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Old Apr 09, 2011, 10:24 PM // 22:24   #1
Ascalonian Squire
 
Join Date: Nov 2010
Guild: HOT
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Default Help with Tahnnakai Temple HM?

I keep dying
I've tried several different builds, died a lot along the way and finally have gotten it down to this:


However, I have died on the very last battle three times from all the AoE. I can't stop it :/
Any suggestions?
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Old Apr 09, 2011, 11:42 PM // 23:42   #2
Frost Gate Guardian
 
Join Date: Feb 2011
Profession: R/D
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One thing, shouldn't this be in Campfire?

Another thing,
-SS is useless, switch it out for something else
-Remove Recuperation for xinrae weapon
-Add BuH if you are dying a lot. By Ural's Hammer serves as a second wind skill so you can finish off the dying enemies.
-Does your Dervish have Earth Scythe? That maybe why it isn't blinding your foes.
-I would replace the Dervish with an Inepitute mesmer for melee shutdown.
-The Mesmer should have 9 Command, due to the duration of Fall back is the same anyways.
-Spirit Rift + MoP = teribad. You want the mob together not spread out.
-Switch Jagged for AoTL, There are plenty of corpses, and bleeding isn't that useful.


Who are you dying from? The Temple guards, or the Afflicted?
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Old Apr 10, 2011, 12:29 AM // 00:29   #3
Furnace Stoker
 
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The simplest thing to do is avoid the AoE. Use flags.
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Old Apr 10, 2011, 12:33 AM // 00:33   #4
Lion's Arch Merchant
 
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Guild: Myst
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Well, from what I can see, I think your builds need a bit more offense. I think you should probably also give your n/rt healer an elite to replace Recuperation as it's health regen is rather neglible in HM. Weapon of Remedy or Xinrae's weapon is a good choice. In Hardmode, I find having cracked armor is a boon similar to weakness in HM as it just makes taking down mobs easier. You can easily fit Weaken Armor into your curses necro bar by replacing spirit rift and reallocating points into curses or something. I don't know whether your heroes are or not but if you haven't already, try runing your heroes. If you can't afford the vigour or survivor runes then at least give your heroes minor runes of important attributes such as a minor curses and soul reaping for your curses nec.

Other than that, I can't see too much more wrong with your builds. If you still find you are dying, it may be because you are taking on more than you and your heroes can take. Try pulling if that's the case.
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Old Apr 10, 2011, 12:41 AM // 00:41   #5
Jungle Guide
 
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Location: Scotland
Guild: Fuzzy Physics Institute
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Hmmm....just wandered through it in 18:39 HM with pretty much a standard (ish) 3necro/2 rit/mes setup with me as an earth ele and a smiting monk tagged on for laffs.

Temple Guardians hit hard, but that's where PI shines. I suggest you take them out as a priority - the rest are pretty much business as usual. Also I notice no EVAS. I find it a great starter/distraction tactic. Often the initial AoE will focus on the summoned assasin allowing you to avoid it.

GL

Last edited by Mouse at Large; Apr 10, 2011 at 01:01 AM // 01:01..
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Old Apr 10, 2011, 08:00 PM // 20:00   #6
Frost Gate Guardian
 
Join Date: Feb 2011
Profession: R/D
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Quote:
Originally Posted by Mouse at Large View Post
I suggest you take them out as a priority - the rest are pretty much business as usual. Also I notice no EVAS. I find it a great starter/distraction tactic. Often the initial AoE will focus on the summoned assasin allowing you to avoid it.

GL
I lol'ed.

EVAS is not that great on Ranger, let alone without AP.
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