I've been in a group with 1-2 other people whose hero had Splinter Weapon but they either used it on me, who was usually a caster and never had time to attack, or on someone else when enemies were clearly spread out and nowhere near the adjacent range of Splinter Weapon. So it's just my personal opinion that Splinter Weapon is a little over-rated.

But, a little off-topic, PuG's rarely take any suggestions of any kind... so I would avoid them as well.
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Old Jul 08, 2010, 06:59 PM // 18:59   #31
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Originally Posted by Schmerdro View Post
That's a good point. You got your GWAMM when there were other people who were willing to do those HM missions and vanquishes, so you had the opportunity to rely on your human team-mates to pull through. The OP won't be as lucky as you were.
Wrong again, I h/hed it ^^ and I wouldn't say you could rely on your human team-mates. (you say to avoid pugs anyway... odd. And playing with guild members is still an option soooo.... Are you just saying stuff now?)


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Originally Posted by Schmerdro View Post
MoP and Splinter Weapon all requires tight balls of enemies. You rarely get that with h/h and the OP will, most likely, be forced to h/h many areas.
Balling groups with a war(any melee really) Isn't hard at all, only takes a few extra seconds, but then in 1-2 whirlwind attacks they all die makes up for that little extra time.

You seem to have a harder time using h/h to get things done. (pretty sure you have had threads asking people for help due to h/hing being hard). I'm not trying to say your opinion on this is wrong, but your reasoning for everything... well, it's kind of bad. I think part of the problem here is that the OP is asking what's the best class for getting titles, not who is the best class for specific moments in PvE. Maybe the thread should be 'Which class do you find the most enjoyable for getting titles, and why?'.

Anyways, the OP has the info he/she needs in the thread, so good luck to everyone on their title hunting.

Last words, I wouldn't just title hunt on a char others tell you is the "best" at it. It's going to take a few hours played so pick something you think think is fun to play, and it will be your best.

Last edited by Ewon; Jul 08, 2010 at 08:06 PM // 20:06..
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Old Jul 08, 2010, 10:27 PM // 22:27   #32
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Originally Posted by Schmerdro View Post
MoP and Splinter Weapon all requires tight balls of enemies. You rarely get that with h/h and the OP will, most likely, be forced to h/h many areas.

All I'm saying is that MoP, Splinter and stuff like that are not reliable. The SoS Rit build is consistently powerful and very flexible in its usage.
Agreed on MoP and balling. But Splinter doesn't really need balling

Since I was arguing for physicals not being subpar for gwamm, a melee character in h/h would likely be the only melee on the team due to horrible melee AI. This means Splinter is going to be cast on the player almost all the time, and all the player has to do is go for the 2-3 monsters balled together by themselves (which happens all the time without player assistance).

Ofc, the build I typically run on my warrior includes Cyclone Axe which works well with Splinter, so I may be a bit biased ^^ In my experience, Splinter works better on melees than ranged physicals, Barrage aside.

I usually bring a SoS rit with Bloodsong, AR, SoH and Splinter. Does more than half the damage of a pure spirit spammer hero, provides enough meat shields, and great buffs to boot.

Quote:
Originally Posted by Schmerdro View Post
Many times I've been in a group with 1-2 other people whose hero had Splinter Weapon but they either used it on me, who was usually a caster and never had time to attack, or on someone else when enemies were clearly spread out and nowhere near the adjacent range of Splinter Weapon. So it's just my personal opinion that Splinter Weapon is a little over-rated.
When casting Splinter, heroes should prioritize minions over casters I think, though I usually don't bring it in a physical-less team so I don't know for sure. Anyhow, in my experience, when enemies are few and far in between you don't need massive dps anymore. It's when there are a whole bunch of 'em that you wanna make sure your dps is up to the task

Otherwise I agree with the general idea of playing a character you like for gwamm. A potential completion time of three months is better than five months, but not if you're twice as likely to abandon halfway through and don't have fun in the process.

Last edited by Haggis of Doom; Jul 08, 2010 at 10:31 PM // 22:31..
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Old Jul 09, 2010, 09:33 AM // 09:33   #33
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Originally Posted by kainoacoynui View Post
I was wondering, what profession is best to max all the titles (except the PvP ones) with in general?
1. Don't listen to people who say that all are equal. Equality of professions is theoretically impossible.

2. Do you want only GWAMM or go for all titles maxed?

If GWAMM, I suggest (as some did) that you pick the profession you like the most, as any can do it, and having fun while doing it will make it much easier than being efficient while doing it but boring yourself to death.

If despite boredom you want the most efficient profession for GWAMM, I would say Assassin. If not Assassin, I would consider Dervish (especially with the upcoming update). You want to be melee.


If you want all titles maxed, you really need a farming profession, and prepare to grind for months and months, daily. You'll probably need just 4 months of doing nothing but chest running all day long. Won't even mention Zaishen title. And Lucky/Unlucky you need to wait events for (unless you do that with keys which is a problem on its own). So I really hope you're not into maxing all titles at this point in the game, unless someone hired you to do that, and is paying you regularly.
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Old Jul 09, 2010, 03:27 PM // 15:27   #34
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Ewon: Yes, the personal insults are very entertaining and it's what everybody expects by now from GWGuru. I'm sorry I don't have the energy to keep with you in that regard and there isn't much to reply to when you keep making statement after statement without any arguments.

Quote:
Originally Posted by Haggis of Doom View Post
all the player has to do is go for the 2-3 monsters balled together by themselves (which happens all the time without player assistance).
[...]
in my experience, when enemies are few and far in between you don't need massive dps anymore. It's when there are a whole bunch of 'em that you wanna make sure your dps is up to the task
I agree that you should always prepare for the harder fights and not worry much about the easier ones. But I always prioritize the healer, that one powerful damage-dealer (usually a boss), or the enemy that can resurrect, and if that target moves out of that nice little ball of enemies (who aren't much of a threat to me) then I will still target the critical enemy and leave the others for later.

Anyway, all of that is irrelevant since it can still be done by an Assassin or a Barrage Ritualist (with higher investment in Channeling) better than a Warrior, Dervish, or Ranger. And the OP did ask for "the best."

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I really hope you're not into maxing all titles at this point in the game, unless someone hired you to do that, and is paying you regularly.
LOL
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